Wednesday, February 10, 2016

Structure Deck Review: Masters of Pendulum

Last month I bought Masters of Pendulum to check out the awesome and new cards in the structure deck. Masters of Pendulum's themes are focusing on every type of summon from the Extra Deck, and feature Odd-Eyes Dragon as the main archetype. The structure deck includes Fusion monsters, Synchro monsters, and XYZ monsters. The structure deck includes 43 cards. Two cards are ultra rare cards and three cards are super rare cards. You can find Master of Pendulum at your local retail stores and hobby shops.

New Monsters in the Extra Deck

Two of the new monsters in the Extra Deck are new forms of Odd-Eyes Dragon. Odd-Eyes Absolute Dragon is a rank seven XYZ monster with 2800 attack points and 2500 defense points. Absolute Dragon is able to negate any monster's attack and special summon an Odd-Eyes monster from your hand or graveyard! The first skill is simply amazing. You can special summon any of your fallen Odd-Eyes monsters from the graveyard. The second skill special summons an Odd-Eyes monster from your Extra Deck except for Odd-Eyes Absolute Dragon when Odd-Eyes Absolute Dragon is sent to the graveyard. You are able to special summon Odd-Eyes Meteor Burst Dragon from your Extra Deck. You can maintain a strong presence on the board.

Odd-Eyes Meteor Burst Dragon is a cool Synchro Monster.  Meteor Burst Dragon's ability to special summon a card from your Pendulum Zone to your Monster Zone. Odd-Eyes Pendulum Dragon can easily be special summon from your Extra Deck. Then you can use your two Odd-Eyes Dragons to XYZ summon Odd-Eyes Absolute Dragon! Use you Odd-Eyes Dragons to special summon each other to overwhelm your opponent with their amazing effects!

Magician Pendulums!

Magicians get five new monster cards and three of them are super rare cards! Nobledragon Magician, Oafdragon Magician, and Wisdom-Eye Magician are the super rare cards. Each Magician has a special effect to give your Odd-Eyes Dragons an advantage. Wisdom-Eye Magician is so good that he is limited to one copy per deck in Japan. Wisdom-Eye Magician's Pendulum Effect destroys Wisdom-Eye Magician if you have another Magician or Performapal in a Pendulum Zone and you place one Magician Pendulum Monster from your deck to the Pendulum Zone. Its Monster Skill discards this card and you can return a Pendulum Monster's scale to its original number.


As always I need to take a look at the structure deck's best reprints. There are a few notable reprints. Mystical Space Typhoon, Odd-Eyes Pendulum Dragon, and Rune-Eyes Pendulum Dragon are the three best reprints in the deck. Most new structure decks include one copy of Mystical Space Typhoon. It is one of the best cards in the game's long history. Odd-Eyes Pendulum Dragon is arguably the best reprint in the deck. It fits in the deck's theme on Odd-Eyes Dragon. Rune-Eyes Pendulum Dragon is the deck's fusion monster to complete the Extra Deck with every type of monster in it.

The Final Word

I highly recommend Masters of Pendulum to new and experienced players. New players can learn how to activate nearly every summon in the game. The structure deck includes a few key reprints to help every player build their perfect deck. There are more than enough cards to make an Odd-Eyes deck. It is also great for collectors because it has five foiled cards. Buy three Masters of Pendulum structure decks and you will have a nice Odd-Eyes Dragon deck. You have all of the key Odd-Eyes monsters to make a consistent deck with the new Magician Pendulums.

Structure Deck Rating: 4.5 out of 5

Saturday, February 6, 2016

Unit of The Week: Conquering Supreme Dragon Dragonic Vanquisher "VOLTAGE"

Behold, the fate of those who stands in the way of a dragon! 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, and you choose up to two cards from your opponent's drop zone, and bind them face up." and "[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent's bind zone.".
Conquering Supreme Dragon Dragonic Vanquisher "VOLTAGE" is one of the RRR cards that I pulled last Saturday. It is a G-Unit for Narukumi and it has 15K power. He is based on Dragon Dragonic Vanquisher. Voltage is clearly intended to upgrade Vanquisher's deck from the early G series booster sets. Voltage's skills are a combination of Dragonic Vanquisher's and Lightning Dragon Knight, Zorras's skills.

