Thursday, November 28, 2013

The Awesome Cardfight!! Vanguard Flash Deck Opening!


Last year the Anime News Network had a special Cardfight!! Vanguard Flash Deck giveaway, and I won a copy of Stardrive Deck and Crested Deck! Both decks contain 25 cards. The Stardrive Deck is a Royal Paladin deck, and the Crested Deck is a Kagero deck. They also have awesome alternate artwork for Knight of Silence, Gallatin and Dragon Knight Nehalem!

Stardrive Deck

Grade 0 Starter
Stardust Trumpeter x1

Grade 0 Triggers
Weapons Dealer, Govannon [Draw] x4
Bringer of Good Luck, Epona [Critical] x4

Grade 1
Little Sage, Marron x4
Starlight Unicorn x3

Grade 2 
Knight of Silence, Gallatin x4
Knight of the Harp, Tristan x2

Grade 3
Stardrive Dragon x3

Crested Deck

Grade 0 Starter
Lizard Runner Undeux x1

Grade 0 Triggers
Dragon Dancer Monica [Draw] x4
Embodiment of Spear Tahr [Critical] x4

Grade 1
Embodiment of Armor Bahr x4
Wyvern Strike, Jarran x3

Grade 2
Dragon Knight Nehalem x4
Wyvern Strike Tejas x2

Grade 3
Crested Dragon x3

Sunday, November 24, 2013

Unit of The Week: Silent Tom

Huh, if you want to capture me, bring along a fine lady. 
[CONT](VC/RC):During a battle that this unit attacks, if you have an «Oracle Think Tank» vanguard, your opponent cannot normal call grade 0 units to (GC).
Beware of the vanguard in black. Grade 0 and grade 1 units fear him. Grade 2 units wonder why the lower grade units aren't helping their defenses. Vanguards are nearly defenseless against him! That's right! You know the man in black. His name is Silent Tom!

Silent Tom is an excellent rear guard unit. He adds pressure on the opponent because they can only defend with grade two units to block his attacks. Maximize his power by boosting him with Oracle Guardian, Gemini. An opponent with an 11,000 vanguard must guard with two cards instead of one.

In addition, it is best to save Silent Tom for the last attack. A player can apply trigger effects to him. This is a very good strategy. Silent Tom with Oracle Guardian, Gemini's boost, an additional 5,000 power, and a critical is difficult guard against. That is a total of 21000 power and 2 critical damage. An opponent will be unable to handle this attack if he or she is lacking grade 2 units in their hands.

Finally, it is best to call Silent Tom to the rear guard during the late game. An opponent will rear him if he is played early in the match. Maximize his potential by playing him in the late game. He has a better chance of lasting longer in the late game.

In conclusion, Silent Tom is an amazing Oracle Think Tank unit. Opponents only option to block his attacks is by using grade 2 units. This makes up for his mediocre 8,000 power. He is an amazing rear guard for the late game.

Card Rating: 4 out of 5

Thursday, November 21, 2013

Card Discussion: Secret Village of The Spellcasters vs The Grand Spellbook Tower

Spellcasters are blessed with two of the best field cards in the game. Secret Village of The Spellcasters and The Grand Spellbook Tower are great cards for Spellcaster decks. The best card for your deck depends on what you're aiming for in the deck. Let's discuss which field card is the best fit for your Spellcaster deck!

Secret Village of The Spellcasters

If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
Pros 

Secret Village of The Spellcasters is powerful because it limits your opponent's option. They must have a Spellcaster on the field to use spell cards if not then they are limited to monsters and traps. This a huge advantage because nearly every deck depends on spells. Nearly half of your opponent's deck is unplayable. They cannot activate a Mystical Space Typhoon to destroy Secret Village of The Spellcasters. Their only way around this problem is by activating a monster's effect, trap card, or summoning Effect Veiler and then playing Mystical Space Typhoon.

