Wednesday, September 28, 2016

DBZ Analysis: Super Saiyan Two Gohan

Goku passed the torch to his son Gohan. Gohan was the only person able to stop Cell. All hope was placed on Gohan's shoulders. He did not let his friends and the world down. He defeated Dr. Gero's greatest creation. However, Gohan would only be the strongest Z Warrior for one other point in the series. Gohan's first Main Personality cards did not influence the game's state. He has the weakest Hero Main Personality of all Saiyans. He did not fit well with the Saiyan Style Mastery because they rely on stronger characters such as Future Trunks and Goku.

Gohan's upcoming Main Personality set from Awakening has made him a good fit with Blue Style decks and Saiyan Style decks. His levels have chemistry with Blue Tag Team Mastery and Saiyan Rampaging Mastery. His power level has greatly increased above all challengers. He should be the strongest character on the attack table. He is the strongest character at the Cell Games.

Gohan Level 1 Adept
Your attacks are considered Styled.
Whenever an ally you control is banished raise your anger 1 level.
Power: Physical attack,
You may banish an Ally.
DAMAGE: AT +2 life cards.
Gohan's attacks are considered Styled. You can play many Named cards and Freestyle cards without losing the benefits from your Style. All of Gohan's levels have this ability. It has a lot of chemistry with Saiyan Rampaging Mastery. Gohan gains anger from every successful attack and he only needs four anger to advance a level. He is a prime candidate for MPVV.

His power is a physical attack and deals two life cards of damage. You can banish Allies to raise your anger one level. This skill can be paired with Blue Tag Team Mastery. The mastery will return your banished Ally to the deck. You are not losing a friend because the mastery will return it to the field on your next turn.

Gohan Level 2 Unlocked
Your attacks are considered Styled.
Whenever your MP would advance a level you may lower your MP 1 level instead.
POWER: Discard a card from your hand to search your Life Deck for a Styled card and place it into your hand.
Gohan is another step closer from reaching his full potential. The first skill gives you the option to lower Gohan one level instead of advancing a level. I do not like this skill. It has potential in Ally decks with Blue Tag Team Mastery, but I would rather increase Gohan's power to pressure my opponent. You can discard a card to search for a Styled card and draw it. Every style has great cards to draw. You can draw the best card for every situation.

Gohan Level 3 Unassuming
Your attacks are considered Styled and deal +2 stages of damage.
POWER: Physical attack.
You may banish a Setup, Drill, or Ally.
DAMAGE: 4 stages
Never make assumptions in battle. Gohan Unassuming's power is simply amazing! His physical attack can banish a Setup, Drill, or Ally. I would pair him with Krillin's Ally card. Krillin's power destroys a Drill every turn. You can wreck the opposition's field. Remember Krillin is only a good ally in decks without Drills. Do not play Krillin if you are going to play Drills with Gohan.

Gohan Level 4 Undeniable
Your attacks are considered Styled. Your physical attacks only be stopped by Physical Combat cards. Your energy attacks only be stopped by Energy Combat cards.
POWER: The next attack you perform this combat has its power stage cost reduced to 0 and its damage cannot be prevented.
Gohan will not be denied! His power is a true testament to my statement and his name. His first power limits your opponent's ability to defend himself or herself. Opponents can only block an attack with the same type of combat card. This is where Future Trunks comes in handy as an Ally. He can look prevent your opponent from drawing a card that can block your next attack. Your next attack in combat has no cost and opponents cannot prevent any damage. Saiyan Clothesline is a nasty card with Gohan Undeniable. The damage will double if Gohan's power level is greater than the opposing Main Personality.

The Final Word

Gohan is finally one of the best characters in the game. His previous set saw very little action outside Blue Style and Namekian Style. I am expecting Gohan to be one of the most played Main Personalities alongside Broly. His powers are great with Saiyan Rampaging Mastery. Gohan needs one less anger to advance a level. All of his attacks are considered Styled and they gain the benefits from Saiyan Rampaging Mastery. Gohan gains one anger for each attack that hits your opponent. Saiyan Gohan decks have a lot of potential to dominate the competition. Unleash your full potential with Super Saiyan Two Gohan!