Conquering Supreme Dragon Dragonic Vanquisher "VOLTAGE"'s skill retires an opposing rear-guard and binds two of your opponent's cards in the drop zone to the bind zone. Voltage's attack pressures your opponent because the skill requires your attack to be a success. The skill automatically activates after your attack hits. You can destroy your opponent's resources on the field and in the drop zone. Voltage's skill is unique in its ability to remove cards from two key areas. Stride on top of Dragonic Vanquisher use his skill to rear-guard and bind an additional front row rear-guard.

Furthermore, this ability counters Legion. Your opponent will not be able to easily recycle resources back into the deck. You can easily bind your opponent's Legion Mates and triggers in the drop zone to the bind zone. You can slow down a Legion deck by preventing an early Legion. Your opponent loses access to his or her mates. It can prevent him or her from preforming multiple Legions in a single game.

Finally, the first part of the skill is connected to the Generation Break. Nobody wants Voltage's attack to hit or they will face the consequences. It enables Voltage's Generation Break's requirements. Voltage's Generation Break 3 gives 3,000 for each card in your opponent's bind zone to all of your units in the front row. Your front row's huge boost in power can overwhelm your opponent. If you are able to successfully hit two attacks with Voltage, then you can give 12K power or 18K power with Dragonic Vanquisher to your front row rear-guards.

Overall, Conquering Supreme Dragon Dragonic Vanquisher "VOLTAGE" is an awesome G-Unit with a strong skill. He is the best G-Unit to play with Dragonic Vanquisher. His ability removes resources from multiple areas on the board. Your rear-guards in the front row benefit from the power boost from the Generation Break. You gather a large amount of power to dominate your opponent late in games. Conquer your opponents with Conquering Supreme Dragon Dragonic Vanquisher "VOLTAGE"!

Card Rating: 4 out of 5

Thursday, February 4, 2016

Locals Report: January 2016

I have been to my local card shop a few times this year. I am only able to go there on Saturdays because of my busy work schedule.  Not a lot has changed at my locals. The player base remains the same for every game at the shop. We do not have tournaments for Cardfight!! Vanguard and Yu-Gi-Oh! at the moment. Yu-Gi-Oh! players do not consistently hang out at the shop. There are not enough Vanguard players to host a tournament.

The State of Vanguard at Locals

My local shop has a weak vanguard community. My friend and me normally are the only players at the shop. However, one of my buddies' friends came to the shop to play vanguard. He has numerous decks. He used his Gear Chronicle deck and Nova Grappler deck against my Seekers deck and Chronojet Dragon deck. My Seekers dominated his Gear Chronicle units. His Nova Grapplers got the best of my Chronojet Dragon deck. I only recorded our first game between my Seekers deck and his Gear Chronicle deck. Watch the game in the video above this paragraph!

Cardfight!! Vanguard has little life in my town. It is odd to see the product being sold, but the players are not around at hobby stores in town. There is still hope of building a strong community. Playing Vanguard catches people's attention. Random people at locals will briefly watch games and ask questions about Cardfight!! Vanguard. A guy asked questions about Gear Chronicle so he is clearly interested in the clan. I have taught a few people how to play vanguard, but I have never seen them at the shop again.

My First Booster Boxes 

I bought my first 30 pack booster box of Cardfight!! Vanguard. My friend purchased a Sovereign Star Dragon booster box and I bought a Moonlit Dragonfang booster box. We divided booster boxes with each other so we both had 15 booster packs from each box. I have purchased extra booster boxes and uploaded a few videos on YouTube. My most notable cards from the booster boxes are Conquering Supreme Dragon Dragonic Vanquisher "VOLTAGE", Dragon Destroyer Battle Deity Kamussusanoo, Darkside Princess, and Scharhrot Vampir.

What is UFS?

I have invested money and time into UFS. I recently purchased the MegaMan starter deck and Dr. Wily's starter deck. Most people at my local shop have heard of UFS. I am the only player at the shop. There is little to no chance of a community growing anything soon in town. However, a friend and me will start learning how to play UFS. We will record games at locals. Maybe people will notice us playing the game and try to join in on the fun.

Magic Continues Its Dominance Town

Magic the Gathering is still by far the most popular game in my city. There is not a single hobby shop in town without any Magic the Gathering products. A tournament is held every month. Almost every person at my locals plays in at least one format of Magic the Gathering. Magic players began to arrive in the afternoon to get ready for their tournament. I have purchased a few decks, but have not devoted any time to get into the game. Maybe one day I will venture further into Magic. I have more than enough cards to build a White deck for any format.

