Thursday, November 20, 2014

Unit of The Week: Ambitious Spirit Revenger, Cormack

That which swirls up is ambition, the last resort to defeat the endless enemies. 
[ACT](VC): Legion 20000 "Fighting Spirit Revenger, Macart" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Choose one of your rear-guards, and retire it] When this unit attacks a vanguard, if this unit is Legion, you may pay the cost. If you do, this unit gets [Critical]+1 until end of that battle.
[AUTO](VC):When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power]+3000 until end of that battle.
Blaster Dark has recruited new soldiers to join his Revengers. One of his new comrades is a warrior from an alternate timeline, Ambitious Spirit Revenger, Cormack. He serves as a generic Legion unit to be used by modern and retro cards from the Shadow Paladins. His mate is the Fighting Spirit Revenger, Macart. Together they will lead their unit of Shadow Paladins to serve justice in the shadows.

Ambitious Spirit Revenger, Cormack is a far superior version of Phantom Blaster Overlord. He gains exactly the same stats from his skills at a much cheaper cost. His Legion skill retires one rear-guard to give an additional critical to Cormack. His Legion attack will be 23K power and two criticals before being boosted and applying effects from triggers. The early pressure will slowly break your opponent's defenses with each Legion attack until your opponent is unable to defend the vanguard.

However, his skills alone are not enough to tip games in his favor. He clearly needs extra help from his supporting case of rear-guards. This doesn't make him a bad card for needing good rear-guards. He is just a nice piece in a collection of cards for his deck to compete at a high level. Cormack's best feature is his skills do not cost any counter blasts to active them so your rear-guards will make good use of your counter blasts. Revenger, Dark Bond Trumpeter, Fighting Spirit Revenger, Macart, Skull Witch, Nemain, Blaster Dark Spirit, and Illusionary Revenger, Mordred Phantom are a great lineup to support Cormack. Dark Bond Trumpeter, Macart, and Nemain gather resources to gain advantage on the field or in the hand while Blaster Dark Spirit retires the opposition. Illusionary Revenger, Mordred Phantom can be a backup grade 3 just in case Cormack is not in your hand, and you will be able to set up a Break Ride for the play of the game!

Given these points, Ambitious Spirit Revenger, Cormack is the center piece in new generic Shadow Paladin decks with Legion! His Legion skill is pretty decent on its own because of his high attack power when Legion is active. However, Cormack is like a quarterback who best shines in a particular system with the right supporting cast. With the right supporting units, Cormack can become a force to be reckoned with. Ambitious Spirit Revenger, Cormack will lead his soldiers to victory in the name of the Shadow Paladins!

Card Rating: 3 out of 5

Monday, November 17, 2014

Reviving My Indie Game Project Dark Chaos


I'm a huge fan of RPG games. Their playstyle with turned-based battles and hours of fighting in amazing battles are what excite me about RPG games. My very first RPG game was Final Fantasy Mystic Quest for the SNES. I remember spending hours fighting  Final Fantasy VI, Super Mario Legend of the Seven Stars, and MegaMan X Command Mission are my three favorite RPG games. One day in college I decided to research how I can make video games with simple programs. In 2011 I started developing my very own RPG game with the RPG Maker XP. The game's original name was Legend of the Dark Star. Soon afterwards XP's successor RPG Maker VX was released and I quickly jumped on the bandwagon Unfortunately, XP's game files were not compatible with VX's system so I had to start from stretch. However, once again I jumped the fence when RPG Maker VX ACE was released because it had additional features to make my game stand out from the competition. I renamed the game to Dark Chaos and continued development until October in 2013. I intended to take a short break, but it ended up lasting over a year.

Dark Chaos is a retro style RPG game based on games from the NES and SNES eras. Most of my favorite RPG games were made during this era. The story is about a young group of heroes that put the world on their shoulders. They must stop the Dark Army from using an ancient power to rule the world. The characters are puns of my family, friends, and favorite sports stars.

My mind is now fresh with new ideas for the game's development. Taking a look back at the game's original demo, I want to make some slight changes to better tell the story. The game's current artwork needs a tuned up with original graphics and music. The game only contains graphics from the RTP. I am planning to hire an artist to draw a title and original characters. I like the RTP's music, but I also want original themes to take the game to the next level.

Don't worry everyone, I'm still covering Cardfight!! Vanguard, Dragon Ball Z, and Yu-Gi-Oh! Dark Chaos is just a new addition to my blog. Although it's not a card game, I hope you will enjoy my game and watch its development. I will post new updates every so often when I have plenty of new content to showoff. A new demo will be released in 2015! Click here to check out the game's page. 

