Friday, July 3, 2015

Unit of The Week: Marine General of Heavenly Silk, Lambros

The accumulated effort, will open up new possibilities. 
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a card name "Marine General of Heavenly Silk, Lambros" from your G zone, and turn it face up] When this unit attacks a vanguard, if it is the fourth battle of that turn or more, you may pay the cost. If you do, choose up to two of your rear-guards, and [Stand] them. Then, if the number of face up cards in your G zone is two or more, the units that [Stand] by this effect get [Power]+10000 until end of turn.
Aqua Force's hype is real. Cray's legendary clan is on top of the vanguard world! Marine General of Heavenly Silk, Lambros is widely considered the most broken card in the game's current format. Aqua Force is famous for its strategy to attack multiple times per turn. Lambros's abilities demonstrate the clan's greatest strengths.

Lambros unleashes his clan's fullest potential! His ability to stand two rear-guards and give 10K power to both is simply amazing. Thanks to the power boost, your newly standing rear-guards are powerful enough to hit your opponent's vanguard. Tidal Assault and Magnum Assault get a third opportunity to attack your opponent. High Tide Sniper's power becomes 29K with his and Lambros's skill combined! That's nearly 30K power without a boost from a rear-guard!

Furthermore, stride Lambros on top of One Who Surpasses the Storm, Thavas to use Thavas's skill. You choose three of your opponent's rear-guards, and your opponent must choose one to retire. Your opponent is losing another card from this assault. Pressure from multiple attacks is already draining your opponent's hand when he or she guards your attacks. That is one less interceptor to block your rear-guards' upcoming attacks, and it could make the difference in winning the game.

To put it briefly, Marine General of Heavenly Silk, Lambros is simply the best card in Aqua Force. Lambros has chemistry with every Aqua Force deck. The possibilities are limitless. Lambros gives an enormous advantage of his user. Multiple attacks from rear-guards with over 20K power is overwhelming for even veteran players. If your opponent is lucky to survive the turn, then he or she better get ready for round two of Lambros's dominating assault! The wind blows stronger than ever with Lambros in Aqua Force's corner. Aqua Force only needs one marine general and his name is Marine General of Heavenly Silk, Lambros!

Card Rating: 5 out of 5

Thursday, July 2, 2015

News: Cardfight!! Online

Bushiroad just announced Cardfight!! Vanguard Online! It is the first official online game for Cardfight Vanguard. You can cardfight against other players around the world! The possibilities are limitless. This is great for players like me, who do not have a strong locals or one at all. Veteran players will want to play test their decks. Most importantly, everyone wants to play to get their game on!

There appears to be a 30 minute time limit for games. This may change upon release. The graphics look amazing for an online trading card game. Players will have high expectations after watching the awesome trailer.

Bushiroad has said the game will be free to play with transaction options. The release appears to be set for the holidays this year. Be sure to check out the official Facebook and Twitter pages for more updates! Do not forget to challenge me online for an ultimate cardfighthing experience!

Tuesday, June 30, 2015

News: New Allies Join The Fight in The Movie Collection!

The Movie Collection introduces three of our favorite DBZ characters as allies! Master Roshi, Oolong, and Yajirobe make their debuts in The Movie Collection! Master Roshi and Yajirobe were main personalities in the original Dragon Ball Z Collectible Card Game by score. I believe there is a good chance we will get a Master Roshi main personality set. He is too popular to just remain as an ally. These three new allies are really good cards in the right decks. Each one counters different main personalities by limiting or negating their strategies.

Master Roshi Scouted 

(Heroes Only): Players cannot use card effects to search a player's Life Deck.

Goku's first sensei is going teach the top decks a lesson. Captain Ginyu has finally met his match! Master Roshi's power prevents Ginyu from searching for his Ginyu Force allies! Namekian decks cannot easily search for their Dragon Balls.

Oolong Concerned 

(Heroes only):Dragon Balls lose all effects.

Players rejoice in this new day! Oolong is the perfect card to counter Namekian decks and Garlic Jr. Every Hero deck will play Oolong except for Nail and Piccolo. Who expected this cowardly pig to be so good?

