Saturday, August 20, 2016

Unit of The Week:Celebrate Voice, Lauris

Match the rhythm! The climax is coming up next! 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your rear-guards as the number of face up cards in your G zone, return them to your hand, and until end of turn, this unit gets "[AUTO](VC):When this unit attacks a vanguard, if all of your units are in harmony, choose up to three of your units, until end of turn, they get [Power]+5000, and this unit gets [Critical]+1.".
Celebrate Voice, Lauris is the top pop star from Bermuda Triangle! Fans across planet Cray attend all of her concerts. She has voice that will excite you. Blaster Blade and Blaster Dark have Lauris's new song for their ring tones. She has Bermuda Triangle's new ability! Harmony is the Bermuda Triangle's exclusive skill! Celebrate Voice, Lauris is the cover card for Blessing of Divas.

Celebrate Voice, Lauris's Generation Break costs one counter blast and turns any face down card in your G zone face up. The skill has two parts. First, you can return rear-guards to your hand. You can rearrange your formation with the best cards in your hand. Secondly, three units gain one critical and 5,000 power if all of your units are in Harmony. All of your units will be in Harmony after you complete your formation. 

Harmony is very easy to accomplish. Harmony activates when a unit with Harmony is placed in the same column with another unit with Harmony. Both units become in a state of Harmony. The exclusive ability will be active after your Stride Lauris. Superb New Student, Shizuku is one of my favorite grade 1 units with Harmony. She searches for a grade 3 card from the top of the deck and places it into your hand. She helps enable Stride for almost every turn. 

Furthermore, there are many more units to enhance Lauris's capabilities. Top Gear Idol, Sanya is Harmony's 12K attacker. She needs Generation Break and Harmony to gain the additional 3,000 power bonus. Brilliant Ocean, Elly gains 8,000 power for each Sentinel in the drop zone. She has the potential to be a strong rear-guard with Lauris. First Lesson, Akari goes into the soul to return a unit to your hand and allows you to draw a card. 

Overall, Celebrate Voice, Lauris is a great card in Harmony decks. Lauris must be in a pure Harmony deck. I want her to be as consistent as possible. Units without Harmony will not be able to trigger her ability. She has a lot of strong cards to support her. Her Generation Break is flawless like her beauty. It sets up your formation and enables your units to be in Harmony! Get into the grove with Celebrate Voice, Lauris!

Card Rating: 5 out of 5

Thursday, August 18, 2016

News: Dragon Ball Z: Awakening

Panini America announced the next DBZ booster set will be Dragon Ball Z: Awakening. Cell and Gohan are featured on the cover art. The only confirmed cards are the Earth Dragon Balls! The Namek Dragon Balls were released in the premiere booster set. We will now have two set of Dragon Balls. Namekian players will enjoying having two sets to choose from.

My Expectations

I am expecting the Cell Games to be featured in the set. The picture tells the story on that end. Gohan and Cell should have new Main Personality sets. I do not know if Panini will also explore the World Games Saga or hold off until the next booster set after Awakening. I am fine with either decision.

Gohan should become the strongest character and the first character to reach Super Saiyan 2. His first wave of personality cards have not made an impact in the format. His power level is just too low to be effective in Saiyan style. This will soon change after Gohan's power level increases to the top of the format. Gohan should be seeing more action in Saiyan decks.

Cell Jr allies should make their debut in the DBZ TCG. Their powers should focus on boosting Cell's abilities to manipulate levels. Cell could be played in more ally decks. He would have his archetype with allies to support his skills. Past allies such as Nappa and Zarbon can benefit Cell's ally deck.

Panini America confirmed the Earth Dragon Balls. Namekian decks such as Cell, Nail, Piccolo, and Lord Slug may see changes. There could be two variations of Namekian decks. One deck may feature the Namek Dragon Balls while the other deck features the Earth Dragon Balls. Players will most likely debate about which set of Dragon Balls is better.

