Monday, May 27, 2013

News! Structure Deck: The Blue-Eyed Dragon's Thundering Descent Update!

Here's a sneak peak at what's to come with the upcoming structure deck The Blue-Eyed Dragon's Thundering Descent! The deck's featured card is Blued-Eyed Silver Dragon. It's great to see synchro monsters get new support! The new structure deck is scheduled to be released in Japan on June 12th!

Blue-Eyed Silver Dragon- Ultra Rare

1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Until the end of the next turn, Dragon-Type monsters you control cannot be targeted or destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

Blue-Eyes White Dragon-Ultra Rare 

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Blue-Eyed Maiden- Super Rare

When this card is targeted for an attack: You can negate the attack, and if you do, change this card's battle position, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. When this face-up card is targeted by a card effect: You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Blue-Eyed Maiden" effect per turn, and only once that turn.

Guard of the Storm Dragon

You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster would be destroyed, destroy this card instead.

Saturday, May 25, 2013

Unit of The Week: Incandescent Lion, Blond Ezel

The souls of my comrades give me power. I will break the limit! 
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast(2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn. 
 [CONT](VC): During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.
Incandescent Lion, Blond Ezel was the highlight of the Golden Paladin. His limit break superior call units to the field and he gains power equal to the superior called unit's power. However, Blond Ezel's limit break can be very powerful, but it is also inconsistent. You must superior call the card on top of your deck. Unlike Great Silver Wolf, Garmore, Blond Ezel's skill does not allow you to search the deck for a unit to superior call on the field. You don't want to superior call a trigger for two reasons. Triggers have low attack power and you're losing the trigger's effect. However, on the plus side you may be able to superior call a very powerful grade 3 or a high powered grade 2. Additionally you're adding an additional unit to increase Blond Ezel's power with both of his skills.

Overall Blond Ezel is a powerful card. His superior call skill can be a great play to finish off an opponent. Although I fear he will be replaced in the English Meta as soon as the Liberators are released in the West.

Friday, May 24, 2013

Card Fighter Spotlight: Kourin Tatsunagi

Welcome to my new series Card Fighter Spotlight! I am will be analyzing and judging the characters from the Cardfight!! Vanguard anime! Be on the lookout for the Yu-Gi-Oh! Edition Duelist Spotlight!

Kourin Tatsunagi is considered to be a strong and respectable fighter. Is it because of her skills or her status as a pop star? Kourin currently uses a Jewel Knight themed Royal Paladin deck and has used other decks such as Angel Feather and Garmore themed Royal Paladin decks. Kourin has an overall record of 3-7.

In addition, Kourin's most impressive skill is her ability to create powerful formations. This skill is very critical because both her of Royal Paladin decks focus on gaining power in numbers. She impressively created the blizzard formation with her Garmore deck during her battle against Kai. She also creates powerful formations with her Jewel Knights. 

Furthermore, she doesn't appear to know much about many clans and units. She was surprised by Kai's ability to completely destroy her blizzard formation in one turn by retiring 3 rear guard Snogals with his units' kills. Due to her lack knowledge she is unable to interfere with an opponent's strategy. Knowing clans' themes and units' abilities are essential to the game. Knowing our opponent's possible strategy is a huge advantage. It allows you to interfere and possibly prevent an opponent's plan.

Another major problem is her winning image. Her path to victory is very limited. She doesn't give herself many options in her decks. Her Jewel Knight deck focuses on break riding Leading Jewel Knight, Salome above Pure Heart Jewel Knight, Ashley. Her Garmore deck solely relies on Fang of Light, Gamore's ability to gain power with Snogal and Brugal on the field. Neither of her Royal Paladin decks have multiple options like Aichi's Royal Paladin decks. One of Aichi's Royal Paladin decks had King of Knights, Alfred, Solitary Knight, Gancelot and Soul Saver Dragon as winning options.

Overall, I'm not impressed with Kourin. Kourin isn't a very good card fighter. In fact I think she is average. That's only because she understands how to create a strong offense. She is recognized as a strong player because of her social status as a pop star. There isn't a reason to justify her as a strong fighter. Furthermore, it doesn't help her case when her win percentage is barely above Morikawa's who has a 6-15 record. Her two biggest problems are lack of knowledge about different clans' units and her weak winning image. Kourin has a long ways to go to truly become a strong fighter.

