Monday, September 29, 2014

A Preview of Panini America's Dragon Ball Z Collectible Card Game!


The return of Dragon Ball Z Collectible Card Game is less than three weeks away! Dragon Ball Z fans are excited for their favorite trading card game to make a comeback. Players new and old are gearing up for the greatest comeback since Brett Favre's comeback in 2009 with the Minnesota Vikings. Goku, Gohan Krillin, Piccolo, and Future Trunks are the first five heroes to return as main personalities. Captain Ginyu, Frieza, and Vegeta are the first three villains to return as main personalities.

Check out a few cards from the upcoming starter deck and booster set! I also threw in one of Goku's promo from the San Diego Comic Con!

Level 1 Goku Protector of Earth (San Diego Comic-Con Promo)
POWER:Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: You may discard a card from your hand to search your Life Deck for a Styled Drill and place it into play.






Level 3 Gohan Determined 
POWER:Physical Attack. DAMAGED: 6 stages. You may lower your anger any amount. This attack deals +X life cards of damage. X=2 times the amount lowered


Level 2 Vegeta Villainous 
POWER: Physical attack. DAMAGE: 4 stages. HIT: Your attacks that raise your anger deal +1 stage and +1 life card of damage this combat






Level 4 Frieza Revived
POWER: Destroy the top 4 cards of your opponent's Life Deck. Search your Life Deck for a Frieza Named card and place it in your hand. :You may also use Your Level 2 Powers







Level 1 Captain Ginyu Leader                                                         POWER: Energy attack costing 3 stages. DAMAGED: 4 life cards. Search your Life Deck for an Ally and place it into play at 4 power stages above 0. HIT: Choose one of your Allies in play, that Ally can make actions regardless of your MP's power stage this combat.

Saiyan Empowered Mastery 
You cannot win by MPPV: Your Saiyan Style attacks again "Raise your anger 1 level. HIT: Gain 3 power stages." Whenever you Rejuvenate a Saiyan Style card, raise your anger 1 level


Red Enraged Mastery 
Whenever you use a critical damage effect, raise your anger 1 level. Whenever you advance a personality level, draw a card and then discard a card from your hand. Whenever you lower a personality level, you may draw a card.


Blue Protective Mastery 
Your opponent needs 6 anger to advance a personality level. POWER: You may discard a Physical Combat card from your hand to stop an energy attack or an Energy Combat card to stop a physical attack. If you discarded a Blue card, you may rise or lower a player's anger 1 level.

Blue Round Throw
(You may play this card to stop an energy attack instead of as an attack.) Physical attack. DAMAGE: AT +5 stages. Lower Your opponent's anger 1 level.













Dragon Ball Z Collectible Card Game will be available at your local hobby stores, Dollar Stores, and Targets! Dragon Ball Z Collectible Card Game will be released on October 17th, 2014! Get ready to hit hard and hit often!

Saturday, September 27, 2014

My First Visit To A New Card Shop!

Today I decided to check out a different locals in town. My good friend told me about the store a few weeks ago and I was in the mood for a good cardfight! I have not played a cardfight and duel in over a year. The previous shop does not have any Cardfight!! Vanguard players and just one Yu-Gi-Oh! player. It was time to find a new shop.

The store is Rick's Cards and Games and they sell Cardfight!! Vanguard, Yu-Gi-Oh!, Magic, sports memorabilia, and card game accessories. I did not know what to expect when I arrived at the store. The store's owner and his wife are very friendly and easy to talk to! I felt welcomed there. They have a growing and promising Cardfight!! Vanguard group. Their Yu-Gi-Oh! group meets on Tuesdays. My friend who recommended me to the store came within a few minutes and was surprised to see me. We have not seen each other in over a year. He is preparing for the Nashville Regional Qualifier on October 25th.

Revengers Dominated Dragonic Overlord the End 2-0!

This was my first cardfight using my Revengers! They were armed and ready to take down Dragonic Overlord the End! I was very amazed at how I perfectly guarded attacks in both matches. During the first match, my friend used Dragonic Overlord's ability, retired both rear-guards, and failed to check a single trigger. He only checked Grade 3 units leaving his hand without any defensive cards. The second match's final turn was awesome! I finished him off with The Dark Dictator! His Soul Blast gave me the cutting-edge to win the match. My powered up rear-guards were too much for Dragonic Overlord the End. However, I was a bit disappointed that I did not get the opportunity to ride Illusionary Revenger, Mordred Phantom  and use his Break Ride skill. I could have made some nice combo plays.


