Saturday, September 21, 2013

Unit of The Week: Blaster Dark Spirit

I have no intentions of being sealed without a fight. That is all. 
[AUTO]:[Counter Blast (1)] When this card is placed on (RC) from your deck, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards in the front row, and retire it.
[AUTO](RC):At the end of the battle that this unit was attacked, retire this unit.
[CONT]:This card is also a «Gold Paladin».
The spirit of the dark warrior remains on planet Cray. He stays to battle the wicked Void. He shall fight along the new generation, Gold Paladins. Blaster Dark Spirit is a special dual clan unit. He is both a Gold Paladin and Royal Paladin unit.

Blaster Dark Spirit is a better grade 2 vanguard than Blaster Blade and Blaster Dark. He is a 15,000 attacker when boosted by Wingal Brave. He easily becomes a stage 2 attacker while Blaster Blade and Blaster Dark are stage 1 attackers when boosted by Wingal Brave. Wingal Brave has a higher change of activating his skill when boosting Blaster Dark Spirit.

Furthermore, Blaster Dark Spirit is a good unit to superior call to retire opponent's units. The King of Knights, Alfred and Great Silver Wolf, Garmore can use their skills to superior call Blaster Dark Spirit from this deck. This will trigger his skill to retire an opponent's unit. This is a really great skill. It can retire a Grade 2 unit to prevent it from intercepting or a very power grade 3 rear guard unit.

Blaster Dark Spirit's only downfall is his vulnerability as a rear guard. Players cannot protect Blaster Dark Spirit. He retires after he is attacked. He won't last long on the battlefield.

In conclusion, Blaster Dark Spirit is an interesting card to use in a Majesty Lord Blaster deck. He has an easier time triggering Wingal Brave's skill. His skill is very useful. He easily retires a unit from the field.

Card Rating: 3.5 out of 5