Saturday, March 28, 2015

Unit of The Week: Blue Sky Knight, Altmile

Simple. Just believe in your own possibility. 
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):During your turn, all of your units in your front row get [Power]+5000.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to two of your units, and those units get [Power]+5000 until end of turn.
The legendary hero Blaster Blade promoted Blue Sky Knight, Altmile to general to lead a new unit of Royal Paladins. He is the first Royal Paladin to have Generation Break 2. He is passionate about his comrades and homeland outside the United Sanctuary's eastern border. His swordsmanship and excellent martial skills are praised among the Royal Paladins. Blaster Blade sees a lot of potential in Altmile to lead the next generation of Royal Paladins.

His Generation Break gives a power boost to himself and both rear-guards in the front row. Very powerful rear-guards are a key resource in the game when your opponent's hand is significantly smaller at this stage in the game. Furthermore, this GB helps in games against Link Joker when your rear-guards are locked. Your units will get a boost without actually having a booster and if one column is locked then you can create a strong second column to make up for not having an attacker.

His second skill is similar to his Generation Break for when your G unit strides. You can choose any two units to give 5K power to as long as you call two units from your hand to the field. Your options are to power up both rear-guard columns or to power up one rear-guard column and give your vanguard's booster 5K power.  Your G unit does not need the extra power as it is already giving plenty of pressure to your opponent with a triple drive check. Your rear-guards reap the benefits from the skill.

Finally, Altmile is not great individually.  He focuses on boosting units and he needs support to superior call allies to the field. Knight of Twin Sword sets up a lot of plays as he can superior call any grade 2 unit not with his name from the deck. You can superior call Transmigration Knight, Brede for offensive power or Blaster Blade to retire an opposing rear-guard for your attacks can hit your opponent's vanguard.

Therefore, Blue Sky Knight, Altmile does not stand out as an individual, but is a good card with the proper support. Royal Paladins work together to achieve great heights Altmile brings additional power to the table while his comrades bring everything else such as superior calling more comrades. His skills are suited for the mid-game and late-game so he is always providing an advantage instead of only having skills suited at a particular time during a game. The blue sky's the limit for Altmile. He will only get better as more Royal Paladins are made for players.

Card Rating: 4 out of 5

Friday, March 27, 2015

TCG Giveaway - Blue Cavalry of the Divine Marine Spirits


I am proud to present the first contest in Awesome Card Games history! I'm giving away one free G Trial Deck 4: Blue Cavalry of the Divine Marine Spirits to one lucky winner. That's right one lucky person will get his or her hands on the upcoming trial deck. Aqua Force has surpassed it limits in the next generation. The wind will guide the Aqua Force to victory! Now you can join their naval assault to fight alongside Magnum Assault and Thavas.

How To Enter
To enter you need to write a comment below about why you like the Aqua Force clan in 30 words or more. Be sure to post your comment by using your Google Plus account. Somegamerdude from SomeVanguardBlog will pick player with the best written statement about the Aqua Force. The contest ends on April 10th.

The Winner
The winner will be announced on April 16th, 2015. The announcement will be posted on this blog so be sure to look for it on April 16th. The winner has three days to give his  or her address to me in a message for I can order the trial deck to arrive at his or her home. If I do not receive your address within three days after the announcement, then a new winner to be chosen and announced.

Eligibility 

This contest is limited to participants from the Unite States. You may only enter the contest once.

Wednesday, March 25, 2015

Trial Deck Review: Divine Swordsman of the Shiny Star


Once again the Royal Paladins are the exclusive clan in a new trial deck. The four foil cards are Blue Sky Knight, Altmile, Knight of Twin Sword, Margal, and Shrouded Divine Knight Gablade. Trial decks now include two copies of each foil card and the second common is non-foil. Perfect Guards also make their debut in trial decks as they were previously only available in booster packs. The idea is for new players to easily and quickly join the game by not being too far behind by lacking key resources such as Perfect Guards.

