Monday, August 21, 2017

Trial Deck Review: Debut of The Divas

Debut of The Divas is the first trial deck for the Bermuda Triangle clan. The deck includes 54 cards and a special promo card. Debut of the Divas is the first trial deck to feature a G-Guardian. Players have a one in six chance to pull a SP version of Chouchou Debut Stage, Tirua. Players have easier access to playing one of the less talked about clans. Bermuda Triagnels normally receive one update per year in an extra booster set, but we received a booster set and trial deck for 2017.



Introducing Chouhou

Chouchou performs Bermuda Triangle's strategy of drawing additional cards with style. Their strategy is sending units back to the deck to draw attacks and gain additional attacks in combat. The strategy is performed with many combos. Cards interact with each other. Some cards send cards back to the deck and then other cards have effects that trigger after a card is returned to the deck.

Chouchou Debut Stage, Tirua and Chouchou, Lillinel are the stars of the deck. Their abilities generate a huge advantage by conserving cards and drawing more cards. Chouchou Debut Stage, Tirua's first skill sends a unit with Chouchou in its name to the deck and a player may draw two cards. Tirua's Generation Break allows a player to stride a G-Unit without paying the cost to stride. Players save at least one card in their hands. Chouchou, Lillinel's skill triggers after she hits a vanguard. A player sends a unit with Chouchou in its name to the deck and draws two cards. Players can gather a lot of cards if they are able to use all three abilities in a single turn.

Supporting Units

I cannot overlook Chouchou's supporting cast! They work as a well oiled machine. Chouchou, Ayana is one of my favorite rear-guards in the archetype. She returns to the deck, allows a player to draw a card, and a player can superior call a new unit to the field for an extra deck. Chouchou, Palffy is one of the easiest G-Guardians to satisfy its requirements. A player only needs three cards in his or her hand for she can 5,000 shield to create a 20,000 shield. 

Promo Reprints!

Each trial deck includes one of three promo cards. They are Duo Absolute Sister Meer, Cheerfully Etoile Olyvia, and Dreaming Step, Shizuku. Every promo is in a foil. I pulled Olyvia in both trial decks. This is great for my deck. Olyvia requires at least two copies of herself to be able to play her. She finally received a proper reprint in foil unlike her first reprint. My G-Deck gains two extra cards and they are copies of one Bermuda Triangle's best G-Units.

Play Testing

I love my Chouchou. I call it my hot white women deck because these divas are pure perfection. I purchased two copies to have a full set of the G-Zone and Chouchou Debut Stage, Tirua. Chouchou is a very consistent and strong archetype. Every card play in perfect harmony. I am gaining huge advantages in the early stages of every game. One game became lopsided very quickly. I was able to increase my hand to over ten cards after my first stride. The large hands make defending much easier.

The Final Word

Debut of The Divas is the strongest trial decks as of today. Players only need to purchase two copies to build an efficient deck. You will only spend up to $40 for a good deck. Players receive a lot of resourceful cards in a single trial deck. Players get two G-Units, two G-Guardians, two strong grade three cards, and a great supporting cast of cards with powerful effects. Chouchou Debut Stage, Tirua and Chouchou, Lillinel are my favorite cards from the trial deck. Lillinel is a special card because her art is awesome! Their abilities can easily put a game in a player's favor. I strongly recommend players to buy this deck. Do not underestimate beautiful mermaids.

Trial Deck Rating: 5 out of 5

Saturday, August 19, 2017

Unit of The Week: Holy Dragon, Luminous Hope Dragon

The foundation of strength. That is unwavering faith. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] For each face up "Holy Dragon, Luminous Hope Dragon" in your G zone, until end of turn, this unit gets [Power]+10000, and all of your rear-guards with the brave ability get [Power]+1000.
[AUTO](VC) Brave:When this unit attacks, if you have two or more face up cards with the brave ability in your G zone, search your deck for up to one grade 2 card, call it to (RC), then, if you have three or more face up cards with the brave ability in your G zone, this unit gets [Critical]+1. Shuffle your deck.
I have been playing my Brave deck a lot of lately and the deck is performing better than my expectations. The style is slowly winning me over to the Brave side! Holy Dragon, Luminous Hope Dragon is one of the units that is making me enjoy the Royal Paladins' new play-style. He has two skills to bolster your formation. Holy Dragon, Luminous Hope Dragon is a SP card in Raging Clash of the Blade Fangs.