Box of Friends Crushed My Supreme Spellcasters 2-1! 

Today was a great opportunity for me to test my Supreme Spellcasters. However, it did not go as well as I expected. My friend played his Box of Friends deck.
The first two games were pretty competitive. My friend won the first match by using Box of Friends to swarm the field with powerful XYZ monsters. The Supreme Spellcasters shined in the second game. High Priestess of Prophecy controlled the field from start to finish. High Priestess of Prophecy and Dark Magician combined their magical powers into one amazing Dark Magic Attack for the win!  The deck worked to perfection. It worked exactly how it was made to control the field and beat-down the opponent. Finally, the third match was not close to being a good game. I drew a completely dead hand and lost in a few turns.

There are some changes that I need to make for the deck to be more consistent. I will be removing both copies of Endymion, the Master Magician to add a Spellbook of Eternity and one more High Priestess of Prophecy to the deck. I'm also going to remove all three copies of Strength of Prophecy to add two copies of The Eyes of Timaeus and one Magical Exemplar. Amulet Dragon and Dark Magician Girl the Dragon Knight will be added to the Extra Deck pretty soon.

Can't Wait To Go Back!

My first experience at Rick's Cards and Games was awesome! I definitely will being going back very soon! I finally have a store to go to play vanguard on a regular basis. The friendly staff were more than helpful and are interested in hosting tournaments in the future. I hope they are successful in starting tournaments for Cardfight!! Vanguard and Yu-Gi-Oh! because no other store in town is even close to having a group of players. Hopefully they will be carrying the new Dragon Ball Z Collectible Card Game booster set and starter decks! Maybe I will get a chance to record a few matches for my YouTube channel.

Friday, September 26, 2014

Unit of The Week: Liberator, Monarch Sanctuary Alfred

In order to rid the crisis from this world, we have to be the cornerstone of the sanctuary. 
AUTO(VC) Limit Break 5 (This ability is active if you have five or more damage):When your "Blaster Blade Liberator" is placed on (RC) from your deck, this unit gets [Power]+10000/[Critical]+1 until end of turn.
ACT(VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Soul Blast (2)] Put all of your rear-guards and locked cards on top of your deck in any order, look at five cards from the top of your deck, search for up to five cards with "Liberator" in its card name from among them, call them to separate (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.
CONT(VC):During your turn, this unit gets [Power]+1000 for each of your rear-guards.
CONT(VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Planet Cray is facing dark times. Many of its powerful leaders have fallen to the hands of Link Joker. The world is utter chaos. Times like these call for a great leader to rise above the challenge! King Alfred has risen his powers to the next level! Enter Cray's last hope Liberator, Monarch Sanctuary Alfred! It's time to break the spell.

Liberate the Lock will liberate the world and defeat the Star-vaders. For the cost of two Counter Blasts and two Soul Blasts, Alfred's Limit sends all rear-guards and locked cards to the top of the deck and superior calls the top five cards with Liberator in their names. Liberate the Lock is one of the biggest plays in Cardfight!! Vanguard because it can instantly provide advantage. Link Joker's locks will be broken and every unit can attack at full strength. Liberate the Lock  is also very good against Kagero and Narukami decks. Kagero and Narukami will retire the opponent's units every turn, but Alfred can use his limit break to call a full formation of troops to the battlefield.

Blaster Blade Liberator,Physical Force Liberator, Zorron, and White Rainbow Liberator, Balan are the three key units to fuel Alfred's Limit Break. Liberate the Lock is very expensive and needs a lot of help to reuse it. Physical Force Liberator, Zorron builds the soul by sending itself to the soul. White Rainbow Liberator, Balan turns cards in the damage zone face up when Blaster Blade Liberator is called to a rear-guard circle. Fueling the Limit Break will enable the player to consistently counter Link Joker's strategy.

Finally, Alfred's Ultimate Break is a very nice cliche. If Alfred's Limit Break superior calls Blaster Blade Liberator, then Alfred gains 10K power and one critical. This is what Naoki calls overwhelming power! This is the perfect technique to push for victory!

Overall,  Liberator, Monarch Sanctuary Alfred is one of the most powerful Liberator leaders. His Limit Break has potential to be a gamer change. This ability can superior call the units that can give the player the edge. Completely rebuilding a fallen formation negates the advantages of locking and retiring units. Liberator, Monarch Sanctuary Alfred will save his people from Link Joker and liberate the lock!