Yajirobe Bundled 

(Heroes only) Players cannot use Setups unless they have performed an attack from their hand this turn.

Yajirobe is a great card if you do not play any or very few Setups in your deck. If you play Setups, then you are going to hate Yajirobe. He prevents you from playing Setups unless you performed an attack with a card from your hand. Personalty powers do not count as they are already on the field.

Saturday, June 27, 2015

Unit of The Week: Spectral Duke Dragon

When a black knight's spear parts the heavens, the legend shall rise again. 
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose three of your «Gold Paladin» rear-guards, and retire them] At the beginning of the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit loses "Twin Drive!!" until end of turn.
[CONT](VC):If you have a card named "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power]+1000.
Spectral Duke Dragon was Ren's replacement for Shadow Paladins as it has a similar playstyle as Phantom Blaster Dragon. Ren played the golden dragon to crush Aichi in a one sided match. It is Gold Paladin's one and only ride chain. He is the most intimidating Gold Paladin units with its dark appearance in the game. Fans of the card are hoping Bushiroad will revive it in a Legion, G-Unit, or a unit with Generation Break.

Spectral Duke Dragon's Limit Break costs two counter blasts and retires three rear guards to stand Spectral Duke Dragon after he attacks a vanguard. This ability is very contradictory to Gold Paladins' theme to superior call units to gain advantage and gain power by being surrounded by allies. He is the bad boy in the clan. His Limit Break is clearly the deck's finishing play. The extra attack can add pressure during the turn you perform a Break Ride and when you are able to build his power with Triggers.

However, Spectral Duke Dragon's Limit Break's cost is extremely high especially for a skill that removes Twin Drive. At lease it is able to retain to get one drive check. The Limit Break gives up too many resources for a single attack. You can minimize the cost of retiring three units by playing units to superior call units to the field. There are not many units to help the cause because you need units with skills without a cost to use Spectral Duke Dragon's skill twice. Break ride on top of Steel Spear Liberator, Bleoberis to gain the additional power, and importantly superior call the top two units from the deck.

Overall, Spectral Duke Dragon has not aged well. He is very lackluster compared to more recent Gold Paladin decks. He really needs new support to help pay for his skill. Bushiroad can easily revive him in a Legion with a skill to remove his Limit Break's cost, but retains the loss of Twin Drive for the second attack. There is plenty of hope for fans to get the new support that they need for their decks. Many classic cards and decks have received upgrades in every G booster set. Keep hope alive for Spectral Duke Dragon!

Card Rating: 2 out of 5

Wednesday, June 24, 2015

Enter The Dead Zone

The only man to achieve immorality from the Dragon Balls is Garlic Jr. He is the only original movie character to actually appear in the anime, despite not being a character in the manga. Garlic Jr. is a psychopath with the desire to transform everyone into evil servants and rule world with pure violence. In Dead Zone, he uses the Dragon Balls to become immortal. He later returns in the Garlic Jr. Saga, and uses the  Black Water Mist to turn Earth's inhabitants into evil slaves. Both times Gohan defeated Garlic Jr. by returning him into the Dead Zone.

Garlic Jr. Commanding
Your opponent's attacks deal -1 life card of damage. You need 2 less anger to advance a personality level. POWER: Raise your anger 1 level.
Garlic Jr. Crazed
Your opponent's attacks deal -2 life cards of damage. Whenever a Dragon Ball is revealed when taking damage, raise your anger 1 level.

Garlic Jr. Observant
Your opponent's attacks deal -2 life cards and -2 stages of damage. Whenever you raise your anger, you may capture a Dragon Ball.

Garlic Jr. Transformed
Your opponent's attacks deal +3 life cards of damage. Your Dragon Balls cannot be captured. Whenever your anger is lowered, you may capture a Dragon Ball.

Garlic Jr. is full of awesomeness. His is power level and skills are based on his first appearance in Dead Zone. He is the first non-Namekian character to have a strategy around the Dragon Balls. He requires Dragon Balls to reveal his full potential as your Main Personality. His first three levels are also very defensive. He takes less damage than normal from attacks. This makes up for his low power level. His level four protects your Dragon Balls from being captured by your opponent. He rushes to win games either by MPPV or Dragon Ball victory. Garlic Jr.'s anger either increases when a Dragon Ball is revealed as damage or captures a Dragon Ball when his anger changes.