Cons

Unfortunately, Secret Village of The Spellcasters's effect can backfire on the user. If the user doesn't have a Spellcaster in play then he or she is unable to active spell cards. Effect Veiler is a very common card in many decks so opponents will be able to summon it and play Mystical Space Typhoon to destroy Secret Village of The Spellcasters. 

The Grand Spellbook Tower

Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
Pros

The Grande Spellbook Tower is very easy to play. It is a searchable card with Spellbook of Secrets. A player would be able to activate the card very early in the game as soon as the first turn.

Furthermore, The Grand Spellbook Tower is famous for its draw engine. It returns one Spellbook spell card from the graveyard to the deck and then the player will draw a card. The player is drawing two cards per turn. Hand advantage is a major factor in Yu-Gi-Oh!.

Lastly, it is not easy to destroy. Destroying this field card is major consequences. A player will be able to special summon a Spellcaster from the deck whose level is equal to or less than the amount of Spellbook spell cards in the graveyard. A player would pretty much special summon a boss monster such as World of Prophecy or High Priestess of Prophecy.

Cons

It is very dependent upon Spellbooks in the graveyard. It's draw engine is very useless without Spellbook spell cards in the graveyard. Very few Spellbooks in the graveyard hinders its options to special summon a Spellcaster from the deck when it is destroyed by an opponent.

Conclusion

In conclusion, both field cards are great in their own rights. There's no going wrong with which card you choose for a Spellcaster deck. Heck you can even choose both of them to be in your deck. You can either limit your opponent's options or draw an additional card per turn. Which field cards is better Secret Village of The Spellcasters or The Grand Spellbook Tower? Which field card is best for your deck? Discuss in the comments below!

Wednesday, November 20, 2013

News: Booster Set 15: Infinite Rebirth


Doctor announced on November 17 on Twitter the upcoming Booster Set 15: Infinite Rebirth! Infinite Rebirth will include new support cards for Link Joker, Gold Paladin, Shadow Paladin, Kagerō, Aqua Force, Megacolony and Pale Moon clans. It's great to see Megacolony gain new and very much needed support. The set contains 102 cards. One new card will feature the new rarity ЯЯЯ "Triple Reverse" rare. Booster Set 15: Infinite Rebirth is set to be released in Japan on February 28th, 2014! Be sure to check in for more updates!

Friday, November 15, 2013

Unit of The Week: Perfect Guards


This week is a special edition of Unit of The Week. I'm not discussing just one unit. I'm discussing the all-important Perfect Guards! You know all about them and love them when they save you in battle. Perfect Guards are our vanguards' ultimate protectors!

Perfect guards are a must have in every deck. They can block almost every attack in the game. A Perfect Guard can be the difference between winning and losing a game. That's why perfect guards are so important in the game. They are the difference makers in the late game. Grade 3 vanguards can rep up critical damage and the power beyond a player's current shielding options. Also players cannot take a risk by guarding against strong grade 3 units with grade 1's and grade 2's because an opponent could get the triggers he or she needs to break through the shield.

Cardfight!! Vanguard TCG - Halo's Shield, Mark


Furthermore, every deck should run the maximum 4 perfect guards. There's no debate about this subject matter. 4 Perfect Guards give the player the best chance of drawing one than having less than 4 Perfect Guards. Any deck with less than 4 Perfect Guards is at a huge disadvantage. You would have a smaller chance of drawing a Perfect Guard. Give yourself the best opportunity to draw a Perfect Guard by having 4 in the deck.

More importantly, Perfect Guards have many important uses. Perfect Guards have the same abilities as other grade 1 units. They can ride the vanguard circle and they can be called to the rear guard to boost attacking units. If a player's starting hand's only grade 1 is a perfect guard then he or she can ride it.