Saturday, September 24, 2016

Unit of The Week: Chronojet Dragon G

[CONT](VC):During your turn, for every two face up cards in your G zone, this unit gets [Power]+5000, and all of your   rear-guards get [Power]+1000.Time Leap-[AUTO](VC):During your turn, when your or G unit Stride, choose up to one card from your hand, call it to (RC), choose up to one of your rear-guards, and time leap it. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
Gear Chronicle has received a lot of new and strong cards in recent weeks. The Zodiac Time Beast have expanded in a full archetype. Chronojet Dragon G is one of the newest Zodiac Time Beast. He is basically Chronojet Dragon with the letter G added to his name. I wished his artwork was slightly different from the original card. Chronojet Dragon's deck finally has its second Chronojet Dragon just like Dragonic Overlord's decks have two or more versions of Dragonic Overlord in the decks.

Chronojet Dragon G's first skill grants him 5,000 power for every two face up cards in your G zone and your Zodiac Time Beast rear-guards gain 1,000 power. G-Guardians will boost this skill's abilities. G-Guardians will quickly be faced up in your G Zone because they can be summoned during your opponent's turn. Chronojet Dragon G can easily have 21,000 power in a few turns. However, he does not have the ability to avoid perfect guards. Opponents can counter this ability by defending their vanguard with a perfect guard.

Chronojet Dragon G's second skill Time Leaps one unit and calls a card from your hand. Many cards interact with this skill. Bind Chrono Dan to take advantage of his skill! He can superior call Chronojet Dragon or Chronojet Dragon G from the deck and your new Chronojet Dragon returns to your hand at the end of your turn. You can use Chronojet Dragon to pay for your next G-Unit's stride! Steam Knight, Mudar is a fun card to play with Chronojet Dragon G's skill. He can superior call himself from the Bind Zone and gain 2,000 power.

Decks with Chronojet Dragon have two sets of him in a deck. You can never have the wrong vanguard in the letter stages of a game. Choose the version that counters your opponent's strategy the best. You are able to stride Chronodragon Nextage and Chronodragon Gear Groovy. Both G-Units require a card with "Chronojet Dragon" in its name to activate his skills. They provide a huge threat in the late game. Their skills pressure your opponent in a corner.

Overall, Chronojet Dragon G is a great addition to Chronojet Dragon decks. You now have two sets of Chronojet Dragons in a deck. You will never have a wrong card as your vanguard. I prefer the original Chronojet Dragon's skill to send an opponent's rear-guard to bottom of his or her deck. Chronojet Dragon G's skill is still good and has many combos. Chronodragon Nextage is the one of the best G-Units in the game. Chronojet Dragon G's name allows him to trigger Chronodragon Nextage's skills! Experience your bright future with Chronojet Dragon G!

Card Rating: 5 out of 5

Wednesday, September 21, 2016

Goku Enters The Cell Games!

Goku is the first man ready to compete at the Cell Games! He is one of the most important characters in the Cell Saga. His fight against Cell helped Gohan. Gohan was able to quickly learn Cell's attack pattern. Cell struggled against Super Saiyan 2 Gohan before Cell returned from the edge of death. He encouraged his son Gohan to unleash his full power and destroy Cell.

Awakening features Goku's third main personality set. He has received a new set every year. Goku will most likely be the third strongest character behind Cell and Gohan. His power level may not be a factor if the Attack Table remains the same. I am expecting a slight change in the Attack Table because characters should outrank previous characters such as Frieza.

Level 1 Goku Training
Your attacks deal +1 life card of damage.
POWER:Use when entering combat.
Draw a card.
Goku's power level starts in the E bracket. He already has a great start in games. Weaker personalities may struggle to deal damage with physical attacks. The E bracket is the second highest bracket at the moment. The bracket may change in this upcoming starter deck. Goku's level one starts the trend for his upcoming levels. His first ability increases your attacks' damage by one life card of damage. You will start with four cards in combat. This may give you an additional attack or block.

Level 2 Goku Determined
Your attacks deal +1 life card of damage and your opponent's attacks deal -1 life card of damage.
POWER: Draw the bottom card of your discard card. You may discard a card from your hand to use a critical damage effect.
Goku is determined to give your opponent a headache. His attacks continue to deal extra damage and he takes less damage from your opponent's attacks. He can use a critical damage effect to destroy useful allies on the field, lower your opponent's anger, or capture a Dragon Ball. Your decision will be determined by your opponent's strategy. If your opponent is trying to win by MPPV, then you should lower your opponent's anger.

