Wednesday, July 23, 2014

Video Game Franchises That Should Have Trading Card Games

Dragon Ball Z The Collectible Trading Game Card was one of the most successful trading card games based on an established franchise. There has not been a successful trading card game like it since its time. Many trading card games fail because too many gaming companies develop over complicated games. I think there are a few particular franchises that have the potential for very good cards to be based on them. I'm looking at franchises that have made great impact in culture and media. Of course they also have a strong fan base.

Super Mario

This list would not be legit without Super Mario. Mario is the face of the video game industry. Everybody knows about the Mushroom Kingdom's greatest hero! I'm very surprised Nintendo never made a Super Mario trading card game. Nintendo have made every other possible merchandise for the hard working-plumber. It would not hurt Nintendo to take the chance. Loyal fans would buy every booster box and starter deck. A properly structured Mario card game would be amazing. It has so much potential to be a very entertaining game.

MegaMan

MegaMan had a trading card game based on the popular anime series MegaMan NT Warrior, MegaMan Trading Card Game by Decipher that only lasted for a few months because the game was poorly structured. However, the MegaMan series is still perfect for a trading card game. A gaming company has plenty of room to work with.

There are hundreds if not over a thousand MegaMan characters. I can finally play my dream battles like MegaMan versus Sigma, Zero versus Bass, and MegaMan EXE versus MegaMan X. This trading card game can only work if a player can play with many characters like the DBZ TCG game. Decipher made a huge mistake by limiting one character per player in MegaMan Trading Card Game. Let's not forget the large section of weapons from every series. The game can be a successful with the amount of room to work with and a good system in place.

Sonic the Hedgehog 

Sonic is the fastest video game character to ever run in a stage! Sonic is Sega's Mario. He has been featured in nearly every form of media. Let's put him and his friends in an awesome trading card game! You can play as Sonic and friends or play as Dr. Eggman and his army of powerful robots. Shadow versus Mecha Sonic would be an epic match for the ages.

Final Fantasy

Final Fantasy is a  perfect franchise for a trading card game because it has the medieval appeal. The early games' settings are in worlds similar to the one displayed in Magic the Gathering. We have fire-breathing dragons, powerful gods, knights, kings, and of course corrupted empires.

The trading card game can use many elements from the video game series. Players can create a team of four warriors of light or an unholy alliance of evil. The trading card game would use the job system to give characters' strengths and weaknesses.

Super Smash Brothers!

Super Smash Brothers is the perfect platform for a trading card game. Every video game series from every company can be in the game. The game would feature Super Mario, Sonic, Link, Locke, Zero, and so many more awesome video game characters! Characters who have never been in the video games can be playable in the card games. It has limitless possibilities.

Saturday, July 19, 2014

Unit of The Week: Revenger, Dark Bond Trumpeter

Yes ......I have summoned. Do your best. 
[AUTO]:[Counter Blast(1)] When this unit is placed on (VC) or (RC), if you have a «Shadow Paladin» vanguard, you may pay the cost. If you do, search your deck for up to one grade 0 or less card with "Revenger" in its card name, call it to (RC) as [Rest], and shuffle your deck.
Many Revengers wield powerful axes and swords while others use their unique skills to lend their strengths to their comrades. Revenger, Dark Bond Trumpeter is not the strongest soldier on the battlefield. However, she aids her comrades in battle. They can always rely on her when they need an extra boost in battle. Revenge, Dark Bond Trumpeter never fails to answer the call.

Revenger, Dark Bond Trumpeter superior calls a grade zero unit from the deck. This skill is best used to fuel the vanguards' Limit Break skills. Many grade 3 Shadow Paladins' skills require at least one rear-guard to be retired to activate. What makes this skill very useful is that it is not exclusive to Revengers because of her skill only requires any Shadow Paladin as the vanguard. She fits in almost every Shadow Paladin deck.

In addition to superior calling allies, she has an amazing combo with Judgebau Revenger to superior ride Revenger, Raging Form Dragon twice in one turn! This requires a rear-guard Phantom's attack to hit an opposing unit when boosted by Judgebau Revenger. Judgebau Revenger is capable of superior calling Dark Bond Trumpeter and another grade one unit from the deck, then she can superior call a copy of Judgebau Revenger from the deck.

Furthermore, Revenger, Dark Bond Trumpeter sets up plays for rear-guards. Calling Revenger, Dark Bond Trumpeter and using her skill will give Overcoming Revenger, Rukea an additional 6,000 power. He easily becomes a 15K attacker and can consistently be at least a 12K attacker each turn as long as the player continues to call at least one grade one per turn.

