Saturday, October 14, 2017

Unit of The Week: Blue Storm Breaking Dragon, Engulf Maelstrom

This form surely, the perfection of Blue Storm. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Wave-4th time only:For the battle that this unit attacked, your opponent cannot call cards from hand and G zone to (GC) with a grade less than the number of cards with "Maelstrom" in their card names in your soul.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] If the number of face up cards with "Maelstrom" in their card names in your G zone is two or more, this unit gets [Power]+5000/[Critical]+1 until end of turn.
Maelstrom is Aqua Force's first archetype. The clan was introduced in season two of Cardfight!! Vanguard. The archetype has slowly grown into its full deck. Maelstrom first expended into two crossrides and one is also for the Reverse archetype. Then, the clan jumped into the G era with a fleet of G-units. Blue Storm Breaking Dragon, Engulf Maelstrom is the newest incarnation of Maelstrom as a G-unit!

The first skill requires Wave 4 only. You must perform exactly three attacks before attacking a vanguard with Blue Storm Breaking Dragon, Engulf Maelstrom. The skill states your opponent cannot call cards from hand or G-Zone to Guardian Circle with a grade less than the number of cards with Maelstrom in their names in your soul. Opponents will struggle to block this attack. The attack can be unstoppable if you are able to put five cards with Maelstrom in their names in your soul.

Blue Storm Supreme Dragon, Lordly Maelstrom needs to be vanguard and heart to ensure you will put cards with Maelstrom in their names in your soul. This card sends Maelstrom cards from the drop zone and places them into your soul. It is best to discard your grade three Maelstroms to pay the cost to Stride. They will be available in your drop to send to the soul. You will have at least two Maelstroms in your soul during your third stride.

Furthermore, Wave 4 can easily be achieved. Blue Storm Supreme Dragon, Lordly Maelstrom gives Blue Storm units the ability to stand after battle. Players may also want to play Tidal Assault and Magnum Assault in the deck. They serve as good backups if you are forced to ride a different grade 3 Maelstrom. Both rear-guards have the ability to stand after battling a vanguard.

Finally, Blue Storm Breaking Dragon, Engulf Maelstrom's second skill activates if your G-Zone has two or more face up cards with Maelstrom in their names. Blue Storm Breaking Dragon, Engulf Maelstrom gains 5,000 power and an additional critical. The second skill perfectly compliments the first skill. The power adds more pressure when your opponent's defensive options are limited. The extra damage can seal the deal if your opponent is unable to guard.

Overall, Blue Storm Breaking Dragon, Engulf Maelstrom is a great ace for Maelstrom. I would love to use it during my final turn for an epic conclusion. Its' skills can be terrifying if a player has five cards with Maelstrom in their names in the soul. It attacks like a powerful storm in the ocean. Opponents will struggle to defend their vanguards and an extra critical is added to the vanguard'. Blue Storm Breaking Dragon, Engulf Maelstrom will engulf your opponents in a tidal wave!

Card Rating: 5 out of 5

Saturday, October 7, 2017

Unit of The Week: Tenacious Maiden, Noel

There is no mistake. The seeds of hope exist. 
[ACT](RC) Generation Break 2:[Choose a card from your hand, and discard it] If you have a vanguard with "Ranunculus" in its card name, until end of turn, this unit gets "[CONT](RC):This unit can attack a vanguard from the back row.".
Bloom-[AUTO](RC):When your other unit with the same card name as this unit is placed on (RC), all of your units in the same column as this unit get [Power]+4000 until end of turn.
Tenacious Maiden, Noel is one of the sweetest girls from the Zoo Nation. She lends support for Ranunculus. She continues the new trend of rear-guards with keywords. She has Neo Nectar's keyword Bloom. Players will need to play a complete set of Tenacious Maiden, Noel to be consistent. You can find her in the character booster set of TRY 3 NEXT.

Tenacious Maiden, Noel's first skill is Generation Break two and allows her to attack a vanguard from the back row at the cost of discarding one card from your hand. You must have a vanguard with Ranunculus in its name to use this ability. You can have five attacks if you have all four copies of on the Tenacious Maiden, Noel field. It is only wise to pay the skill's cost if you have a good amount of cards in your hand.

