Wednesday, September 2, 2015

Final Deck Projects For 2015


Awesome Card Games will take a step into a brighter future. I am transitioning into a new job within the next two weeks. The extra income will give me more money to spend to improve the blog and YouTube channel. I still have time to write articles for my blog at night, but I can only shoot new videos on YouTube Channel once or twice a month on Saturdays. I will be cutting down on the amount of deck projects that I will be working on for the remainder of 2015. Instead I plan to focus on opening booster boxes and filming games when possible.

Lightsworn

I want to play a deck at locals besides Elemental Heroes and Supreme Spellcasters. I've decided to go with Lightsworns for my third deck since I already have many cards of the archetype from the starter deck and random booster packs. It is nearly complete. I just need to complete the Extra Deck and buy a few more key Spell cards and Trap cards for the deck.

My deck has 50 cards. Lightsworn decks can be larger than your everyday decks of 40 cards because their milling ability quickly discards cards from the deck. The deck will be a pure Lightsworn deck with only Lightsworn monsters. Judgement Dragon and Michael, the Arch-Lightsworn are the main monsters. Judgement Dragon whips out the board, and Michael returns Lightsworns back into the deck and recovers Life Points.

My only problem is making a good Extra Deck. Michael, the Arch-Lightsworn is the only monster in my Extra Deck at the moment. Minerva, the Exalted Lightsworn will not be easy to grab any time soon.  I don't want to spend a lot of money on it. Please offer suggestions for which cards to place in my Extra Deck!

Regalia

I am ready to get my game on with a new clan! I recently bought Successor of the Sacred Regalia on Ebay for a good price. I will finally play a different deck other than my usual Royal Paladins and Aqua Force. The deck will be based on "Regalia of Wisdom, Angelica and Omniscience Regalia, Minerva with the power of Stride Generation!

Dragonic Overlord the End Legion

My last deck for this year will be Dragon Overlord the End as I never gotten around to finish making the deck. I've always wanted to play a Legion Dragonic Overlord the End deck. Legion is my favorite format. It was a much needed breath of fresh air for the game. It will be costly, but worth every penny. To be the best, you must play the best card in Cardfight!! Vanguard history. I am sure Bushiroad will most likely release more support for Dragonic Overlord before the year comes to an end. The end is never ending any time soon.

Upgrades

I might upgrade my current completed decks. This depends if I like the upcoming support for my current decks. Future Trunks, King of Knights Alfred, and Aqua Force have upcoming support in the coming months. So far I am almost certain I will upgrade Future Trunks and Aqua Force. However, I am not too sure if I will upgrade King of Knights, Alfred. Most of the new support that has been revealed does not fit well with his Legion deck. I'm hoping Alfred will at least get a 12K attacker.

The Final Word

I will try my best to complete every deck project before the year ends. The extra income will help hasten each deck's completion. Lightsworns will most likely be the first to be completed. It needs the least amount of cards. I will do deck profiles as soon as each deck is finished. One or two more decks may be added to the list after I complete the original list.

Friday, August 28, 2015

Unit of The Week: Black Shiver, Gabriel

She is an angel yet a terror. 
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When a card is put into your damage zone, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+2000.".
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at three cards from the top of your deck, search for a card from among them, put it face up into your damage zone, put the rest of the cards on the bottom of your deck in any order, choose a face up card from your damage zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.
We normally think nurses are here to help us overcome our recent illness. However, that is not always the case. Nurses in black uniforms are sign of death. Black Shiver, Gabriel looks graceful with her white wings and pretty face. However, her only intent is to give you a lethal injection with a double critical trigger! Black Shiver, Gabriel is Angel Feathers first Generation Break unit in the Stride era.

Her Generation Break is a defensive skill. Defensive skills are very rare in vanguard. She gains 2K power when a card is put into your damage zone. She can gain 7K power if you put a Heal Trigger into the damage zone after taking damage. Nurse of Broken Heart's skill gives Gabriel an additional 2K power when a card is placed into your damage zone. Gabriel becomes a 15K vanguard with plenty of power to guard against attacks. The increase in power lessens the amount of cards that you need to block upcoming attacks or your opponent's next attacker is too weak to attempt an attack.