Thursday, May 23, 2013

News: TD10: Purgatory Revenger and BT12: Binding Force of the Black Rings Updates

I have some breaking news! Here are some seek peaks from the upcoming trial deck Purgatory of Revenger and booster set Binding Force of the Black Rings!

TD10 Purgatory Revenger

Illusion Revenger, Mordred Phantom

AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Shadow Paladin» rides this unit, you may pay the cost. If you do, choose one of your vanguards, that unit gets [Power]+10000 until end of turn, search your deck for up to one grade 2 or less «Shadow Paladin», call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Revenger of Nullity, Masquerade 

[AUTO] [R]: When this unit attacks, if you have a vanguard with "Revenger" in it's card name, this unit gets power +3000 until end of the battle.

Branbau Revenger

[AUTO] [R]: When this unit boosts a vanguard, if you have less rear-guards than your opponent, the boosted unit gets power +4000 until end of the battle.

BT12 Binding Force of the Black Rings

Shadow Paladin

Revenger, Raging Folm Dragon

[AUTO] (V) LB4: Target 3 of your "Revenger" Rearguards, retire them. At the end of a Battle in which this Unit attacked, you can pay the cost, if you do, target up to 1 "Revenger, Raging Folm Dragon" in your hand, Ride it Standing, target your Vanguard, and during this turn that unit gains 10000 Power.

[AUTO] (V): [CB1]: When this unit attack, you can pay the cost. If you do, this unit gains 3000 Power during this battle.

Cont (V/R): Lord

Harbinger Revenger, Claudus

[AUTO]: Forerunner (When another unit of the same clan rides this unit, you may call it to (RC))

 [ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a grade 3 or greater «Shadow Paladin» vanguard, search your deck for up one card named "Blaster Dark Revenger", call it to (RC), and shuffle your deck.

Morale Revenger, Dorin

[AUTO] (R): When this Unit appears in a V/R Circle that happens to be in the same Column as "Blaster Dark, Revenger", if you have a "Revenger" Vanguard, choose 1 card in your Damage Zone, flip it up.

Revenger, Darkbond Trumpter  

Auto [CB1] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <Shadow Paladin> Vanguard, pay the cost. If you do, look through your Deck for up to 1 Grade 0 "Revenger" Card in your Deck, call that Unit to a Rearguard Circle in Rest, then shuffle your Deck.

Black-Clothed Revenger, Tartu

[AUTO] [CB2] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <<Shadow Paladin>> Vanguard, you may pay the cost. If you do, look through your Deck for up to 1 Grade 1 or lower "Revenger" Card in your Deck, call that Unit to an unoccupied Reaerguard Circle, then shuffle your Deck.


Demon Dragon Who Rules The Heavens, Dungaree Unlimited

[AUOT] V LB4: [CB2, Bind the Top Card of your Deck] When this Unit attacks, pay the cost. If you do, target an opponent's front row Rearguard, retire it, and during this turn, for each of your bound <<Narukami>>, this Unit gains 2000 power.

[CON] V If you have "Sealed Demon Dragon, Dungaree" in your Sou, this Unit gains 2000 Power.

[CON] V/R: Lord

Lightning Hammer Weilding Exorcist Warrior

[AUTO] (R): [SB1] When this Unit Boosts a Unit named "Dungaree", you can pay the cost. If you do, the boosted Unit gains 6000 Power.

Pale Moon

Miracle Hop, Eva

[AUTO] (V): When this Unit is ridden by a <<Pale Moon>>, Choose 1 of your Vanguards, it gains 10000 Power this turn and gains

"[AUTO] (V): [Choose 2 of your <<Palemoon>> Rearguards, place them in the soul, when this Unit attacks, pay the cost. If you do, Choose up 2 <<Pale Moon>> in your Soul, and call them to seperate Rearguard Circles".

