Saturday, January 14, 2017

Unit of The Week: Setting Sun Star-vader, Darmstadtium

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Choose a grade 3 or greater card from your hand, and discard it] When a «Link Joker» rides this unit, you may pay the cost. If you do, choose up to three of your opponent's rear-guards, lock them, choose your vanguard, and that unit gets [Power]+10000 until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn)
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
The Star-Vaders will always be the most annoying archetype in Link Joker. Their defensive strategy of locking rear-guards is very efficient. The strategy shuts down most decks. Setting Sun Star-vader, Darmstadtium is one of the best representations for Link Joker's lock. This card is currently not easy to find. It was a promo card and has not been reprinted.

Break Ride skill locks three of your opponent's rear-guard and your vanguard gains 10,000 power. The two rear-guards in the front row and the rear-guard behind the opposing vanguard are the best units to lock. You are stripping two attackers and a booster from your opponent. Defending the vanguard is much easier when your opponent can only attack with his or her vanguard. A steady flow of perfect guards will reserve cards in your hand for later in the game.

Furthermore, Setting Sun Star-vader, Darmstadtium is the perfect card to pair with Star-vader, "Omega" Glendios. They are an efficient duo. The Break Ride skill locks more than half of the cards that Star-vader, "Omega" Glendios needs locked to win. You just need to lock two more cards and the game will be yours under the correct circumstances. You may discard any extra copies of Star-vader, "Omega" Glendios to pay for the Break Ride's cost.

Finally, there is an awesome play to instantly win the game with Star-vader, "Omega" Glendios. You must have five damage to use this combo. First, Stride Nebula Dragon, Big Crunch Dragon and use its skill can lock a column of two rear-guards. Second, Break Ride Star-vader, "Omega" Glendios to lock three rear-guards. Third, use Star-vader, "Omega" Glendios's Ultimate Break to win the game. Your opponent will not see this coming.

Overall, Setting Sun Star-vader, Darmstadtium is one of the strongest defensive units in the Star-Vaders. He can set up a gaming winning turn if you time his Break Ride perfectly with Star-vader, "Omega" Glendios. You can play him in any deck with Link Joker. I hope gets a reprint in a future booster set. It deserves a reprint if Star-Vaders get new support from Bushiroad.

Card Rating: 4 out of 5

Saturday, January 7, 2017

Unit of The Week: Dragdriver, Luard

I you that I can even surpass the sky! 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Soul Blast (1) Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to the same number of grade 1 cards as the number of face up cards named "Dragdriver, Luard" in your G zone, call them to separate (RC), shuffle your deck, and those units get [Power]+1000 for each grade 1 card in your drop zone until end of turn.
The Shadow Paladins have quickly risen to be one of the game's best clans. Ritual has proven to be one of the most consistent abilities. Dragdriver, Luard is the evolved form of Dragheart, Luard. Dragdriver, Luard has a powerful Ritual. Luard has grown bigger muscles and large wings. The once small elf surpassed the sky to become a dominant vanguard.

Dragdriver, Luard's skill retires a rear-guard to superior call the same number of grade one units as the number of face up Dragdriver, Luard's and your rear-guards gain 1,000 power for each grade one unit in your drop zone. You can superior call up to three units with this ability. This is possible after you stride Dragdriver, Luard for a second turn. All three rear-guards will become incredible boosters with their bonus power! You do not need Dragheart, Luard to be the heart. Dragdriver, Luard's skill does not restrict you from playing any Shadow Paladin as your vanguard.

Furthermore, many new cards and old cards have chemistry with Dragdriver Luard.  Black-winged Swordbreaker is one of the best cards to superior call with Dragdriver, Luard's ability. You may draw a card after superior calling her from the deck. Dragwizard, Knies is another quality grade one unit. She gains 2,009 power after being called from the deck and her second skill retires a unit in the same column to draw a card. These two units help draw cards and cycle through your deck. You continue to gain resources throughout the game.

Finally, one of my favorite combos is to superior call Dragsaver, Esras with Dragheart, Luard's skill before using Dragdriver, Luard's skill. Then you will retire the two perfect guards to call new units with Dragdriver, Luard's skill. This may appear to be a very bad decision, but it is a great tactic to draw a perfect guard. Dragsaver, Esras's Ritual activates in the drop zone. The skill sends one Esras to your deck and you may draw the other copy. I now have a perfect guard in my hand to play next turn! You may use this loop every turn to always have a perfect guard in your hand.

Overall, Dragdriver, Luard is just as efficient just his grade 3 form. Advantage is the name of his powerful game. His ability superior call units and their abilities trigger after being called from the deck. Your new units gain a large amount of power if you have many grade one units in the drop zone. There are many awesome plays that you can make with Dragdriver, Luard. Perform Ritual to grab victory with Dragdriver, Luard!

