Saturday, June 17, 2017

Unit of The Week: Little Great Sage, Marron

Guide the hero, protect the king. A sage is a person who can do both. 
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if you have a vanguard with "Alfred" or "Blaster" in its card name, you may pay the cost. If you do, search your deck for up to one grade 1 or greater card, call it to (GC), and it gets [Shield]+5000 until end of that battle. Shuffle your deck.
Marron has been one of the key cards in the Royal Paladins and once with the Gold Paladins. He has always been a grade 1 card with skills to support his archetype. He has now grown into a power grade 4 unit known as Little Great Sage, Marron! Blaster Blade and Alfred received new offensive support and now they have a second G-Guardian for their archetype. Their longtime friend returns to be on the defensive side of the game

Little Great Sage, Marron's defensive skill superior calls one grade 1 or greater card from the deck and calls it to the guardian circle. The new unit also gains 5,000 Shield to strengthen your defenses. Marron and your new unit will at least create a 25,000 shield together. This is a very good shield against many decks. Many decks are now able to generation huge numbers at a moment's notice. You will need a great defense in every deck. Little Great Sage, Marron is Blaster Blade's and Alfred's second option.

Furthermore, Little Great Sage, Marron's skill can superior call particular Perfect Guards to the guardian circle to negate attacks. You can bypass powerful cards with abilities that prevent you from calling grade one units from your hand to the guardian circle. Your perfect guard is being called from the deck and not the hand. This ability does not work with most Perfect Guards from Cardfight!! Vanguard G because they can only be activated from the hand. Flash Shield, Iseult is one of your best options for a classic Perfect Guard. She was reprinted as a single R in Vanguard & Deletor. She should not be too expensive.

Finally, you can continue to strengthen your defenses if you do not use a Perfect Guard. Alfred has a few options to generate a stronger defense. Knight of the Gale, Hudiplus is a great defensive rear-guard if Alfred is your vanguard. He can intercept opponents' attacks from anywhere on the field and provide a 15,000 shield. Your shield can extend to 40,000 with Knight of the Gale, Hudiplus, Little Great Sage, Marron, and the unit from Marron's skill.

Overall, Little Great Sage, Marron is a good card to play at one or two in Blaster and Alfred decks. My defensive strategy is play two copies of Great Flash, Iseult and Little Great Sage, Marron. Both cards are for different opponents. I would rather play two copies of each card then limit myself to only playing a full set of one card. A Blaster and Alfred deck only needs four G-Guardians so that is why I am limiting my G-Guardians to four cards in the extra deck. Defend the hero and king with Little Great Sage, Marron's elite defense!

Card Rating: 4.5 out of 5

Saturday, June 10, 2017

Unit of The Week: Holy Seraph, Altiel

The light of an angel with bring out the shine from dark, sealed past too. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 3:[Counter Blast (1)] All of the units in your front row get [Power]+2000 until end of turn.
Rescue-[AUTO]:[Counter Blast (1) &; Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, choose up to the same number of cards from your damage zone as the number of face up cards named "Holy Seraph, Altiel" in your G zone, heal them, choose one of your vanguards, and for each damage healed with this effect, deal one damage. (Perform a damage check. Triggers will also activate)
I pulled a lot good cards last week at my local card shop. Holy Seraph, Altiel was one of the best cards from last Saturday. My collection lacks Angel Feathers of higher rarity. It was nice to finally pull my second RRR Angel Feather. Rin Hashima plays Holy Seraph, Altiel as her ace card in Cardfight!! Vanguard G Next.

Holy Seraph, Altiel demonstrates the full potential of Angel Feather's signature ability Rescue. Her skill heals the same amount of cards as face up Holy Seraph, Altiel in the G Zone and deals one damage for each card healed by this effect. You can perform up to three damage checks with her skill before heading to combat. Triggers will activate for each damage check. You can apply Critical Triggers' extra damage to Holy Seraph, Altiel and provide the power to the rear-guards. Draw triggers have a lot of potential in this deck. You can draw extra cards sooner than normal.

