Wednesday, October 30, 2013

Unit of The Week: Armor Break Dragon


Only victory is acceptable! Leave everything behind, and defeat the enemy! 
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose three cards from your hand, and discard them] Retire all rear-guards in each fighter's front row, and this unit gets [Power]+10000/[Critical]+2 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Unleash your armor! What protected you is now powering you! Naoki Ishida is the proud user of Armor Break Dragon. He lost the match when he first played this unit. Surprisingly, he bounced back and won when he tried the card again! Is Armor Break Dragon that powerful or very overrated?

Wow! Armor Break Dragon's Limit Break looks dangerous! He can retire all front row rear-guards in both players' front row. He also gains two criticals! That's a total of 3 critical damage before the Twin Drive! Armor Break Dragon looks like a bad man. Wait? What did you say? Perfect what?

Did someone say perfect guard? Armor Break Dragon's skill requires too many resources to be blocked by a perfect guard. His Limit Break costs three Counter Blasts and discarding three cards to the drop zone.  Armor Break Dragon is a minus six (3CB and 3 discarded cards). A player cannot afford to throw away such precious resources.

In conclusion, Armor Break Dragon isn't a great card. Armor Break Dragon is the type of guy who is over-hyped and will be the number one overall draft pick. However, he won't see any time off the bench to play competitively. He requires too many resources for one overpowered attack. An opponent will easily block the attack with a perfect guard.

Card Rating: 2 out of 5

Saturday, October 26, 2013

Unit of The Week: Great Silver Wolf, Garmore

Roar, silver wolf of the Gods! Glorious Break! 
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search from your deck for up to one grade 2 or less «Gold Paladin», call it to (RC), and shuffle your deck.
Planet Cray is searching for new leaders. A new clan rises to the challenge! The Gold Paladins will return Cray to its glory days! The Void will be vanquished! The Great Silver Wolf, Garmore has accepted the challenge and will help his friend Incandescent Lion, Blond Ezel!

Great Silver Wolf, Garmore's limit break is the stereotypical limit break. He gains 5,000 power when attacking the vanguard. This skill appears to be better than Incandescent Lion, Blond Ezel's skill because Incandescent Lion, Blond Ezel's skill strongly depends on the amount of Gold Paladin rear guards on the field. Garmore does not face this issue. He will gain power regardless of how many Gold Paladin rear guards are on his side of the field!

Furthermore, his second skill makes him a very good vanguard. He can superior call any grade 2 or less Gold Paladin from the deck to the rear guard circle. His skill is consistent unlike Incandescent Lion, Blond Ezel. Blond Ezel superiors call the top card on the deck, and that can be any card. The player may call a trigger or useless unit in a situation. On the other hand, Garmore allows the player to pick the best card for the situation.


Finally, it was very disappointing to see Aichi only play Great Silver Wolf, Garmore once. Great Silver Wolf, Garmore made his one and only appearance in Episode 68: Team Q4, Once More (watch the episode in the video above). This is just poor deck building by Aichi. Why did Aichi remove Garmore so quickly from his deck? He was only running one Blond Ezel so he really needed a strong card like Great Silver Wolf, Garmore.

In conclusion, Great Silver Wolf, Garmore is one of the best Gold Paladin units. He is also one of the best grade 3 units from the trial decks. His ability to call any grade 2 or less Gold Paladin can help a player refill his or her rear guard circles, and allows him or her to choose the unit. It can also be argued that he is a better card than  Incandescent Lion, Blond Ezel because his skills are consistent unlike Blond Ezel's skills.

Card Rating: 3.5 out of 5

Thursday, October 24, 2013

News: Shonen Jump's next promo is Archfiend Commander!


[Fiend/Effect] TYPE: Dark STATS: ATK/2500 DEF/1200
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
Shonen Jump has announced their next Yu-Gi-Oh! promo card! It's Archfiend Commander! Archfiend Commander is coming the TCG for the first time! Get your decks ready!

Sources:
Shonen Jump

Card Fighter Spotlight: Leon Soryu


Let's take a look at season two's main antagonist Leon Soryu. Leon Soryu is the proud leader of the Soryu people. Nothing will stand in his way to reclaim his family's past glory. He is one of the most aggressive card fighters. His clan the Aqua Force is known for its aggressive assaults with 3 or more attacks per turn. Leon Soryu has a respectable 7-2 record.