The Final Word

Dragon Ball Z: Awakening will be a highly anticipated booster set. I am looking forward to the new Main Personalities. I am expecting Gohan to be the strongest character in the game for a few months after Awakening's release. Gohan can raise above the competition and take over the meta!  The Earth Dragon Balls could make a major impact in the game if their powers have chemistry with Namekian decks. Relive Gohan awakening his full potential in Dragon Ball Z: Awakening! Dragon Ball Z :Awakening is set to be released on October 28th 2016.

Saturday, August 13, 2016

Unit of The Week: Eradicator, Gauntlet Buster Dragon

Giga Sparkle Buster!! 
[AUTO](VC) Limit Break 4:When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2)-card with "Eradicator" in its card name] Your opponent chooses one of his or her rear-guards, and retires it.
Eradicator, Gauntlet Buster Dragon is a classic card from the original era of Cardfight!! Vanguard. He is one of the first Eradicators. He earned the title Eradicator because he displayed his incredible strength and Eradicator, Gauntlet Buster Dragon enjoys showing off his power in battle. His signature attack's name is Giga Sparkle Buster!

Eradicator, Gauntlet Buster Dragon's Limit Break gives 3,000 power and one critical to him until the end of the turn when an opposing rear-guard is retired by an effect. Retire as many of your opponent's rear-guards as possible to maximize the ability. The attack will pressure your opponent into a corner. He or she will be forced to use a Perfect Guard or Generation Guard to block the attack. A wise player would not risk you drawing critical triggers to increase the damage.

Break Ride Gauntlet Buster Dragon on top of Eradicator, Vowing Sword Dragon. Vowing Sword Dragon's Break Ride skill retires an opposing rear-guard and gives 10,000 to your new vanguard. The first part of the skill triggers Gauntlet Bust Dragon's Limit Break. Your vanguard will be at 24,000 power with two critical damages at the start of the turn. Your vanguard's power will only increase as more rear-guards are retired to the drop zone!

The Eradicators provide a lot of support to Eradicator, Gauntlet Buster Dragon. I want a supporting cast with effects to retire opposing units. I will be able to use his Limit Break early and often! Eradicator, Egghelm Dracokid is Narukami's Limit Break enabler. He activates Limit Break when you have less than four damage! Lightning Fist Eradicator, Dui's skill gives 5000 power to Eradicator, Gauntlet Buster Dragon when he boosts Gauntlet Buster Dragon! Fiendish Sword Eradicator, Cho-jun's skill forces an opponent to retire a rear-guard if Cho-jun is able to hit the opposing vanguard. Homing Eradicator, Rochishin is effective with the deck. His power appears to be low at 8,000, but he can become a juggernaut with his skill. He gains 5,000 power when an opponent's rear-guard is retired by a card's effect!

Overall, Eradicator, Gauntlet Buster Dragon is a fun card to play. His Limit Break constantly makes him a huge threat when his Limit break is online. Gathering criticals early and often will pressure your opponent. You may be eventually be able to crack through your opponent's defenses. Eradicator, Gauntlet Buster Dragon will eradicate the competition!

Card Rating: 4.5 out of 5

Wednesday, August 10, 2016

TCG Study Guide: The Dark Magician's Rise To Greatness!

Dark Magician is the one of the most popular cards in the game. Fans adore him for being Yugi's ace monster. I always said Dark Magician will one day have one of the best desk in Yu-Gi-OH! Dark Magician has received new support in Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack and The Dark Illusion. Classic support will be reprinted in Dragons of Legend Unleashed! He is now set to be one of the best normal monsters in the game.

The Dark Magician has support from old sets, and most of the cards were not good enough to elevate the ultimate wizard to top status. Dark Magician is a normal monster and is not very good on his own. However, he can become a superstar with the right supporting cast. Normal monsters need a lot of support because they lack effects to be protected on the field.

My study guide will only focus on the Dark Magician's main support. I will not include generic support such as Spellbooks. Spellbooks can work with Dark Magician if you know how to play the deck. Only cards with Dark Magician in their title or text will be featured in the study guide.