The Final Word

My locals strive on Magic the Gathering while other games take a backseat. I do not expect Cardfight!! Vanguard to break out in my area anytime soon. Hopefully the game will eventually start to grow at my locals. On the bright side, there are at least two people, who also play Cardfight!! Vanguard at my shop. That is better than nothing.

Saturday, January 30, 2016

Unit of The Week: Dudley Jessica

After a long time, a game with some resistance. 
[CONT](VC) Generation Break 2:All of the units with "Dudley" in its card name in your front row get [Power]+2000.
[AUTO](VC):During your turn, when your G unit with "Dudley" in its original card name Stride, search your deck for up to one card with "Dudley" in its card name, call it to an open (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.
Dudley Jessica is the first female grade 3 for Spike Brothers! She is a superstar athlete on the Dudley football team. Jessica is known for being talented at playing multiple positions on defense, offense and special teams. The playbook is wide open for her. She will do whatever it takes to win games. She wears a helmet during games and reveals her beautiful face during post-game interviews. Her skills are exclusive for Dudley players.

Dudley Jessica's Generation Break gives a 2,000 power bonus to your Dudley teammates in the front row. Her power becomes strong enough to hit Cross Rides without needing a booster to give her the opportunity. Your grade 2 lineup in your deck only needs Dudleys for Jessica's Generation Break to be consistent. Boost your units in the front row with Dudley Phantom. Dudley Phantom's boost gives 10K power to your Dudley units. However, her skill is a bit underwhelming for a Generation Break 2 skill. You do not gain a large advantage from her skill. It is just a small power boost to enable your rear-guards to hit your opponent's vanguard.

Jessica calls fresh substitutions from the bench with her Stride bonus skill. Her newly called teammates gain 5,000 power until the end of your turn. Her Stride bonus skill works well with Great Warrior, Dudley Geronimo. Both of their abilities can give 5,000 power to one rear-guard. You can also give one unit the power bonus from Geronimo's skill and another unit can get the power bonus from Jessica's skill.

Finally, Dudleys is one of oddest archetypes in Cardfight!! Vanguard. The archetype has many cards, but does not have a complete set for a pure deck. I do not understand why Bushiroad made Jessica, and failed to make enough support for Dudleys. Dudleys do not have a perfect guard and triggers for the archetype. You are forced to add random grade one cards and triggers in your deck. It should not disrupt your strategy too much.

Overall, Dudley Jessica is worthy of second team honors. This girl got game! She will only become a better vanguard in time. Dudleys need a few more cards to become a complete deck of all-star talent, and then Jessica will finally reach her full potential. Her stride skill has potential to deal major damage with better support. I am glad to see Bushiroad finally making a female leader for Spike Brothers. Hopefully they will continue to make female grade 3 cards for Spike Brothers in future sets.

Overall Rating: 3 out of 5

Wednesday, January 27, 2016

Starter Deck Review: MegaMan NT Warrior Trading Card Game Starter Decks

MegaMan NT Warrior Trading Card Game was developed by Decipher Inc. The trading card game began in 2004 and sadly ended in May 2005. Only the first two seasons are featured in the game. Each booster set was released with a pair of new starter decks. The playing field quickly changed with every new booster set. They quickly added as many new characters in the game with in every booster set. This game is very old with only three releases, but there are many characters to play as to keep the game fresh. There are a total of 19 characters in the game.

Six starter decks were released. Each starter deck includes four exclusive cards and you will receive two copies of one exclusive card. The exclusive cards are NetNavis, Events, and Resources. The NetNavis are MegaMan.EXE, TorchMan.EXE, ProtoMan.EXE, PharaohMan.EXE, SharkMan.EXE, and Bass.EXE. All six NetNavis are basic cards without any skills. There are many NetNavis to collect from each booster set and some of them have special abilities. The characters from the starter decks were most likely kept simple to help players learn the game's basics.

Unfortunately, starter decks do not have much variation besides the character and exclusive cards. They all contain many of the same cards. Laser Blast is in every starter deck. You can easily swap characters and exclusives cards to play the same deck. Each starter deck would be unique if they had ten new cards instead of just four new cards. Each deck should of have an exclusive BattleChip to be only being usable for the starter deck's NetNavi.

Starter Deck MegaMan.EXE

MegaMan.EXE is a balanced character in the first starter deck. He does not excel in any category. He does later get a stronger card with the same strength, stronger defense, and stronger blast in the following booster set. MegaMan.EXE has a lot of powerful cards to make up for his basic stats. His exclusive cards are Heightened Defenses, Rich Kid, and Superior Technique. All three cards are resources. Superior Technique adds five points to your blast destiny. Heightened Defenses adds four points to MegaMan's defense. This card can save you in a tight spot. Rich Kid is a cool card to play. It sends two random cards from your discards to the bottom of your deck. You are recycling cards for a chance to play them again.