Tenacious Maiden, Noel's second skill features Neo Nectar's Bloom! All units in the same column gain 4,000 power when this unit blooms. The additional power makes a Noel in the back row strong enough to hit a vanguard. The other unit does not need to be Noel. Any unit in the same column gain the additional 4,000 power.

However, do not be fooled by the anime. Bloom is not as consistent as it is on television. My experience shows the ability is consistent, but it will encounter flaws in some games. Sometimes cards are placed in the damage zone or opponents will retire important cards. Not every game will be perfect and you may need to focus on other units with the Bloom ability.

Overall, Tenacious Maiden, Noel is a nice card. Her ability to attack from the back raw makes her a threat. She adds more pressure on the opponent. This ability is only useful if you are able to perform multiple blooms in a single turn. She can be inconsistent if you are unable to call more than two in a single turn. Tenacious Maiden, Noel will bloom your vanguard to victory!

Card Rating: 3 out of 5

Thursday, October 5, 2017

News: The Awakening Zoo



Bushiroad has revealed the second booster set for Cardfight!! Vangaurd GZ! The Awakening Zoo features every clan from the Zoo Nation! Great Nature, Megacolony, and Neo Nectar will have new cards. This set contains 76 cards and players will be able to build decks for each clan in The Awakening Zoo. Ahsha will get a new grade 3 named Phantom Blue Ranunculus, Ahsha. Her skills are currently unknown.


Evil Governor, Darkface Gredora is one of the new villains in Cardfight!! Vanguard GZ. I am looking forward to her story in the upcoming season. She makes her debut in The Awakening Zoo. Her skills are terrifying!















Evil Governor, Darkface Gredora's skills
AUTO (VC) 1/Turn: [Counter Blast 1] When this Unit is placed on (VC) OR when your G Unit Strides, you can pay the cost. If you pay it, choose 1 column, during the next turn, your opponent cannot call cards to the (RC) of that column. (They also can not Superior Call)
AUTO (VC) Generation Break 1: [Soul Blast 1] When your Ride Phase begins, you can pay the cost. If you pay it, your opponent chooses 1 face-up card in their Damage Zone, flips it face-down, and you Counter Charge 1.

The Awakening Zoo is set to be released in Japan on December 8, 2017. The release date for Western players has not been announced. Stay tuned for more updates!

Saturday, September 30, 2017

Unit of The Week: Star-vader, Chaos Breaker Crisis

Let me show you, at the end of the new hope is, the true despair. 
[AUTO](VC):[Counter Blast (1)-card with "Star-vader" in its card name] When this unit is placed on (VC), or when your G unit with "Star-vader" in its original card name Stride, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, and locks it.
[AUTO](VC):When your opponent's locked card is unlocked, if no unit was retired with this unit's effect this turn, you may retire one of those unlocked units. If you do, draw a card.
Tremble in fear and despair. The leader of Link has returned with more power than ever before. Star-vader, Chaos Breaker Crisis has come from the shadows. He retreated after the fall of Link Joker in the War of Liberation. The Star-vaders were unable to recover in his absence. Chaos Breaker Dragon returns as Star-vader, Chaos Breaker Crisis in Rondeau of Chaos & Salvation. He is a primary antagonist in Cardfight!! Vangaurd GZ. Can Blaster Blade and his comrades defeat the Chaos once again?

Star-vader, Chaos Breaker Crisis's first skill activates when he is placed on Vanguard Circle or when a G-Unit with Star-vader in its name Strides! Then, your opponent chooses one of his or her a rear-guard and locks it. You will be locking units every turn. This ability prepares your second skill to use at the end of your opponent's turn. The only flaw is the skill giving your opponent the choice of which rear-guard to lock. He or she can lock a unit in the back raw to maintain attackers.

Star-vader, Chaos Breaker Crisis's second skill retires a unit after it is unlocked and you may draw a card. The additional card adds another option for your defense. Star-vaders focus on defense by locking units. This skill is similar to his original second skill, but it may only be used once per turn. I do not mind the limitation. A good strategy is to only retire one unit and save the unlocked units to lock on your next turn to repeat the process of Chaos Breaker Dragon's ability to shut down the opponent.