Dark Magician of Chaos

Dark Magician of Chaos is finally legal again. He is the retrained version of Magician of Black Chaos. He can make a major impact in a Dark Magician deck. His skill allows you to draw a Spell card from your Graveyard at the end phase of the turn he was summoned. Dark Magical Circle, The Eye of Timaeus, and Dark Magic Attack are great targets for his skill. He banishes monsters after he destroys them in battle.

The Eye of Timaeus

The Eye of Timaeus is all the fusion material you need for Dark Magician and Dark Magician Girl. You have access to all of Dark Magician's fusions without his fusion partners. You can special summon Amulet Dragon or Dark Paladin from you Extra Deck!

Dark Paladin

Dark Paladin is my favorite fusion monster of the Dark Magician. He is great against Dragon decks. He gains 500 attack points for every Dragon in both players' fields and graveyards. Dark Paladin may negate and destroy an opponent's spell card by discarding a card from your hand. Only use this effect if you must negate your opponent's spell card.

Amulet Dragon

You may banish spell cards from your graveyard or your opponent's graveyard. Amulet Dragon gains 100 attack points for each spell card banish by this method. This card is fantastic against decks that rely on spell cards in their graveyards. Spellbooks is the first archetype to come to mind and it is ironic for the Dark Magician to be able to counter his support.

Dark Magic Attack

Dark Magic Attacks is Dark Magician's personal Heavy Storm. It destroys all of your opponent's Spell and Trap cards on the field. Dark Magic Attack can be useful when your opponent has many cards set.

Chocolate Magician Girl

Chocolate Magician Girl is the best Magician Girl. She has cool combs with the Dark Magician and his comrades. She helps in drawing cards and can special summon a Spellcaster if she is targeted for an attack. Chocolate Magician Girl's first effect discards a Spellcaster from your hand to draw a card. Your deck will run faster while having faster access to your cards. Opponents will not attack her while you have a Dark Magician or Dark Magician of Chaos in the graveyard.

Dark Magician Girl

Dark Magician Girl is the most popular female monster in the game. Her beauty is where she gains most of her popularity. She gains 300 attack points for every Dark Magician in both players' graveyards. Her main purpose is to into her fusion monster!

Dark Magician Girl The Dragon Knight

Dark Magician Girl The Dragon Knight is my favorite fusion monster of all time! Her effect is pretty good too! You may activate her effect during either player's turn. Discard a card from your hand to destroy any card on the field.

Thousand Knives 

Thousands Knives destroys an opponent's monster on the field when you control Dark Magician.

Dark Magical Circle

Dark Magical Circle from Dark Magician's art is now a card. Your opponents will fear this symbol. You may draw a card with Dark Magician in its time or text, and put the remaining cards on top of your deck in any order. Draw a Dark Magician to take advantage of Dark Magical Circle's second ability. Once per turn you may banish an opponent's card if you are able to summon a Dark Magician.

Ebon Illusion Magician

Ebond Illusion Magician is the XYZ version of the Dark Magician. He is the best monster in the extra deck. He can special summon a Dark Magician from the deck. His second effect banishes a monster when your Spellcaster declares an attack. He removes your opponent's largest monsters from the game.

Ebon High Magician

Ebon High Magician is Dark Magician's second XYZ counterpart. If he is destroyed by battle or sent to the graveyard by a card effect, then you may special summon a Dark Spellcaster from your hand or deck and you may destroy one card on the field. It is the defensive XYZ monster while Ebon Illusion Magician is the offensive counterpart.

The Final Word

Dark Magician is finally part of the best decks in the game. He takes control of duels by working with his archetype. We no longer rely on cheap gimmicks for a single turn. His new supporting cast has amazing effects. The deck is much faster with new methods to special summon the ultimate wizard. Cards like Dark Magical Circle and Ebon Illusion Magician allows you to control the game. There are a few retro cards that are still good for decks with Dark Magician. Dark Paladin and Dark Magic Attack are good cards to include in the deck. Both cards can tip the duel in your favor. Dark Magician! Dark Magic Attack!