Level 3 Goku Courageous
Your attacks deal +2 life cards of damage.
 POWER:Physical attack.
Draw the top or bottom card of your discard pile.
DAMAGE: AT +2 life cards.
Goku's skills continue to become stronger as he advances levels. He reaches the highest bracket on the Attack Table. His attacks now deal two additional life cards of damage. Goku's second power is a physical attack and you may draw the top or bottom card from your discard pile. Skills with attacks are the best skills. You are always ready for combat. His attack can deal a lot of damage! It will deal at least four damage. Your discard pile becomes a second deck. You may draw a card from it. I would grab an attack to continue the pressure on my opponent. I want to keep him or her on their heels.

Level 4 Goku Selfless
Your attacks deal +2 life cards of damage and your opponent's attacks deal -2 life cards of damage.
POWER: Search your Life Deck, discard pile, Banished Zone for a Styled card and place it into your hand.
Goku never gives up in a fight. He will return to the living if he is dead.  He will fine a new ability to give him the edge. Sometimes he will create a new strategy to overcome his opponent. His skills for his level four card demonstrates Goku's selflessness. His amazing ability can search for cards in the Banished Zone. Your opponent's efforts to remove cards from you are useless if you are able to reach level four.

The Final Word

I want to build a deck with Goku's new main personality set! Goku's new personality set is well balanced. He is designed for every style. Saiyan Rampaging Mastery and Red Ruthless Mastery can create endless possibilities with Goku's skills. I will most likely make a Saiyan deck with Goku. He has a great engine for drawing cards from your Life Deck, discard pile, and Banished Zone. You have many options to search for your cards. Each personality can increase damage from your attacks and I also like his defense from his level four card. You can prevent a small amount of damage from your opponent. Goku's set from Awakening could become one of the most played sets in the game.

Saturday, September 17, 2016

Unit of The Week: Archsaver Dragon


[AUTO](VC):[Counter Blast (3) & Soul Blast (3)] At the beginning of your main phase, you may pay the cost. If you do, search your deck, soul, drop zone, or damage zone for up to one card each, choose three cards from among them, call them to separate (RC), and shuffle your deck.
[CONT]:You may not call this card to (RC). (You may not superior call this card)

Powerful dragons have united the Royal Paladins. They are the United Sanctuary's legendary protectors. These dragons are known as the Savers. Soul Saver Dragon and Thing Saver Dragon are the first Saver dragons in the trading card game. The next Saver dragon is a grade above his early predecessors. Archsaver Dragon is the most powerful dragon in the kingdom. His artwork includes Thing Saver Dragon and Soul Saver Dragon.

Archsaver Dragon has an unique skill.  You may search up to three cards from your deck, soul, drop zone, or damage zone, and superior call them to the field. You should always search for a card in your drop zone to recover damage. This is a huge advantage! The next two areas to superior call cards from are your deck and drop zone. Never superior call an unit from the soul. You will need cards in your soul if you are able to use this skill more than once in a game.

Archsaver Dragon lacks support to help pay for his skill's cost. There are not many Royal Paladins with the ability to counter charge. Knight of Fragment is an unit with Generation Break skill. He can soul charge one card and counter charge one card. Blaster-friend, Barcgal is also useful for counter charging if you are playing Blaster Blade in your deck. A few cards can help fuel your soul. The Royal Paladins already have Margal. Margal is the clan's best Draw Trigger because his skill sends him to the soul. Silent Sage, Sharon shares the same skill with Margal. She can also be used as fuel for the soul.

Finally, Archsaver Dragon is currently the only card that may not be called as a rear-guard. It may also not be superior called to the field. There is currently no method to call Archsaver Dragon as a rear-guard. I highly doubt if Bushiroad will make a new mechanic to superior call Archsaver Dragon. This limitation is not a problem because you may discard extra copies to Stride your G-Unit.

Overall, Archsaver Dragon is only a fun card to play. His ability to heal damage is the reason that I want to play him. The ability to superior call many units is also a nice skill with many potential combos. His skill would be great if you could consistently use his skill every turn. I do not expect Archsaver Dragon to make an impact for now. He currently lacks support to be competitive at tournaments. The card can become an elite unit with proper support.