Friday, November 14, 2014

Unit of The Week: Dragonic Overlord (Break Ride)

 
We have arrived. The sought after destination on the road to become the strongest!  
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagerō» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):[Counter Blast (1) & Choose a «Kagerō» from your hand, and discard it] At the end of the battle that this unit attacked a rear-guard, you may pay the cost. If you do, [Stand] this unit. This ability cannot be used for the rest of that turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)".
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Fans around the world were in shock when Kai revealed the new Dragonic Overlord as a Break Ride card. This is the first card outside promo releases that is a direct reinvention of a classic card, it shares the same as the original Dragonic Overlord. This powerful dragon serves as the base for Cross Rides, Dragonic Overlord the End and Dragonic Overlord the Re-birth. It should be noted that you may only have four copies of a card with the same name per deck, you can have a combination of the original Dragonic Overlord and the Break Ride version of Dragonic Overlord. However, you cannot have four copies of card in a deck.

Dragonic Overlord (Break Ride) is excellent support for Dragonic Overlord and Kagero decks. His Break Ride skill stands the vanguard after it attacks an opponent's rear-guard for the cost of one Counter Blast and discarding a card. The single discard requirement is a major improvement from Dauntless Drive Dragon's requirement to discard two cards. After two or three attacks and paying the skills' costs the player will gain a total of three cards from the Twin Drives.

Additionally, Dragonic Overlord (Break Ride) is a better choice than Dauntless Drive Dragon for Dragonic Overlord's decks as it serves as the base for the Cross Ride to become a 13K unit and gain access to the Break Ride skill. This skill is best suited for the Re-birth as the first two Twin Drives set up Re-birth's Limit Break by gaining the necessary resources to make the big play. The CrossBreak Ride guarantees Re-birth will have three attacks and Twin Drives in one turn which will increase its chances to get triggers to push for game.

On the other hand, Dragonic Overlord the End benefits from having an interceptor retired to increase its next attack's chances to hitting a vanguard, and the End has a full field to work with unlike Re-birth. Triggers' effects from the End's Twin Drives should be given to rear-guards if the End's attack at the vanguard will not hit. The supporting rear-guards can push from game if the End fails to seal the deal. However, Dauntless Drive Dragon does guarantee Dragonic Overlord the End will be able to attack the vanguard at least twice in a turn unlike Dragonic Overlord because the End's attack must hit in order to perform a second attack at the vanguard.

Overall, Dragonic Overlord is definitely a top five Break Ride unit. Its ability to give its Cross Rides three attacks in a single turn, retire a rear-guard, and give intense pressure to an opponent is a game changing play. It is nearly impossible for any deck to block all three attacks from a 23K vanguard. The hour has arrived for Dragonic Overlord to burn its enemies into ashes.

Wednesday, November 12, 2014

Card Discussion: Gravity Warrior

[Warrior/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
Gravity Warrior is one of the six secret rares from 2012 Premium Collection Tin. It is a level six Synchro monster with a decent 2100 ATK and 1000 DEF. I am very surprised this card is a warrior because at first glance it appears to be a machine-type monster from a MegaMan X game. Gravity Warrior is just one of those weird cards that do not remotely resemble its type.

Gravity Warrior is really built for countering decks that use tokens and swarm decks such as Blackwing and Six Samurai. Its attack will easily become 3000 when there are three opposing monsters on the field. Its method is to increase its attack to start destroying the opponent's formation by starting with the strongest monster to the weakest monster. The increased attack points from every monster that your opponent has enabled Gravity Warrior to start with destroying the strongest monster that it would not normally be able to destroy without its effect at full use.

Furthermore, its second effect perfectly compliments the first effect. You can choose any Defense Position monster on the field, change it to face-up Attack Position, and force it to attack this turn. If Gravity Warrior is the strongest monster on the field, then you can basically force your opponent to attack with his or her strongest remove to destroy it. This play will be repeated during your opponent's turns until Gravity Warrior is destroyed by any means.

However, Gravity Warrior is not effective against decks that focus on having one powerful monster on the field at one time. Becoming a 2400 ATK monster is not going to be enough when facing against most boss monsters. They will just easily run over Gravity Warrior in battle, and can start summoning more monsters on the following turn.

Overall, Gravity Warrior is a very technical Synchro monster that is best played against swarm decks and decks that rely on tokens. It can fit very well in the right deck and probably is best to start in the Side Deck to see what deck your opponent is playing. However, due to its low ATK, it is not very effective against decks that rely on having one powerful boss monster on the field at one time. Summon Gravity Warrior at the right time in a game to turn the gain the upper hand!