Saturday, August 6, 2016

Unit of The Week: Transcending the Heavens, Altmile

If the heavens should stand in my way, I shall surpass the heavens. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Altmile" in its card name, this unit gets "[AUTO](VC):When this unit attacks a vanguard, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn." and "[CONT](VC):During your turn, all of the units in your front row get [Power]+2000 for each face up card named "Aerial Divine Knight, Altmile" in your G zone.".
Blue Sky Knight, Altmile has finally transcended the heavens! His powers have reached new heights through Stride Generation! Transcending the Heavens, Altmile was not born in the United Sanctuary. A few comrades were not fond of him being a foreigner. However, their hearts changed in recent years. Altmile proved  he is worthy of being a Royal Paladin.

Transcending the Heavens, Altmile has a Generation Break 2 and his skill requires an Altmile to be vanguard's heart. It activates when he attacks a vanguard. The costs one counter blast and any G-Unit must be turned face up. The first part of his Generation Break superior calls a grade 2 card from your deck. This skill's sole purpose is to help complete your formation.

Furthermore, there are many great units to superior call. Knight of Twin Sword is on top of my list of grade 2 units. The Knight of Twin Sword can superior another unit for an additional attack. Blaster Blade is another good option to superior call. He can retire an opposing rear-guard. You can superior call Knight of Twin Sword and use his skill to unleash Blaster Blade. Hopesong Angel is a good target if you are playing a Brave deck. He superior calls an unit with Brave from the deck.

The second part of his skill gives 2,000 power to your units in the front row for each face up Aerial Divine Knight, Altmile in your G zone. Your units have the potential to gain 6,000 power from the skill. Their attacks without a boost will have a chance of hitting your opponent's vanguard. His power rises to 32,000 before getting a boost for his attack. It is just the increase in power that his formation needs to be effective.

Overall, Transcending the Heavens, Altmile is the best G-Unit for an Altmile deck. He portrays the Royal Paladin's style at its best. He superior calls and ally and he power ups himself and his allies! I prefer Altimile's strategy instead of Brave. You can gain advantage without being forced to surrender your hand. Transcend vanguard with Transcending the Heavens, Altmile!

Card Rating: 4.5 out of 5

Saturday, July 30, 2016

Unit of The Week: Blue Wave Dragon, Anger-boil Dragon

My wave! Raise it higher!! 
[AUTO](VC) Generation Break 2 Wave-2nd time only (This ability is active during the specified battles of each turn):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of turn, choose up to one of your rear-guards, [Stand] it, and it gets [Power]+10000 until end of turn.
[AUTO](VC):During your turn, when your unit named "Blue Wave Marshal Dragon, Tetra-boil Dragon" Stride, choose one of your vanguards, until end of turn, it gets [Power]+3000, and "[AUTO](VC)Wave-2nd time only (This ability is active during the specified battles of each turn):When this unit attacks a vanguard, choose up to two of your rear-guards, [Stand] them, and they get [Power]+3000 until end of turn.".
Blue Wave Dragon, Anger-boil Dragon is ready to led the Aqua Force in a new era. He fights alongside Blue Wave Dragon, Tetra-drive Dragon. Together they will raise the waves to greater heights with the wind. Wave is the Aqua Force's signature skill. Wave has been the Aqua's skill since the clan's introduction and Wave became an official term in the G series.

Blue Wave Dragon, Anger boil Dragon's Generation Break activates during the second wave! Anger Boil Dragon gains 5,000 power and a rear-guards stands with an additional 10,000 power. You need to attack the opponent with your rear-guard in the first battle of the turn, and Wave-2nd will become online. His power boost is a nice addition. The additional power will add more pressure to your attack. However, the skill to assist your rear-guard is the true highlight.