You can furthermore manipulate the damage zone with Black Shiver, Gavrail as your grade 3 vanguard and heart. Use  Black Shiver, Gavrail's skill to place a unit on the field that you want from the daamge zone. Your formation gains a key card from the damage while the remaining cards will be recovered. You will also have a fresh set of face up units to superior call on your next turn with  Black Shiver, Gavrail.

Finally, many rear-guards benefit from cards being placed into the damage zone. You can create powerful columns with your rear-guards. Nurse of Broken Heart is one of the best rear-guards to have on the field alongside Holy Seraph, Altiel. Her skill gives 2,000 power to herself and your vanguard when a card is placed into the damage zone. You are gaining powers from skills and Triggers simultaneously.

Overall, Holy Seraph, Altiel is one of the best G-Units with Generation Break 3 and belongs in every Angel Feather deck. Her Rescue ability is too good to pass for another card. There is a lot of potential to check triggers and activate cards' effects after performing damage checks. Nurse of Broken Heart and Holy Seraph, Altiel are a dynamic duo with awesome plays together. Holy Seraph, Altiel's perfect beauty will rescue your units and guide them to victory!

Card Rating: 5 out of 5

Monday, June 5, 2017

News: Mega Man Legacy Collection 2


Capcom officially announced the newest MegaMan game! MegaMan, Bass, and ProtoMan are return in Mega Man Legacy Collection 2. Mega Man Legacy Collection 2 features MegaMan 7, MegaMan, 8, MegaMan 9, and MegaMan 10! This will be the first home release for MegaMan 9 and MegaMan 10. Both games were originally released as DLC games. The extra content from online for MegaMan 9 and MegaMan 10 will be included!

The game also features stage remixes to challenge your skills! Leaderboards appear to be an online feature to showcase the best players for every stage. A museum of MegaMan history has cool facts about the Classic Series. A music player has our favorite themes from every stage from the four games!


Capcom sends MegaMan Legacy Collection 2 to PlayStation 4, Xbox One, and PC on August 8th, 2017. The original MegaMan Legacy Collection was also released on the Nintendo 3DS. I am keeping my fingers crossed for a release on the Nintendo 3DS.

Saturday, June 3, 2017

Unit of The Week: Holy Divine Knight, Gancelot Peace Saver

The solitary knight carries out his ideals to the extreme, to establish perpetual peace. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit attacks, if you have a heart card with "Alfred" or "Blaster" in its card name, Counter Charge (1), until end of that battle, this unit gets drive+1, and then, if you have a face up card in your G zone, this unit gets [Critical]+1.
[CONT](G Zone):During your turn, if this card is face up, all of your rear-guards with "Blaster Blade" in its card name get "[CONT](RC):Resist".
Grancelot has finally returned to Cardfight!! Vanguard. He was originally a grade 3 vanguard with only 9K power. Later, he returned as a Gold Paladin with the Liberators. He has now returned as the powerful Holy Divine Knight, Gancelot Peace Saver! All of his incarnations have skills to assist units with Blaster Blade in their names. Holy Divine Knight, Gancelot Peace Saver provides further support for Blaster Blade Exceed.

Holy Divine Knight, Gancelot Peace Saver's skill Counter Charges one card in the damage zone, he gains quadruple drive, and gains one critical if you have a face up card in your G-Zone. The first two effects are the best features. You gain two important resources without paying a cost. The additional drive check adds one more card to your hand and is another opportunity to check a trigger. You have two options to achieve the additional critical. You can either play a G-Guardian before your turn or wait to play him for your second G-Unit in the game.

The second skill shows its benefits in the late stages of games. If Holy Divine Knight, Gancelot Peace Saver is face up in the G-Zone, the skill grants all rear-guards with Blaster Blade in their names resist during your turn. Blaster Blade is able to avoid effects that could retire him from the field. Flame Wing Steel Beast, Denial Griffin cannot stop Blaster Blade alone. Your opponent must choose a different G-Guardian or use more cards to block the attack.

Finally, his second skill's purpose is to enable Divine Knight King, Alfred Holy Saver skills. Blaster Blade can perform a Twin Drive as a rear-guard and he needs protection from certain decks. Your Blaster Blade is guaranteed to perform Twin Drive. Your opponent is unable to use skills to remove him from the field during your turn. I would not want to lose such a precious advantage.

