Saturday, May 20, 2017

Unit of The Week: Golden Dragon, Build Peak Dragon

Courage will never wane. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO] Unite (Active if you have called two or more units to (RC) or (GC) during this turn):When this unit is put into your G zone from (VC), Counter Charge (1)/Soul Charge (1).
[CONT](VC):This unit gets [Power]+3000 for each of your rear-guards.
I visited my locals last week and purchased a few booster packs. My Gold Paladin deck received two huge upgrades after I pulled Golden Dragon, Build Peak Dragon and Holy Sword of Heavenly Law, Gurguit. I pulled the two cards that I was seeking. Golden Dragon Build Peak Dragon is a single rare card from Raging Clash of the Blade Fangs. This cosmo dragon has the Unite ability with a skill that is gained after two Gold Paladins were called to the field.

Golden Dragon, Build Peak Dragon's skill is Unite and he counter charges and soul charges one card at the end of your turn. This skill has two very important benefits for Gold Paladin decks. He gives counter charges to the clan. He builds the soul for my best skills in the late stages of games. Stride him on Sunrise Ray Knight, Gurguit to make Gurguit's Stride skill become free.

Furthermore, Sunrise Ray Radiant Sword, Gurguit benefits the most from this card. You recover a counter blast and add a card to the soul. Both actions are key components to generation Sunrise Ray Radiant Sword, Gurguit's Generation Break. A large soul will enable me to use Sunrise Ray Radiant Sword, Gurguit's skill multiple times in a single turn. My entire formation will gain a huge amount of power.

Finally, the second skill is makes Golden Dragon, Build Peak Dragon a large threat. He gains 3,000 power for each of your rear-guards. That is a total of 15,000 power from a full field! He provides a huge push in the early stages in a game. My opponent is almost pushed into a corner, but he or she can negate the attack with a perfect guard.

Overall, Golden Dragon, Build Peak Dragon is a great option for players on the a budget. He is easy to pull because he is a single rare card. I tested him in my deck last week and he was very useful. His most valuable ability is counter charging damage to use for upcoming cost on my next turn. Every Gold Paladin deck benefits from recovering resources. I am hoping to pull another copy to add to my Liberator deck. Unite the Gold Paladins under the glory of Golden Dragon, Build Peak Dragon!

Card Rating: 3 out of 5

Wednesday, May 17, 2017

What Are The Terms of A Trading Card Game?


Last weekend I experienced a real life version of Kazuma Shouji. He was playing an Aqua Force deck and I was playing Dragonic Overlord The Legend. I rarely play my Dragonic Overlord deck and decided to tune up my skills on the deck. I was on fire and dominated the opposition. I was a turn a way from potentially winning the game, and my opponent was very angry after his last turn. He gave up the game without knowing his full potential to stay in the game. I was not pleased with his decision. I did not say anything and left the shop. We were only two Cardfight!! Vanguard players at the shop so I did not have a reason to stay.

My terms for a game are very simple. First, do not disrespect me with personal remarks. Second, do not cheat because I can see it from a mile away. Third, experienced players need to know their cards' effects. These terms are not very demanding and every player can easily meet my standards. I do not have tolerance for experienced players that do not know how to legally play their cards' effects. No player is perfect and mistakes can be made, At least try to avoid illegal plays.

The First Player

The first type of player plays on strict terms of continuing games under certain conditions. He or she will only complete a game if they believe there is a chance to win the game. They will quit in the middle of a game if they believe there is no chance of victory. These players will either have a bad attitude for losing or do not have the passion to enjoy the game for what it is worth. If you are looking for a full experience, then it is best to avoid this type of player.

The Second Player

We must also consider the second player's point of view. He or she wants to finish the game under any condition. They will play if the game is in their favor or there is a chance of losing the game. They will seek alternative options if they can turn the game around. Losing is seen as a good learning experience. The second type of player will learn from his or her mistakes and come back stronger for the next game.

You know I fall in the category under the second player. A game feels to be empty if it is left unfinished. A game's purpose is to determine a winner and a loser. I cannot have satisfaction without knowing a game's possible outcome. I want to see how far I can go in the final turn. My drive to be the best player at Cardfight!! Vanguard keeps me fighting in every game.

The Final Word

I strongly believe both players should agree on the terms of each game. Do not waste my time. I always want to complete a game regardless of the outcome. I am man enough to handle a lost. We must remember this is a trading card game for fun. You are not going to win every game. I play to win the game, but is willing to accept losing a game. I learn from my mistakes in wins and loses. Don't quit a game like Kazuma. Continue to grow and be the best player that you can be.

Saturday, May 13, 2017

Unit of The Week: Dragonic Blademaster

The soul of a dragon..... That is the Green Dragon Scimitar. 
[CONT](VC) Generation Break 2:During your turn, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+5000/[Critical]+1.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it.
Dragonic Blademaster began the Generation Break era for the Kagero clan. He is often overlooked by players because Dragonic Overlord is the most popular character from the clan. Dragonic Blademaster is one of many alternatives for Kagero decks. We once again have a large dragon wield a sword instead of shooting flames. Dragons with swords is a common image in Cardfight!! Vanguard. Dragonic Blademaster is Mamoru Anjou's avatar card in season five.