Overall, Revenger, Dark Bond Trumpeter is a nice supporting unit for Shadow Paladins. She fits in nearly every Shadow Paladin deck. She supports classic decks like Phantom Blaster and newer decks like Revengers. Her only purpose is to help gather resources to use as sacrifices for the vanguard's ultimate skill. Personally, I would run two Revenger, Dark Bond Trumpeters per deck.

Friday, July 11, 2014

Unit of The Week: Quintet Wall

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from your hand, if you have a «Royal Paladin» vanguard, you may pay the cost. If you do, reveal the five cards from the top of your deck, call all «Royal Paladin» from among them to (GC) as [Rest], and put the rest into the drop zone.
This week I'm going to discuss the newest defensive card in the English meta the Quintet Wall. Quintet Wall is introduced in episode 146 when Kourin surprises Kamui by blocking his attack with a Quintet Wall. Offense sales tickets while defense win championships! Quintet Wall is the last line of the defense. Quintet Wall costs one counter blast and calls the top five cards from the deck to the guardian circle. Quintet Wall is also a Sentinel so this means they share the same space with Perfect Guards.

Quintet Wall is an excellent defensive mechanic fantastic. Quintet Walls do not require a discard unlike Perfect Guards. Quintet Walls only rely on counter blasts and the deck's top five cards. You may also call additional units from your hand to guard the vanguard as well. It gives you one final chance to defend yourself to last one more turn. They work best in decks with low counter blast usage.

In addition to gathering defensive units, Quintet Wall can help set up early Legion. It sends five cards to the drop zone. Legion can be online as soon as turn three for the second player. You can also recycle the Quintet Wall and triggers back into the deck when activating Legion.

Furthermore, Quintet Wall is the best defensive tactic to counter Super Dimensional Robo, Daikaiser's Break Ride skill. Daikaiser can negate Perfect Guards. However, Daikaiser cannot retire every unit call to the guardian circle from a Quintet Wall. Quintent Wall does not guarantee that Daikaiser's skill will fail. However, it is the best defensive play against Daikaiser.

However, Quintet Wall is not perfect because it is inconsistent. It may not be able to gather enough shield to block an attack. Calling grade 3 units to the guardian circle is very bad because they don't have shield power. The end results will be losing a counter blast and important cards from the deck.

In closing, Quintet Wall is a very good mechanic. The game has been lacking new defensive cards and Quintet Wall is the step in the right direction. It is far better than Perfect Guards in some situations. It is good to have at least one Quintet Wall in every deck. It may be your last line of defense.

Monday, July 7, 2014

News: Movie Trial Deck 1: Malefic Deletor


Bushiroad announced the very exciting  Movie Trial Deck 1: Malefic Deletor! The deck includes one RRR card and two R cards. Ibuki Kouji is the featured character on the box and the featured antagonist in the upcoming Cardfight!! Vanguard movies. The movie trial deck also features the Deleters. They are an archetype within the Link Joker clan.

Ibuki Kouji is Kai's and Miwa's childhood friend in the manga. He moved away when he was a child and returned with a powerful Link Joker deck featuring the Deleters. The Deleters use a new mechanic Banish Delete. Banish Delete sends the opponent's rear-guard to the drop zone in Locked position, thus removing it from the game.

Movie Trial Deck 1: Malefic Deletor will be released on September 24, 2014 in Japan!

Saturday, July 5, 2014

Unit of The Week: Liberator of the Flute, Escrad

Have a listen. The notes to a beautiful counterattack! 
[AUTO](VC/RC):[Counter Blast (1)-card with "Liberator" in its card name] When this unit's attack hits a vanguard, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin», call it to an open (RC), and put the rest on the bottom of your deck.

The King Alfred assigned the United Sanctuary's greatest flute player to the duty of calling the troops. Liberator of the Flute, Escrad uses his flute to signal teams to join the battle against the wicked invaders Link Joker. I pulled Liberator of the Flute, Escrad and Wingal Liberator last week at locals. He was the first holo I've pulled in many months.

Liberator of the Flute, Escrad stays true to the Gold Paladin's playstyle. His skill randomly superior calls the top card of the deck. It gives the player an additional attack or a booster and can set up combos with Blaster Blade Liberator. However, you don't want to superior call a trigger. They are typically bad boosters and weak attackers. It is also wasting a potential trigger.

