Saturday, April 22, 2017

Unit of The Week: History-maker Dragon

At that point, history was created. 
Time Leap-[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to one of your other rear-guards, and time leap it. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
History-maker Dragon is one of the first units to feature the keyword Time Leap. Time Leap binds a unit and superior calls one unit with a grade higher than the bound unit. Then, the new unit returns to the deck and the bound unit returns to the field at the end of our turn. He was first released in Trial Deck 6: Rallying Call of the Interspectral Dragon. He has since found a home in my Gear Chronicle deck.

History-maker Dragon's Time Leap activates when he attacks a vanguard. Choose one of your other rear-guards and time leap it. You are able to gain an additional attack for the turn. I would first attack with my other grade 2 unit and Time Leap it with History-maker Dragon's skill. Now I would have a grade 3 unit in the front row. My new unit would have enough power to hit the opposing vanguard.

Furthermore, Gear Chronicle has many units with the abilities that trigger when they called to the field and you can take advantage of these abilities during combat. Chrono Dran is a fine target for History-maker Dragon's skill. You are able to create a few plays with Chrono Dran. His skill superior calls Chronojet Dragon or Chronojet Dragon G from the deck and places the card into your hand at the end of the turn.

Finally, you may target Steam Maiden, Melem to Time-Leap from the deck to take Chrono Dran's place on the field. History-maker Dragon's combo begins to expand into many strategic plays. She provides you with offense and additional skills. She returns to the deck for you can superior call a grade zero card. Tick Tock Worker is ban from being a starting vanguard, but he can be called from the deck! Use Steam Maiden, Melem's skill to superior call Tick Tock Worker. Then, proceed to use his skill to superior call Steam Maiden, Melem back to the field!

Overall, History-maker Dragon is a nice complimentary piece to Time-Leap decks. He is one of my favorite units in my Chronojet Dragon deck. You can use his skill early and often in the games. He enables never ending combos. You may use his abilities to gain resources or gain extra attacks during combat. The decision is based on how the game is stacked in your favor. Make a new history in time and space with History-maker Dragon!

Card Rating: 4 out of 5

Thursday, April 13, 2017

Unit of The Week: Holy Sword of Heavenly Law, Gurguit

Answering to those who advance towards the future, the sun emits infinite radiance. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Holy Sword of Heavenly Law, Gurguit" from your G zone, and turn it face up & Choose a card from your hand, and discard it] Until end of turn, this unit gets "[AUTO](VC) Unite:When this unit attacks, look at seven cards from the top of your deck, call a card to (RC) from among them, and shuffle your deck." and "[CONT](VC):All of your units get [Power]+2000 for each face up card with "Gurguit" in its card name in your G zone.".
Holy Sword of Heavenly Law, Gurguit upholds the Gold Paladin's high standards of offense to unite his comrades. Gurguit's forms as a grade 3 provides a strong defense and his grade 4 forms complaints his grade three forms with a powerful offense. The Gold Paladins have the best one two punch in the game. They have the best defense and their offensive capabilities can explode at a moment's notice. Holy Sword of Heavenly Law, Gurguit is the newest card on the block to further the Gold Paladin's dominance in the game.

Holy Sword of Heavenly Law, Gurguit's skill requires Unite! His ability superior calls one card from the top seven cards of your deck when he attacks a vanguard. You should have a variety of options with seven cards from the top of our deck. The large amount of options helps players avoid being forced to superior call triggers. That was a past problem that the new Gold Paladins have overcome in recent booster sets. Triggers will stay in your deck to be checked during the triple drive!

Furthermore, Gold Paladins have a large library of cards to perfectly assist Holy Sword of Heavenly Law, Gurguit. I lean towards units with abilities to superior call more allies to the field. Knight of Daylight, Kinarius is the perfect card to fit my style. He gains 4,000 power when I have a vanguard with Gurguit in its name. Also, he can superior call a unit to the field. I can call an additional attacker or a booster behind Knight of Daylight, Kinarius.

Finally, his contentious skill gives 2,000 Power for each face up Gurguit in your G zone to all of your units. For example, four cards with Gurguit in their names will give 8,000 power to every unit on the field. Your rear-guards can easily attack with numbers beyond 30,000. Critical Triggers will only add more pressure on your opponent. A second stride of Holy Sword of Heavenly Law, Gurguit can push for a victory because there will be plenty of face cards with Gurguit in their names to fuel power to all of your units.