Overall, Holy Divine Knight, Gancelot Peace Saver is one of the most essential cards for a Blaster Blade deck. He continues the tradition of Gancelot to support units named Blaster Blade! All of his abilities are so powerful that I cannot pass them for another card. Every ability gives advantages to you without paying a cost for these abilities. Relive the Royal Paladins' glory days with Holy Divine Knight, Gancelot Peace Saver!

Card Rating: 5 out of 5


Saturday, May 27, 2017

Unit of The Week: Dimensional Robo Overall Command, Ultimate Daiking

With that figure standing honorably, people are convinced of the victory of justice. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, this unit gets [Power]+10000/[Critical]+1 for each of your rear-guards until end of that battle. At the end of that battle, if this unit's [Power] is 80000 or greater, all of your rear-guards get [Power]+10000 for each of this unit's [Critical] until end of turn.
Dimensional Robo Overall Command, Ultimate Daiking is ready to deliver justice and vanquish the new evil that haunts Cray. He is the first Dimension Police unit to have Generation Break 8. He is a member of the Dimensional Robo archetype, but he can be added to every deck with Dimension Police. His skills are not limited to his archetype. Players are able to test him in a variety of decks to suit their needs.

Dimensional Robo Overall Command, Ultimate Daiking has one of the most amazing Generation Breaks in the game. His skill grants him 10,00 power and a critical for each rear-guard and if his power is 80,000 or greater, each rear-guard gains 10,000 power for each critical. This ability is the ultimate design of finishing moves. He is designed to win games on the turn he strides onto the field. Opponents will be unable to stop three powerful attacks that go beyond the average amount of power. He has six critical damage before Triple Drive. One hit from him and the game is over.

Furthermore, you will need to use skills and have a full field to reach 80,000 power. This appears to be difficult at first sight. However, this is very easy to accomplish. Great Cosmic Hero, Grandgallop is the answer to our prayers. Great Cosmic Hero, Grandgallop's stride skill gives 4,000 power to your vanguard. Dimensional Robo Overall Command, Ultimate Daiking's power will be 30,000 after the stride skill and his power increases to 80,000 if you have five rear-guards.

Then, your rear-guards gain an unbelievable amount of power. A full field of rear-guards would make every rear-guard's power increase beyond 60,000. Your opponent may use a Perfect Guard to negate your vanguard's attack. However, he or she could need two or three Perfect Guards to stop your rear-guards. Your rear-guards can win games if you give effects from Critical Triggers to them and your opponent lacks shield to block the attacks.

Finally, Most decks are not built to defend against three columns with more than 50,000 power per column. The only method to counter Dimensional Robo Overall Command, Ultimate Daiking is Link Joker's Lock skill. Opponents can lock rear-guards to limit Dimensional Robo Overall Command, Ultimate Daiking's potential. Lock as many cards as possible to prevent this skill from getting out of control.

Ultimately, Dimensional Robo Overall Command, Ultimate Daiking now ranks as one of the most broken cards in Cardfight!! Vanguard's short history. This card was made to be showcased in an epic final turn by Kenji Mitsusada! I hope to see Kenji play this card to earn a major victory. I do not believe a stronger card can be developed. Deliver justice to all villains with Dimensional Robo Overall Command, Ultimate Daiking.

Card Rating: 5 out of 5

Thursday, May 25, 2017

Trial Deck Review: Divine Knight of Heavenly Decree


Blue Sky Knight, Altmile has returned with new allies in Divine Knight of Heavenly Decree. This trail deck features the Royal Paladins and is the first trial deck to support Brave. Shion Kiba plays a deck with cards from Divine Knight of Heavenly Decree in Cardfight!! Vanguard G: NEXT. The Royal Paladins' keyword Brave received a much needed update in Divine Knight of Heavenly Decree. I created a nearly complete deck with four copies of Divine Knight of Heavenly Decree.

