1, 2, 3, 4! Now... have you prepared yourself?
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):At the end of the battle that this unit attacked a vanguard, if it is the second battle of that turn, until end of turn, this unit gets "[AUTO](VC):[Counter Blast (2) & Choose two «Aqua Force» from your hand, and discard them] At the end of the battle that your rear-guard attacked a vanguard, if it is the fourth battle of that turn, you may pay the cost. If you do, [Stand] this unit.".
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
Powerful dragons are preparing for war at the bottom depths of the sea. Maelstrom has recruited new leaders to lead the Aqua navy in the intense war on Cray. Link Joker has deployed the Star-vaders on a relentless assault! Times like this calls for brave new dragons to protect Cray's peaceful citizens. Blue Wave Dragon, Tetra-drive Dragon is ready to lead the Aqua Force against Link Joker and the Void!
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Blue Wave Dragon, Tetra-drive Dragon's Limit Break is powerful and well-balanced. Limit Break is very easy to achieve with the proper support. Tetra-drive Dragon's best support does not require counterblasts. Storm Rider, Eugen, Storm Rider, Basil and Storm Rider, Diamantes can fulfill the attack order requirements. Tetra-drive Dragon will be able to use its Limit Break at least twice per game. However, the Limit Break has a high demand for front-row presence. It can be difficult to retain units when facing Eradicators and Kagero. Eradicators' and Kagero's control strategies forces the Aqua Force player to commit his or her hand to the field to activate Limit Break.
Furthermore, Tetra-drive Dragon works in perfect sync with both Aqua Force Break Rides. Blue Flight Dragon, Trans-core Dragon's Break Ride skill can force an opponent to discard two cards to prevent Tetra-drive Dragon's attack from being unstoppable and gaining an additional critical. Blue Storm Marine General, Demetrius's Break Ride skill allows the play to draw two cards and retire an opponent's rear-guard. The draw power makes up for the discarding two cards to stand Tetra-drive Dragon for the fourth battle.
Finally, Tetra-drive Dragon's second skill costs two counter-blasts and gives 2,000 power to Tetra-drive Dragon. The skill allows Tetra-drive Dragon to attack without a booster. However, this skill must be used with caution. If a player wants to reuse Tetra-drive Dragon's skill, then it is best to save the last counter-blast for when Tetra-drive Dragon needs the extra power.
Overall, Blue Wave Dragon, Tetra-drive Dragon fits in well with Aqua Force's stand strategy. Tetra-drive Dragon also has a well-balanced Limit Break. The cost is very high with discarding two cards and using two counter-blasts. Basically the skill trades defense for a high powered offense. Its counter-blast friendly support gives Tetra-drive Dragon two opportunities to attack twice per turn. Blue Wave Dragon, Tetra-drive Dragon is a vanguard that you don't want to attack you twice!
Card Rating: 4 out of 5
Labels: Aqua Force, Cardfight!! Vanguard, Unit of The Week