Card Rating: 5 out of 5

Saturday, December 31, 2016

Unit of The Week: Interdimensional Dragon, Crossover Dragon

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 3:[Counter Blast (2)] If you have a heart card with "Chronojet" in its card name, search your deck for up to two cards with "Chronojet" in its card name that have a different card name as each other, call them to separate (RC), shuffle your deck, and until end of turn, they get "[AUTO](RC):[Choose this unit and one of your other rear-guards with "Chronojet" in its card name, put them into your soul] When this unit's attack hits a vanguard, you may pay the cost. If you do, [Stand] all of your vanguards.".
Chronojet Dragon has gained a lot of new support in recent months. This should be expected because Chrono is the main characters and he plays Gear Chronicles. Interdimensional Dragon, Crossover Dragon is one of the new units for Chronojet Dragon. He requires the original Chronojet Dragon and Chronojet Dragon G. He is able to bend time and space with Chronojet Dragon's amazing power.

Interdimensional Dragon, Crossover Dragon's skill superior calls two different cards with Chronojet in their names and Interdimensional Dragon, Crossover Dragon can stand if a Chronojet rear-guard's attack hits a vanguard. Chronojet Dragon and Chronojet Dragon G are the only two cards available for this skill. You will need to time this attack just right to give yourself a chance to use it. Prepare your Chronojet Dragons to attack with a lot of power. Give your trigger's effects to one of your Chronojet Dragons to boost their power.

The skill's best benefit is you do not need to discard any cards to pay the cost. You will gain six cards from your drive checks. You defenses will be strong if your opponent survives two attacks from Interdimensional Dragon, Crossover Dragon. Chronodragon Nextage is a similar card. However, it requires you to discard cards to have a second attack from your vanguard. Chronodragon Nextage does not require an unit's attack to be successful. You may use its skill after it attacks a vanguard.

However, Interdimensional Dragon, Crossover Dragon has a major flaw. One of your Chronojet Dragons will need to hit your opponent's vanguard to trigger the skill. Your opponent can easily avoid the skill in many ways. The most obvious method to avoid the skill is to block both attacks from the Chronojet Dragons. The second method works for Kagero. Kagero's G-Guardian Flame Wing Steel Beast, Denial Griffin retires an attacking rear-guard. Losing Chronojet Dragon will prevent you from using the skill because the skill requires two Chronojet Dragons to go to the soul.

Overall, Interdimensional Dragon, Crossover Dragon is just one of the cards that appear to be cool on television. The skill is amazing if you are able to use it during a game. Interdimensional Dragon, Crossover Dragon's ability will only work against certain clans and you must time it perfectly. I would rather play Chronodragon Nextage because I am guaranteed to have a vanguard to attack twice in a turn. Unleash the Chronojet Dragons with Interdimensional Dragon, Crossover Dragon!

Card Rating: 3 out of 5

Wednesday, December 28, 2016

News: Revival Collection Vol. 1

 I am excited for the upcoming Revival Collection. The Revival Collection is Bushiroad's first set with reprints for the English edition. Many players such as myself have been asking Bushiroad to reprint many classic units from the game's early booster sets! The Revival Collection features many popular cards from every era of Cardfight!! Vanguard. Almost every clan is featured in the booster set. The only exception is Angel Feather. Bushiroad's reasons for excluding Angel Feather are unknown.

I want many of the most noticeable reprints. Dragonic Overlord The End, Salvation Lion, Grand Ezel Scissors, and Sword Breaker are just a few of the many awesome reprints. I do not own a copy of Dragonic Overlord The End. It would be very nice if I am able to add a copy to my collection. I plan on buying at least two booster boxes of this set next week.

Each booster set of the Revivial Collection includes ten booster packs. There are three cards per booster pack. Each booster pack has two rares and one card of a higher rarity. All cards in the set are holo! The Revival Collection hits stores on January 6, 2017! Stand up my avatar Blaster Blade!

Saturday, December 24, 2016

Unit of The Week: Super Giant of Light, Enigman Crossray

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose one of your rear-guards, and [Rest] it] At the beginning of your attack step, if this unit's [Power] is 30000 or greater, you may pay the cost. If you do, this unit gets [Power]+10000 until end of turn.(Activates for each attack, and its [Power] increases if you pay the cost)

Enigman is one of the first archetypes in the Dimension Police. Team Caesar plays this archetype in Cardfight!! Vanguard. Super Giant of Light, Enigman Crossray was the first G-Unit for Enigman. He is a powerful hero with the burning desire to give justice. Evil enemies tremble in fear because their end is near. Super Giant of Light, Enigman Crossray destroys all evil with his powerful fist.

