Saturday, October 15, 2016

Unit of The Week: Rain Element, Madew

Water, is the source of all life. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), if you have a heart card with original [Power] of 10000 or less, choose a grade 3 card from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.
Rain Element, Madew Cray is a Cray Elemental with the power of water. He is one of the few cards to interact with grade 3 vanguards with 10,000. His theme and quote on water refers to his skill. Cray Elementals are cards from all clans and nations. This means you may play this card in any deck without setbacks because of the card's origins.

Rain Element, Madew skill works with grade 3 vanguards with an original of 10,000 or less. When this unit strides to a be vanguard, you may draw a grade 3 card from your drop zone. Paying for Stride with a grade 3 unit is the best the option. Your Stride becomes free if you discarded a grade 3 card because it will return to your hand. You are not losing advantage when Striding your G-unit. The amount of cards in your hand will quickly increase after the Triple Drive. This skill does not have a cost. You can use Stride Rain Element, Madew for four consecutive turns without paying for Stride.

Furthermore, King of Knights Alfred is the best unit to play with Rain Element, Madew. His original power is 10,000. He can become an 11,000 vanguard with Swordsman of Light, Blaster Rapier Laura's skill. Laura's skill does not interfere with the Stride skill. Alfred's power can be 11,000, but his original power is 10,000. Alfred can exploit this ability without giving a defensive disadvantage to you.

However, Rain Element, Madew does have a major setback. He does not have a skill to enhance your field or weaken your opponent's field. Your G-Unit does not pose a threat if the attack hits. No abilities from a vanguard will be online. Rear-guards with skills are the only solution to the lack of effective ability from Madew. Your rear-guards are solely relying on your vanguard's names. They can be effective if your vanguard has the proper name.

Overall, Rain Element, Madew is a good card to play with slightly weaker vanguards. You are able to maintain your cards in your hand. He helps you maintain cards in your hand to defend your vanguard on your next turn. Madew's only setback is his lack of an ability to affect the field. You cannot gain advantage by retiring opposing rear-guards, powering up rear-guards, or superior calling units. You rely on his two names to assist your rear-guards. Stride your vanguard into limitless possibilities with Rain Element, Madew!

Card Rating: 3 out of 5

Wednesday, October 12, 2016

Card Discussion: Odin, Father of the Aesir

ATK/4,000 DEF/3,500
[Fairy / Synchro / Effect]

1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the the end of this turn. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card. When Summoned this way: You can draw 1 card.
Team Ragnarok is the team to beat. They hold the legendary Synchro God monsters. Halldor of Team Ragnarok is the owner of Odin, Father of the Aesir. Odin, Father of the Aesir is the strongest of the three Nordic Gods. He has 4,000 attack points and 3,500 defense points. Odin is also my first and only Ghost Rare card. I pulled him from a booster pack in  Number 10 Illumiknight Collectible Tin. He is in a safe place in my collection binder.

I must first special summon Odin, Father of the Aesir. There are a couple of easy options. The first option is Vanadis of the Nordic Ascendant. Vanadis is one of the best Tuners to Synchro summon Odin. She can be used to Synchro summon any Aesir God card. My second option is Valkyrie of the Nordic Ascendant. Valkyrie is also a fine choice to play with Odin. Her skills can instantly summon Odin from your extra deck. If your opponent control a monster and you normal summon her without any other cards on the field, then you may special summon two level four tokens. The tokens and Valkyrie can Synchro summon Odin!

Odin, Father of the Aesir is a difficult card to overcome. Odin, Father of the Aesir's first skill makes him unaffected by Spell and Trap cards until the end of the turn. You may use this skill once per turn. Cards such as Spellbook of Fate, Dark Hole, and Dimensional Prison are ineffective against Odin. Opponents must find another method to defeat a God card. You may attack your opponent without any worries of traps.