[AUTO] (V): When this Unit attacks the Vanguard, Soul Charge 1, this Unit gains 1000 Power during this Battle. Cont (V/R): Lord

Journeying Tone, Willy

[AUTO] Forerunner (When another unit of the same clan rides this unit, you may call it to (RC)

[AUTO] (R): [Place this Unit in your Soul] When this Unit boosts a <<Pale Moon>> with LB4, during that battle, if the attack hits the Vanguard, you can pay the cost. If you do, draw 1 card.

Nightmare Doll, Chelsea

[AUTO] (V) LB4: [CB2, Choose 1 "Nightmare Doll, Chelsie" in your hand, discard it] At the end of a Battle in which this Unit attacks a Vanguard, you can pay the cost. If you do, choose up to 2 "Pale Moon" in your Soul, call them to seperate Rearguard Circles.

Tightrope Tumbler

[AUTO] When this Unit appears in a Rearguard Circle from the Soul, if you have a <<Pale Moon>> Vanguard, you can Soul Charge 2.

Fire Ring Gryphon
[AUTO] (V) LB4: When this Unit attacks a Vanguard, this Unit gains 5000 Power during that battle.

[AUTO] (R): When this Unit attacks a Vanguard, if you have a <<Pale Moon>> Vanguard, this Unit gains 2000 Power.

Flying Hippogryph

[AUTO] (V/R): When this Unit attacks, if you have a LB4 <<Pale Moon>> Vanguard or Rearguard, this Unit gains 3000 Power.

Tightrope Holder

[AUTO] (V/R): [CB1]: When this Unit attacks, if you have a <<Pale Moon>> Vanguard, you can pay the cost. If you do, this Unit gains 4000 Power this turn.

Elegant Elephant

[AUTO] (R): [CB1] When this Unit boosts a Palemoon with LB4, you can pay the cost. If you do, that unit gains 3000 Power during this turn.

Dark Irregulars

House of Amon, Fate Collector

[AUTO] Forerunner (When another unit of the same clan rides this unit, you may call it to (RC)

Cont (R): If your Soul has 6 or more <<Dark Irregulars>> in it, this Unit gains "<<[AUTO] (R): [Place this Unit in your Soul] At the end of a Battle in which this Unit boosts a <<Dark Irregulars>>, you can pay the cost. If you do, draw 1 card".

House of Amon, Hell's Draw

[AUTO] When this Unit appears in a Rearguard Circle, if you have an "Amon" Vanguard, you can Soul Charge 2 cards.

House of Amon, Fuu Shinrin

[AUTO] When this Unit appears in a Rearguard Circle, if you have an "Amon" Vanguard, you can Soul Charge 2 cards.

House of Amon, Hell's Deal

[AUTO] When this Unit appears in the Rearguard, if you have an "Amon" Vanguard, Soul Charge 2 cards.

House of Amon, Ron Shinrin

[AUTO] (R): When this Unit attacks, if you have an "Amon" Vanguard, this Unit gains 3000 Power.

House of Amon, Vlad Specula

[CONT]: Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)

 [AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Dark Irregulars» that is being attacked, and that unit cannot be hit until end of that battle.

Tuesday, May 21, 2013

News: Trial Deck 12 and Extra Booster Set 7 Announced!

Bushiroad officially announced Trail Deck 12 and Extra Booster Set 7 on their official Cardfight!! Vanguard Twitter page. You can read the announcement here!

Trial Deck 12 is Dimensional Brave Kaiser! TD12 is the first Dimensional Police trial deck. The trail deck will focus on the Dimensional Robo series. It features a brand new super dimensional robot that will be the new break ride unit for the Dimensional Police series. The trial deck's box cover features the leader of Team Caesar Mitsusada Kenji!

Extra Booster Set 7: Mystical Magus  features the Oracle Think Tank clan. This set will focus on Misaki's manga play style with the Oracle Think Tank clan which includes the Magus and Battle Sister series. It will be the first booster set to feature an Oracle Think Tank break ride card.

Trial Deck 12 is set to be released on August 9th, 2013, and Extra Booster Set 7 is set to be released on August 30th. I am so excited for the new upcoming cards especially the Dimensional Robo break ride unit!