Overall, Holy Sword of Heavenly Law, Gurguit will be the Gold Paladin's new stable for Gurguit decks. He is a great G-Unit to play for your first Stride. He does not require Generation Break and unite is the easiest keyword to fulfill its requirements. Gold Paladins have a wide range of units to play in a deck with Gurguit. Holy Sword of Heavenly Law, Gurguit will unite the Gold Paladins and lead them to a bright future in Cardfight!! Vanguard.

Card Rating: 5 out of 5

Friday, April 7, 2017

Unit of The Week: Blaster Blade Exceed

In the name of Saver! Shine forth, Blaster Blade! 
[AUTO](VC):[Counter Blast (1)] When your G unit with "Saver" in its card name Stride during your turn, you may pay the cost. If you do, search your deck for up to one card with "Blaster Blade" in its card name, reveal it, put it into your hand, and shuffle your deck.
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's grade 1 or greater rear-guards, and retire it.
Blaster Blade has returned as a grade 3 unit. Many players believe this is his first grade 3 card, but this is misinformation. Blaster Blade's first grade three cards are Majesty Lord Blaster, Exculpate the Blaster, and Blaster Blade Burst. Blaster Blade Burst is the only card of the three cards not released in English at this time. Blaster Blade Exceed is the newest Blaster unit. He is designed for the Cardfight!! Vanguard G era. He has a new skill to work with G-Units and has a stronger version of Blaster Blade's original skills.

Blaster Blade Exceed's Stride skill searches for one card with Blaster Blade in its name. Blaster Blade Exceed's skill has two strong options. First, this skill sets up Divine Knight King, Alfred Holy Saver's skill. You will have a Blaster Blade on the field to gain Twin Drive. Second, you may also use this skill to draw an extra copy of Blaster Blade Exceed to discard on your next turn to perform Stride.

Furthermore, Divine Knight King, Alfred Holy Saver is the best G-Unit for Blaster Blade Exceed. Your new card with Blaster Blade in its name will be able to perform a Twin Drive for his first battle. Your G-Unit already had the ability to perform Triple Drive. You will have a total of five drive checks in a single turn. This is a great skill for generating a large advantage. Your hand size will increase by five and there are many opportunities to check triggers!

Finally, Blaster Blade Exceed's second skill is a representation to the original Blaster Blade. When Blaster Blade Exceed to called to either vanguard circle or rear-guard circle, you may retire a grade one or greater card. He is a very versatile card. You may use the extra copies to pay for the cost of Stride or call an extra copy to the field. He can retire a troublesome card. Many decks will be weaken after losing a key rear-guard.

Overall, Blaster Blade Exceed is a very strong unit and has put Blaster Blade back on top of Cardfight!! Vanguard. I kept all of my Blaster Blades from the original Royal Paladin trial deck. My full set of Blaster Blades are ready to be superior called to the battlefield. Blaster Blade Exceed's skills are effective for G-Units and when he is a rear-guard. Blaster decks have many options on their selection of cards and strategies. Stand up my avatar Blaster Blade Exceed!

Card Rating: 5 out of 5

Saturday, April 1, 2017

Unit of The Week: Blade Wing Sullivan

All that is left is to unfold them. These wings of demise. 
[CONT](VC):If the number of cards in your soul is fifteen or more, this unit gets "[CONT](VC):All of your guardians get [Shield]+10000." and "[AUTO](VC):At the end of the battle that this unit was attacked, Soul Blast (2).".
[AUTO]:When this unit is placed on (VC), choose one of your rear-guards, search your deck for up to three cards with the same card name as that unit, put them into your soul, and shuffle your deck.
Blade Wings were introduced in the second season of Cardfight!! Vanguard. The archetype had a resurgence in Fighters Collection 2015 Winter.  Blade Wing Sullivan was one of the many new Blade Wings. Most Blade Wings have offensive skills and quickly build the soul. Blade Wing Sullivan is unique from his fellow Blade Wings. He is a defensive specialist and uses defense to outlast the opposition.