Leon Soryu makes his debut in Episode 83 The Legendary Fighter. He challenges Daigo to an intense card fight. Leon defeats Daigo by using Trial Deck 7: Descendants of the Marine Emperor. It is impressive to use a basic trial deck without any perfect guards, and win the match against a completed deck. Leon shows that he has true skill. Leon dominated Daigo from start to finish. His fierce tactics overwhelmed Daigo's defenses.

Furthermore, Leon has excellent deck building skills. All of his units nicely work together in perfect harmony. Near the end of season 2, Blue Storm Supreme Dragon, Glory Maelstrom becomes Leon's ace card. He takes advantage of his opponent's inability to guard with grade 1 and grade 2 units against Glory Maelstorm's attack.

Every turn in the late game against Leon could be your last. Opponents struggle against Leon in the late game when Leon's field is full. Leon unleashes the full power of the Aqua Force by at least attacking 4 times during a turn and using all of his units' skills that activate during particular turns.


However, a great Cardfight!! Vanguard player is able to play with multiple decks. Aichi, Kai, Misaki and Ren have been very successful with multiple clans. We have yet to see Leon play with a different clan. It's very unlikely due to his close bond with the Aqua Force. This is very disappointing because Leon is considered to be one of the strongest fighters in the anime.

In conclusion, Leon Soryu has truly mastered his people's clan the Aqua Force. He has proven himself to be a strong card fighter. Leon has a very impressive debut by using a beginner's trial deck to defeat the legendary Daigo! Most importantly, he is a great deck builder who to use his units together. However, I rank Kai, Misaki, and Ren above Leon because they have been successful with multiple clans.

Saturday, October 19, 2013

Unit of The Week: Navalgazer Dragon


Listen to the Blue Dragon’s roar, which can even make the seas boil! 
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Until end of turn, this unit gets [Power]+3000 and "[AUTO](VC):When this unit's attack hits a vanguard, if it is the third battle of that turn or more, choose up to two of your «Aqua Force» rear-guards, and [Stand] them.".
[AUTO](VC):When this unit attacks, if it is the third battle of that turn or more, this unit gets [Power]+3000 until end of that battle.
Powerful warriors and dragons lurk in the depths of Cray's deep waters. The Aqua Force is the world's strongest navy. They command the deep blue seas! Navalgazer Dragon is one of the strongest commanders in the Aqua Force navy. He now lends his strength to the Soryu people to reclaim their glory!

Watch Out! Navalgazer Dragon's limit break is very dangerous, and it makes him the best grade 3 unit from the trial decks. He gains 3,000 power from the limit break in addition to the 3,000 gained from his normal skill. Opponents don't want his attack to hit the vanguard because if it does hit then two aqua force rear guards will stand. Navalgazer forces opponents to guard against him or suffer an additional attack. This can potentially lead to major card advantage in the late game.

Furthermore, Navalgazer Dragon becomes a 26,000 attacker when boosted by Battle Siren, Dorothea. Both units work very well together. Battle Siren, Dorothea gains an additional 4,000 power when attacking in the third turn or more. Battle Siren, Dorothea becomes a 10,000 booster!

In conclusion, Navalgazer Dragon is the best grade 3 unit from a trial deck. His limit break puts a mountain of pressure on the opponent. His limit break has the potential to stand two additional units. The player can either stand a rear guard column or stand the front row rear guards. Feel the power of the mighty Aqua Force!

Card Rating: 3.5 out of 5

Tuesday, October 15, 2013

The Top Ten Yu-Gi-Oh! Cards That Need Reprints!

Konami has done a great job at reprinting many classic cards in the Mega Packs and Legendary Collections. Legendary Collection 4: Joey's World was just released with many classic favorites! However, there are some cards that badly need reprints. Many Yu-Gi-Oh! cards have not been reprinted in many years. Here are my top 10 cards that need a reprint soon!

1. High Priestess of Prophecy


I know what you are saying. This card was first released last year, and that is very true. However, if Konami wants to continue to push players to play Prophecy then they need to re-release the High Priestess of Prophecy.