Card Rating: 4 out of 5

Tuesday, September 23, 2014

The Most Ridiculous Power Levels!

Dragon Ball Z is known for having the infamous power creep known as power levels. Power levels represent how powerful a character is at a given point or time. Power levels can increase or decrease base on numerous factors such as training, laziness, proper fusion, improper fusion, and transformations.

Score implemented the idea into Dragon Ball Z Collectible Card Game. Most characters' power levels increased in each set. The game naturally experienced power creep with almost every release just like every new saga. However, some weaker cards from earlier releases were more popular chooses because their powerful skills can overcome their low power levels.

Unfortunately, Score gave a few characters unjustified power levels. These characters are either far stronger or weaker than they should be. Their power levels are so ridiculous that they make me scratch my head.

Dodria Is Frieza's Strongest Soldier?

 

Did the card developers watch the Namek, Ginyu, and Frieza sagas? Someone at Score really loved Dodria a bit too much. There is no way that Dodria should be stronger than Captain Ginyu, Jeice, and Zarbon. Vegeta easily sent Dodria to the "next dimension". Vegeta's battles against Captain Ginyu, Jeice and Zarbon were far more challenging.

Level 1 Bardock Is A Weakling and Levels 2 & 3 Bardock Are Overpowered!


Level 1 Bardock's power level is a mediocre 1,000. Bulma, Chi-Chi,‎ Chiaotzu, Tien, and Yamcha from the Saiyan saga booster set are just as strong as Level 1 Bardock. Sure Bardock is a low-class Saiyan, but he proves he is stronger than any flawed system's stats.

Levels 2 and 3 Bardock are way too powerful. Level 2's power level is 30,000 and Level 3's power level is 105,000. Bardock's power level in the movie Bardock - The Father of Goku is only 10,000. This means Bardock Levels 2 and 3 should be more powerful than most of the personalities in the Saiyan Saga booster set. Goku and Vegeta are the only two characters from the saga who are stronger than Bardock.

Bulma and Chi-Chi Are Stronger Than Most Villains. 



The Kid Buu Saga was the final installment of the original Dragon Ball Z CCG. The set gave two unlikely characters an unjustified power creep beyond a person's wildest imagination. Bulma's and Chi-Chi's power levels are 1,000,000. They are more powerful than Captain Ginyu, Garlic Jr., Nappa, and Raditz. Chi-Chi should be stronger than Bulma because she is a trained fighter. However, neither Bulma  and Chi-Chi should be stronger than any villain in Dragon Ball Z and Dragon Ball GT.

Thursday, September 18, 2014

News: Booster Pack Vol. 16: Legion of Dragons & Blades ver.E


Bushiroad made a huge announcement to English players. Bushiroad revealed Booster Pack Vol. 16: Legion of Dragons & Blades ver.E! This is an exclusive set for the English Edition. Major changes were made to the set by adding and removing cards from various sets. The booster set will include various cards from Trial Deck Vol. 15 ‘Brawler of Friendship’, Booster Pack Vol. 16 ‘Legion of Dragons & Blades',  Booster Pack Vol. 17 ‘Blazing Perdition’, Movie Trial Deck ‘Malefic Deletor’, and Movie Booster Pack ‘Neon Messiah’.

 Booster Pack Vol. 16: Legion of Dragons & Blades ver.E includes 144 cards. Each carton will include the promo card, Harmonics Messiah. The rarities are set to be 10 RRR, 16 RR, 30 R, 88 C, 14 SP, and 6 Legion Rares. It will also include an original SP card for the English Edition!

Aqua Force, Gold Paladin, and Link Joker were added to the set. Most notably Nova Grappler, Dimension Police, and Neo Nectar were removed from the set. Some players will be disappointed to wait a bit longer to play with the new Raizers and Metalborgs.

The major changes will help the English players catch up to Japan. The recent events most likely mean that BP 17: Blazing Perdition will also become an exclusive set for the English Edition. It should include Nova Grappler, Dimension Police, Neo Nectar, and the reminding cards the various sets and decks.

Booster Pack Vol. 16: Legion of Dragons & Blades ver.E is set to be a major holiday release! Be sure to pick yours up on December 19th, 2014!