In addition, Summoning Jewel Knight, Gloria changes the game! Gloria is a new type of guard known as Quintet Wall who doesn't require a player to discard a cost to activate its effect. Instead Gloria's skill requires the player to call the deck's top five cards to the guardian circle. Cardfight!! Vanguard experts estimated that the average shield will be 25,000. 25,000 shield combined with the vanguard's power is powerful enough to block most attacks. She can conflict with the deck's amount of Perfect Guards because she is also has the Sentinel limit. Keep this in mind if you're going to add Gloria or any future Quintet Wall units in your deck.

In conclusion, every deck needs 4 perfect guards especially in the game's current state. Perfect Guards are indeed the perfect defense against almost any attack. Don't worry about the cost of buying a Perfect Guard. Perfect Guards' prices are falling due to reprints or new Perfect Guards for clans. You're be able to have 4 Perfect Guards in your deck in no time! Now get your decks read and play Cardfight!! Vanguard!

Card Rating: 5 out of 5

Monday, November 11, 2013

The AWESOME Rare Yu-Gi-Oh! Collection!



Yu-Gi-Oh! is one of my favorite pastimes. It is one of the best collectible card games. There are so many awesome cards to collect and almost every card as a rarity print. If you can imagine it then there is a Yu-Gi-Oh! card for it! Dragons, knights, wizards, machines, and so much more live in the world of Yu-Gi-Oh!

I first started playing Yu-Gi-Oh! when it was first released in the US. My friends and I had duels everyday on the school bus. Win or lose it was all fun! Unfortunately there were some jerks in middle school who stole my cards, and I lost my interest in the game. There were so many people trying to steal players' cards that I didn't want to invest in cards that may get stolen.

The spark returned in the spring of 2012. I started buying tons of new Yu-Gi-Oh! booster packs, special edition boxes, starter decks, structure decks, and tins. It was so exciting to buy singles of my favorite classic cards like Dark Magician and Dark Magician Girl. Every week there was something new to buy. It became so exciting to open booster packs to see if I got a foil card! I haven't felt this much fun in a very long time.

Collecting Yu-Gi-Oh! cards and playing the game is a very joyful experience. I am glad the passion is back! My main focus is to build creative decks and collecting more rare cards. I am feeling the flow! Check out the video above and see my entire rare card collection!

Friday, November 8, 2013

News: Booster Set 14: Brilliant Strike Update!


We have finally updates for the highly anticipated Booster Set 14: Brilliant Strike! Genesis, Gold Paladins, and Royal Paladins will rise to new levels of vanguard power! Jewel Knights are strengthening their unit under Broken Heart Jewel Knight, Ashley "Reverse". Bonds Liberator, Gancelot Zenith has broken the limits in his new Cross Ride form!  Be sure to follow Awesome Card Games for more updates!

Genesis

Regalia of Omniscience, Minerva

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Soul Blast (3) & Choose three «Genesis» from your hand, and discard it] At the end of the batte that this unit attacked, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
[CONT](VC):If you have a card named "Regalia of Wisdom, Angelica" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


Battle Maiden, Amenohoakari

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):When this unit boosts a grade 3 «Genesis», you may Soul Charge (1).







Orange Witch, Valencia
[AUTO]:When this unit is put into the drop zone from your soul, if you have a «Genesis» vanguard, you may Soul Charge (2).








Ordain Owl

[ACT](RC):[Choose one card with "Regalia" in its card name from your drop zone, and put it on the bottom of your deck] If you have a «Genesis» vanguard, choose one of your units with "Regalia" in its card name, and that unit gets [Power]+5000 until end of turn.

Gold Paladins

Bonds Liberator, Gancelot Zenith

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)-cards with "Liberator" in its card name & Choose one of your grade 2 or greater rear-guards with "Liberator" in its card name, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck, and that unit gets [Power]+10000 until end of turn.
[CONT](VC):If you have a card named "Solitary Liberator, Gancelot" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)



Flying Sword Liberator, Golroyce

[ACT](RC):[Choose one card with "Gancelot" in its card name from your drop zone, and put it on the bottom of your deck] If you have a «Gold Paladin» vanguard, choose one of your units with "Gancelot" in its card name, and that unit gets [Power]+5000 until end of turn.