Furthermore, Odin, Father of the Aesir can special summon himself from the graveyard.. He can be special summon during the End Phase if he was destroyed, and he requires you to banish 1 Nordic Ascendant Tuner monster from your Graveyard. You may draw a card if he is special summoned by this method. This will give you an advantage to draw more cards with each summon. There will be at least one Nordic Ascendant Turner in your Graveyard because it was used to Synchro summon Odin.

However, Odin, Father of the Aesir is not unstoppable. An opponent may banish him to prevent him from returning to the field. Blaster Luster Soldier Envoy of The Beginning can easily defeat Odin. His skill will banish Odin from the game. Dark Magician of Chaos can banish Odin from the game. Dark Magician of Chaos will need assistance to win the battle. The Spellbook of Power can increase his attack points by 1,000 and you can copy this effect with Spellbook of The Master.

Overall, Odin, Father of the Aesir is an extremely powerful card on its own. His high attack points and effects make him nearly unbeatable. He is difficult to remove because he is unaffected by Spell and Trap cards until the end of your turn. Most monsters cannot destroy him in battle. His attack points are too great for many monsters to overcome. He can special summon himself to the field if your opponent finds a miracle to defeat him. No one can defeat the almighty Odin, Father of the Aesir!

Card Rating: 5 out of 5

Saturday, October 8, 2016

Unit of The Week: Maiden of Trailing Rose

[CONT](VC/RC):If you have a non-«Neo Nectar» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](VC):[Counter Blast (1) & Choose a card named "Maiden of Trailing Rose" from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to two «Neo Nectar» from among them, call the chosen cards to separate (RC), and shuffle your deck.

Maiden of Trailing Rose is a RR from Awakening of Twin Blades. She is the protector of her nation. Her seeds are used to create Bioroids. Zoo continues to grow larger and stronger because Maiden of Trailing Rose continues to create powerful soldiers. She is one of the early units that loses power if you have a non-Neo Nectar vanguard or rear-guard on the field. This silly skill should be ignored because Neo Nectar decks must be pure to be consistent. Maiden of Trailing Rose will bloom into her clan's leading vanguard.

You can superior call two cards from the top five cards of your deck after her attack hits a vanguard. Her skill requires a persona blast and one counter blast. You will need to play a complete set of Maiden of Trailing Rose to have consistency. Her skill gives you the opportunity to attack more than three times in a turn or to help build your formation. Her skill is not a Limit Break or Generation Break. She does not have early limitations. You can use her skill before your opponent's vanguard is at grade 3.

Furthermore, Maiden of Gladiolus is one of the best cards to pair with Maiden of Trailing Rose. Gladiolus can superior call a Neo Nectar unit from your deck. This adds another attack in your formation. You can attack up to five times without a Stand Trigger by attacking in the correct order. First, one of your front row rear-guards need to attack your opponent. Second, Gladiolus will attack the opposing vanguard and superior call a new unit to replace your first attacker. Third, Maiden of Trailing Rose will attack and hit the opposing vanguard. You will use her skill to superior call two units to replace Gladiolus and her booster. Your two standing rear-guards will finish the wave of attacks.

Finally, Maiden of Trailing Rose received a Legion revival. She is Maiden of Rambling Rose's Legion Mate. Maiden of Rambling Rose's Legion skill searches for two cards with the same name as one of your vanguard from the deck. One card will be placed into your hand while the other card is called to a rear-guard circle. Keep a copy of Maiden of Trailing Rose in your hand. You may use it to pay for her skill if your Legion attack hits the opponent's vanguard!

Overall, Maiden of Trailing Rose is still a decent vanguard by today's standards. Her skill is good for Neo Nectar decks. She blooms new allies to the field. You may use her skill regardless of your opponent's current grade and your amount of damage. She has free range on the battlefield. Her Legion Leader is pretty good Maiden of Rambling Rose.  I am currently playing her as a backup vanguard in my Neo Nectar deck. Maiden of Trailing Rose will blossom in a new age of Cardfight!! Vanguard.

Card Rating: 3 out of 5

Where Does Ryuzu Myoujin Rank Among Villains?