Furthermore, there are a few tricks to use during your turn to build up Gabriel's power. Mobile Hospital, Healing Palace places a card from the deck into the damage zone after its attack hits your opponent's vanguard. Love Machine Gun, Nociel is the best card to give Gabriel a boost. Nociel's skill puts a card from your hand into the damage zone and you draw a card from your damage zone. Be sure to have Thousand Ray Pegasus behind Gabriel for she can take advantage of Thousand Ray Pegasus' huge boost.

Her Generation Break puts a face up card from your damage to your hand in exchange to put one of your deck's top three cards into the damage zone. You will grab a useful card from your damage zone and place it into play. Don't worry when you see one of your deck's key cards put into damage zone after taking damage. You do not lose the opportunity to play your best cards if they land into the damage zone. Nociel and Healing Palace are great targets for her skill.

Finally, both skills have amazing chemistry with many Angel Feather units since the clan's first set. Get out your old binder filled with Angel Feather cards. Million Ray Pegasus and Thousand Ray Pegasus will gain 2K power for offensive from Gabriel's Generation Break and 2K power for defense from Gabriel's Stride skill. The Phoenix, Calamity Flame can be useful as a grade 3 rear-guard. She has the same skill as the Pegasus duo.

Overall, Black Shiver, Gabriel is of the finest units in the Stride era. She has everything I want in a card. Her artwork is beautiful! She plays great with new cards from G sets and retro cards from the original series. I want to play her in an Angel Feathers deck. Black Shiver, Gabriel is a defensive an offensive powerhouse. It's time for nurse Black Shiver, Gabriel to give an lethal injection to your vanguard.

Card Rating 5 out of 5

Tuesday, August 25, 2015

News: Soul Strike Against The Supreme Update!


We're just a little more than a month away from the English release of Soul Strike Against the Supreme! I am so excited to get my hands on a booster box. Two of my favorite clans Royal Paladin and Shadow Paladins are getting new cards with Stride and Generation Break! Angel Feather may rise to the top in the format with its strong new support. I want to build my first Angel Feather deck with Gabriel as my head nurse! Check out a few cards in Soul Strike Against the Supreme. Get your decks ready!

Be sure to buy a Soul Strike booster box on October 2, 2015!

Angel Feather

Black Shiver, Gabriel
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When a card is put into your damage zone, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+2000.".
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at three cards from the top of your deck, search for a card from among them, put it face up into your damage zone, put the rest of the cards on the bottom of your deck in any order, choose a face up card from your damage zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.


Crimson Lore, Metatron
[ACT](VC)[1/Turn] Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your rear-guards, and put it into your damage zone face up] Choose a card from your damage zone, and call it to (RC). If you have a card named "Crimson Impact, Metatron in your soul, until end of turn, that unit gets [Power]+3000 and "[AUTO](RC):[Counter Blast (1) & Put this unit into your damage zone] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a face up card from your damage zone, and put it into your hand.".
[ACT](VC)[1/Turn]:[Choose one of your rear-guards, and put it into your soul] Choose a card in your soul, put it into your damage zone face up, and choose a face up card from your damage zone, and call it to (RC).

Gear Chronicle 

Chronodragon Nextage

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose a face down card named "Chronodragon Nextage" from your G zone, turn it face up, choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if you have a heart card with "Chronojet Dragon" in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose one of your vanguards, and [Stand] it.

Genesis

Destruction Deity Beast, Vanargand
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named "Destruction Deity Beast, Vanargand" from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets "[AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest of the cards on the bottom of your deck in any order.".

Insatiable Devourer, Gleipnir
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, Soul Charge (3). Then, if a card was put into the drop zone from your soul during that turn, draw a card.










Mega Colony

Intimidating Mutant, Darkface

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, and until end of your opponent's next turn, they get "[AUTO](RC):At the end of your turn, if this unit is [Rest], your opponent may draw a card.", and those units cannot [Stand] during your opponent's next stand phase.



Neo Nectar

Dream-weaving Ranunculus, Ahsha

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Dream-weaving Ranunculus, Ahsha" from your G zone, and turn it face up] Until end of turn, this unit gets "[ACT](VC)[1/Turn]:Choose one of your rear-guards, and if the number of your rear-guards with the same card name as that unit is two or more, all of your units in your front row get [Power]+5000 until end of turn.". Then, if the number of face up cards in your G zone is two or more, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

Royal Paladin

Soaring Divine Knight, Altmile
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Choose a face down card named "Soaring Divine Knight, Altmile" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+3000.". Then, if the number of face up cards in your G zone is two or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.
Knight of Reform, Pier
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your other grade 2 unit is placed on (RC), if you have a grade 3 or greater vanguard with "Altmile" in its card name, choose up to two units in the same column as this unit, and they get [Power]+2000 until end of turn.