Furthermore, your rear-guard gains a whooping 10,000 power! Many Aqua Force units can take advantage of this ability. Tear Knight, Timos is a good rear-guard to pair with Anger-boil Dragon's skill. Attack with him first, then stand him with Anger-boil Dragon's skill. Timos's skill activates during the second wave or more and he can retire a rear-guard if his attack hits a vanguard! Blue Wave Marine General, Foivos is another fantastic rear-guard with Anger-boil Dragon. He can attack three times in a single turn. First atttack the opposing vanguard with him and stand him with Anger-boil Dragon's skill. Fivos's Wave-3rd is now online. He stands himself back up with an additional 2,000 power after attacking in the third or more wave in the turn.

Finally, the Stride skill is given to Blue Wave Marshal Dragon, Tetra-boil Dragon. The stride skill stands two rear-guards and give 3,000 power to them. Your first attacker and booster will stand up for a second attack with more power. Blue Wave Soldier, Bright Shooter is the best booster in the formation. His fourth wave returns a grade 3 unit from the drop zone to your hand. He basically recycles an unit to discard for stride every turn.

Overall, I like what Blue Wave Dragon, Anger-boil Dragon brings to the Aqua Force. His skills utilizes your rear-guards. There are many Aqua Force units that greatly benefit from Anger-boil Dragon's skills. The combos are endless! Your rear-guards are the highlight reel. Unleash the anger from the Aqua Force with Blue Wave Dragon, Anger-boil Dragon!

Card Rating: 4 out of 5

Wednesday, July 27, 2016

Trial Deck Review: Liberator of the Sanctuary

Liberator of the Sanctuary is the second trial deck to feature Gold Paladins and the trial deck introduces the Liberators. The deck is played by Aichi in the anime. Liberators are former Royal Paladins who converted to Gold Paladins. King Alfred reassigned by soldiers after the Void's invasion on Cray. The trial deck includes one double rare card and two single rare cards.

Break Ride!

Liberator of the Sanctuary is one of two trial decks to introduce the Break Ride mechanic. Break Ride is a Limit Break that activates when an unit rides over a unit with a Break Ride skill. Solitary Liberator, Gancelot is the best Gold Paladin unit for Break Ride decks. He enhances your formation with a huge power bonus! Your vanguard gains 10,000 power and three of your rear-guard gain 5,000 power. That is a total of 25,000 power added to your formation!

Dignified Gold Dragon and Onslaught Liberator, Maelzion are not effective cards to play in the deck. Replace them with much better Liberators to enhance your deck. Liberator, Monarch Sanctuary Alfred and Liberator of Bonds, Gancelot Zenith are the two best Limit Break units to add to a retro Liberator deck. Their skills have a lot of chemistry with Gancelot's Break Ride skill.

Ride My Avatar!

We get Blaster Blade's third version. Blaster Blade Liberator is the trial deck's spotlight. His skill retires an opponent's rear-guard in front row. You can easily remove your opponent's best rear-guards from the field. White Rainbow Liberator, Balan's skill negates the skill's cost. Calling Blaster Blade Liberator will trigger Balan's skill to counter charge damage! I prefer the original Blaster Blade because he can target any card if he is the vanguard.

Key Liberators

There are key Liberators included in the trial deck besides Blaster Blade Liberator and Solitary Liberator, Gancelot. Liberator of Royalty, Phallon is the 12K attacker for Liberators. Little Liberator, Marron is the Liberators' 10K attacker. We have Liberator of Silence, Gallatin as our grade 2 unit with 10,000 power. He provides a good defense as your vanguard until you ride to grade 3. We also have a full set of triggers.

The Final Word

I recommend collectors to buy a single copy of Liberator of the Sanctuary. You can have a copy of Blaster Blade Liberator in your collection. I would not suggest players to buy this for competitive decks in today's game. Liberator of the Sanctuary made its mark in the Break Ride era. Liberators liberated the lock and were the perfect units to counter Link Joker. Unfortunately, you need to buy singles of the deck's key cards or buy four trial decks to have a full set of staples. That's the deck's only downside.

Trial Deck Rating: 3 out of 5