Friday, July 11, 2014

Unit of The Week: Quintet Wall

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Counter Blast (1)] When this is placed on (GC) from your hand, if you have a «Royal Paladin» vanguard, you may pay the cost. If you do, reveal the five cards from the top of your deck, call all «Royal Paladin» from among them to (GC) as [Rest], and put the rest into the drop zone.
This week I'm going to discuss the newest defensive card in the English meta the Quintet Wall. Quintet Wall is introduced in episode 146 when Kourin surprises Kamui by blocking his attack with a Quintet Wall. Offense sales tickets while defense win championships! Quintet Wall is the last line of the defense. Quintet Wall costs one counter blast and calls the top five cards from the deck to the guardian circle. Quintet Wall is also a Sentinel so this means they share the same space with Perfect Guards.

Quintet Wall is an excellent defensive mechanic fantastic. Quintet Walls do not require a discard unlike Perfect Guards. Quintet Walls only rely on counter blasts and the deck's top five cards. You may also call additional units from your hand to guard the vanguard as well. It gives you one final chance to defend yourself to last one more turn. They work best in decks with low counter blast usage.

In addition to gathering defensive units, Quintet Wall can help set up early Legion. It sends five cards to the drop zone. Legion can be online as soon as turn three for the second player. You can also recycle the Quintet Wall and triggers back into the deck when activating Legion.

Furthermore, Quintet Wall is the best defensive tactic to counter Super Dimensional Robo, Daikaiser's Break Ride skill. Daikaiser can negate Perfect Guards. However, Daikaiser cannot retire every unit call to the guardian circle from a Quintet Wall. Quintent Wall does not guarantee that Daikaiser's skill will fail. However, it is the best defensive play against Daikaiser.

However, Quintet Wall is not perfect because it is inconsistent. It may not be able to gather enough shield to block an attack. Calling grade 3 units to the guardian circle is very bad because they don't have shield power. The end results will be losing a counter blast and important cards from the deck.

In closing, Quintet Wall is a very good mechanic. The game has been lacking new defensive cards and Quintet Wall is the step in the right direction. It is far better than Perfect Guards in some situations. It is good to have at least one Quintet Wall in every deck. It may be your last line of defense.

Card Rating: 4 out of 5