Shadow Paladin

Supremacy Black Dragon, Aurageyser Doomed
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Supremacy Black Dragon, Aurageyser Dragon" from your G zone, turn it face up, choose three of your rear-guards, and retire them] Reveal two cards from the top of your deck. For each grade 1 or less card revealed with this effect, choose one of your opponent's rear-guards and retire it. Put the cards revealed with this effect into your hand. If the number of face up cards named "Supremacy Black Dragon, Aurageyser Dragon" in your G zone is three or more, this unit gets [Critical]+1 until end of turn.

Saturday, August 22, 2015

Unit of The Week: Ranunculus Flower Maiden, Ahsha

And now, the future blooms. 
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):All of your units get "[CONT](VC/RC):During your turn, if you have another unit with the same card name as this unit on your (VC) or (RC), this unit gets [Power]+5000.".
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and the unit called with this effect gets [Power]+2000 until end of turn.
Neo Nectar is primed to get new support with its clan being featured in Cardfight!! Vanguard G. Ranunculus Flower Maiden, Ahsha is Tokoha's main grade three in her deck. She has not rode a different grade 3 so far in Cardfight!! Vanguard G. She is the first Neo Nectar to be a RRR in a trial deck. Ahsha prefers agricultural work over training to become a great warrior. Her innocent in her artwork shows her inexperience with her weapon. She looks a bit shy to me in her photo.

Ahsha's Generation Break gives 5K power to an unit if there is another card with the same name on your vanguard circle or a rear-guard circle. The ideal formation is to have a copy of each rear-guard and Ahsha on your side of the field. Two copies of Grace Knight and Budding Maiden, Diane are a very stable and strong formation. You will two columns attacking with 30K power. Play cards such as Flower Princess of Spring's Beginning, Primavera to have two pairs of rear-guards. Primavera superior calls copies of two units on your field, but the skill costs three counter blasts. You do not have much room to work with and will be forced to play more vanilla units.

Furthermore, her stride skill sets up her Generation Break. Take advantage of this skill to superior call a copy of your best rear-guard on the field. The newly superior called unit also gains an additional 2K power until the end of your turn. Continue to use her stride skill to get two full sets of rear-guards. This skill also gives you a little hand advantage as well. You can save your cards in your hand for defense and continue to gain units from your deck.

However, Ahsha's skill is heavily based upon what you currently have on the field. Her skill does not allow you to choose any unit from your deck unlike Royal Paladins, who can superior call anything at a higher price. Be aware of what you have on the field and your opponent's clan. You will struggle against Kagero, Narukami, and other decks that retire a lot of your units every turn. If you don't have the best units on the field, then you can only call your less than stellar units.

Overall, Ranunculus Flower Maiden, Ahsha is currently the best grade 3 in Neo Nectar decks with Generation Break and Stride. Her strategy is very linear. Simply superior call your units and later you will power them up with Ahsha's Generation Break. The strategy may be linear, but you will slowly gain more advantage as the match continues. Neo Nectar has bloomed with stronger cards led by Ahsha.

Card Rating: 4 out of 5

Thursday, August 20, 2015

DBZ Deck Profile: Saiyan Future Trunks


Move over Link! Future Trunks is the greatest hero of time. Future Trunks is my favorite character in Dragon Ball Z. He deserves a series of his own. I'm sure he can carry a show with a totally different look, then our usual DBZ cast. I will be playing Future Trunks until I get bored of the deck which is unlikely. Future Trunks is the second strongest character in the game behind Goku at the moment in the meta. That will all change after Supers Saiyan Vegeta and the Androids make their appearance in set four. Future Trunks hits hard and hits often thanks to his high power level. He can do major damage with his physical attacks.

I love playing midrange decks! If you have been following my blog or YouTube channel, then you already know most of my decks are midrange decks. My Saiyan Future Trunks deck focuses on controlling the field as much as possible and hitting hard often. Future Trunks' powers are great at controlling combat. You can look at the top cards of your or our opponent's deck and rearrange them in any order at the start of combat. Saiyan Empowered Mastery helps to quickly level up Future Trunks to become too overwhelming in combat.