Unit of The Week: Dauntless Dominate Dragon "Яeverse"

Enlighten the weak of their feebleness... that is the duty of the strong. 
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your «Kagerō» rear-guards, and lock it] Until end of turn, this unit gets "[AUTO](VC):When this unit's drive check reveals a grade 1 or greater «Kagerō», choose up to one of your opponent's grade 1 or less rear-guards, retire it, and this unit gets [Power]+3000 until end of turn.". This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Dauntless Drive Dragon" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
No one is safe from Link Joker's wrath. Even the powerful Dauntless Drive Dragon fell in battle against the invading Star-vaders. The Star-vader's leader Star-vader, Chaos Breaker Dragon saw a new image for Dauntless Drive Dragon and recreated him as Dauntless Dominate Dragon "Яeverse"! Cray's once proud dragon is now its enemy.

Domination is Dauntless Dominate Dragon "Яeverse"'s middle name! He is a Crossbreak Ride unit for Dauntless Drive Dragon. His Limit Break retires an opponent grade one or less rear-guard and he gains 3K power when the player's drive check reveals a grade one or greater Kagero unit. Dauntless Drive Dragon's Break Ride skill has an intense chemistry with Dauntless Dominate Dragon "Яeverse". Dauntless Dominate Dragon "Яeverse" will use the Break Ride skill to stand up and have a second Twin Drive. This combination nearly guarantees a player will retire at least one grade one unit. Dauntless Dominate Dragon "Яeverse" also has the potential to retire an opponent's entire back row.

Furthermore, the additional 3K power gained from every grade one or greater unit from the drive check is very nice. This makes up for not having a booster if the player decides to lock the booster. It powers up Dauntless Dominate Dragon "Яeverse" for the second attack.  The ability gives is also great for overpowering an opponent's shield to hit the opponent's vanguard.

Finally,  Dauntless Dominate Dragon "Яeverse"'s Limit Break counters most decks' strategies. Aqua Force, Gold Paladin, Royal Paladin, and Shadow Paladins are very dependent on their rear-guards. Their skills will not be able to activate or will be limited without a full formation on the field. A destroyed formation can potentially ruin a very good strategy.

Overall, Dauntless Dominate Dragon "Яeverse" is Star-vader, Chaos Breaker Dragon's greatest creation. Dauntless Dominate Dragon "Яeverse"'s abilities to retire grade 1 or less units and to gain 3K power puts him over the edge compared to his "Яeverse" comrades. Pure domination is Dauntless Dominate Dragon "Яeverse"'s game!

Card Rating: 5 out of 5

Tuesday, September 16, 2014

Trial Deck Review: Slash of Silver Wolf


It's time to break the limits! Slash of Silver Wolf introduced the Limit Break mechanic and Gold Paladins. It also was the fifth trial deck in the OCG and the third trial deck in the TCG. Great Silver Wolf, Garmore is the trial deck's featured RR card and Silver Fang Witch and Sleygal Double Edge are the two R cards!

The Deck's Featured Cards

Slash of Silver Wolf includes ten exclusive cards. Great Silver Wolf, Garmore,
and Silver Fang Witch are the deck's two most notable exclusives. Great Silver Wolf, Garmore was in his prime during the early days of the Limit Break era. He is a more consistent version of Incandescent Lion, Blond Ezel. He consistently gains 5K power from his Limit Break, and unlike Ezel, his second skill allows the player to choose any Gold Paladin from the deck. Silver Fang Witch is a staple in generic Gold Paladin decks. Her ability to Soul Blast two cards to draw a card is an awesome ability.

The Game Plan

Slash of Silver Wolf is one of the best trial decks for beginners. The deck's strategy is very simple. All of the units in the deck have very basic skills for every card fighter to master. The combo plays are very simple and give the player useful options. Players will use Great Silver Wolf, Garmore's second skill to superior call units that they need to set up the field and save their hand for defense.

Buying 4 copies of Slash of Silver Wolf along with four copies of Halo Shield Mark made a very competitive deck for its time. Great Silver Wolf, Garmore is the deck's main boss unit. Use his second skill to superior call needed units to the battlefield! Superior call Charjgal behind Great Silver Wolf, Garmore and combine its power with Garmore's Limit Break to make him a 26K attacker. Silver Fang Witch's purpose to provide additional draw power. Sleygal Double Edge and Battlefield Storm, Sagramore are the best offensive rear-guards.