Defensive skills from Grade 3 vanguards are very rare. Only a handful of grade 3 units have defensive skill to protect from strong attacks. Blade Wing Sullivan's skill increase every guardian's shield by 10,000. That is a huge increase in defense. Two critical triggers can create a 40,000 shield. Even G-Units will have trouble breaking through your shields. However, you need to maintain the soul to consistently use the skill. Blade Wing Sullivan soul blasts two cards after each battle.

Furthermore, Blade Wings have an exclusive Quintet Wall. Blade Wing Tyrwhitt only works with a Blade Wing vanguard. Quintet Walls superior call five or more cards to the guardian circle. Your Quintet Wall should be successful against most attacks. Every card call from the deck to the guardian circle will gain 10,000 power from Blade Wing Sullivan's skill. Grade 3 units also gain 10,000 shield. Blade Wing Tyrwhitt's second skill sends grade 3 guardians to the soul after battle. Superior calling grade 3 units is no longer a waste.

Blade Wing Sullivan's second skill sends up to three copies of a card in the soul from the deck to the soul. It only activates when this unit rides to the vanguard circle. You can ride a copy to repeat the ability if you need more cards in the soul. Your soul receives a boost to prepare your defense skill. This tactic can be used for your G-Unit's skills as well.

Overall, Blade Wing Sullivan is a great defensive card. I love cards with defensive abilities. My passion of defensive cards comes from the lack of these cards outside Perfect Guards and G-Guardians. Blade Wing Sullivan has amazing chemistry with Blade Wing Tyrwhitt. Your G-Units will bring the offense and Blade Wing Sullivan follows up with defense on your opponent's turn. It is a nice compliment after using your resources to attack your opponent.

Card Rating: 3.5 out of 5

News: Dragon Ball Super Card Game

The moment that we have been waiting for is finally here! Bandai has released its first trailer for Dragon Ball Super Card Game. The trailer previews characters, cards' effects, and mechanics. Bandai is correcting Panini America's and Score's horrible mistakes. I am very impressed with the visuals. The game features exclusive art for the game. The trailer teases possible archetypes to be an important component. God decks and Frieza's army deck appear to be archetypes. The characters are from Dragon Ball and Dragon Ball Super. Cards for Cell, Frieza, Kid Buu, and the legendary Broly were revealed!

Dragon Ball Super Card Game is set to be released this summer! I want to build a Frieza's Army deck! I am going to give this game a fair chance. Trading card games need three to four sets to have a steady foundation. Please be patient and see how this game will expand in its first year. Dragon Ball deserves a good card game. Hopefully Dragon Ball Super Card Game will be Dragon Ball's next big game. 

Saturday, March 25, 2017

Unit of The Week: Holy Dragon, Myriad Soul Saver

Several thousands of light, will illuminate the path leading to hope. 
(This card cannot be in your main deck)
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card strides, it gains the power and card name of one heart. At the end of the turn, return it face up)
[AUTO](VC):[Soul Blast (3)] When this unit attacks a vanguard, if you have a heart card with "Alfred" or "Blaster" in its card name, you may pay the cost. If you do, choose up to five of your rear-guards, they get [Power]+5000 until end of turn.
The legendary Soul Saver Dragon has returned as a G-Unit Holy Dragon, Myriad Soul Saver! Its art is amazing! The art is a great representation of Soul Savor unleashing power to your entire formation. Soul Savor Dragon was a very popular card during its era. Players used it as a second vanguard behind King of Knights, Alfred. Holy Dragon, Myriad Soul Saver brings me back to the early days of vanguard. I cannot wait to watch Aichi stride Holy Dragon, Myriad Soul Saver for a big play!

Holy Dragon, Myriad Soul Saver's skill is based on the original Soul Saver Dragon's skill. The new skill gives 5,000 power to five of your rear-guards. Your formation gains 25,000 power before triggers take affect. Rear-guards will be attacking vanguards at very high numbers. Critical triggers can make them more dangerous to handle.

Furthermore, you will need a heart with Alfred or Blaster in its name to use the skill. Luminous Light King of Knights, Alfred Oath is the newest card with Alfred in its title. He is great for superior calling two units to the field. You will have two targets for Holy Dragon, Myriad Soul Saver's skill. We do not know what Blaster Blade Exceed will bring to the table. His skills have not been revealed as of this post.

