Saturday, October 3, 2015

Unit of The Week: Fast Chase Golden Knight, Campbell

Rainbows, are the furrows for the golden chariot.  
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, look at five cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Gold Paladin is second clan that I played when I first started playing Cardfight!! Vanguard. I never finished making the deck. Now I am going finally going to try to complete the deck with one of its G-units, Fast Chase Golden Knight, Campbell! Campbell was originally released as promo, and later released as a rare card in Sovereign Star Dragon. He has the ability to superior call an ally to give you the edge in every card fight.

Its skill activates when its attack hits a vanguard, and you can superior call one of the top five cards from your deck. Being able to look at your deck's top five cards is very helpful. It increases your odds of calling a good card to the field. You can superior call it for a fourth attack for the turn. White Hare in the Moon's Shadow, Pellinore is a great card to play with Campbell. You can place Pellinore in the vanguard circle if you superior call him to a rear-guard circle. This will give you access to five trigger checks instead of the usual three from a G-unit.

However, you will never know what the top five cards of you deck are. Golden Paladins are always taking a gamble. Sometimes you will win and there will be times when you will strike out of luck. There is always the possibility that none of the top five cards is the answer that you are looking for. Anything can happen in this game. You may only get five triggers if you are extremely unlucky. Nobody wants to waste a trigger in any situation.

Overall, Fast Chase Golden Knight, Campbell gives players quick access to Stride for Gold Paladin decks. It's not the best G-unit on the market, but it is a reliable card. Campbell's combo play with Moon's Shadow, Pellinore has a lot of potential of being game changing. You have the potential to use Pellinore's skill multiple times in a single match. Gold Paladins are ready to stride into the next generation with Fast Chase Golden Knight, Campbell.

Card Rating 3.5 out of 5

Wednesday, September 30, 2015

Structure Deck Review: Synchron Extreme

Synchron Extreme is the latest structure deck by Konami. Get ready to duel in the fast lane! The structure deck is based on Yusei Fudo's deck in the anime. It includes one of his signature monsters Junk Warrior. It includes two ultra rare cards and two super rare cards! I was not playing Yu-Gi-Oh! during Yu-Gi-Oh! 5D's run on TV. I am finally experiencing the Synchro era much later than longtime players.

New Synchro Monsters!

Stardust Warrior is the cover card and one of the two ultra cards in the structure deck! It is a fantastic Synchro monster to counter special summons. Special summoning is a focal point for every deck these days. You will have a major advantage in the match if you can stop your opponent from special summoning monsters. He has one more powerful effect to help you stay in the game! You can special summon a level eight or lower warrior Synchro monster after Stardust Warrior is destroyed or leaves the field due to a card's effect. Losing him in battle is not a huge lost as you can play a backup monster in Stardust Warrior's place.

We can't have a powerful card like Stardust Warrior without a good supporting cast! Two more Synchro monsters join Stardust Warrior in your new structure deck. Jet Warrior's ability returns an opponent's card from the field to their hand! Accel Synchron can change its level to properly scale itself to Synchro summon nearly any monster that you want. Use this card to quickly Synchro summon into your deck's best Synchro monster.

New Synchro Support!

Synchron Extreme is also filled with a few new cards to help us Synchro summon our extra deck's strongest monsters. Jet Synchron is an awesome card. You can draw a Junk monster card from your deck after you use it to Synchro summon monster, and its second effect brings it back to the field to perform another Synchro summon! It is a great card for maintaining advantage throughout a duel. If you don't have a tuner on hand, then you can always summon Jet Synchron from your graveyard to the field.

Scrap Fist is a new quick-play spell card to support Junk Warrior. It gives five powerful effects to Junk Warrior. Your opponent cannot activate cards or effects until the end of battle. He destroys a monster at the end of the battle step. Your opponent takes double damage from his attack. You can do piercing damage. Finally, Junk Warrior cannot be destroyed by battle. It is not a very playable card. Junk Warrior does not have a series or archetype at the moment. It's a lone wolf at the moment. Scrap Fist can be a better card when option Junk Warrior monsters are released in the future. I hope we don't have to wait to long for it to happen.