Saturday, May 18, 2013

3 More Things Yu-Gi-Oh! Can Learn From Cardfight!! Vanguard!

1. Stop Censoring Cards

Konami annoys me by unnecessarily censoring cards. I understand Konami censoring cards containing nudity. That's respectable. However, most censoring is unnecessary. Is it a big deal for a female card like Dark Magician girl to have cleavage? Not really because most players are teenagers and adults. We are mature enough to deal with the subject matter. Sure we like the artwork! However, its not going to negatively change us. Konami is now taking it a step further. Gagaga Girl's legs and arms were covered with more clothing. That's just silly. How can a pair of arms and legs going to affect a player's thoughts to do something wrong? They won't negatively influence him or her at all. Konami please stop censoring cards! It's just looks silly!

Bushiroad normally does not censor Cardfight!! Vanguard cards. but there are a few censored cards in Korea, China, and Singapore for cultural reasons. It would be very unnecessary to do so. Again the male players are going to like the nice artwork. However, we are still focused on the game play. If the card is very good then most players are going to play it regardless of the artwork.

2. Make Every Card Useful

I love buying Cardfight!! Vanguard booster packs because in every pack I will get five usable cards. Every card in Cardfight!! Vanguard is playable. Sure some cards are better than others. However, every card in Cardfight!! Vanguard is very useful. There is not a single card that is totally useless.

However, the same cannot be said for Yu-Gi-Oh!. There are many terrible and utterly useless cards in Yu-Gi-Oh!. What is so insulting is that many rare cards are very bad cards. For example, Perfectly Ultimate Great Moth is one of the most unplayable cards in the game. You have to wait six turns un-interrupted to summon Perfectly Climate Great Moth by tributing Petit Moth equipped with Cocoon of Evolution.

3. The Anime Should Use The Real Rules and Card Effects

You can't learn how to play Yu-Gi-Oh! by watching the anime series. The anime series makes up crazy and overpowered abilities. The life points are so incredibly low. 4.000 life points are terrible! There would be more one turn kills if the real rules only gave us 4,000 life points. On the other hand what I really love about the Cardfight!! Vanguard anime is that the anime uses the game's real rules. You can actually learn how to play the game by watching the anime. In my opinion watching the anime is the best way to learn the basics and each clan's strategy. That's how I learned how to play the game and saw how fun it is to play!

Furthermore, I would like for Konami to make future Yu-Gi-Oh! series use the game's real rules. It's a little too late for Konami to incorporate this idea into Zexal. The anime would be more fun to watch and useful for players. There could be realistic game play scenarios. Players can learn real game tactics.

I hope you guys and gals enjoyed what Yu-Gi-Oh! can learn from Cardfight!! Vanguard!

Card Discussion: Blizzard Princess

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn

Blizzard Princess is one of my favorite cards. She's very easy to summon which makes her a very attractive card for Spellcaster decks. She has a very respectable 2,800 attack. Blizzard Princess works very well with many Spellbook spell cards. The Spellbook of Power will given her an additional 1,000 attack power thus making her attack 3,800 for the turn. That's more than enough attack power to destroy most monsters. 

Furthermore, Blizzard Princess is a level eight monster. She can be used to quickly summon ritual monsters and high level synchro monsters. For example you active Black Magic Ritual to special summon The Magician of Black Chaos. You used Blizzard Princess as the only tribute because she and The Magician of Black Chaos are level eight monsters. Next you can activate Monster Reborn to special summon Blizzard Princess from the graveyard! 

Blizzard Princess has a wicked combo with High Priestess of Prophecy. First you special summon High Priestess of Prophecy by using her effect. Next, you tribute High Priestess of Prophecy to summon Blizzard Princess. Finally you can either use Monster Reborn or Spellbook of Life to special summon the High Priestess of Prophecy you just tributed. This tactic can easily be done as soon as your first turn with the right hand. Secondly, another important feature of this combo is Blizzard Princess's effect. It saves you from using a Spellbook of Wisdom. Blizzard Princess's successful summoning prevents your opponent from playing spell and trap cards for the remainder of that turn. Now you have two high level Spellcasters with full protection! 