Dragonic Blademaster's Generation Break 2 grants him 5,000 power and plus one critical if you have more rear-guards than your opponent. Kagero is designed to control the field. The requirements are easy to archive every turn. Dragonic Blademaster can gain more power from Dragon Knight, Jannat's skill. He will gain 5,000 power and you can draw a card. The boosts in power and additional critical damage put heavy pressure on your opponent. Dragonic Blademaster's power will be 21,000 with two critical damage before being boosted and drive checking for triggers.

Furthermore, the proper support will enable Dragonic Blademaster's GB2. Kagreo's signature ability is retiring opponents' rear-guards to counter their strategies. Your opponents are forced to adjust their strategies after losing key cards. Play Twilight Arrow Dragon on a full field to easily activate your Generation Break. Twilight Arrow Dragon automatically retires an opponent's rear-guard if it is boosted. You need to retire early and often in games.

Finally, Dragonic Blademaster further demonstrates his clan's strategy with his Stride skill. When your G-Unit Stride, you can retire one of your opponent's rear-guards. The evolved form Supreme Heavenly Emperor Dragon, Dragonic Blademaster "Taiten" benefits from the stride skill. The clan's keyword Blaze becomes active after you have more rear-guards than your opponent. You only need to retire one opposing rear-guard and have a full field to achieve Blaze.

Overall, Dragonic Blademaster is a decent grade 3 for Kagero players. There are better options such as Dragonic Overlord The Legend. However, Dragonic Blademaster should not be underestimated. He focuses on retiring rear-guards with skills instead of standing for multiple attacks. His current support assists Dragonic Blademaster just enough to make him a respectable card. Dragonic Blademaster with his blade will burn the opposition to ashes!

Card Rating: 3 out of 5

Saturday, May 6, 2017

Unit of The Week: Star-vader, Imaginary Plane Dragon

Imagine it in your mind. Your world with everything locked. 
[ACT](VC):Legion20000 "Flash Gun Star-vader, Osmium" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)] If this unit is Legion, for each unit in your middle column with "Star-vader" in its card name, choose up to one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn)
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
The Star-vaders were the first archetype in Link Joker. I have not forgotten the evil archetype that troubled our heroes from the original Cardfight!! Vanguard series. Star-vader, Imaginary Plane Dragon made his debut in Cardfight!! Vanguard Legion Mate. He was one of the first new Star-vaders in season four. As a plus, he has the Legion ability! Legion is my favorite formation from Cardfight!! Vanguard.

Star-vader, Imaginary Plane Dragon's first skill locks one of your opponent's rear-guards for each unit in your middle column. Many Legions have skills that focus on the number of units in the middle column. You want three units in this column. This includes the Legion Leader, Legion Mate, and rear-guard in the back row. A total of three units on your opponent's field will be locked. The triangle lock only allows your opponent's vanguard to attack. The two rear-guards in the front row are locked and the vanguard's booster is also locked to prevent the vanguard from gaining power.

Furthermore, his Legion Mate Flash Gun Star-vader, Osmium's skill compliments Star-vader, Imaginary Plane Dragon. You may prevent your opponent from unlocking a card at the end of his or her next turn if Flash Gun Star-vader, Osmium hits the opposing vanguard! The dreadful Omega Lock shuts down your opponent's offense for two turns. I would Omega lock my opponent's best rear-guard. I can avoid it for two full turns.

Finally, I must mention the second skill. Star-vader, Imaginary Plane Dragon gains 2,000 power when he attacks a vanguard. This is a standard skill for many units with Legion and Limit Break. His Legion attack will be 22,000 power before a boost from the rear-guard and effects from Triggers. Star-vader, Crumble Mare is a good booster for a Legion vanguard. His gives a 10,000 boost of power when your vanguard is in Legion. Star-vader, Imaginary Plane Dragon's Legion attack will have 32,000 power after all effects and boost from Star-vader, Crumble Mare.

Overall, Star-vader, Imaginary Plane Dragon is an efficient unit with a solid Legion skill. The triangle lock is still one of the strongest plays in Cardfight!! Vanguard. Lock is one of the few defensive keywords in the game. Most decks struggle to counter the limitations from Lock. It shuts down decks with multiple attacks such as Aqua Force and Nova Grappler. Lock your opponent in despair and defeat with Star-vader, Imaginary Plane Dragon!

Card Rating: 4 out of 5

Saturday, April 29, 2017

Unit of The Week: Goddess of Conclusion, Pallas Athena

This fight that has spanned too long, I will invite it towards its end. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8:When this unit attacks a vanguard, Soul Blast any number of cards, and all of your rear-guards get [Power]+2000 for each Soul Blast card until end of turn. If you Soul Blast three or more cards, this unit gets [Power]+10000/[Critical]+1 until end of turn.
Generation Break 8 is the newest strategy in Cardfight!! Vanguard. Generation Break 8 skills are made to defeat your opponent in an amazing turn. Goddess of Conclusion, Pallas Athena is the first Genesis unit with the almighty Generation Break 8. Conclusion is the perfect word in her name. She is naturally designed to quickly win games in your final turn. Her art is very good and my favorite art from a Genesis G-unit.