The first skill gives 10,000 power to Holy Dragon, Luminous Hope Dragon and 1,000 power to each rear-guard for each face up Holy Dragon, Luminous Hope Dragon in the G-Zone. The power boost is nice for your vanguard. It can attack at very high numbers that demand a perfect guard or a G-Guardian to block it. The power bonus is much better for the rear-guards on the second attempt with Holy Dragon, Luminous Hope Dragon. There will be three face up Holy Dragon, Luminous Hope Dragons to give 3,000 power to each rear-guard.

The second skill features Brave. When he attacks, you may superior call one grade two card from the deck and gains a critical if you have three or more face up cards with the Brave ability in the G Zone. Knight of Twin Swords is one of the best targets. His skill superior calls another grade two unit from the deck. You can continue to attack your opponent with rear-guards. The new rear-guards will gain power from the first skill so they should have enough power to hit the opposing vanguard.

Finally, demands a lot of good support for his Brave skill to be effective. Knight of Discipline, Alectos is a must have card in the deck. He can enable Brave at any time regardless of the amount of cards in your hand. You can retain your cards in the late game for defense and you will maintain your skills with Brave. Counteroffensive Knight, Suleiman is another strong rear-guard for the deck. His skill superior calls another grade 2 and gives it an additional 2,000 power.

Overall, Holy Dragon, Luminous Hope Dragon is a great card to play as a finisher. His skills add a lot of pressure on opponents. He generates a large amount of power for the entire formation. His second skill enables extra attacks in a single turn. Royal Paladins have a lot of support to assist Holy Dragon, Luminous Hope Dragon's late push for a victory. Show your bravery with Holy Dragon, Luminous Hope Dragon!

Card Rating: 4.5 out of 5

Saturday, August 12, 2017

Unit of The Week: Golden Knight of Links, Celtis Winner

The bonds of gold will shine in the predicament, and bring about amazing miracles. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):When this unit attacks, choose up to four of your rear-guards, and until end of turn, they get "[AUTO](RC):At the end of the battle that this unit attacked or boosted, look at two cards from the top of your deck, call a card from among them to (RC), it gets [Power]+5000 until end of turn, and put a card from among them on the bottom of your deck.".
The Gold Paladins reached new heights through the power of unite! Golden Knight of Links, Celtis Winner extends his clan's power with Generation Break 8. Every clan has a special G-Unit with the power of a miracle. He designed just like every unit with this power. His purpose is win games on the same turn he strides on the field. Golden Knight of Links, Celtis Winner units his comrades and gives them the burning desire for victory!

Golden Knight of Links, Celtis Winner's Generation Break 8 gives an additional skill to all of your rear-guards. You may superior call a card from the top two cards of your deck after an unit attacks a vanguard or boosts a rear-guard., and each new unit gains 5,00 power. Golden Knight of Links, Celtis Winner needs to attack first for all rear-guards to benefit from the skill. The first wave of rear-guards may benefit from triggers if you are able to check triggers during the drive check. You will have a minimum of five attacks if you have a full field.

Furthermore, units with abilities to gain power in combat are perfect in this setting. They can provide a huge push for a hard-earned victory. The extra attacks will make guarding more difficult for your opponent. Knight of Autumn Light, Regan is one of my favorite units to play in my deck. She gains 3,000 power from unite and she can avoid your opponent's effects/ She should be swinging her attack with over 20,000 power if a good booster. Superior call her to the field if she is an option.

However, there are a few problems with this card. Stand Triggers are not effective with him. He needs to be the first attacker and all rear-guards will be standing at this time in combat. Stand Triggers will not have targets to stand, and will only give power to rear-guards. Players are not getting the full benefits from Stand Triggers to have multiple attacks because of the trigger.