I'm very pleased with the reprints. Effect Veiler and Solemn Warning are great reprints for every player. Effect Veiler needed a common reprint to have easier excess to play her. It is also an extra tuner for your new deck! Solemn Warning is a great trap in every deck. I've needed to get my hands on one. It stops your opponent from making a play that could change the game in his or her favor.

The Final Word

Synchron Extreme is a nice buy. Newcomers and veteran players should buy a copy at their local card shop. Synchron Extreme is a fine tuned structure deck with a box full of new and powerful cards. It brings back past memories of the Synchro era, and upgrades retro decks with new cards such as Stardust Warrior and Jet Warrior! The reprints are pretty sweet as well! Be sure to pick up a Synchron Extreme Structure Deck!

Structure Deck Rating: 4.5 out of 5

Friday, September 25, 2015

Unit of The Week: Reincarnation Dragon, Holy Squire Dragon

That day, the knight became a dragon-. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Reincarnation Dragon, Holy Squire Dragon" from your G zone, and turn it face up] If you have a heart card with "Alfred" in its card name, unlock all of your locked cards, until end of turn, this unit gets "[CONT](VC):During your turn, all of your rear-guards get [Power]+2000." and "[CONT](VC) Generation Break 3 (This ability is active if you have three or more face up G units in total on your (VC) or G zone):During your turn, this unit gets [Power]+3000 for each of your rear-guards.".
King of Knights, Alfred has a G-unit to for his archetype! Reincarnation Dragon, Holy Squire Dragon is the newest Royal Paladin stride. Its skills are only worthy to be used by a king named Alfred. A legendary knight has become a dragon to fight for United Sanctuary's king! Everyone can guess which Royal Paladin was reborn as a knight. Blaster Blade is the most likely candidate.

The first part of Reincarnation Dragon, Holy Squire Dragon's skill unlocks all of your units if your heart has Alfred in its name. This ability is handy when you are playing against Link Joker. Your will be free from Link Joker's spell, and you can unleash a full scale attack. However, I do not know how often I will face Link Joker at any event. It is good to have Holy Squire Dragon as a backup just in case the Star-vaders invade a tournament.

It is the first unit to have Generation Break 3! The ability is very underwhelming for having GB3 as a requirement. Reincarnation Dragon, Holy Squire Dragon gains 3K power for each of your rear-guards. A full field would give him a total of 15K on top of his and his heart's power. His total power will be at an amazing 48K with a boost from Swordsman of Light, Blaster Rapier Lola! However, Holy Dragon, Saint Blow Dragon is the better card between the two G-units. Its skill is very similar, but Saint Blow Dragon gains an extra critical with its 3K bonus for each rear-guard on your field. Saint Blow Dragon is much faster as you can use its skill as soon as your second Stride.

All in all, Reincarnation Dragon, Holy Squire Dragon is a very good G-unit in every Royal Paladin with Alfred in it. You may not play against Link Joker often. It is always good to have a security blanket just in case you run into the Star-vaders. However, Reincarnation Dragon, Holy Squire Dragon's GB3 is a slower and slightly weaker version of Holy Dragon, Saint Blow Dragon's skill. Holy Squire Dragon's power bonus for each rear-guard is still really good in the late game especially if your opponent does not have a Sentinel in his or her hand. King of Knights, Alfred is ready to make his glorious comeback with Reincarnation Dragon, Holy Squire Dragon!

Card Rating: 4 out of 5

Tuesday, September 22, 2015

Three Reasons Why Panini Should Make DBZ Structure Decks

Panini America's first starter deck was very similar to Score's formula. Each starter deck included one character, but the deck was not divided into Heroes and Villains versions. You could get either a Hero or a Villain character. Following Score's formula was one of the Panini America's first mistakes. I understand they were aiming for the original game's charm. However, randomness was one of the original game's bad spots.