2. Stardust Dragon


Stardust Dragon is screaming for a reprint. He is Yusei's ace card in Yu-Gi-Oh 5D's. Stardust Dragon's last reprint was in Turbo Pack: Booster Six. That booster set was released in 2011. However, it was only released at tournament locations. If you didn't go to an official tournament then you were out of luck.

3. Dragunity Knight Vajrayana


Dragunity decks are very popular on Dueling Network. I'm always matched against Dragunity players on Dueling Network. Dragunity Knight Vajrayana's only TCG release was in 2010 in Starstrike Blast. Come on Konami and reprint this card!

4. Nurse Reficule the Fallen One



Nurse Reficule the Fallen One's only TCG release was in 2008 as a promo in Yu-Gi-Oh GX Tag Force Evolution. A re-release is way overdue!

5. Elemental Hero Absolute Zero


I need a hero who is a zero! Elemental Hero Absolute Zero is one of the most popular and useful Elemental Hero cards. He is stable in many Elemental Hero decks. Elemental Hero Absolute Zero has only been released as a promo in 2010 in Yu-Gi-Oh! GX Volume 4, and in 2011 in Generation Force: Special Edition.

6. Darkflare Dragon 


Let's get a reprint of Darkflare Dragon. His only release was in the Dragons Collide structure deck. Dragons Collide can be very expensive. The structure deck can cost up to $40 depending on the seller's price.

7. Lightpulsar Dragon


See Darkflare Dragon above! Lightpuslar Dragon is in the same boat with Darkflare Dragon. Both cards were only released in a now expensive structure deck

8. Skull Meister


Skull Meister is a nice anti-meta card. He cans slowdown decks that rely on effects activating in the graveyard. However, he is in of a reprint. He is another from Starstrike Blast who doesn't have a reprint. Are we seeing a pattern?

9. Hundred Eyes Dragon

Wow! A dragon with one hundred eyes must have very good eyesight. His one and only release was in the Duelist Pack Collection Tin 2011.

10. Tuning


Is it me or does Konami dislike reprinting cards from Starstrike Blast? It would be nice to finally see Tuning get a reprint. Tuning's only release was in 2010 in Starstrike Blast. A reprint would be especially good because Synchro monsters are trying to make a big comeback.

Saturday, October 12, 2013

Unit of The Week: Solitary Liberator, Gancelot


[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
The Royal Paladins have returned! They are stronger than ever before! Solitary Liberator, Gancelot has risen to great lengths for the power of break ride! He will lend his power to his fellow Gold Paladin comrades. Solitary Liberator, Gancelot is the first break ride unit to be released.

Solitary Liberator, Gancelot is one of the best break ride units in the game. True to his name, Gancelot's skill gives the vanguard 10,000 power. Not only does he power up the vanguard, he also powers up three rear guards. That's a total of 25,000 power! Gancelot's skill makes him a very dangerous to face in the late game. The additional 25,000 power will be very difficult to guard against because the attacks are coming from 3 different units. It is unlikely that the opponent will have more than two perfect guards to stop the vanguard's and two rear guard's attacks.

Most importantly, Solitary Liberator, Gancelot isn't limited to Liberators. This is great because his break ride skill can be used by any Gold Paladin vanguard. Gancelot is a great card to add in decks focusing on Incandescent Lion, Blond Ezel and Great Silver Wolf, Garmore.

In conclusion, Solitary Liberator, Gancelot is a great card for every Gold Paladin deck. His skill powers up the player's formation. When timed correctly his skill is a very stronger finishing play. Expect to see Solitary Liberator, Gancelot get plenty of play in Gold Paladin decks. Gancelot is back and stronger than ever!

Card Rating: 4 out of 5

Thursday, October 10, 2013

Card Discussion: Judgment of Anubis

Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
Judgment of Anubis is one of my favorite cards. However, it hasn't seen any game play. Most players don't bother running this card. They're missing the card's potential. It is severally underrated. This card can be a game changer when timed correctly. Judgment of Anubis has won many games for me in real life and on Dueling Network.