Beyond Its Prime

Unfortunately, Slash of Silver Wolf has not aged well. The Gold Paladins have advanced to high levels of power with Ezel, Liberators, and Legion. The majority of the trial deck's basic support has been reprinted in booster sets and many new triggers have been released as well. Silver Fang Witch is the only card being played in current Ezel decks. Finally, it's actually the lease expensive trial deck on the current market. Its valued at $10 while every other trial before and after are valued between $15 and $20.

The Final Word

Overall, Slash of Silver Wolf was a good trial deck for its time. It served as the building blocks for Great Silver Wolf, Garmore's decks. Its genetic cards are a good starting point for beginners. However, Silver Fang Witch is the only card in the deck besides triggers that still may see some play in today's TCG format. Despite losing its value, Slash of Silver Wolf is still a nice trial deck for every Cardfight!! Vanguard collector!

Rating: 3 out of 5

Saturday, September 13, 2014

News: Royal Paladins are Limit to 4 Blaster Dark and Grade 4 Harmonics Messiah

Bushiroad made a major change for Royal Paladin and Shadow Paladin rulings. Royal Paladin decks may only have 4 copies of Blaster Dark (this is not include Blaster Dark Revenger, Blaster Dark Revenger, Abyss and Blaster Dark Spirit) and no other Shadow Paladins. The previous ruling was Royal Paladin decks can have up to ten Shadow Paladin cards per deck. This change was made to limit Seekers' capability. Seekers have dominated the Japanese meta. Seekers could exploit the previous ruling with ten supporting Shadow Paladins to create powerful plays for Seeker, Sing Savor Dragon to superior Legion twice in a turn. The four copies of Blaster Dark are for Majesty Lord Blaster decks. It is unfortunate that Majesty Lord Blaster can no longer use other Shadow Paladins to assist the deck.

G Unit/Grade 4/Triple Drive/16000 Power/No Shield/Critical 1/No Clan or Nation - Messiah/
"Shining on the darkness of chaos, oh grand light of truth----!"
(This card cannot be put in your Main Deck)
STRIDE (By meeting the condition and cost, until the end of the turn you may Stride)
CONT: This card belongs to all clans and all nations.



The promo card for the upcoming movie Neon Messiah has been leak! It is a Grade 4 unit named Harmonics Messiah. Harmonics Messiah is available for all clans and nations. It is an intimate boost for every deck. Harmonics Messiah is a card for the new Extra Deck. It is also a "G" unit with Triple Drive Check! The Triple Drive is a major offensive advantage for every deck. Its abilities can only be used while Stride is active. Stride is also an unknown skill at this time.


News: Noble Knights of the Round Table Box Set


Noble Knights of the Round Table Box Set is a special release featuring the Noble Knights! Players can now enjoy having a complete Noble Knight deck. The box set includes a preconstructed deck containing 43 cards. The TCG's version will introduce the new rarity Platinum Rare! All 43 cards will be Platinum Rare!

The box set includes:

  • 1 Preconstructed Deck (43 cards)
  • 1 Power-Up Pack with 3 cards from a 6-card set
  • 1 Game Mat
  • 70 Sleeves
  • 1 Storage Box

  • Noble Knights of the Round Table is set to be released in America on November 21, 2014!

    Friday, September 12, 2014

    Unit of The Week: Broken Heart Jewel Knight, Ashlei "Яeverse"

    This is destiny...... mine, and your's. 
    [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your rear-guards with "Jewel Knight" in its card name, and lock it] Choose up to one rear-guard in your opponent's front row, retire it, search your deck for up to one card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck. This ability cannot be used for the rest of that turn.
    (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
    [CONT](VC):If you have a card named "Pure Heart Jewel Knight, Ashlei" in your soul, this unit gets [Power]+2000.
    [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
    Pure Heart Jewel Knight, Ashlei's blade rivals the true vanguard Majesty Lord Blaster's sword. Star-vader Chaos Breaker Dragon learns about Ashlei's intense power and orders the Star-vaders to attack the Jewel Knights. The assault is a success and Ashlei is captured by the Star-vaders. The invaders once again corrupts another soldier with Link Joker's power. Ashlei has accepted her new destiny as Broken Heart Jewel Knight, Ashlei "Яeverse"! Ashlei is sexier than ever and she is ready to attack on Link Joker's behalf!