Tuesday, June 23, 2015

Card Fights!

2015 marked a new era on my YouTube channel, Awesome Card Games. I am recording card fight games! You get to witness me, the best in the business in action. Three years ago I tried getting a former friend and classmate to duel me on camera when I was living on campus during my college years. He was uncomfortable with the idea. I guess he was afraid to lose to my Spellbook deck. That does not matter because I have one friend at my locals, who is cool with our matches being recorded for your entertainment. His main clans are Genesis and Kagero.

King Alfred Legion Vs. Regalia Game 1

King Alfred Legion Vs. Regalia was my first ever recorded match, and my first time playing King Alfred with Legion! It does not have Stride in it as I was focusing on Legion. The deck is very fun to play. It was my first deck and continues to be my main deck.

United Sanctuary Vs Dragon Empire Game 2

Game one was very bad as I did not draw Ezzell to set up Legion. Let's skip it and move on to game two. I stepped up my game in game two. My friend was playing his Dragonic Overlord deck.

Thavas Vs Angelica

I tested the waters with Blue Cavalry of The Divine Marine Spirits. This was my first experience playing an Aqua Force deck. Combo orientated decks are my favorite decks to play. I am currently putting my own twist in a fun Aqua Force deck. I cannot wait to test it out!

Future Card Fights!

More card fights will be shot and uploaded on my YouTube channel. I am trying to shoot a variety of games to show off as many clans and decks as possible. I wanted to shoot a few games two weeks ago, but my buddy was not able to make it to the shop. We are the only card gamers, who play Cardfight!! Vanguard at the shop. Hopefully the game will eventually pick up in the area for I can play against more players, or watch and record other players.

Saturday, June 20, 2015

Unit of The Week: Divine Knight of Flashing Flame, Samuel

Descending from the skies, a flash of attacks. 
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, if the number of cards in your opponent's damage zone is four or less, and the number of rear-guards you have is five or more, you may pay the cost. If you do, choose one of your opponent's vanguards, and deal one damage. (Perform a damage check.)
United the Royal Paladins stand, and divided they fall on the battlefield. Unity is the key to the Royal Paladins' strategy. It is their bread and butter or fried chicken and honey mustard. This is not new news for veteran players like me. We are not surprised to see Divine Knight of Flashing Flame, Samuel as another powerful card that relies on a full field. His full power is unleashed when fighting beside his brothers and sisters.

Divine Knight of Flashing Flame, Samuel's attack automatically damages an opponent when you have a full field of rear-guards and your opponent has four or less damage. He is the second unit in the game with this unique ability. You have some control over your opponent's damage. The triple drive check makes him even more dangerous. If he is able to overcome your opponent's shield, then the game is in your hands. However, Heal Triggers can save your opponent unless you have five damage.

Furthermore, you want to superior call units without using your counter blasts or use them as little as possible as Samuel's skill costs two counter blasts. Conserving your counter blasts can give you two opportunities to play Samuel. Ezzell and Alfred can easily superior call up to three units with a single skill. Knight of Twin Sword superior calls a unit during battle for one counter blast. Full sets of Holy Knight Guardian and Knight of Fragment are highly recommended to consistently flip damage face-up.

However, Samuel and the Royal Paladins can be declawed. Mass retirement can slow down the deck to a certain degree. It will force the player to commit more his or her hand than normal to call units. Over commitment will leave him or her wide open without being able to defend the vanguard. Samuel is useless without a full field. The threat of him forcing damage is avoided. Another G-unit will be used to stride or the normal vanguard or vanguards will take over the battle phrase.

Overall, Divine Knight of Flashing Flame, Samuel is a very good unit to pressure your opponent during your final turn. He is at his best when your opponent is too low on cards to block all of your attacks. Break through the defense with a full assault! The automatic damage is a major changer to prevent your opponent at four from just taking one damage and block your remaining attacks to stay in the game. United the Royal Paladins stand under Divine Knight of Flashing Flame, Samuel's leadership as the vanguard!

Card Rating: 3.5 out of 5