Ryuzu Myoujin is the main antagonist in Cardfight!! Vanguard G Stride Gate. He is the second character to play a Gear Chronicle deck. Ryuzu is the Company's leader. His goal is to use the Time Zoadic Beasts to create the perfect future. Ryuzu's perfect future does not have suffering. Conflicts would be resolved by vanguard. We learn he is the reason that Chrono's father is currently not with Chrono.

We witness four phases of Ryuzu's life. We saw as an elderly man before he dies. He is reborn as a young child. His flashbacks show his life as a young adult. He is reverted to a baby after Chrono defeats him in the finale. Ryuzu only speaks about creating the perfect future. This just becomes boring. We learn nothing about him besides his goal. I prefer Ryuzu as an adult. He has a better design for a villain. He has an eloquent and regal design.


We were never given a motive for Ryuzu Myoujin's actions. Why did he want to create a perfect world? Why did he want to scarfice planet Cray for his desires? A few moments from his past are revealed to us. Those moments were only about him gathering stride force and learning how to use its power. We were never told why he wanted to achieve goals. Only his experiences as a young adult were shown to us. There was not any information on his childhood.

First Series Villains Are Awesome

The first series provided much better villains. Their actions had consequences that affected the entire series. Leon wanted to restore Soyru's dominance. He made an alliance with the Void to restore the Aqua Force. The Royal Paladins, Shadow Paladins, and Kagero were sealed because of Leon's decision. This allowed Link Joker to swiftly invade Cray with little residence Serra is my favorite villain in the entire franchise. His heel was one of the best moments in the anime. He wanted to use Link Joker and the Void to conquer Earth and Cray. He came extremely close to realizing his dream. Link Joker became a part of Cray because of his actions.

Better Villains In G 

My favorite villain in the saga is Satoru Enishi. I felt emotionally connected to Satoru. He plays a Dark Irregular deck. It fits his personality and backstory. He had a cause to cheer for. He wanted to make a better world for his childhood friend. He and an unnamed female were in the hospital for a horrible illness. They quickly became close friends. Unfortunately, she did not survive and his world was forever changed. He lost a person with a special bond. We have all been in a sad position to watch a love one pass away. Their memories live with us forever.

Shouma Shinonome is my second favorite character in Cardfight!! Vanguard G. He enjoys messing with Shion Kiba. His insanity reached new heights in his latest battle against Shion. His insanity is pure entertainment. He has the attitude and appearance of a threatening antagonist unlike Ryuzu. I would like to see Shouma play against different heroes.

The Final Word

Ryuzu Myoujin is my least favorite character in the series. He fails to live up to previous villains such as Leon and Serra. I cannot connect to his character. His lack of a motive really hurts his development as a character. He failed to make major moments in the season. Almost none of his actions had any long lasting consequences for the protagonists. The only consequences to his actions is losing and reverting to a newborn baby. The next villain should be more entertaining than Ryuzu. He or she cannot be worse when the only place to go is up.

Saturday, October 1, 2016

Unit of The Week: One Steeped in Sin, Scharhrot

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, put all of your rear-guards into your soul, and this unit gets [Power]+10000 until end of that battle. If the number of cards in your soul is ten or more, retire all of your opponent's rear-guards, and if the number of cards in your soul is fifteen or more, until end of that battle, your opponent cannot call cards with the sentinel ability from hand to (GC).
One Steeped in Sin, Scharhrot is Scharhrot Vampir's evolution. He is one of the few evolution cards that do not require his previous form as a heart. He can be played in any Dark Irregulars deck. This card is played by Satoru Enishi. One Steeped in Sin, Scharhrot made his first appearance in Cardfight!! Vanguard G episode 47 True Feelings.

One Steeped in Sin, Scharhrot's skill is active when Darkness is online. You must put all of your rear-guards into your soul and Scharhrot gains 10,000 power. You may retire all of your opponent's rear-guards if you have ten cards or more in your soul. Both players lose all of their rear-guards. This tactic is useful against Aqua Force and Nova Grapplers. Neither clan have efficient methods to superior call rear-guards. The power bonus is much needed as you do not have a booster.