Super Giant of Light, Enigman Crossray's skill gives 10,000 power to him by resting a rear-guard. His power must be at least 30,000 before you can activate his ability. This ability triggers after each attack. Your rear-guards will need to attack without a booster. Enigman Crossray will rest a rear-guard in the back row to gain 10,000. You can gain 30,000 power by not boosting any attacks from the front row. Enigman Helm is one of the newest cards from WE ARE!!! TRINITY DRAGON. He is the ideal rear-guard to have in the front row. He gains 4,000 when your vanguard has 15,000 power and his second skill retires an opponent's grade three or less guardian.

Furthermore, Super Giant of Light, Enigman Crossray will need a little help to make his power 30,000 or greater at the beginning of your attack step. Enigman Night Sky is the most obvious card to play with Enigman Crossray. Enigman Night Sky's skill gives 4,000 power to the vanguard and the skill may only be activated once per turn. This skill can be used multiple times during a game. The cost is only a single counter blast.

However, Super Giant of Light, Enigman Crossray's attack can be stopped. He gains a large amount of power, but is unable to prevent your opponent from blocking his attack. Perfect Guards are the best answer against him. No opponent is going to risk you checking multiple critical triggers to win the game. G-Guardians can assist in guarding the vanguard. Their strong shields are more difficult to break through.

Overall, Super Giant of Light, Enigman Crossray is a decent G-Unit to stride first in an Enigman deck. His attack will pressure your opponent in the early stages of a game. You may also use it as a finisher if your opponent does not have a Perfect Guard to stop you. Enigman Crossray has decent support to easily set up his skill. You will need a full set of Enigman Night Sky in your deck. Night Sky's skill guarantees Enigman Crossray will be able to use his skill.  Justice will be served by Super Giant of Light, Enigman Crossray!

Card Rating: 3.5 out of 5

Wednesday, December 21, 2016

News: The 6th Yu-Gi-Oh Series

The sixth Yu-Gi-Oh! series has been announced! The series will premiere on Tokyo TV next year. The character in picture is Yusaku Fujiki the new protagonist. I like his unique appearance because it is different from previous protagonists. His crazy and awesome hairstyle brings out his personality. The show's theme is "Let's take one step forward and try it". The series does not have a title at the moment. I have not heard any news or rumors about a new type of card. The previous three series featured a new mechanic. Will the sixth series continue this trend? The new Yu-Gi-Oh series premieres in spring 2017! It's time to duel!

Saturday, December 17, 2016

Unit of The Week: Dragheart, Luard

[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose two normal units from your drop zone, and put them on the bottom of your deck in any order] At the beginning of your ride phase, you may pay the cost. If you do, until end of turn, you may Stride without paying the cost the next time you would Stride.
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to two grade 1 or less cards, call them to separate (RC), shuffle your deck.

Shadow Paladins finally have their special ability! Their ability is Ritual. Ritual is active if three or more grade 1 units are in your drop zone. Dragheart, Luard is an elf with magical abilities. He being a wizard makes him the perfect fit to have Ritual. Kazuma plays Luard as his ace card in Cardfight!! Vanguard G.

Dragheart, Luard has an extremely powerful Ritual. You are not required to pay the cost for Stride if Ritual is available. You do not lose any cards for striding to the next generation. This is useful if you are low on cards or have an empty hand. You are able to maintain your resources and use them in other areas. I like to add four draw triggers in every deck to have power to draw extra cards. Dragheart, Luard's Rital can also help you build a large hand.

His second skill activates your G-Unit Stride to the vanguard circle. You retire one unit in exchange to superior call two grade one or less cards from your deck. Losing one card to gain two cards is not a bad ability. Most of Shadow Paladin's skills require you to retire at least one rear-guard. Retire a grade one unit to set up Ritual.

Finally, Shadow Paladins have many good grade one units to play with Luard. Black-winged Swordbreaker is the best target for Luard's second skill. She soul blasts one card to draw a card from the deck. You will gain four cards if you superior call two Black-winged Swordbreakers. Abyssal Owl is another choice to superior call. Luard can quickly use your counters blasts and Abyssal Owl can counter charge your damage.

Overall, Dragheart, Luard is going to be one of the best grade 3 cards in the game. He is a very efficient card because he retains your resources. His first skill makes him one of the most attractive grade 3 units for a deck of Shadow Paladins. You are not paying for the most important element of the game and that element is Stride in the current game. Dragheart, Luard's Ritual will lead you to victory!

Card Rating: 5 out of 5