Finally, her only flaw is that she is not searchable in spellcaster decks. Temperance of Prophecy can only special summon Dark and Light monsters. In order to play Blizzard Princess, you must normally draw her. Other then that she doesn't have any major setbacks. 

If you're looking for an awesome spellcaster to add to your deck then look no further! Blizzard Princess is your girl! 

Thursday, May 16, 2013

Unit of The Week: Bloody Calf

My legs are beautiful, aren't they?

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, choose one of your opponent's grade 1 or less rear-guards, and retire it.

Bloody Calf is a deadly Deark Irregular. She isn't too kindly towards Grade 1 and Grade 0 units. Her skill may not appear to be great, but it can be very useful against powerful boosting units. Her specialty  is to make your opponent's formation weaker. She can retire powerful boosting units such as Charjal and Wingal.  

Saturday, May 11, 2013

Unit of The Week: Knight of Friendship, Kay

There is no shadow without light. The converse is also true. The knights shall again unite as one.

[AUTO](RC):When this unit attacks, if you have a vanguard with "Blaster" in its card name, this unit gets [Power]+3000 until end of that battle.

As usual I picked a card that I pulled this week! Knight of Friendship, Kay can be a useful card once you have a grade 2 or 3 with Blaster in its name. Due to his skill he is best suited Blaster themed decks. Don't make the same misplay that Aichi did against Ren. Aichi played this card during his first turn, and a good player like Ren retired it during his following turn. 

Monday, May 6, 2013

The 10 Sexiest Cardfight!! Vanguard Cards!

Cardfight!! Vanguard has amazing artwork! In my opinion it is the best card game in terms of artwork. The female cards have exceptional artwork as you can see with the number one card on this list Bewitching Officer, Lady Butterfly. Here are my top 10 sexiest Cardfight!! Vanguard cards! 

No. 1 Bewitching Officer, Lady Butterfly

I love this card's artwork. Bewitching Officer, Lady Butterfly is the only beautiful Megacolony unit. It's the definition of perfection! 

No. 2 Circular Saw, Kiriel

This is one of the first cards I've ever pulled! Circular Saw, Kiriel has a special place in my rare card binder. 

No.3 Cheer Girl, Tiara

Seriously, who doesn't like a hot cheerleader? 

No. 4 Cheer Girl, Marilyn

Go Team! Marilyn is by far one of the cutest cheerleaders on the planet Cray! 

No.5 Player of the Holy Bow, Viviane

Every Gold Paladin deck needs some eye candy. 

No. 6 High Dog Breeder, Akane

Akane is the cutest  Royal Paladin unit! Her cuteness earned her two spots in my Royal Paladin Deck

No. 7 Doctor Rouge

When did doctors become pirates? The undead pirates need someone to heal them! 

No. 8 Skull Witch, Nemain

Even some bad girls can be very hot! Too bad her power is so terrible. 

No. 9 Holy Zone, Penemue

Penemue is one of Cray's best nurses! 

No. 10 Dragon Dancer, Monica

Monica is one of the very few female Kagero units. 

Saturday, May 4, 2013

This Week's Locals Report!

This week's amazing pulls!
This week's action at locals couldn't have been better because I pulled an awesome Blaster Dark! Sure he isn't the best card in the world, but he is still an awesome card to pull! More surprisingly I actually played Yu-Gi-Oh!. Yu-Gi-Oh! players rarely come to my locals.

Surprisingly one of the guys at my locals  noticed that I have Yu-Gi-Oh! cards and asked for an awesome duel! I lose the match 2 games to 1! However, the first lose was completely my fault. The guy I was playing against used Imperial Order, and I didn't realized that the card is banned. My deck was completely shut down in the first game by not realizing that simple fact. I had a Temperance of Prophecy and a Spellbooks of Secrets in my opening hand to quickly summon the High Priestess of Prophecy with. There is not much to say about the second game. I took full advantage of Black Luster Solider: Envoy of The Beginning's effect. He was the key to my victory! I lose the third game because I only drew spell cards.

Matriarchy Spellcaster Beat Down Deck List! The Matriarchy Spellcaster deck focuses on using female spellcasters. It's a fun female themed deck with a few male cards. The deck isn't completed.  I need one more High Priestess of Prophecy to add to the deck, and I will remove one of my Dark Magicians. I will go into further details about the deck once it is completed.