Timing is everything with Judgment of Anubis. This card is bested played when your opponent has a strong monster on the field. Your opponent will most likely believe it is a trap so he or she will respond by using a card like Mystical Space Typhoon which will activate Judgment of Anubis's effect. Now your opponent's Mystical Space Typhoon is negated. Most importantly their powerful monster is destroyed and they loss life points equal to their monster's attack points. Watch the video above! See how the player reacts with a face downed card on the field. The guy didn't see it coming!

Additionally, Judgment of Anubis can be used to protect the field from spell cards such as Heavy Storm and Mystical Space Typhoon. Judgment of Anubis is a good card to play if you're playing a lot of back row cards. Back row cards can be very vulnerable and are easy to destroy.

Now some players don't like this card because of its cost. You must discard a cost to pay the cost of its activation. Judgment of Anubis would be a very broken card without the cost. It can destroy a monster, negate a magic card, and damage an opponent's life points in the same turn. The cost balances this card so it wouldn't be too easy to use. Costs aren't always a bad thing. Powerful cards often require some type of cost. You give up a little bit to get a nice reward!

In conclusion, Judgment of Anubis is a great card. What more can I say? It's truly a good card for many decks. It can destroy a monster and protect the field. Try it and see how it works in your deck!

Card Rating: 3.5 out of 5

Saturday, October 5, 2013

News: EB08 and EB09 Update!

Wow! We have some AWESOME EB08: Champions of the Galaxy and EB09: Divine Dragon Progression updates. EB08 features the new cross ride unit Galaxy Blaukluger! It also has a new perfect guard named Blau Dunkelheit for Nova Grapplers! EB09 brings so much excitement. The game's first ever legal grade 4 unit Transcendence Dragon, Dragonic Nouvelle Vague has been revealed! Transcendence Dragon, Dragonic Nouvele Vague will change how players balance their Kagero decks.

EB08 Updates!

Galaxy Blaukluger

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two «Nova Grappler» from your hand, and discard them] When an attack by your vanguard or rear-guard with "Blau" in its card name hits, if it is the first unit with "Blau" in its card name that hits a vanguard during that turn, you may pay the cost. If you do, [Stand] all of your units in the same column as this unit.
[CONT](VC):If you have a card named "Stern Blaukluger" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)






Pluto Blaukluger

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO](VC):[Counter Blast (3)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to two of your «Nova Grappler» rear-guards, and [Stand] them.









Blau Dunkelheit

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck) [AUTO]:[Choose a «Nova Grappler» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Nova Grappler» that is being attacked, and that unit cannot be hit until end of that battle.










Mont Blaukluger


[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Nova Grappler» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "
[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, [Stand] all of your «Nova Grappler» rear-guards.".
[AUTO](VC):When this unit is boosted by a «Nova Grappler», this unit gets [Power]+2000 until end of that battle. [
CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)





EB09 Updates!

Transcendence Dragon, Dragonic Nouvelle Vague

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Soul Blast (3) & Choose a card named "Transcendence Dragon, Dragonic Nouvelle Vague" from your hand, and discard it] Retire all of your opponent's rear-guards.
[CONT](VC):During your turn, the effects of your opponent's triggers are negated.
[CONT](VC):During a battle that this unit attacks a vanguard, your opponent cannot normal call grade 0 units to (GC) from his or her hand. [CONT](RC):This unit gets [Power]-1000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)





Nouvelle Critic Dragon

[AUTO]:[Counter Blast (1) & Choose a card named "Transcendence Dragon, Dragonic Nouvelle Vague" from your hand, and reveal it to your opponent] When this unit is placed on (VC) or (RC), if you have a «Kagero» vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.





Nouvelle Roman Dragon

[AUTO]:[Choose a card named "Transcendence Dragon, Dragonic Nouvelle Vague" from your hand, reveal it to your opponent, and put it into your deck] When this card is placed on (VC) or (RC), if you have a «Kagero» vanguard, you may pay the cost. If you do, search your deck for a grade 3 or greater «Kagero», reveal it to your opponent, put it into your hand, and shuffle your deck.







Dragon Knight, Ashgal

[AUTO](RC):When this unit boosts a unit named "Transcendence Dragon, Dragonic Nouvelle Vague", the boosted unit gets [Power]+3000 until end of battle.