Furthermore, he has a third skill. It can be very nasty in the late game. Your opponent cannot defend his or her vanguard with a Sentinel if your soul is fifteen or more. The attack is very difficult to defend against. However, your opponent can block the attack with a G-Guardian and units without sentinel from his or her hand. This skill is not unstoppable and is healthy for the game.

Finally, Dark Irregulars have many units to help stack the soul. Dark Irregulars often rely on the soul to use their abilities. Squallmaker Vampir is one of the best cards for soul charging. He soul charges two cards. You can soul charge up to four cards if you have two copies of him on the field. There are other useful options such as Flirtatious Succubus.

Overall, One Steeped in Sin, Scharhrot is a powerful card to use during the late game. You need to properly time his attack when your opponent is weaken. He does not require Scharhrot Vampir to be your heart. You may play him in every Dark Irregular deck. I expect him to be used in most Dark Irregular decks. Embrace the darkness and your sins with One Steeped in Sin, Scharhrot.

Card Rating 3.5 out of 5

Wednesday, September 28, 2016

DBZ Analysis: Super Saiyan Two Gohan

Goku passed the torch to his son Gohan. Gohan was the only person able to stop Cell. All hope was placed on Gohan's shoulders. He did not let his friends and the world down. He defeated Dr. Gero's greatest creation. However, Gohan would only be the strongest Z Warrior for one other point in the series. Gohan's first Main Personality cards did not influence the game's state. He has the weakest Hero Main Personality of all Saiyans. He did not fit well with the Saiyan Style Mastery because they rely on stronger characters such as Future Trunks and Goku.

Gohan's upcoming Main Personality set from Awakening has made him a good fit with Blue Style decks and Saiyan Style decks. His levels have chemistry with Blue Tag Team Mastery and Saiyan Rampaging Mastery. His power level has greatly increased above all challengers. He should be the strongest character on the attack table. He is the strongest character at the Cell Games.

Gohan Level 1 Adept
Your attacks are considered Styled.
Whenever an ally you control is banished raise your anger 1 level.
Power: Physical attack,
You may banish an Ally.
DAMAGE: AT +2 life cards.
Gohan's attacks are considered Styled. You can play many Named cards and Freestyle cards without losing the benefits from your Style. All of Gohan's levels have this ability. It has a lot of chemistry with Saiyan Rampaging Mastery. Gohan gains anger from every successful attack and he only needs four anger to advance a level. He is a prime candidate for MPVV.

His power is a physical attack and deals two life cards of damage. You can banish Allies to raise your anger one level. This skill can be paired with Blue Tag Team Mastery. The mastery will return your banished Ally to the deck. You are not losing a friend because the mastery will return it to the field on your next turn.

Gohan Level 2 Unlocked
Your attacks are considered Styled.
Whenever your MP would advance a level you may lower your MP 1 level instead.
POWER: Discard a card from your hand to search your Life Deck for a Styled card and place it into your hand.
Gohan is another step closer from reaching his full potential. The first skill gives you the option to lower Gohan one level instead of advancing a level. I do not like this skill. It has potential in Ally decks with Blue Tag Team Mastery, but I would rather increase Gohan's power to pressure my opponent. You can discard a card to search for a Styled card and draw it. Every style has great cards to draw. You can draw the best card for every situation.

Gohan Level 3 Unassuming
Your attacks are considered Styled and deal +2 stages of damage.
POWER: Physical attack.
You may banish a Setup, Drill, or Ally.
DAMAGE: 4 stages
Never make assumptions in battle. Gohan Unassuming's power is simply amazing! His physical attack can banish a Setup, Drill, or Ally. I would pair him with Krillin's Ally card. Krillin's power destroys a Drill every turn. You can wreck the opposition's field. Remember Krillin is only a good ally in decks without Drills. Do not play Krillin if you are going to play Drills with Gohan.