Starter Deck TorchMan.EXE (FireMan.EXE)

TorchMan.EXE is one of the few characters to have his name changed in the English version. His correct name is Fireman.EXE and he is Mr. Match's NetNavi. He also has balanced stats just like MegaMan.EXE. Their stats were most likely created to be equal for players to be on an even playing field at the beginning. However, TorchMan.EXE's cards give him an edge over his rival from MegaMan Battle Network.

His exclusive cards are Flame Brain, Fire It Up, and Towering Inferno. Flame Brain is one of the best cards from the starter decks. It forces your opponent to discard a card. Your opponent can lose an important BattleChip, Event, or Resource from his or her hand. You will gain an advantage if they lose a BattleChip that is designed to block attacks.


PharaohMan.EXE plays a larger role in the anime than he does in the video games and manga. He is a mere secret boss in MegaMan Battle Network. He is the final antagonist in season one of MegaMan NT Warrior. He is raveled to be the ultimate NetNavi. He is defeated when MegaMan.EXE and ProtoMan.EXE unleashed a double program advance!

PharohMan.EXE has the best stats in the game. His strength is 3, defense is 2, and blast is 4. His high blast rating takes him a bit longer to use his blast to raise his strength. However, he has four opportunities to blast a card with a high blast destiny and add it to his strength. You can afford to play more cards with a blast destiny of 4. His attacks can deal a lot of damage to your opponent.


Chaud Blaze's NetNavis is ProtoMan.EXE. ProtoMan.EXE's strategy is manipulating his strength to raise his blast. ProtoMan.EXE's exclusive cards are A Higher Level, Bring It On, and Virtual Martyer. All of ProtoMan.EXE's cards focus on lowering his blast. His fighting style focuses on swift attacks in the anime, manga, and video games. His play-style in the trading card game fits him. His deck also includes his signature weapon Cyber Sword. He will fast access to activating his blast to gain strength. The only flaw in this strategy is the limited options for your blast. He will only be able to choose one card to gain power from instead of having many options like PharaohMan.EXE.


His NetOp is Commander Beef aka Masa. They are an optional boss in MegaMan Battle Network. The fishy duo has deeper roles in MegaMan NT Warrior. They are net agents, who helped Lan and MegaMan.EXE battle World Three and Gospel (Grave). His signature weapon is fin-cutter!

SharkMan.EXE is a balanced character just like MegaMan.EXE. His exclusive cards are Open The Door, Out of Water, and Surprisingly Sharp. Surprisingly Sharp allows you to draw to cards after you play a Battle Chip. This handy card gives you a lot of advantage by increasing your hand size. You can have another opportunity to attack your opponent if you draw a Battle Chip. Overwhelm your opponent with multiple attacks to drain his or her deck to zero.


Bass.EXE is one of the final two starter decks in the game. His starter deck was released with the Grave booster set. He has the same stats as ProtoMan.EXE. I am a bit surprised to see him weaker than PharaohMan.EXE because he is the reincarnation in the animation series. His exclusive cards are At Fault, Flawless, and Deletion Inevitable.

At Fault allows you to search your opponent's deck and discard any card from his or her deck. You can easily remove your opponent's bet card from the game. This card can be played multiple times in a game. Your opponent could fall victim to this card several times in a game. I would remove battle chips and cards with a high blast destiny. My opponent would have one less BattleChip to use for offense or defense.

The Final Word

MegaMan NT Warrior is a lost and forgotten trading card game with plenty of content from just a few booster sets and starter decks. You can easily fine these decks for less than ten dollars online. Yu and your friends can net battle with the series characters. The starter decks contain simple cards for any new player can easily learn how to play the game. However, MegaMan NT Warrior starter decks lack variety. The decks have very few exclusive cards for each character. An exclusive Battle Chip should have been included to make each character stand out from each other.

These decks are great to buy if you are an extreme MegaMan fan just like me! Three of the most popular characters from the Battle Network series are ready to play in starter decks. I have a small binder with my foil cards. My huge MegaMan collection will only grow bigger as I continue to buy cards from the trading card game. Jack in and power up!