Overall, Golden Knight of Links, Celtis Winter is a strong card, and is the perfect G-Unit in the right situation in a game. I will play one copy of in my deck. He adds more attacks in a single turn. Players can push their opponent into a corn. A wave of fight attacks can win a game if you can correctly time the attack. Unleash the ultimate unite with Golden Knight of Links, Celtis Winner

Card Rating: 4 out of 5

Saturday, August 5, 2017

Unit of The Week: Knight of Spring's Light, Perimore

The warm light calls forth joy. 
[CONT](RC) Unite (Active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+2000.
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to a (RC) in the same column as this unit, and put the rest on the bottom of your deck in any order
Knight of Spring's Light, Perimore is the newest card in my Gold Paladin deck and I am really loving this card. He has given a major boost in power to my deck. Knight of Spring's Light, Perimore has a RRR rarity and SP rarity in Glorious Bravery of Radiant Sword. He is more difficult to find in a pack than the average grade two unit. Players may be forced to buy individual cards from local or online retailers.

Knight of Spring's Light, Perimore's first skill has the power of Unite. He gains 2,000 power when Unite is active. This power boost is simple and effective. A good booster will make him a strong rear-guard. Many G-Units can further enhance his power. This skill is not restricted by Generation Break. Perimor can gain the additional power very early in a game.

Perimore's Generation Break superior calls one of the top three cards from your deck. The ability can fulfill unite's requirements if Perimore is the first rear-guard to be called during a turn. His skill helps enable unite for Sunrise Ray Knight, Gurguit. Player of the Holy Pipe, Gerrie is one of my favorite targets to superior call on the field. He is a great investment. His unite skill counter charges to make Perimore's skill free and he goes into the soul.

Overall, Knight of Spring's Light, Perimore is a nice card to play in Gold Paladins decks with unite. He helps fulfill the requirements for unite if you have not already activated the ability during the turn. His Unite skill is a nice feature. He becomes strong enough to damage an opponent's vanguard. Unite the Gold Paladins with Knight of Spring's Light, Perimore's powerful skills!

Card Rating: 3.5 out of 5

Saturday, July 29, 2017

Unit of The Week: Stealth Dragon, Shiranui

The taboo eye, is said to hide a power that no one has ever seen. 
[AUTO](VC) Generation Break 2:When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets [Power]+5000/[Critical]+1 until end of that battle.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and discards it. At the end of that turn, your opponent puts the card that was bound with this effect into his or her hand.
The Nubatama clan has a good reputation of being a righteous clan. However, almost every clan has defects. Stealth Dragon, Shiranui becomes the leader of the proud Nubatama clan. He is able to quickly raise his rank because he learns the ability to use Stride. New generations are able to join Nubatama in combat. Stealth Dragon, Shiranui abuses his authority and has developed an evil eye.

Stealth Dragon, Shiranui has one of the most powerful Stride skills. He forces the opponent to bind a rear-guard face up and discard a card from his or her hand. It negates the triple drive to an extent. The opponent loses two important cards to use for defense. An opponent may be forced to choose between defense and having cards to discard for Stride. Stealth Dragon, Shiranui and his comrades will find it easier to connect their attacks.

Furthermore, players can further cripple their opponent's defenses with Stealth Dragon, Shiranui's skill combined with Rikudo Stealth Dragon, Tsukumorakan as the G-Unit. Rikudo Stealth Dragon, Tsukumorakan's skill restricts an opponent's hand to four cards and binds additional cards from his or her hand. This combat is the perfect moment to unleash the deck's full potential. An opponent with a limited hand will struggle to withstand attacks.

The Generation Break is a tad disappointing. Stealth Dragon, Shiranui gains 5,000 power plus one critical if you have less cards in your hand than your opponent. This situation is very unlikely because your vanguard's first skill decreases your opponent's hand. Do not expect to use this skill very often. However, the Generation Break makes up for lost power if you are unable afford to the cost for Stride. Striding to a G-Unit is a far better option if you can pay the cost for Stride.

Overall, Stealth Dragon, Shiranui has one of the best Stride skills from the generation era. Forcing opponents to discard cards is a major advantage against any deck. The skill slowly drains opponents' resources and decreases their defensive capabilities. Unfortunately, his Generation Break skill leaves more to be desired. It's not horrible, but I have seen better skills. Continue to stride G-Units and you will be just fine in games. Stealth Dragon, Shiranui will dominate the world with the evil Nubatama!