Structure decks are more defined and give players the basic tools to play a deck. Panini America can take some notes from Konami and Bushiroad. Yu-Gi-Oh! has many structure decks. They are ready to play out of the box. You only need to buy three to make a complete deck that can compete. Cardfight!! Vanguard's trial decks are very similar in what they offer. Its trial decks include one clan, two copies of staple cards, and basic cards to make a deck with your chosen clan.

No More Random Personality Pulls!

Score's starter decks included a random main personality set, and Panini America has continued this horrible tradition. This is how Score suckered kids into buy the same starter deck multiple times to get their favorite character. If you did not get the character that you wanted, then you had to buy another starter deck. I bought a lot of Saiyan Saga Villain starter decks when I was a kid, and I always got Nappa in every starter deck until I finally opened a starter deck last year. This is very annoying for any player. You don't know what you are actually buying.

Structure Deck eliminates this problem. We would know exactly which deck we are buying. You can buy a Piccolo themed deck. You can buy a Saiyan Style Goku deck. You would no longer need to worry about pulling your least desired character from a starter deck. If you are looking for a particular style, then you can buy the style's structure deck with one character and buy another structure deck with the character that you want to play.

Exclusive Cards For Each Main Personality

Starter decks have exclusive cards for each style, but none for main personalities. They become bland with the same cards. Structure decks would give Panini America the prime opportunity to make a good name cards for each character. It would only make sense for them to make named cards because every structure is based on a particular character. Starter Decks lack named cards for each main personality. It will make each structure deck unique. Characters will be more appealing with an exclusive named card in a structure deck.

Tournament Ready Decks

My starter deck had Piccolo and the Namekian Mastery. However, the deck included cards from every style. That's not a tournament legal starter deck. I must replace the non-Namekian style cards with Namekian, free style, and named cards. It is more like a bundle of new cards instead of an actual deck. Tournament legal needs must play one style and cannot include any other style cards within the deck.

A structure deck easily fixes this problem. The deck would be legal to play in a tournament without making changes to legalize a deck. It would provide only one style for the deck to be playable out of the box. Free style and named cards can be added to spice up the deck. You can just edit your deck from there by changing the main personality and cards.

Saturday, September 19, 2015

Unit of The Week: Psychic of Ash, Hadar

Your existence, shall vanish here. Ash to ash!
[ACT](VC): Legion20000 "Psychic of Dust, Izaya" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):When this unit attacks a vanguard, if this unit is Legion, and the number of cards in your soul is six or more, this unit gets [Power]+5000 until end of that battle. Then, if the number of cards in your soul is ten or more, choose two of your units, and those units get [Power]+5000 until end of turn.
[ACT](VC):[Soul Blast (1)-grade 0 card] Soul Charge (2). This ability cannot be used for the rest of that turn.
Psychic of Ash, Hadar is a Legion promo for Dark Irregulars. He was released alongside his Legion Mate, Psychic of Dust, Izaya. You can get a copy in a box Sovereign Star Dragon booster box. I'm lucky because did not need to buy a box to get the promo cards. My first pair was given to me from a friend and my second copy was given to me from my local card shop's owner. Let's check out Dark Irregular's first Legion!

Psychic of Ash, Hadar's Legion skill is when Hadar attacks if you have six cards in the soul, Hadar gains 5K power. Then if you have ten or more cards in the soul, you give 5K power to two units until the end of your turn. Your formation gains a total of 15K power. You can easily have ten cards in the soul by the time you active legion if you play your cards right. Remember do not over soul charge or you will empty your deck! The additional 5K power to two rear-guards is great. Your formation can reach high numbers in the mid-game with Izaya and Doreen on the field.