Starter Decks' Rating: 3 out of 5

Friday, January 22, 2016

Unit of The Week: Locus Liberator, Asclepius

If you walk the path of royalty, the locus will guide those of the next generation. 
[ACT](VC):Legion20000 "Liberator of Royalty, Phallon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)-card with "Liberator" in its card name] If this unit is Legion, and the number of other vanguards or rear-guards you have is four or more, this unit gets [Power]+5000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power]+3000 until end of that battle.
Locus Liberator, Asclepius is a skilled veteran from the United Sanctuary. A past injury has slightly limited his abilities so he was reassigned to the second army. Asclepius is a member of the Liberators in the Gold Paladin clan. He is one of the newest paladins to gain the power of Legion. Asclepius is Liberator of Royalty, Phallon's teacher, and Phallon is Asclepius's Legion Mate.

Asclepius's Legion skill costs two counterblasts and gives him 5,000 power and an additional critical when you have four or more rear-guards. This skill is a clone of Forthright Seeker, Egbert's skill except it does not require Liberator rear-guards, but the skill does require Liberators for your counterblast. The skill is very useful when your opponent is low on cards and do not have a perfect guard to negate the attack. You can force your opponent to guard with a lot of cards. You can either use his skill for pressure in the early game or wait in the late game after you have played your G-units.

However, perfect guards shut this skill down. Skills that only give power and an additional critical do not have much success. The skill only gives your vanguard power and no other advantages are gained from the skill. You will one or two shots to hit your opponent's vanguard with this skill. This skill relies perfect timing in a match as you do not want to waste two counterblasts.

Furthermore, Asclepius relies on his support cast in to be an effective vanguard. His skill alone will not win many games. Liberator of the Flute, Escrad is a good unit to play alongside Asclepius because Escrad can superior call a Gold Paladin to join your formation. Play four copies of Holy Knight Guardian for your perfect guards. Her ability to counter charge gives you more opportunities to use Asclepius's Legion skill.

Overall, Locus Liberator, Asclepius is a mediocre vanguard on his own, and a decent vanguard with the proper support. You need to supply Asclepius with a lot of good support to make him a functional vanguard. His skill needs to be perfectly timed in order to be successful. Use your G-units in the first combats and use Asclepius's skill to win the game. Locus Liberator, Asclepius can lead you to victory with the best supporting troops.

Card Rating: 1.5 out of 5

Monday, January 18, 2016

News: G Legend Deck 2: The Overlord blaze "Toshiki Kai"

The Overlord has reached his next evolution! Toshiki Kai is the next main character in line to have a Legend Deck. Kai's Legend Deck features a new form of his favorite card Dragonic Overlord! Of course this Legend Deck has the power of Stride Generation! I was actually expecting Kai to get a Legend Deck before Aichi. Kai has regained his spot in the spotlight after returning in Cardfight!! Vanguard G Gear Crisis. He is the most important legendary player in the animated series at the moment.

Dragonic Overlord is an iconic figure in Cardfight!! Vanguard. His archetype has been relevant in every format since the beginning of the trading card game. Dragonic Overlord "The Legend" is his latest form. His skills are currently unknown and I will post an update on him when more information becomes available. He most likely will have a Generation Break skill that requires two face up cards in your G zone.

Two copies of Supreme Heavenly Emperor Dragon, Dragonic Overlord "the Ace" are included in the Legend Deck. The Ace is one of my favorite G units in the game. The Ace can attack twice per turn because its skill stands it for an additional attack. It is one of the most expensive cards in the English market. The reprint will help lower the cost. The Ace will become available for every player with Dragonic Overlord decks. You can complete your Extra Deck with four more Kagero G units.

Cards from the original animated series will also get new forms with new skills. Emperor Dragon Knight, Nehalem is the new version of Dragon Knight Nehalem. Do not be fooled by Emperor Nehalem's 9,000 power. His power rapidly rises to 16K from his Generation Break skill. He gains 2,000 power when you have an Overlord as your vanguard and he gains an additional 5,000 power when your grade 4 vanguard attacks your opponent. He perfectly fits in any deck with a version of Dragonic Overlord as your main vanguard.

I am extremely excited for The Overlord blaze Legend deck. I never completed my Dragonic Overlord deck from the first series. There is no need to wait any longer. The Legend Deck will give me instant access to a fully ready to play Dragonic Overlord "The Legend". I may also added classic support cards for Dragonic Overlord in the deck to test different combos. I have so many decks and will be more than happy to add the blaze in my collection! Dragonic Overlord will burn my opponents in his blazing flames!