Trunks' high power level enables him to give a lot of damage from his physical attacks. I can keep opponent's main personality's power stages low to deal extra life cards of damage when his or her power stages are at zero. Saiyan Clothesline is one of the best physical attack cards in the deck. The damage doubles when Future Trunks has the highest power level which will be most of the time against almost every character.

Banishing is the name of my game. One of the deck's strongest methods of controlling the field is by banishing cards. Banishing cards from the game is a huge advantage. Future Trunks' first two levels' powers banish a card in your opponent's discard pile. Trunks' Sword Slash gets the job done by banishing up to six cards from my opponent's discard pile. Dragon Ball Z Trading Card Game uses every bit of its structure including the discard pile. It will limit cards such as Visiting The Past. I don't want my opponent to use Times Is A Warrior's Tool more than one per game. I can take away Ginyu's destroyed allies early in the game before he becomes too powerful to handle in the late game.

Allies play an important role in controlling the field, defending Trunks and taking over combat when necessary. Bulma is the key ally in the deck. Her ability to restrict my opponent from playing any card that is attached to her is a major advantage. I can stop my opponent from playing good cards such as Time Is A Warrior's Tool and Visiting The Past. Krillin is also fantastic. He destroys Drills at the start of my rejuvenation step. Yamcha shuffles a Setup, Drill, or Ally in play into my opponent's deck after his energy attack hits him or her.

I will be upgrading the deck with Future Trunks' new cards from set four Evolution. I'm wishing Vegeta will get a strong hero ally card for I can add it to the deck. There are also some cards that I should play as a full set instead of having one copy such as Saiyan Wrist Block. I will get these cards soon. I have not had a chance to test the deck. There are two other players at my locals so hopefully I will get a chance to test it soon.

Main Personality

LV1 - Trunks Inquisitive
LV2 - Trunks Resolved
LV3 - Trunks Energy Recharged
LV4 - Trunks Young Super Saiyan

Mastery

Saiyan Empowered Mastery

Allies

Bulma Genius x1
Chaozu Resurrected x1
Krillin Supportive x1
Tenshinhan Returned x1
Yamcha Action Ready x1

Named Cards

Trunks' Sword Slash x3
Trunks Sword Stance - x3

Free Style 

Confrontation x1
Overpowering Attack x3
Time Is A Warrior's Tool x1
Visiting The Past x2

Saiyan Energy Combat - Attacks

Saiyan Domination x3
Saiyan Multi-Blast x3
Saiyan Straight Shot x3

Saiyan Energy Combat - Blocks

Saiyan Energy Deflection x3
Saiyan Focus x1
Saiyan Supreme Block x1

Saiyan Physical Combat - Attacks 

Saiyan Clothesline x2
Saiyan Direction Strike x1
Saiyan Driving Punch x3
Saiyan Foot Stomp x3
Saiyan Left Kick x1
Saiyan Sabotage x3
Saiyan Spin Kick x3

Saiyan Physical Combat - Blocks

Saiyan Blocking Technique x1
Saiyan Hand Swipe x1
Saiyan Lighting Dodge x3
Saiyan Wrist Block x1

Saiyan Events

Saiyan Strength Test x3
Saiyan Scouting x2

Monday, August 17, 2015

My Worst Experiences With Card Shops


I buy the majority of my cards from online stores. It is the easier way for me to buy singles and certain boxes and decks if they are not available at local stores. I always check a seller's reputation before buying cards from a store, but some times things do not go as plan. Cards arrive late, damage, or may never be delivered. Even the most popular card shops with great reputation can give you a horrible experience. Just because a lot of people love a store does not mean that everyone will share the same experience. Card shops make mistakes and USPS has horrible service as well. USPS's slow service and mistakes such as losing mail are out of stores' control. However, some times card shops are the ones to blame when you receive the wrong cards or cards in bad condition.

I never give card shops a second chance. Once I have a bad experience with a store, then it is game over with them. It is too risk to buy anything else from a store that failed to delivered the goods. Once I find stores that I like, then I typically continue to do business with them for most online purchases. The experiences that I am sharing with you are only focused on card shops making major mistakes. I will not be naming any stores to keep my transactions private.