Card Rating: 3 out of 5

Tuesday, November 11, 2014

News: G Booster Set 1: Generation Stride


The new generation of Cardfight!! Vanguard has arrived in G Booster Set 1: Generation Stride! Chrono's Gear Chronicles make their booster set debut with large expectations. This booster set also contains updates for Gear Chronicle, Kagero, Nova Grappler, Oracle Think Tank, and Royal Paladin clans! It also introduces the new rarity Generation Rare, and only one Generation Rare will be in the set. Stride into the next generation, Cardfight!! Vanguard G! Generation Stride will be released in Japan on November 21, 2014 and for the English Edition in 2015.

Generation Stride contains the following:
103 Cards!
1 GR, 8 RRR, 12 RR, 22 R, and 60 C + 12 SP (Parallel) cards!
Features Gear Chronicle, Kagero, Nova Grappler, Oracle Think Tank and Royal Paladin clans!

Gear Chronicle 

Interdimensional Dragon, Ragnaclock Dragon

Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO](VC):[Counter Blast (1) & Choose a face down card named "Interdimensional Dragon, Ragnaclock Dragon" from your G Zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, your opponent cannot call grade 0 card from hand to (GC), and if the number of face up cards in your G Zone is two or more, this unit gets [Critical]+1 until end of that battle.



Ruin Disposal Dragon

[ACT](VC): Legion 20000 "Steam Knight, Puzur Ili" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC): When this unit Legion, choose one of your opponent's grade 2 or less rear-guards, and your opponent puts it at the bottom of his/her deck.
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of battle.






Fatewheel Dragon

[AUTO](VC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone): [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, during that battle, your opponent cannot normal call grade 0 units to (GC).
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your opponent's rear-guards, and put that unit on the bottom of your opponent's deck.





Steam Breath Dragon

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Chrono Jet" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):When you would pay the cost of Stride, this card gets grade+2.







Kagero

Dragonic Overlord "The X"

[ACT](VC): Legion 22000 "Dragonic Overlord the End" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):When this unit Legion, search your deck for up to one card with the same name as a unit in your (VC), reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO](VC):[Counter Blast (1) & Choose a card named "Dragonic Overlord "The X"" from your hand, and discard it] At the end of the battle that this unit attacked, if the attack did not hit during that battle, you may pay the cost. If you do, choose up to two of your opponent's rear-guards, and retire them.



Divine Dragon Knight, Mahmoud

Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponent's rear-guards, and retire it.







Dragonic Blademaster

[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G Units on your (VC) and/or G Zone): During your turn, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+5000/[Critical]+1.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it.






Nova Grappler

Mecha Battler, Viktor

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G Units on your (VC) and/or G Zone):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle, choose one of your rear-guards, [Stand] it, and that unit gets [Power]+5000 until end of turn.
[AUTO](VC):During your turn, when your G Unit Stride, choose your vanguard, and until end of turn, that unit gets "[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your rear-guards, [Stand] it, and that unit gets [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn."



Masuraoraizer

[AUTO](RC):When this unit [Stand] due to an effect from one of your cards, if you have a vanguard with "Raizer" in its card name, choose another of your rear-guards in the same column as this unit, and [Stand] it.











Meteorkaiser, Vikt Ten

Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO](VC): When this unit's attack hits a vanguard, choose one of your rear-guard, [Stand] it, and it gets [Power]+5000 until the end of turn.







Oracle Think Tank 

Supreme Sky Battle Deity, Susanoo

[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G Units on your (VC) and/or G Zone):During your turn, if the number of cards in your hand is four or greater, this unit gets [Power]+5000/[Critical]+1.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, look at two cards from the top of your deck, search for one card, put it into your hand, and put the rest on the bottom of your deck in any order.




Soaring Auspicious Beast, Qilin

Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[AUTO](VC):When this unit's attack hits a vanguard, look at two cards from the top of your deck, search for one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order.






Battle Sister, Mille Feuille

[ACT](VC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone): [Counter Blast (2)] Look at two cards from the top of your deck, search for one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order.
[AUTO]: [Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, draw one card.





Royal Paladin 

Divine Sacred Dragon, Saint Blow Dragon

Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[ACT](VC):[Choose a face down card named "Divine Sacred Dragon, Saint Blow Dragon" from your G Zone, and turn it face up] This unit gets [Power]+3000 for each of your rear-guards until end of turn, if the number of face up cards in your G Zone is two or more, and the number of rear-guards you have is two or more, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.


Starlight Violinist

AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, search your deck for up to one grade 2 card not named "Starlight Violinist", call it to (RC), and shuffle your deck.










Knight of Lauryl, Cycirlz

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Altomile" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):When you would pay the cost of Stride, this card gets grade+2.