Card Rating: 3 out of 5

Wednesday, September 14, 2016

Make DBZ TCG Great Again


Dragon Ball Z Collectible Card Game is the most successful trading card game for an anime. It was one of the most popular trading card games in the early 2000s. Most trading card games have animes based on the games to advertise upcoming products, but DBZ TCG is based on the anime. The anime's success in America lead to the original game's rise to glory. I am surprised at Panini America handling of the game's promotions. Panini America has done a horrible job at promoting the game. Promotions have been limited to the official Facebook page and blog. The game needs better promotion for its longevity.

1. Reach Out To The Entire Dragon Ball Community

Panini America has only advertised the game to the original game's players. They have failed to capitalize on the entire Dragon Ball community. It is one of the largest communities. Panini America is missing out on many potential players. They should have known veterans would have returned to the game without the need to only target them. Players from the retro game are majority of players. Their past promotions should have invited new and old players to the new game.

2. Make An Official YouTube Channel

Major trading card games such as Yu-Gi-Oh! and Magic the Gathering have YouTube channels for advertising the game and teaching the game's basic mechanics. YouTube is the most watched website. It is the perfect website to promote a trading card game. I have met players at my locals and they think DragonBall Z Trading Card Game appears to be too complex. Panini America should consider making tutorials on how to play the game at a basic level. Players may be attracted to the game after seeing the game's simple mechanics.

Panini America can also live-stream tournaments on YouTube and Facebook. It will expose players to the community. Panini America can show the best games at the tournament, interviews with players, and advertise upcoming events. I have watched tournaments live from Yu-Gi-Oh!'s live events. Europe's commentators are the best to watch in Yu-Gi-Oh!. Panini America can get the best speakers on the game to commentate matches. I want to listen to entertaining and well-informed commentators. They can elevate a viewer's experience.

3. Support YouTube Channels



YouTube channels such as  Manabeast and RandomNumberGaming are keeping this game alive. These channels are spreading information on the game. Their channels feature real games from casual game shops and official tournaments. Their videos are exactly what Panini America needs for an official YouTube channel. Every video about the game is free advertisement for DBZ TCG. It exposes the game to players worldwide.

4. Advertise With Dragon Ball Super

Dragon Ball Super has finally been confirmed to be released in English. This is the perfect opportunity to advertise the trading card game. Dragon Ball Super will be watched by long time fans and will lure in new fans to the Dragon Ball series. Many fans will learn about the game's epic revival. This is one promotion that Panini America cannot forget.

The Final Word

Panini America has a long way to go to promote Dragon Ball Z Trading Card Game. They are falling behind the competition. They need to improve with communication to current players and potential players. They are years behind in their current methods to promote the game. It is very bad to lose a player and not gain a new paying customer. Yu-Gi-Oh! can afford losing players because they will gain more players through good advertising. Please Panini America improve this game's current promotions because I want DragonBall Z Trading Card Game to once again be as big or bigger than its predecessor.

Saturday, September 10, 2016

Unit of The Week: Frontier Star, Coral

Her singing voice continues to create fans that cross over generations. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) Choose a face down card from your G zone, and turn it face up] When this unit attacks, you may pay the cost. If you do, Soul Charge (1), choose up to the same number of your rear-guards as the number of cards in your soul with "Coral" in its card name, and return them to your hand. For each unit returned with this effect, this unit gets [Power]+5000 until end of turn. If the number of face up cards named "Frontier Star, Coral" in your G zone is two or more, draw a card, choose up to two cards from your hand, and call them to separate (RC).
Aurora Star, Coral is a classic Bermuda Triangle unit and is part of the clan's Ride Chain. She has reached a new evolution with Stride Generation. Her newest form is Frontier Star, Coral. Coral's strategy is to gain advantage by gathering resources with a large hand size. Frontier Star, Coral continues this strategy along with new tactics. Coral decks are now focused on Limit Break and Generation Break!

Frontier Star, Coral's skill puts her in the spotlight. She returns the same number of rear-guards to your hand as the same number of Corals in your soul. She gains 5,000 power for each unit returned to your hand with her skill. She has the potential to gain 25,000 power! Her total power will be 50,000 or 51,000. This depends on which grade 3 Coral is currently your vanguard. Your opponent will need more than just a G-Guardian to block her attack. He or she will be forced to use a perfect guard. You may also draw a card and call two units to the field if you have two face up copies of Frontier Star, Coral in your G zone.