1. Card Shop Wants To Keep My Cash and Card.

I made a large order with a well-known and beloved card shop in December 2013. The letter came in the mail, and it looked to be perfect until I noticed the last card. It was a gold rare Star-Dust Dragon. The bottom corner of the card was peeling off. The store advertised it as MINT CONDITION. How did they not notice this card was badly damage? I requested a replacement card in which they agreed to replace it with a card in mint condition.

I was not born yesterday so I bought a tracking number on the resent card to see when they receive it. They had the resent damage card for two days before I contacted them about when they were going to send the replacement card. The customer service representative lied that the card did not arrive, but my tracking information said the card arrived two days ago. They cannot keep my money and the card. Amazon immediately placed a claim on the order. Amazon gave me a refunded and a day later the store owner begged me to remove the claim. I ignored his pathetic request.

2. Where Are My Spellbooks?

A few years ago when I was still in college, I ordered a few Spellbook cards when the deck was one of the best decks in the format. I was excited to finally add The Grand Spellbook Tower in my deck. My order never arrived by the arrival date. I contacted the store to find out what happen to my order. The store gave me a tracking number to trace the package and as proof that they sent the cards. However, I tried using the tracking number, and it never appeared in the system. USPS confirmed the number was a fake tracking number. Amazon once again fully refunded me. The store no longer exists on Amazon. Maybe they were banned or went out of business.

3. Dirty and Scratched Prince Vegeta. 

Last year ordered a Prince Vegeta promo card from Comic Con San Diego. The seller had a very good reputation so I decided to give him a shot and that was a huge mistake. The card arrived dirty and in poor condition with scratches and black spots on it. This card clearly was not in mint condition was advertised. I filed a claim on EBay to get a replacement card and waited for the seller's response.

The seller responded a month after the complaint was filed. He said he was too busy with school to respond and claimed he was a very professional seller. I just ignored the guy. It does not matter how busy you are in life unless it is an extreme emergency such as an ill loved one. This guy did not have a good excuse for taking a month to respond to my complaint. He harassed me for a weeks with messages to give him another chance, but he blew it. I gave him the horrible feedback that he deserves.

Saturday, August 15, 2015

Unit of The Week: Blazing Lion, Platina Ezel

The days of suffering have passed. That is the Blazing Lion. 
[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Blazing Lion, Platina Ezel was released with the second set of Cross Rides in Clash of the Knights & Dragons. He is Incandescent Lion, Blond Ezel's exclusive Cross Ride. Ezel transformed into his strongest form to defeat the Void and force it to retreat. However, little did he know Link Joker was lurking around the corner. Ezel would once against find greater strength in another form far beyond Platina Ezel.

Platina Ezel's Ultimate Break powers up his allies. His ability is a stronger clone of Soul Saver Dragon's Holly Charging Roar. Every Gold Paladin rear-guard gains 5K until the end of your turn and that is a total of 25K power across the board. This is a huge increase in power all across the board. Every column will give your opponent a lot of pressure. It will be difficult to fully guard against such as a strong offensive formation.

Furthermore, Platina Ezel is also a base form for G-Unit, Absolution Lion King, Mithril Ezel. The strategy is very simple. Your best option in the early game is to use Stride as much as possible before using your Ultimate Break. Then use your Ultimate Break as your finisher. The combination of these skills will constantly put pressure on your opponents until their defenses crumble at your Platinum Spirit Pact.

However, Platina Ezel is much slower than most Cross Rides. Other Cross Rides such as Dragonic Overlord and Blue Storm Karma Dragon, Maelstrom "Яeverse" can use their skills much sooner in games. Ultimate Breaks can only be used when you are on the verge of losing in order to active their skills. In order words you must have five damage to use the skill. Currently there are not any cards to enable LB5 unlike LB4's enablers that allow you to use Limit Break before having four damage. Platina Ezel's Ultimate Break is also very costly as you must pay three counter blasts during the late stages of a game. If you fail to win the game with your Ultimate Break, then you are at risk of losing the game.

Overall, Blazing Lion, Platina Ezel is in the bottom tier in the list of Cross Rides. His Ultimate Break generates a lot of power for your formation, but his overall strategy is very boring, slow, and repetitive. You are only using Stride until you can finally use your Ultimate Break to go for the win. Even then your Ultimate Break demands too many counter blasts to build a stable deck with skillful cards. Blazing Lion, Platina Ezel is best served as a catalyst to Stride into Absolution Lion King, Mithril Ezel.

Card Rating: 2.5 out of 5