Genesis's most powerful cards have huge Soul Blasts! Goddess of Conclusion, Pallas Athena's soul blasts any number of cards and your rear-guards gain 2,000 power for each card soul blasted from the soul. Also, she gains 10,000 power and plus one critical until the end of your turn if you Soul Blast three or more cards with her skill. Your rear-guards can easily gain 10,000 power or more if you are able to build a large soul. This skill is designed to conclude the match by defeating your opponent with extremely strong attacks.

Furthermore, Fenrir, Regalia, and Witches will benefit with Goddess of Conclusion, Pallas Athena's presence on the field. Regalia has the most cards to take full advantage of  Goddess of Conclusion, Pallas Athena. Apple Witch, Cider is one of Regalia's best support cards. She can send a lot of cards from the guardian circle to the drop zone and then the cards will be placed into you soul. Her ability can be maximized with Cold Blast Regalia, Svalinn. Their skills combined will send at least seven cards to the soul. Goddess of Conclusion, Pallas Athena's requirements will easily be fulfilled.

Finally, do not worry about emptying your deck to overload Goddess of Conclusion, Pallas Athena's skill. Put as many cards in your soul as possible and Soul Blast every card to create extreme numbers. Remember each card soul blasted will give 2,000 power to each rear-guard. Dreaming Dragon is the best Stand Trigger in Cardfight!! Vanguard. He can return every card from the Drop Zone to your deck. You can never run out of cards in your deck. He removes all consequences from over Soul Charging your soul.

Overall, Goddess of Conclusion, Pallas Athena provides one of the strongest finishers for Genesis. Her sole purpose is to conclude the game by overwhelming the opponent. Dreaming Dragon makes her a better card. You are not punished for putting too many cards from your deck to the soul. Do not limit yourself and overload the soul for an amazing final turn. Conclude the game with Goddess of Conclusion, Pallas Athena to achieve ultimate victory!

Card Rating: 5 out of 5

Tuesday, April 25, 2017

News: Debut of the Divas


Bushiroad has revealed the latest trial deck Debut of the Divas! The Bermuda Triangle clan finally has its very first trial deck. The majority of Bermuda Triangles are only available in extra booster boxes. Now the clan is more accessible for players.  The trial deck includes 54 cards. Each trial deck has 19 new cards and a random SP card of the deck's main grade three card! Debut of the Divas introduces the new theme Chouchou. Be sure to be on the lookout for more updates. I will definitely order two or three copies to finally have a deck of beautiful divas. Debut of the Divas is set to be released in July!

Saturday, April 22, 2017

Unit of The Week: History-maker Dragon

At that point, history was created. 
Time Leap-[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to one of your other rear-guards, and time leap it. (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
History-maker Dragon is one of the first units to feature the keyword Time Leap. Time Leap binds a unit and superior calls one unit with a grade higher than the bound unit. Then, the new unit returns to the deck and the bound unit returns to the field at the end of our turn. He was first released in Trial Deck 6: Rallying Call of the Interspectral Dragon. He has since found a home in my Gear Chronicle deck.

History-maker Dragon's Time Leap activates when he attacks a vanguard. Choose one of your other rear-guards and time leap it. You are able to gain an additional attack for the turn. I would first attack with my other grade 2 unit and Time Leap it with History-maker Dragon's skill. Now I would have a grade 3 unit in the front row. My new unit would have enough power to hit the opposing vanguard.

Furthermore, Gear Chronicle has many units with the abilities that trigger when they called to the field and you can take advantage of these abilities during combat. Chrono Dran is a fine target for History-maker Dragon's skill. You are able to create a few plays with Chrono Dran. His skill superior calls Chronojet Dragon or Chronojet Dragon G from the deck and places the card into your hand at the end of the turn.

Finally, you may target Steam Maiden, Melem to Time-Leap from the deck to take Chrono Dran's place on the field. History-maker Dragon's combo begins to expand into many strategic plays. She provides you with offense and additional skills. She returns to the deck for you can superior call a grade zero card. Tick Tock Worker is ban from being a starting vanguard, but he can be called from the deck! Use Steam Maiden, Melem's skill to superior call Tick Tock Worker. Then, proceed to use his skill to superior call Steam Maiden, Melem back to the field!

Overall, History-maker Dragon is a nice complimentary piece to Time-Leap decks. He is one of my favorite units in my Chronojet Dragon deck. You can use his skill early and often in the games. He enables never ending combos. You may use his abilities to gain resources or gain extra attacks during combat. The decision is based on how the game is stacked in your favor. Make a new history in time and space with History-maker Dragon!

Card Rating: 4 out of 5