Finally. Chaos received support in Moonlit Dragonfang and will get more cards in the upcoming booster set Rondeau of Chaos & Salvation. Turmoil Star-vader, Zinc must be played in every Chaos deck. She counter charges cards and soul charges cards to replenish resources. Every Chaos vanguard uses counter blasts. Turmoil Star-vader, Zinc gives comfort to players as they know they will be able to regain counter blasts.

Overall, Star-vader, Chaos Breaker Crisis is a very powerful unit. He is almost pure perfection. Star-vader, Chaos Breaker Crisis locks units and gains advantage with a draw at the end of your opponent's turn. I have started buying cards to support both forms of Chaos Breaker Dragon. I am very excited to play a Chaos Breaker Dragon deck. Star-vader, Chaos Breaker Crisis will give fear and despair to all who stand in his path of destruction.

Card Rating: 4.5 out of 5

Saturday, September 23, 2017

Unit of The Week: Perfect Performance, Ange

With her appearance, the music scene of the world has been changed. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] Choose any number of any players' cards in any circle other than (VC), and return them to hand. This unit gets [Power]+5000 until end of turn for each card returned. If the number of cards returned is five or more, draw a card. If the number of cards returned is seven or more, this unit gets drive+1 until end of turn.
Bermuda Triangle should not be underestimated. The units are beautiful divas from the sea and they have powerful skills to overwhelm any opponent. Perfect Performance, Ange is an ace card. Ange delivers perfect performances at every live event! She wields the power of Generation Break 2 and has the potential to acquire quadruple drive!

Perfect Performance, Ange's Generation Break sends any number cards in any circle other than the vanguard to any players' hands and she gains 5,000 power for each card returned to the hand. If you returned five cards, then you may draw a card. If you return seven cards, then she gains an additional drive check. Her skills can be played in any Bermuda Triangle deck. She is not limited to a particular archetype.

Furthermore, Perfect Performance, Ange gains quadruple drive if you return up to seven cards their owners' hands. The extra drive check gives players an extra opportunity to check a game changing trigger. This means you need to return at least two units on your opponent's field to their hand. Try to avoid returning cards with a 10,000 shield. Limit your opponent's defense to give your attack a greater chance to hit the opposing vanguard.

Finally, her ability is the perfect answer for Bermuda Triangle to counter the Star-vaders' ability to lock units. The language in her skill bypasses the condition of locked units. Ange's skill clearly states cards and not rear-guards. Locked cards are not considered rear-guards or units. They are locked cards. A circle becomes a locked circle after a unit is locked by an opponent. Ange returns cards to the hand and this is the key difference to allow her to bypass Link Joker.

Perfect Performance, Ange is the ultimate G-Unit for Bermuda Triangle. First, she returns units to the hand. Secondly, she gains 5,000 power for every card return to the hand. Thirdly, she has access to quadruple drive! I would play four copies of her if I had them. She would make my Chouchou deck stronger. Enjoy a perfect performance in a cardfight from Perfect Performance, Ange!

Card Rating 5 out of 5

Tuesday, September 19, 2017

My Thoughts On Generation Break 8


Every new season of Cardfight!! Vanguard introduces new mechanics or expands upon previous mechanics. Season one introduced the game. Season two features Limit Break. Season three expands Limit Break with the Break Ride. Season four has one of my favorite mechanics Legion. Season five features Generation Break and G-Units. Season six gave us G-Guardians. Cardfight!! Vanguard G Next Stage has introduced Generation Break 8.

Unleash the Power!

Generation Break 8 is an extension of Generation Break. Eight is larger than two and three. These units' difficult requirements are high because these skills are amazing. They are designed to win games for their players. Players only need to have one or two per deck. This leaves room for additional options in certain games.

Most G-Units with Generation Break 8 will find a place in most decks. The Royal Paladins have the powerful Divine Knight of Condensed Light, Olbius Avalon. Royal Paladins are not known for having more than three attacks per turn. Divine Knight of Condensed Light, Olbius Avalon gives a lot of potential to his clan. He can either complete a formation or replace a formation with new units for more offense.

Set Up GB8

You require a lot more face up G-Units than the average Generation Break. It may take a few turns to enable the ability. The best options are G-Units that flip other G-Units face up and G-Guardians with skills to flip G-Guardians face up. I would play a deck with only cards with abilities to flip G-Units or G-Guardians face up. The only G-Units without the cost to flip G-Units are the G-Units with Generation Break 8. You want to flip as many G-Units face up as possible during every turn.