New Royal Paladin Leaders

The new shiny units are set to work together to form a powerful formation. They are also generic so they fit in with classic units from the original generation. Shrouded Divine Knight Gablade splashes into every Royal Paladin deck. He is an instant upgrade for classic decks from the first era and Limit Break era. Blue Sky Knight, Altmile is playable in every Royal Paladin deck as a late game finisher. Knight of Twin Sword has chemistry with many grade 2 units such as the Blaster Blade series to superior call him and retire an opposing rear-guard.

The Role Players

The deck's leaders have very good support in the common cards. Aurashooter Dragon is a decent backup vanguard. His skill is Generation Break 1 so you can ride Altmile when the time is right to use his Generation Break 2 ability. Most trial decks do not provide a true backup vanguard when it is the only one available at the moment. The 10K and 12K attackers are Generation Break units. Previous 10K and 12K attackers were based on archetypes and could use their skills as soon as they were called to a rear-circle.

Strategy 

It's all about striding into the next generation and unleashing Generation Break in the late game. The cards are not great individually, but they are very strong as a collective group. The deck is slower than the previous Legion trial decks. As previously mentioned, most units' skills are Generation Break. They must wait until the turn after you perform your first Stride to activate their effective skills. Your units will superior call grade 2 or lower cards from the deck throughout the early turns. Finally, Altmile will take over in the late game for one final attack with a high-powered front row assault.

The Final Word

Divine Swordsman of the Shiny Star showcases classic Royal Paladin tactics in Generation Break and Stride. The new G trial decks make it easy for beginners to jump into the game by providing key cards such as Perfect Guard and multiple copies of the decks' featured cards. Buying two trial decks will give you a complete deck with four Perfect Guards and half of an extra deck. The foil Margal is a nice bonus! I want to see more triggers in foil in future trial decks and booster sets. Divine Swordsman of the Shiny Star gets my seal of approval with a perfect score!

Rating: 5 out of 5

Friday, March 20, 2015

Unit of The Week: True Ultimate Dimensional Robo, Great Daikaiser

This is, our justice! True Ultimate Dimensional Combination! 
[ACT](VC): Legion22000 "Ultimate Dimensional Robo, Great Daiyusha" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[CONT](VC):During your turn, if this unit is Legion, and the number of cards in your soul with "Dimensional Robo" in its card name is three or more, this unit gets [Critical]+1.
[AUTO](VC):[Counter Blast (1)] When this unit's drive check reveals a grade 3 card, if your legion mate's [Critical] is two or greater, you may pay the cost. If you do, choose one of your opponent's guardians, retire it, and that unit's effects with "cannot be hit" are nullified.
Bushiroad's Legion revival campaign continues in the TCG! English players rushed to get their hands on True Ultimate Dimensional Robo, Great Daikaiser. He is the new Legion Leader for an all-time favorite card, Ultimate Dimensional Robo Great Daiyusha. The Dimensional Robos continue their tactics of gaining criticals and removing guardians from the guardian circle in a single card. These fighting robots combined to form their first Dimensional Robo Legion.

True Ultimate Dimensional Robo, Great Daikaiser's Legion skill gives him a critical when the soul has three or more cards with Dimensional Robo in their names. Gaining an additional critical from a skill always forces more pressure on the opponent. The skill does not look impressive at first sight. It appears to be another unit that gains critical damage when the proper conditions are met. However, do not be too quick to judge this skill without taking a look at its second skill.

Furthermore, the second skill is basically a Limit Break ability. It will be activated once Ultimate Dimensional Robo, Great Daiyusha is able to use his Limit Break. True Great Daikaiser retires guardians and negates Perfect Guards just like the original Daikaiser. If you are able to break your opponent's defenses, then your Legion attack will give at least two damage to your opponent. Your opponent will be booted out of the tournament if you pull a double critical trigger during the late-game! You can quickly activate Limit Break by calling Dimensional Robot, Dailion to a rear-guard circle. You will be able to use True Great Daikaiser's second skill on the same turn that you Legion.