Throw Blade Knight, Maleagant

[AUTO]:[Soul Blast (2)] When this unit is placed on (RC), if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, choose up to two cards from your damage zone, and turn them face up.




Blue Sky Liberator, Hengist 

[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card.

Dorgal Liberator 

[AUTO](VC/RC):[Counter Blast (1)] When an attack by another of your unit with "Liberator" in its card name hits a vanguard, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 until end of turn.




Royal Paladins

Broken Heart Jewel Knight, Ashley "Reverse"

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your rear-guards with "Jewel Knight" in its card name, and lock it] Choose up to one of your opponent's rear-guards in the front row, and retire it, and search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck. This ability cannot be used for the rest of that turn. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
 [CONT](VC):If you have a card named "Pure Heart Jewel Knight, Ashley" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Desire Jewel Knight, Heloise

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):When this unit boosts, if the number of other rear-guards you have with "Jewel Knight" in its card name is three or more, this unit gets [Power]+3000 until end of that battle.





Jewel Knight, Hirumi

(You may only have up to four cards with "HEAL" in a deck.)

Thursday, November 7, 2013

Unit of The Week: Holy Disaster Dragon

Burst, the holy lightning! Holy Charging Thunder! 
[AUTO](VC/RC):[Choose a «Royal Paladin» from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle.
The holy knights, Royal Paladins have a holy disaster on their hands! Their disaster will bring fear into their opponents. Even the Void will avoid this disaster! The Royal Paladin's disaster is none other than the Holy Disaster Dragon! Holy and disaster put together in a name! Talk about an oxymoron!

Wow! Holy Disaster Dragon's attack power can reach high numbers! He gains 5,000 power from his skill with a cost of discarding a card. Holy Disaster Dragon's power becomes 34,000 combined with his skill, Soul Saver Dragon's soul blast and Toypugal's skill. Holy Disaster Dragon is able to reach higher stages than Swordsman of the Explosive Flames, Palamedes. Palamedes would only have 32,000 attack power under the same conditions, and a 13k vanguard only needs 20,000 shield to defend against the attack. Holy Disaster Dragon forces a 13k vanguard to defend with 25,000 power.

However, Holy Disaster Dragon's skill is very powerful at a high price. Hand advantage is very important in Cardfight!! Vanguard. His skill may not always be available or wise to use during the late game. You want to make sure you have enough cards defend yourself and replenish your field. Use his skill with some condition.

In conclusion, Holy Disaster Dragon is a very powerful card. His attack power gives a lot of pressure during the late game. The high powered attacks can be difficult to defend against. However, one must be careful when activating his skill. A player must be sure that he or she has enough cards available to discard. Holy Disaster Dragon is a fun card to play with. You just have to use his skill sparingly.

Card Rating: 3 out of 5

Monday, November 4, 2013

News: Starter Deck Kaiba Reloaded and Starter Deck Yugi Reloaded Updates!


There are new updates for Starter Decks Kaiba Reloaded and Yugi Reloaded! Both starter decks will have one ultimate rare card and 49 common cards. More cards have been confirmed for both starter decks. Dark Magician, Dark Magician Girl, and Mirror Force are confirmed for Starter Deck Yugi Reloaded! Blue-Eyes White Dragon, Vorse Raider, and Enemy Controller are confirmed for Starter Deck Kaiba Reloaded! The reloaded starter decks are set to be released on December 6, 2013!

Confirmed Cards for Started Deck Yugi Reloaded!

Dark Magician
Dark Magician Girl
Silent Swordsman LV3
Silent Swordsman LV5
Mirror Force

Confirmed Card for Starter Deck Kaiba Reloaded

Blue Eyes White Dragon
Blade Knight
Vorse Raider
Enemy Controller

Sources:
Yugioh Forum