The Return of Altmile 

Blue Sky Knight, Altmile appears in his second trial deck. I would have preferred the new Knight of Heavenly Decree, Altmile instead of his original version. Many players already have access to Blue Sky Knight, Altmile and the original trial deck can be purchased online at a reasonable price. The positive side is Blue Sky Knight, Altmile's new art is much improved from his original art and he is a powerful generic card. You do not need to play him in Brave. You can be creative in constructing a Royal Paladin deck under Blue Sky Knight Altmile.

Enable Brave!

Divine Knight of Lore, Selfes is the deck's G-Unit. He is one of the most valuable G-Units from a trial deck. His skill binds your hand to enable Brave and the bound cards return to your hand at the end of your turn. Bind your entire hand to maintain Brave after the Triple Drive! Brave will always be available during the battle phase. Every Brave deck needs to play at least two copies of him to consistently active your skills with Brave!


New Royal Paladins!

The majority of cards support the Brave ability. I am only going to focus on the deck's most important units with Brave. The most import rear-guard in the trial deck is Knight of Discipline, Alectos.  His ability enables Brave regardless of the amount of cards in your hand. He will retain his place in Brave for years to come. The grade 2 RRR is Flying Swallow Knight, Claus. Flying Swallow Knight, Claus with an 11K attacker with Altmile and can return to your hand. You can recover a small portion of your hand's size. Brave needs all the defense that it can get.

The Final Word

Divine Knight of Heavenly Decree has many cards that enhance Brave as a mechanic. Divine Knight of Lore, Selfes and Knight of Discipline, Alectos are the most valuable units in the deck. They assist the activation of Brave. However, a gimmick is very bad when it strongly relies on a few cards to enable it instead of activating under normal conditions. This trial deck's best second benefit is the reprint of Blue Sky Knight, Altmile. Buy a start deck of  Divine Knight of Heavenly Decree if you are looking for reprints of Blue Sky Altmile for a generic Royal Paladin deck or just want to play Brave. 

Trial Deck Rating: 3 out of 5

Saturday, May 20, 2017

Unit of The Week: Golden Dragon, Build Peak Dragon

Courage will never wane. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO] Unite (Active if you have called two or more units to (RC) or (GC) during this turn):When this unit is put into your G zone from (VC), Counter Charge (1)/Soul Charge (1).
[CONT](VC):This unit gets [Power]+3000 for each of your rear-guards.
I visited my locals last week and purchased a few booster packs. My Gold Paladin deck received two huge upgrades after I pulled Golden Dragon, Build Peak Dragon and Holy Sword of Heavenly Law, Gurguit. I pulled the two cards that I was seeking. Golden Dragon Build Peak Dragon is a single rare card from Raging Clash of the Blade Fangs. This cosmo dragon has the Unite ability with a skill that is gained after two Gold Paladins were called to the field.

Golden Dragon, Build Peak Dragon's skill is Unite and he counter charges and soul charges one card at the end of your turn. This skill has two very important benefits for Gold Paladin decks. He gives counter charges to the clan. He builds the soul for my best skills in the late stages of games. Stride him on Sunrise Ray Knight, Gurguit to make Gurguit's Stride skill become free.

Furthermore, Sunrise Ray Radiant Sword, Gurguit benefits the most from this card. You recover a counter blast and add a card to the soul. Both actions are key components to generation Sunrise Ray Radiant Sword, Gurguit's Generation Break. A large soul will enable me to use Sunrise Ray Radiant Sword, Gurguit's skill multiple times in a single turn. My entire formation will gain a huge amount of power.

Finally, the second skill is makes Golden Dragon, Build Peak Dragon a large threat. He gains 3,000 power for each of your rear-guards. That is a total of 15,000 power from a full field! He provides a huge push in the early stages in a game. My opponent is almost pushed into a corner, but he or she can negate the attack with a perfect guard.

Overall, Golden Dragon, Build Peak Dragon is a great option for players on the a budget. He is easy to pull because he is a single rare card. I tested him in my deck last week and he was very useful. His most valuable ability is counter charging damage to use for upcoming cost on my next turn. Every Gold Paladin deck benefits from recovering resources. I am hoping to pull another copy to add to my Liberator deck. Unite the Gold Paladins under the glory of Golden Dragon, Build Peak Dragon!

Card Rating: 3 out of 5