Finally, Holy Dragon, Myriad Soul Saver has a strong need for a lot of cards in the soul. You are going to need to Soul Charge often if you want to Stride Holy Dragon, Myriad Soul Saver more than once in a game. Royal Paladins have many cards with abilities to build the soul. Gliding Eagle and Margal are draw triggers without the ability go into the soul to give power to use units. I play both cards in various decks. They great for drawing extra cards and building the soul.

Overall, Holy Dragon, Myriad Soul Saver is an amazing G-Unit. You may play it at any time because it is not restricted with a Generation Break. If you have the soul to play the cost, then you will be able to player multiple Holy Dragon, Myriad Soul Saver times in a game. I am going to play its skill for a finisher. A full formation with the power boost will be difficult to defend against. Royal Paladins under Alfred and Blaster Blade appear to be on their way to dominate the game again.

Card Rating: 4.5 out of 5

Wednesday, March 22, 2017

Trial Deck Review: Flower Princess of Abundant Blooming

I pre-ordered the new trial decks Divine Knight of Heavenly Decree and Flower Princess of Abundant Blooming on Amazon. Flower Princess of Abundant Blooming did not fail to disappoint me. The deck includes 50 cards and the extra deck has two copies of the new G-Unit. Neo Nectars under Ahsha have become one of the best clans. Their bloom ability can create ridiculously strong attacks. I wanted this trial deck to upgrade my Neo Nectar deck with Ranunculus Flower Maiden, Ahsha.

Grade 3 Reprint

Ranunculus Flower Maiden, Ahsha was reprinted for the third time. I love her new art much more than her original art. She looks more mature with a bright facial expression and the card is more colorful than her darker art. I do not mind Ahsha getting a reprint over her new card in TRY3 Next. She is a great card to have in your Neo Nectar deck. Her skills are very effective. Reprints give easier access to cards for new players. New players can buy two trial decks and have a complete set of Ranunculus Flower Maiden, Ahsha.

Stride Generation

Flower Princess of Faith, Celine is the new G-Unit from the trial deck. Her skill works well with Ahsha's ability. She is exactly what Neo Nectar decks need if the player does not have any rear-guards to clone o the field. She calls a card from your hand. Then, you may use Ahsha's skill to superior call a copy of the new rear-guard. It is a very basic combo for new players. New players can easily learn Neo Nectar's strategy.


We also get many new cards with Bloom and cards that support the Bloom ability. Osmanthus Maiden, Anelma is the third RRR card in the deck. A complete set of Osmanthus Maiden, Anelma is included in the trial deck. Her skill is simple and effective. Her Bloom ability gives 2,000 power to three units of your choice and allows Osmanthus Maiden, Anelma to boost until the end of your turn.

Irrigating Maiden, Ramona is one of the few cards without the Bloom ability, but her skill supports cards with Bloom. She gains 2,000 power if you have two more units with the Bloom ability on the field and if her attack hits, you may draw a card with Bloom among your deck's top five cards. She adds more pressure on your opponent. You can gain a free card if he or she allows Ramona's attack hit the vanguard. She is a nice card for a deck on a budget.

Key Cards

Flower Princess of Abundant Blooming includes typical key cards from almost every trial released after Cardfight!! Vanguard G. You will receive four critical triggers, six draw triggers, two stand triggers, and four heal triggers. Color Pixy, Quitterie is Neo Nectar's cutest heal triggers. She is going in my deck! The trial deck also includes a complete set of perfect guards. Pis Tateo is the trial deck's perfect guard. New players do not need to spend a lot of money to start playing Cardfight!! Vanguard with a decent deck. Cardfight!! Vanguard is a cheaper game for beginners than in its early years.

The Final Word

Flower Princess of Abundant Blooming has everything that I want from a trial deck. Every new card has value for its respected clan and archetype. There is not a single useless card in the box. The trial deck's high value makes it a great product for new players and veterans. Veterans like myself will test the new cards to discover their value in the current format. New players will quickly learn Neo Nectar's strategy. I can use it to build a budget deck or use its best cards to build a competitive deck. Be sure to check out my card fights with my improved Neo Nectar on YouTube!

Trial Deck Rating: 5 out of 5