Finally, True Ultimate Dimensional Robo, Great Daikaiser is far beyond its Legion revival peers as it is the only Legion revival, who can be superior rode to the vanguard circle. Dimensional Robo, Goyusha can superior ride True Great Daikaiser by sending sending four rear-guards with Dimensional Robo in their names to the Soul. This tactic should only be used if True Great Daikaiser is not in your hand for you can normally ride him. Every other Legion revival deck struggles in cases where the player does not draw the Legion Leader by turn three and is forced to ride the classic unit.

Overall, True Ultimate Dimensional Robo, Great Daikasier is the second best Legion revival after Dragonic Overlord "The X". Its skills and supporting cast are well built together in a strong deck. Its true power lies within its second skill to be able negate Perfect Guards. If you are able to remove your opponent's defense from the guardian circle, then victory is in your hands. True Ultimate Dimensional Robo, Great Daikaiser. The Dimensional Robo Legion will reign supreme in the name of justice!

Card Rating: 5 out of 5

Thursday, March 19, 2015

Card Discussion: Dark Rebellion Xyz Dragon

2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
The New Challengers included many powerful monsters and one of those monsters is Dark Rebellion Xyz Dragon. Dark Rebellion Xyz Dragon is a rank four XYZ monster with 2500 ATK and 2000 DEF. It only requires two level four monsters to XYZ summon it. Since it is generic, you can use any level four monsters as the XYZ material to special summon it. Its effect require you to detach both of its material to activate its effect like many rank four monsters.

Dark Rebellion Xyz Dragon's effect halves an opposing face-up monster's attack points and it will gain the amount that is halved. It can increase its attack points over 4,000 by using its effect against monsters with 3,000 attack points or more. Its effect guarantees it will destroy almost any monster in battle. Play your deck normally or defensive if you are in a bind before summoning Dark Rebellion Xyz Dargon. The best time to special summon Dark Rebellion Xyz Dragon is after your opponent summons a very powerful monster.

Furthermore, the effect can be activated an unlimited amount of times per turn. As long as your continue to give it XYZ material, then you will be able to quickly rise its attack points to unbelievable heights. Xyz Override is a fantastic card to use aside it. It will allow you to use the effect twice per turn by detaching only one XYZ material and banishing one card from your hand. Playing two Xyz Overrides in a single turn gives you the opportunity to use the effect twice without needing to add XYZ material to Dark Rebellion Xyz Dragon.

Finally, this generic XYZ monster fits into most decks with level four monsters. Most generic XYZ monsters have defensive effects like Number 39: Utopia and Number 101: Silent Honor ARK. However, Dark Rebellion Xyz Dragon's effect is based on offense and can become a powerful beatstick. Its effect also works with other generic XYZ monsters such as Number 103: Ragnazero. First, use Dark Rebellion Xyz Dragon's effect to weaken the opposing monster, then Ragnazero's effect can destroy the monster and you can draw one card.

Overall, Dark Rebellion Xyz Dragon is one of the strongest rank four monsters. The card's best feature is it fits into most decks as it does not require specific monsters to special summon it. It will not give you an unbreakable advantage. However, its skill helps you destroy troublesome monsters with every high attack points. With a very good hand, you can easily make Dark Rebellion Xyz Dragon a freakish monster with attack points far above 4,000 by using its skill multiple times per game or turn. If you have extra room in your Extra Deck, then consider adding Dark Rebellion Xyz Dragon for extra firepower.

Card Rating: 4 out of 5

Monday, March 16, 2015

News: Collector's Pack: Duelist of Destiny

The Legendary Knights have returned in Collectors Pack: Duelist of Destiny! Duelist of Destiny features cards played by Yugi, Kaiba, Joey, and Pegasus. This booster set contains 45 new cards. Critias and Hermos finally  make their debuts in the game, and their skills closely mirrors the skills from the anime. That's not all duelist! Red-Eyes is also getting new support for Joey Wheeler's deck. Lord of Red is the first Ritual Monster in the Red-Eyes archetype. Duelist of Destiny will be released on May 16th, 2015!