Card Rating: 4 out of 5

Saturday, July 22, 2017

Unit of The Week: Metapulsar, Mystery-freeze Dragon


[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2)] Shuffle your deck, and bind four cards from the top of your deck face up. Until end of turn, during the battle that this unit attacks, your opponent cannot call cards from hand to (GC) with the same grades as the grades of the cards bound with this effect. If a grade 3 card was bound with this effect, this card gets drive +1.
Gear Chronicle has a new ace G-Unit. Metapulsar, Mystery-freeze Dragon. This card was introduced in Chrono's match against Saori. Gear Chronicle manipulates time and space. The clan's abilities affect many aspects of the game. Metapulsar, Mystery-freeze Dragon affects two very important aspects in Cardfight!! Vanguard. It restricts your opponent's defenses and gives the player an extra drive check.

Metapulsar, Mystery-freeze Dragon's skill binds the deck's top four cards. Opponents cannot guard with cards of the same grades as the bound from this skill. Players have an easier route in hitting their opponent's vanguard. Most opponents would lose hope if a player revealed grade one, grade zero, and grade three cards. Their defensive options have been limited to only G-Guardians. Players may perform Quadruple Drive if a grade 3 was bound with this skill. This skill increases the probability of checking triggers.

Furthermore, the ability to gain an extra drive is a huge advantage against any opponent. Players have a great chance of checking critical triggers during this important battle in the game. Players hinder their opponent from defending against an attack with potential to check several triggers. It can seal the deal if a player is able to check critical triggers. Draw triggers are great to check at this time. Players can quickly build their hand for a strong defense if their opponent survives this turn.

Finally, very few decks have defensive options to counter Metapulsar, Mystery-freeze Dragon. G-Guardians are the best option to block Metapular, Mystery-freeze Dragon's attacks. It skill cannot prevent grade 4 units from being called to the guardian circle. Golden Beast, Sleimy Flare and Sunrise Ray Knight, Gurguit can bypass limitations. They can superior call grade one units from the deck to negate Metapulsar, Mystery-freeze Dragon's attack!

Overall, Metapulsar, Mystery-freeze Dragon is one of the best G-Units ever created. I can argue he is the perfect G-Unit with Generation Break 3. There are not many cards that I would choose before him. He achieves two key factors in combat. An opponent's defensive options become limited and players gain an additional card from their drive check. Manipulate time and space with Metapulsar, Mystery-freeze Dragon!

Card Rating: 5 out of 5

Saturday, July 15, 2017

Unit of The Week: Mage of Enticement, Ildona

That long arm hauls desires too. 
[AUTO](VC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose two of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, and this unit gets [Power]+3000 until end of that battle.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the ritual ability from among them, reveal it, put it into your hand, and shuffle your deck.
Mage of Enticement, Ildona is the new version of Ildona. He was first introduced as Origin Mage, Ildona with Limit Break. He represented the Shadow Paladins during the Limit Break era and we have seen him until the current era of vanguard. He now has the Shadow Paladins's new ability Ritual. He is a potential backup vanguard for Ritual decks. His skills on the vanguard circle taps into Ritual.

Illdon's Ritual skill retires two rear-guards in exchange for 3,000 power and draw two cards in combat. The increase in power is very minor. The skill's true purpose is to use cards' skills that activate when they are retired for skills and drawing cards. Knight of Ironcluster, Craiftine is the best card to retire. His skill allows a player to look at the top two cards from the deck, draw one card, and send the other card to the drop zone. The player draws three cards to increase his or her hand's size.

Mage of Enticement, Ildona's second skill searches the top five cards from the deck for a card with ritual. I find this skill to be very helpful if I am searching for Dragheart, Luard. I can ride Dragheart, Luard on my following turn and proceed with free G-Units after my first turn with Dragheart, Luard. I can also search Dragsaver, Esras for the perfect defense. It is always wise to have at least one  Sentinel in my hand.

Overall, Mage of Enticement, Ildona is a useful backup vanguard in a Ritual deck. He is one of the better backups for not being a new version of a main character's card. Players may still play their deck's theme and not falling into a vanilla game. His skills have multiple strategies for every game. Players can discover cool combos with his first skill. Ildona is back with the power of Ritual!

Card Rating: 3 out of 5