Furthermore, Hadar's second skill is useful for helping you get ten cards into your soul as quickly as possible. You lose one card, and then gain two more cards. You are actually adding only one card to the soul. The skill requires a grade zero in the soul to use the effect. This should not be a problem. You have a good chance of getting triggers into your soul with a lot of soul charging.

Finally, Hadar has a great supporting cast. Play Flirtatious Succubus to soul charge cards to build your soul. Hadar's mate Psychic of Dust, Izaya gains 3,000 power every time a card is put into the soul when your vanguard is in Legion. Izaya's power can rapidly increase to unbelievable heights. I cannot forget about Dark Irregular's best rear-guard Doreen the Thruster. She also gains 3,000 power after you soul charge a card during your main phase. Place her behind Hadar to make an extremely strong column.

All in all, Psychic of Ash, Hadar is an awesome promo card. He is also easy to play for beginners. If you are new to Dark Irregulars or Cardfight!! Vanguard, then Hadar is a good vanguard to play. He is very easy to play and a deck for him is extremely easy to build. His support is also very simple. You are only soul charging cards to power up Hadar and Izaya. I ride the dark avatar Psychic of Ash, Hadar!

Card Rating: 4 out of 5

Thursday, September 17, 2015

King of Knights, Alfred's New Support

I have been waiting for new support for King of Knights, Alfred, and Bushiroad has finally delivered the cards in G Comic Booster 1: Vanguard & Deletor. The king is finally back in action! His last support was a Legion from a promo release. King of Knights Vanguard, Ezzell was a first step in Alfred reclaiming his top spot in Royal Paladins. I have been playing the deck since Ezzell became available in English. I am only reviewing on how the new cards work with King of Knights, Alfred. I am excluding cards with Alfred in their names such as Alfred Early and Light Source Seeker, Alfred Exiv.

Swordsman of Light, Ahmes
[AUTO](RC):When this unit attacks, if you have a vanguard with "Alfred" in its card name, this unit gets [Power]+2000 until end of that battle.
[AUTO](RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a vanguard with "Alfred" in its card name, you may pay the cost. If you do, search your deck for up to one card with "Blaster Blade" in its card name, call it to (RC) with this unit, shuffle your deck, choose one of that unit's [AUTO], and until end of turn, its cost becomes [(0)] until the next time it is paid. (If a cost is (0), the cost is paid when declaring that you are paying it)
Swordsman of Light, Ahmes is the best card in the set for Alfred. He gains 2K attacker when Alfred is your vanguard. He pressures your opponent with his power and his second skill superior calls Blaster Blade from your deck! Blaster Blade's skill also becomes free to retire one of your opponent's rear-guards. Let's not forget Blaster Blade will be standing and ready to attack. I will make room in my deck to add him.

Swordsman of Light, Blaster Axe Guerard
[AUTO](RC)[1/Turn]:When your other unit is placed on (RC) due to an effect from one of your cards, if you have a vanguard with "Alfred" in its card name, this unit gets [Power]+5000 until end of turn.
Royal Paladins are finally getting more cards with Blaster in their names. This big guy is a major powerhouse. He makes up for the lack of not having a 12K attacker. His skill is very constant with the new support. There are plenty of cards to superior calls units to trigger his skill.

Swordsman of Light, Blaster Rapier Lola
[CONT](VC/RC/GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)
[CONT](RC):All of your units named "King of Knights, Alfred" in the same column as this unit get [Power]+1000.
Swordsman of Light, Blaster Rapier Lola makes King of Knights, Alfred an 11K vanguard. Your opponent cannot touch her. Kagero's, Narukami's, and Link Joker's skills cannot affect her. She is also great to have as a booster for your rear-guards when playing against Link Joker.