The Claw of Hermos

(This card is also always treated as "Legendary Dragon Hermos".)
Send, from your hand or your side of the field to the Graveyard, 1 monster with the same Type as 1 Type listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck.



The Fang of Critias

(This card is also always treated as "Legendary Dragon Critias".)
Send, from your hand or your side of the field to the Graveyard, 1 Trap Card listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck.





Legendary Knight Critias

This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Legend of Heart". When this card battles an opponent's monster, this card can absorb 1 Trap Card from your hand or Graveyard at the start of the Damage Step.




Legendary Knight Hermos

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until your next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.



Timaeus the Knight of Destiny

"Legendary Knight Timaeus" + "Legendary Knight Hermos" + "Legendary Knight Critias"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other card effects. If this card attacks or is attacked, during damage calculation (in either player's turn): You can activate this effect; this card's ATK and DEF each become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, or Graveyard, ignoring their Summoning conditions.

Lord of the Red

This card can only be Ritual Summoned with the Ritual Spell Card, "Red-Eyes Transmigration". If 2 Spell Cards are activated in separate Chains during the same turn, you can destroy all other monsters on the field after the second Spell Card's effect resolves.

Saturday, March 14, 2015

Unit of The Week: Emerald Blaze

Heh, that’s boring! I’ll take you all on! 
[ACT](VC): Legion 20000 "Silver Blaze" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (3) & Choose a card with the same card name as a unit on your (VC) from your hand, and put it into your soul] When this unit attacks a vanguard, if this unit is Legion, you may pay the cost. If you do, search your deck for up to two cards, call them to separate open (RC), and shuffle your deck.
[ACT](VC):[Soul Blast (2)] This unit gets [Power]+2000 until end of turn.
Many teams made big moves during free agency. There is one top free agent remaining from the Spike Brothers clan. Emerald Blaze is seeking a big deal from a Super Bowl contender. He has all the tools that team's desire in a winning player. Legion, 11K base, and athletic ability make Emerald Blaze the hottest free agent on the market. However, he is also known for being very cocky and unsportsmen like during the games. A few teams may not pick him up because of his attitude. Only time will tell if his skills outweighs his attitude problems.

Emerald Blaze and Sliver Blaze lead their team with Legion. Their Legion skill superior calls two units from deck to an open rear-circle when you attack the vanguard. This gives you five opportunities to attack in a single turn. This combo play requires rear-guards to first return to the deck before your vanguard attacks. Frozen Ogle and Sliver Blaze return to the deck after attacking an opposing vanguard if you used their skills. Now you have the required open space to superior call more players to the field for the touchdown!

Furthermore, the Legion is very costly at three counter blasts and a Persona Blast. Persona Blast can lead to some inconsistency because you must have one of the two cards in your hand to active the skill. Jumbo the Stungun helps Emerald Blaze function throughout the game by flipping damage face up in the damage zone. Stungun does not pack a lot of power, but his skill makes up for it. He gives Emerald Blaze the opportunity to use his skill at least two times and maybe a third time if you check a Heal Trigger. Silence Joker is also a very useful as well. This handy Critical Trigger can go into the Soul to flip damage face up.

Overall, Emerald Blaze is a very impressive athlete on the market. He has strong leadership skills, athleticism, ball skills, and most importantly Legion to help lead his team to the Super Bowl. His Legion skill continues Spike Brothers' trend of sending two rear-guards to the deck and calling in two fresh rear-guards from the deck for another wave of attacks. Five attacks in one turn is extremely intense and difficult to guard under any circumstance. Emerald Blaze is going land a big contract with a contender. Will the Seahawks, Patriots, or Packers give this young free agent a big deal?

Card Rating: 3.5 out of 5