Sources:
cardfight wiki
Gundam Final Vanguard

Thursday, October 3, 2013

YouTube Tips For Card Game Channels

Some Gamer Dude inspired me with his article Youtube Videos. If you haven't read his article then read it first!

I've made a list pertaining six important tips for every card game channel on YouTube. You want your channel and brand to grow. Your channel needs growth to gain more subscribers and views. They are not ranked in a particular order.

1. Good Lighting

My first YouTube video was a mess. To be honest I am very embarrassed when I see it on my channel's videos list. The lighting was very bad because it was way too dark to clearly see the cards.

A good video needs good lighting. Viewers need and want to clearly see the cards or related items in the video. It looks more professional. You will gain more likes and viewers this way.

2. Good Hygiene

Good Hygiene is key in videos because you are showing cards. Always be clean in your videos. The MOST important tip is for you guys to cut your finger nails. Long and nasty looking finger nails on men are not a good impression. It looks nasty. It can put people off. Don't forget to wash your hands before making a video! Don't show your dirty hands and dirt filled nails on camera!

3. Know Your Audience

Character and presentation are very important. You want to have a good image. Be careful about what you say because it may come across the wrong way. Not everyone is very fond of race and sex jokes. Be aware that not everyone is going to get the joke. Others may find it offensive. This also includes saying any racial or offensive slurs. Avoid them if you know your audience would be offended. Your video could get many dislikes and people will not subscribe or unsubscribe to your channel.

4. Google AdSense Rules

If you are a partner then you need to know Google's AdSense rules. These rules are very important. Violating them can result in permanent termination. If you are a partner then don't tell people to click on ads. I've seen people do this before. You're not allowed to say that.

5. Ask for tips!

Ask a someone who has a popular channel for advice. Sometimes people are kind enough to view and leave a comment on your videos. Their followers will see that a popular channel just commented on your video. This is just as good as getting a shout out. Galactic God commented on one of my videos and my views went through the roof that day. I had more views that day than any other day on YouTube.

6. Use Social Media

Social media can help build your brand. However, don't expect it to happen overnight. This takes time. You should do this after making your channel. This will add more personality to your channel. Post your new videos on social media sites. Also interact with your followers and people in groups that you're in. They will get to know you better. This will build your reputation and people will more likely watch your videos. Your fan base will grow over time!

Tuesday, October 1, 2013

Unit of The Week: Aurora Star, Coral

Her new song will certainly hit more than 2 million copies. 
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this attacks a vanguard, you may pay the cost. If you do, Soul Charge (1), choose one of your «Bermuda Triangle» rear-guards, return it to your hand, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Shiny Star, Coral" in your soul, this unit gets [Power]+1000.
Do not post this picture on another site without my permission!
I pulled Aurora Star, Coral two weeks ago. I love her beautiful artwork! However, is she a good card? Her limit break does not appear to be very strong. However, her limit break can be a strong skill with help from a few friends.

Sadly, Aurora Star, Coral's limit break skill is very disappointing by itself. Unlike most 5,000 limit break boosts, Aurora Star, Coral's limit break has a cost of 2 counter blasts for the 5,000 power boost and to return one card from the field to the hand. Her limit break skill gives the player multiple options on changing their field. They make offensive or defensive changes. A player can return a trigger unit or a perfect guard from the field to the hand. Her limit break would have been better if it was the typical free 5,000 power boost, and her return ability was a separate skill.

However, her limit break is best used in strong combos with Girls' Rock, Rio and PR♥ISM-Image, Vert.  PR♥ISM-Image, Vert's break ride skill and Aurora Star, Coral's limit break can be a great combo. Now a player can return three cards from the field to the hand and draw a card. Another good card to use with Aurora Star, Coral is Girls' Rock, Rio. She will soul charge one card and draw one card. That's decent draw power at a price.

In conclusion, Aurora Star, Coral is a very beautiful card! However, her limit break by itself is pretty weak. However, most units with the 5,000 power boost limit break do not require a cost. She would be a better card if her bounce skill was a separate skill from her limit break. She needs Girls' Rock, Rio and PR♥ISM-Image, Vert to make her limit break skill stronger and more useful.

Card Rating: 3.5 out of 5