Swordsman of Light, Yunos
[AUTO](RC)[1/Turn]:When your other unit is placed on (RC) due to an effect from one of your cards, if you have a vanguard with "Alfred" in its card name, this unit gets [Power]+5000 until end of turn.
Swordsman of Light, Yunos looks like a younger version of Blaster Blade. I'm surprised he does not have Blaster in his name. Yunos becomes a 12K booster when a unit is placed on a rear-guard circle from a card's effect. Place him behind Axe Guerard to create a 26K column or I can place him in the front row as an attacker.

Signpost Sage, Eluron

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a vanguard with "Alfred" in its card name, search your deck for up to one grade 2 or less card not named "Signpost Sage, Eluron", call it to an open (RC), and shuffle your deck

Alfred finally has a starting vanguard! Signpost Sage, Eluron superior calls a grade 2 or less rear-guard from your deck. I can use his skill to easily get Swordsman of Light, Blaster Rapier Lola on the field for Alfred to get his power boost. Of course Eluron's skill triggers Yunos's and Axe Guerard's skills!

Knight of King's Lieutenant, Galehalt
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Alfred" in its card name, ride it as [Stand], and shuffle your deck. If you rode, choose a card named "Knight of King's Lieutenant, Galehalt" from your soul, and call it to (RC).
[AUTO](RC):When this unit's attack hits a vanguard, if you have a vanguard with "Alfred" in its card name, Counter Charge (1).
Knight of King's Lieutenant, Galehalt superiors calls Alfred from the deck and afterwards he superior calls himself from your soul. Galehalt is clearly made for a deck featuring King of Knights, Alfred as the main vanguard. His counter charge is useful to be able to use your rear-guards' skills. You will be superior calling a lot with the new support. He does not fit in King of Knights, Alfred's Legion deck.  There is no room to fit him into the deck. Alfred is the Legion Mate. You need either Alfred or Ezzell in your hand to activate their Legion skill.

The Final Word

King of Knights, Alfred's support gives him a nice boost. King of Knights, Alfred Legion is going to be one of the best Royal Paladin decks. It is extremely constant with the new support. You are always superior calling units, and your other rear-guards are gaining power from the skills. It is going to be a great combo oriented deck. Ezzell's Legion skill is not necessary to fill your field with paladins, but it is certainly useful when you can active it. His new deck is going to be fun.

Monday, September 14, 2015

Card Discussion: Odd-Eyes Saber Dragon

[Dragon/Effect] ATK/2800 DEF/2000
If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls.
Odd-Eyes Saber Dragon is the exclusive card in the Saber Force Starter Deck. It is also a secret rare! You probably already knew this by looking at my picture. Its artwork is more appealing to me than the original Odd-Eyes Dragon. Its silver armor makes it look like a serious contender. Yuya will win many duels with his signature monster's next evolution!

Odd-Eyes Saber Dragon's first effect summons itself from your hand by tributing one LIGHT monster and sending an Odd-Eyes Dragon from your hand, deck, or field to the Graveyard. The effect is easy to activate if you are using many Light monsters in your deck. You can use a copy of Odd-Eyes Dragon in your hand for the effect's second requirement, but it is easier to play multiple copies of Odd-Eyes Dragon. You simply need at least one copy in the deck to send to the Graveyard.

Its second skill destroys a monster that your opponent controls after Odd-Eyes Saber Dragon destroys one monster by battle. You are restricting your opponent's ability to keeping their monsters on the field. Attack your opponent's weakest monster with Odd-Eyes Saber Dragon, and then use its skill to destroy your opponent's strongest monster. This card is good against swarm decks. Swarm decks will quickly crumble by using the key cards in their formations!

All in all, Odd-Eyes Saber Dragon is a good a card for a starter deck. Its abilities can be maximized in a deck with LIGHT monsters and three copies of Odd-Eyes Dragon. Its inherit ability to special summon itself is pretty good. You have plenty of options to activate it as long as you have an Odd-Eyes Dragon in your deck. Its most notable skill is ability to instantly destroy an opposing monster after it has destroyed one in battle. You hit two monsters with one amazing attack!

Card Rating: 3 out of 5