Every deck with Generation Break 8 will need to play full sets of G-Guardians with the cost of flipping G-Guardians face up in the G-Zone. All clans have at least one option to choose from. You want as many cards to flip face up in the G-Zone as possible. You are using your opponent's turn as an opportunity to set up your Generation Break 8. You are investing G-Guardians for Generation Break 8.

Expectations For Every Game

Do not expect to play Generation Break 8 in every game. A lot of resources must be used before gaining access to the most powerful version of Generation Break. You must know your enemy's strategy before making a quick decision. Other G-Units may have better skills against your opponent's deck. You may be in a situation that calls for a particular G-Unit to help you get back into the game.

Better Options

Not every deck needs to play cards with Generation Break 8. There are quicker and better cards for particular archetypes. For example, Blaster and Alfred decks have a good variety of strong G-Units. Players gain advantages from cards such as Divine Knight King, Alfred Holy Saver and Holy Divine Knight, Gancelot Peace Saver. Both of these cards are essential to the deck's success.

Then, a few G-Units with Generation Break 8 have already been outclassed in just a few months. Interdimensional Dragon, Beyond Order Dragon appeared to be Gear Chronicle's best G-Unit. The ability to repeat your main phase and battle phase is attractive. Your vanguard is able to attack twice. However, Metapulsar, Mystery-freeze Dragon is a much stronger card. Its skill restricts an opponent's defensive options and can potentially add a drive check.

The Final Word

Generation Break 8 is a powerful skill and can be difficult to achieve in every game. It is rewarding to play a card with a huge up side. I play at least one G-Unit with Generation Break 8 in most of my decks. There are just a few decks without the need for GB8. Carefully choose the right decks for these special cards. You want to maximize their potential.

Saturday, September 16, 2017

Unit of The Week: One who Splits Darkness, Bledermaus

The blade is like a spokesman of your anger. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn] Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.
Dark Irregulars continue to progress to a better clan. They always had powerful cards, but failed to meet consistency because of random cards being placed into the soul. One who Splits Darkness, Bledermaus is the newest G-Unit with the Darkness ability. Enemies tremble in fear when darkness surrounds them. This is the sign of the One who Splits Darkness, Bledermaus. He will strike enemies twice to achieve victory.

One who Splits Darkness, Bledermaus is a G-Unit with the ability to stand after attacking an opponent. His skill sends all grade zero units from the soul to the deck and gives 5,000 power to rear-guards. Bledermaus stands at the end of his first battle. Vanguards with multiple attacks are some of the most dangerous units in the game. Your defenses must be top notch to survive intense battle phases. The rear-guards in the front row will most likely receive the additional power.

Furthermore, his ability to return triggers to the deck provides a major advantage. This ability serves two purposes. First, the odds of checking a trigger have greatly increased for the next drive check. An opponent may wait to negate the second attack with a perfect guard. This is okay for the offensive player because a trigger's effects can be given to a strong rear-guard. Never forget the importance of having offensive rear-guards in this combat. Second, the ability replenishes your deck to avoid emptying your deck because of over charging the soul.

Finally, I need to discuss the best rear-guards to stand side by side with Bledermaus. Doppel Vampir is a great card to have on the field. He gains 5,000 power from Darkness and your opponent can use grade 0 cards to block his attack. His power will become 19,000 after gaining an additional 5,000 power from One who Splits Darkness, Bledermaus. A rear-guard in the back row will boost Doppel Vampir's power beyond 20,000. I would love to check a critical trigger and give the effects to Doppel Vampir if Bledermaus's second attack fails.

Given these points, One who Splits Darkness, Bledermaus has cemented his rightful place as a must have card in every Dark Irregular's G-Deck. Every Dark Irregular deck can easily fulfill his requirement for Darkness. His skills benefit every deck from the clan. He rejuvenates decks in the late stages in games. He can attack twice per turn with little difficulty of paying his skill's cost. One who Splits Darkness, Bledermaus is ready to lead the Dark Irregulars to a new age.

Card Rating: 5 out of 5