Furthermore, you can call two fresh units from your hand for two more attacks. Your first wave of rear-guards will attack before Frontier Star, Coral and will return to your hand during her attack. The second wave of rear-guards will need enough power to hit your opponent's vanguard and rear-guards. Active Pink, Larana gains 2,000 power when you have a Coral vanguard. She has the minimum amount of power to hit most vanguards.

Finally, Bermuda Triangle has many units to enhance Frontier Star, Coral. Admire Successor, Lyrica's skill helps build your soul. She can put Corals into your soul. Prism on the Water, Myrtoa is a great card to play with Coral. She allows you to draw a card when she is placed on a rear-guard circle. Her skill also works as an early vanguard, but she is best as a rear-guard in Coral's deck. Ideal Walking Weather, Emilia's Generation Break activates when she is returned to your hand and allows you to draw a card. Top Gear Idol, Sanya is a 12K attacker when Generation Break is online.

Overall, Frontier Star, Coral is  a strong G-Unit in Coral decks. Her ability gains three important advantages in combat. First, her power quickly increases to 50,000 or more if you can return five cards to your hand. Secondly, she allows you to draw a card. Thirdly, she enables more attacks by calling two units to the field. She has plenty of support to make her a legitimate opponent. Get on stage with the beautiful Frontier Star, Coral!

Card Rating: 5 out of 5

Saturday, September 3, 2016

Unit of The Week: Whirlwind of Darkness, Vortimer "Diablo"

He is a jet black whirlwind. A knight that bears the soul of a dragon. 
[AUTO](VC) Generation Break 2:[Choose one of your rear-guards, and retire it] During your turn, when your unit with "Diablo" in its original card name Stride, you may pay the cost. If you do, search your deck for up to one grade 1 card, and call it to (RC), and shuffle your deck. Then, if your "Dark Dragon, Spectral Blaster "Diablo"" is on (VC), search your deck for up to one grade 1 card, and call it to (RC). The units called with this effect get [Power]+3000 until end of turn. Shuffle your deck.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.
Whirlwind of Darkness, Vortimer "Diablo" is a former Golden Paladin. He was originally known as Black Dragon Knight, Vortimer before he disappeared after obtaining a new power. Only Blaster Dark knew about his faith. Now Vortimer has awaken from his slumber after the Gear Chronicles arrived on Cray. Whirlwind of Darkness, Vortimer "Diablo" is ready to face Cray's new challenges in the next generation.

Generation Break can call up to two grade one units if you Stride Dark Dragon, Spectral Blaster "Diablo on top of Vortimer. Both units gain 3,000 power. You may only superior call one grade unit if you Stride any other G-Unit. You can retire both units to fuel Dark Dragon, Spectral Blaster Diablo's Generation Break requires you to retire two rearguards. I would superior call Pitch Black Sage, Charon. Charon is consider to be retiring two rear-guards.

Furthermore, his second skill superior calls one grade unit from the deck after he becomes the vanguard. Vortimer continues to gain resources through his abilities. You can superior call up to three grade 1 units in a single turn with both skills combined. The back row will be completed without the need to call units from your hand. Your resources should be prepared for your vanguard's skills.

Finally, there are many targets to choose from your deck. Dark Saga Painter is a grade 2 unit and becomes a grade 1 unit in your deck if your vanguard has Diablo in its name. You can legally superior call a grade 2 from the deck. Superior call Black Chain Spirit Dance Formation, Kahedin to trigger Black Chain Flame Dance Formation, Hoel's skill. Hoel gives 3,000 power to your new unit. He can also soul charge one card and counter charge a card if you superior call Kahedin.

Overall, Whirlwind of Darkness, Vortimer "Diablo" is the best backup vanguard in a Diablo deck. Vortimer Diablo and Blaster Dark Diablo are a dynamic duo. Vortimer superior calls his allies to the field and Blaster Dark Diablo retires your opponent's rear-guards. You cannot go wrong by choosing either unit as your vanguard. Vortimer calls allies to use them to pay for skills. Unleash the darkness with Whirlwind of Darkness, Vortimer "Diablo"!

Card Rating:4.5 out of 5