Furthermore, he is a much improved version of Viviane for Liberators. His skill's cost is much cheaper and he does not require a booster. Solitary Liberator, Gancelot's Break Ride will give 5,000 power to Escrad and this will help him hit the opposing vanguard without needing a booster.

All in all, Liberator of the Flute Escrad is a great addition to the Liberators. Two to four copies of him in a deck are very efficient. His skill can be a hit or a miss. However, it can provide a very good plus by adding an attacker or booster to the field. Pulling Escrad and Wingal Liberator is a great start for building my Liberator deck!

Saturday, June 28, 2014

My Disappointing Return To Locals


I was very excited to return to locals. It's been nearly a year since I last stepped inside of the store and I was ready for a hardcore card fight. I have not had time to hang out there since graduating from college. My locals mainly have Magic the Gathering players. There are a few Cardfight!! Vanguard players.

However, the trip was a huge letdown. None of the Cardfight!! Vanguard players were there. I asked one of the regulars if the guys still come to the store and he said they rarely come to the store these days. Nobody ever played Yu-Gi-Oh! at the shop.

I feel really disappointed that there is not a locals for Cardfight!! Vanguard and Yu-Gi-Oh! in my town. Both games sell very well in stores. However, players are not playing the game here. The only local in town does not support leagues and tournaments for both games. Dueling Network and the Cardfight Arena are the only places for me to play. I don't mind playing the games online. However, I prefer to play people in person because it is exciting. I can talk about the game and learn from others.

I did buy five packs today. At first I bought three packs and did not pull a RR or RRR. I was having a RR and RRR losing streak in my last 17 packs purchased this year. I bought to more packs and I pulled a very nice Liberator of the Flute, Escrad. Wingal Liberator and Dreaming Jewel Knight, Tiffany were also nice pulls. Looks like I'm going to be building a Liberator deck very soon.

All in all, I'm going to continue to play and collect Cardfight!! Vanguard and Yu-Gi-Oh!. The games are apart of my life. I guess I will never be a part of a Cardfight!! Club. At least I pulled a few nice cards today and the holo drought has finally ended!

Friday, June 27, 2014

Unit of The Week: Crimson Lion Cub, Kyrph

It is daybreak. The true battle is about to begin. 
[AUTO]:When another «Gold Paladin» rides this unit, you may call this card to (RC).
[ACT](RC):[Choose a unit named "Crimson Lion Cub, Kyrph", and a unit named "Knight of Elegant Skills, Gareth" from your (RC), and put them into your soul] If you have a unit named "Knight of Superior Skills, Beaumains" on your (VC), search your deck for up to one card named "Incandescent Lion, Blond Ezel", ride it, and shuffle your deck.
Crimson Lion Cub, Kyrph is one of the very first cards I pulled from a Cardfight!! Vanguard booster pack. He serves as a starting vanguard for Blond Ezel's decks. He may look small. He can't pack much of a punch. However, his early game skill can change game's winning image!

Crimson Lion Cub, Kyrph only has one purpose on the battlefield and that is to superior ride Incandescent Lion, Blond Ezel! His skill only requires Elegant Skills, Gareth in the rear-guard circle and Knight of Superior Skills, Beaumains as the vanguard. This is very easy to accomplish when running four copies of each required card. Riding to grade 3 on the second turn is a nice advantage. It gives the player early access to Twin Drive.

In addition to the superior ride, Kyrph's skill quickly builds the soul. This gives enough fuel to Salvation Lion, Grand Ezel Scissors to activate his skill in three consecutive turns. This is also perfect for Listener of Truth, Dindrane and Silver Fang Witch as it adds draw power. Their skills require soul blasts to draw a card.

Furthermore, Kyrph's skill is very useful when a player does not have a grade 3 in his or her hand. This is a much better option than using stereotypical grade 3 searchers. They are very inconsistent and are not fit for most decks out side of Shadow Paladins. Kyrph on the other hand directly searches and rides a specific grade 3.

However, Crimson Lion Cub, Kryph does not give a player additional resources. You lose two units on the field to get an early Twin Drive which is two cards to the hand. It is very decent, but not great or game changing. There is no advantaged gained or lost from the play.

All in all, Crimson Lion Cub, Kyrph is a fine starter for Ezel decks. He is best used to superior ride  Incandescent Lion, Blond Ezel when a player does not have a grade 3 in his or her hand. He also builds up the soul for the almighty Salvation Lion, Grand Ezel Scissors. However, his days may be numbered with Scarlet Lion Cub, Caria's upcoming release.