Friday, November 7, 2014

Unit of The Week: Liberator of Bonds, Gancelot Zenith

He understands the power of bonds, as well as its value. 
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)-card with "Liberator" in its card name & Choose one of your grade 2 or less rear-guards, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck, and that unit gets [Power]+10000 until end of turn.
[CONT](VC):If you have a card named "Solitary Liberator, Gancelot" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Gancelot has once again taken his power to a new level. He is now the Liberator of Bonds, Gancelot Zenith, the Cross Break Ride unit for Solitary Liberator, Gancelot. He is the warrior who creates bonds with his allies to give strength and hope to Cray. The new bonds will help the Liberators banish Link Joker for their home. Gancelot Zenith is one of the very rare cards under an archetype that also supports the clan as a whole and not just his archetype.

Gancelot Zenith's skill sends a rear-guard to the bottom of the deck to superior call the top card of the deck and gives 10K power to the new unit at the cost of one counter blast when he attacks a vanguard. This skill is fantastic for pushing for the win when combined with Solitary Liberator, Gancelot's Break Ride skill. A total of 25K power will be given to rear-guards in a single turn. He also creates very 20K or stronger columns when his Limit Break superior calls strong units such as Liberator of Silence, Gallatin and Liberator of Royalty, Phallon. The best option to create strong columns is to send a resting front row rear-guard to the bottom of the deck for the new unit can attack. It should be noted that this occurs before Twin Drive so triggers' effects can be given to the superior called unit; if Gancelot Zenith's attack is unable to hit, then give the triggers to the fresh unit.

Furthermore, Gancelot Zenith's Limit Break is much more forgiving for randomly superior calling triggers and very weak grade 1 units. The 10K power really makes up for a situation in which you superior call a weak trigger unit or grade 1 unit. This enables weaker units to hit Cross Rides and vanguards who may have received power from a trigger during combat.

Finally, I cannot discuss Gancelot Zenith without mentioning Blaster Blade Liberator! If you superior call Blaster Blade Liberator, then he can instantly retire an opponent's front row rear-guard. He also becomes a 19K attacker after all skills are completed. He has more than enough power to push for the win.

Overall, Liberator of Bonds, Gancelot Zenith is a very solid card with a better version Gold Paladin's strategy to superior call random units from the deck. His Limit Break has the potential to push for game by creating a very strong column for the finishing attack especially when it is activated with Solitary Liberator, Gancelot's Break Ride skill. It's time bond with Liberator of Bonds, Gancelot Zenith to liberate the world!

Card Rating: 3.5 out of 5

Tuesday, November 4, 2014

Units That Should Join the Revival Grade 3 Campaign

Bushiroad has done a fantastic job at reviving classic decks through Legion with its Revival Grade 3 Campaign. Many old decks are in need of new support, and Legion is the perfect starting point for many decks. CEO Amaterasu and King of Knights Alfred have greatly improved by becoming mates for new Legion units. There are many units that I want to see improve by being upgraded with Legion.

Mr. Invincible

Everyone's favorite laughing superhero deserves to gain new superpowers! Mr. Invincible is one of Kamui's signature units in season one. His devastating Hellstand was too much for Aichi to handle at the shop tournament. He can take full advantage of Legion by building the Soul with multiple Legions and soul charging. His Mega Blast combined with back to back Legion attacks will crush the competition!

Amber Dragon, Eclipse

Amber Dragon, Eclipse is the black sheep in Kagero from season one's cards. He was never popular among players because his skill requires his attack to hit to be able to retire opponent's units, and his support was very mediocre. Competitive players elected to play Dragon Overlord the End which is a far stronger unit with superior support. Give him a consistent 12K attacker along with a Legion partner to make him playable against the best decks.

Dragonic Kaiser Vermillion 

Bushiroad has forgotten about Dragonic Kaiser Vermillion. The dragon was once considered one of the best cards in the game. He basically destroyed an opponent's front rear guards in a single attack, and a wise opponent would never try to defend his or her rear guards when they are about to meet their fate. Vermillion badly needs to be resurrected with the power of Legion. Think about the damage it can do when his Limit Break is online combined with its Legion attack!

Phantom Blaster Overlord



I cannot forget about the villains' vanguards. Phantom Blaster Overlord has not see any play since Ren lost at the national championship. Legion is just what the doctor ordered for the Shadow Paladins' corrupted leader. Its skills are very costly and need major relief to give the deck more abilities. A proper Legion for Phantom Blaster Overlord needs a cheaper skill to give flexibility to supporting units' skills.

Majesty Lord Blaster

Majesty Lord Blaster is the most obvious choice for the Revival Grade 3 Campaign. Blaster Blade's true form is a masterpiece. The deck has not been relevant for two years; it is simply outclassed by faster and stronger decks. Blaster decks have not received much support since the deck was originally created as Blaster Blade Spirit was the last useful card made for the deck. The recent Blasters do not fit in the deck at all as they are restricted to other archetypes. Majesty Lord Blaster needs to become a mate for a new Legion and new support cards to give him the cutting edge. The true vanguard can return to its dominant form with the power of Legion!