Extra Deck
Dark Paladin x1
T.G Hyper Librarian x1
Alchemic Magician x1


Black Luster Soldier-Envoy of The Beginning x1
High Priestess of Prohecy x1
Blizzard Princess x1
Dark Magician x3
Dark Magician Girl x2
Buster Blader x1
Milla The Temporal Magician x2
Breaker The Magical Warrior x3
Magician's Valkyria x1
Strength of Prophecy x3
Justice of Prophecy x2
Temperance of Prophecy x2
Amores of Prophecy x2
Frequency Magician x1

Magic Cards
Spellbook library of The Crescent x2
Spellbook of Life x1
Spellbook of Power x3
Spellbook of Secrets x2
Spellbook of Wisdom x3
Spellbook Star Hall x1
The Grand Spellbook Tower x1
Magical Dimension x2
Monster Reborn x1
Polymerization x1
Heavy Storm x1
Mystical Space Typhoon x1

Trap Cards
Dimensional Prison x3
Judgment of Anubis x2
Void Trap Hole x1

Next up my Nova Grapplers went back into action! This time I battled a Dragonic Overlord The End player!   I won the match 2 games to 1! My Nova Grapplers deck isn't up to standard. However, I did buy a few singles to help with some deck problems. I added another Brutal Jack and Mr. Invincible. Despite not being up to standard the deck has won many games. Having six stand triggers is working very well. I think I will replace the two draw triggers with two more stand triggers or two more critical triggers. I'm not getting the draw triggers during my drive trigger checks. The benefit would be that both triggers would give me more shield power than the draw triggers. Stand and critical triggers would put more pressure on my opponent to use more cards to guard with.

Updated Nova Grappler Deck List


Grade 0 x16
Battleraizer x3(including starter)
Cannon Ball x1
Fighting Battleship, Prometheus x1
Lucky Girl x1
Ring Girl, Clara x4
Shining Lady x3
Three Minutes x2
Turboraizer x1

Grade 1 x16
Clay-doll Mechanic x3
Death Army Guy x1
Queen of Heart x1
Raizer Custom x4
Screamin' and Dancin' Announcer Shout x2
Tough Boy x4
Twin Blader x1

Grade 2 x11
Boomerang Thrower x2
Brutal Jack x2
Hi-powered Raizer Custom x1
Hungry Dumpty x3
King of Sword x3

Grade 3 x7
Armored Fairy, Shubiela x1
Asura Kaiser x1
Beast deity, Azure Dragon x1
Miss Splendor x1
Mr. Invincible x2
Ultimate Lifeform, Cosmo Lord x1

After a short break my Royal Paladins entered the battlefield! I added my new Blaster Dark just for fun! All
I need now is a Majesty Lord Blaster! The deck has been very constant so far. I easily won this match 3 games to none! This was a good opportunity to test out new tactics. I was riding on King of Knights, Alfred to lead me to victory! In the second game I used his skill to superior call Wingal from the deck to boost my rear guard Blaster Blade. This gave Blaster Blade a constant 19,000 attack to force my opponent to use more cards to guard with or to take the damage. Although I was never able to use Wingal Brave's skill. My opponent always successfully guard against the Blaster Blade boosted by Wingal Brave.

Wingal Brave x1

Future Knight, Llew x1
Bringer of Good Luck, Epona x3
Yggdrasil Maiden, Elaine x4
Silent Sage, Sharon x1
Flogal x3
Margal x1
Weapons Dealer, Govannon x3

Grade 1x14
Flash Shield, Iseult x1
Lake Maiden, Lien x2
Little Sage, Marron x4
Starlight Unicorn x3
Wingal x4

Grade 2x11
Blaster Blade x3
Blaster Dark x1
High Dog Breeder, Akane x2
Knight of Silence, Gallatin x3
Knight of Truth, Gordon x2

Grade 3x8
Alred Early x1
Exculpate The Blaster x1
King of Knights, Alfred x1
Knight of Conviction, Bors x2
Solitary Knight, Gancelot x2

Twin Shine Swordsman, Marhaus x1