Gohan Level 4 Undeniable
Your attacks are considered Styled. Your physical attacks only be stopped by Physical Combat cards. Your energy attacks only be stopped by Energy Combat cards.
POWER: The next attack you perform this combat has its power stage cost reduced to 0 and its damage cannot be prevented.
Gohan will not be denied! His power is a true testament to my statement and his name. His first power limits your opponent's ability to defend himself or herself. Opponents can only block an attack with the same type of combat card. This is where Future Trunks comes in handy as an Ally. He can look prevent your opponent from drawing a card that can block your next attack. Your next attack in combat has no cost and opponents cannot prevent any damage. Saiyan Clothesline is a nasty card with Gohan Undeniable. The damage will double if Gohan's power level is greater than the opposing Main Personality.

The Final Word

Gohan is finally one of the best characters in the game. His previous set saw very little action outside Blue Style and Namekian Style. I am expecting Gohan to be one of the most played Main Personalities alongside Broly. His powers are great with Saiyan Rampaging Mastery. Gohan needs one less anger to advance a level. All of his attacks are considered Styled and they gain the benefits from Saiyan Rampaging Mastery. Gohan gains one anger for each attack that hits your opponent. Saiyan Gohan decks have a lot of potential to dominate the competition. Unleash your full potential with Super Saiyan Two Gohan!

Saturday, September 24, 2016

Unit of The Week: Chronojet Dragon G

[CONT](VC):During your turn, for every two face up cards in your G zone, this unit gets [Power]+5000, and all of your   rear-guards get [Power]+1000.Time Leap-[AUTO](VC):During your turn, when your or G unit Stride, choose up to one card from your hand, call it to (RC), choose up to one of your rear-guards, and time leap it. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
Gear Chronicle has received a lot of new and strong cards in recent weeks. The Zodiac Time Beast have expanded in a full archetype. Chronojet Dragon G is one of the newest Zodiac Time Beast. He is basically Chronojet Dragon with the letter G added to his name. I wished his artwork was slightly different from the original card. Chronojet Dragon's deck finally has its second Chronojet Dragon just like Dragonic Overlord's decks have two or more versions of Dragonic Overlord in the decks.

Chronojet Dragon G's first skill grants him 5,000 power for every two face up cards in your G zone and your Zodiac Time Beast rear-guards gain 1,000 power. G-Guardians will boost this skill's abilities. G-Guardians will quickly be faced up in your G Zone because they can be summoned during your opponent's turn. Chronojet Dragon G can easily have 21,000 power in a few turns. However, he does not have the ability to avoid perfect guards. Opponents can counter this ability by defending their vanguard with a perfect guard.

Chronojet Dragon G's second skill Time Leaps one unit and calls a card from your hand. Many cards interact with this skill. Bind Chrono Dan to take advantage of his skill! He can superior call Chronojet Dragon or Chronojet Dragon G from the deck and your new Chronojet Dragon returns to your hand at the end of your turn. You can use Chronojet Dragon to pay for your next G-Unit's stride! Steam Knight, Mudar is a fun card to play with Chronojet Dragon G's skill. He can superior call himself from the Bind Zone and gain 2,000 power.

Decks with Chronojet Dragon have two sets of him in a deck. You can never have the wrong vanguard in the letter stages of a game. Choose the version that counters your opponent's strategy the best. You are able to stride Chronodragon Nextage and Chronodragon Gear Groovy. Both G-Units require a card with "Chronojet Dragon" in its name to activate his skills. They provide a huge threat in the late game. Their skills pressure your opponent in a corner.

Overall, Chronojet Dragon G is a great addition to Chronojet Dragon decks. You now have two sets of Chronojet Dragons in a deck. You will never have a wrong card as your vanguard. I prefer the original Chronojet Dragon's skill to send an opponent's rear-guard to bottom of his or her deck. Chronojet Dragon G's skill is still good and has many combos. Chronodragon Nextage is the one of the best G-Units in the game. Chronojet Dragon G's name allows him to trigger Chronodragon Nextage's skills! Experience your bright future with Chronojet Dragon G!

Card Rating: 5 out of 5