    Broken Heart Jewel Knight, Ashlei "Яeverse"'s Limit Break costs one Counter Blast and requires a Jewel Knight to be locked to retire an opponent's rear-guard in the front row and superior call one card with Jewel Knight in its name to the rear-guard circle. A player can retire an opponent's best front row unit every turn. It slowly depletes an opponent's battle formation. The opponent loses an interceptor per turn.

    Furthermore, her Limit Break searches for any Jewel Knight from the deck. This sets up many combo plays to dominate the competition! Superior calling Linking Jewel Knight, Tilda will set up the battle formation. Linking Jewel Knight, Tilda's skill superior calls a grade one Jewel Knight from the deck for one Counter Blast. A player can also take an offensive approach and superior call Banding Jewel Knight, Miranda and Fellowship Jewel Knight, Tracie.

    Broken Heart Jewel Knight, Ashlei "Яeverse" does not gain much advantage by break riding above Pure Heart Jewel Knight, Ashlei. Pure Heart Jewel Knight, Ashlei's Break Ride skill does not provide significant advantage to the player. However, Pure Heart Jewel Knight, Ashlei is useful for being the base unit for the Cross Ride. Her main purpose is to give 2,000 power to Broken Heart Jewel Knight, Ashlei "Яeverse".

    Overall, Broken Heart Jewel Knight, Ashlei "Яeverse" is one of the stronger Reverse units. Her Limit Break is simply magnificent! The Limit Break is cheap and provides advantage to the player every turn. Retiring an opponent's unit and superior calling a Jewel Knight every turn are major game changers. Don't let Broken Heart Jewel Knight, Ashlei "Яeverse"s beauty distract you or you will also fall to Link Joker!

    Card Rating: 4 out of 5

    Thursday, September 11, 2014

    News: Panini America Launches Official Blog and Releases DBZ TCG Rule Book!

    We're a little more than a month away from the return of Dragon Ball Z Collectible Card! Today Panini America has launched its official blog for Dragon Ball Z Collectible Card Game. There you can find information about the game and the latest updates. Hopefully Panini America will also post game tips for beginners.

    Click here to check out the blog! 

    Click here to view the new rule book!

    Dragon Ball Z Collectible Card Game's official rule book was released as well. There are major rule changes to fix the original game's past mistakes. One of most notable changes is the new ruling for Named Cards. Named Cards were available to all characters in the original game. However, the new rules state that only the character named in the card can use the card.

    Dragon Ball Z Collectible Card Game is set to be released on October 17th, 2014. Hit Hard! Hit Often!

    Wednesday, September 10, 2014

    Card Discussion: Hierophant of Prophecy

    [Spellcaster/Xyz/Effect]
    2 Level 7 Spellcaster-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.
    Hierophant of Prophecy is a rank seven XYZ monster. He can only be XYZ summoned with two level seven Spellcasters. He has a very good 2800 ATK and 2600 DEF. He is an Ultra Rare and Ultimate Rare in the TCG's and OCG's Return of the Duelist. Hierophant of Prophecy is one of the coolest looking Spellcasters. His stunning artwork makes him one of my favorite XYZ monsters. He looks like he is ready to go to war with his duelist!

    Hierophant of Prophecy's effect allows him to destroy Spell and Trap cards your opponent controls up to the number of Spellbook Spell cards in the player's Graveyard for the cost of detaching one XYZ Material. His effect is a repeatable Heavy Storm and can be amazing when timed perfectly. A Spellcaster deck with Spellbooks can easily put five or more Spellbooks in the Graveyard to maximize the effect. The effect is best used when an opponent has multiple cards in the back-row. If an opponent has one card in their back-row, then a simple Mystical Space Typhoon or Breaker the Magical Warrior are better options to destroy a single card.

    Spellcasters have many unique options to XYZ summon Hierophant of Prophecy! There are many level seven Spellcasters to choose from! The Dark Magician and High Priestess of Prophecy are very easy to special summon to the field. First, a very lucky player can special summon two copies of High Priestess of Prophecy from the hand to use them to perform the XYZ summon. Secondly, The Spellbook of Life manipulates a Spellcaster's level and can increase the Spellcaster's level to seven to use it as XYZ Material.

    Furthermore, Spellbook of Miracles can special summon Hierophant of Prophecy from the graveyard and attach two banished Spellbooks to him as XYZ Material. A player can easily banish two Spellbooks in two turns with High Priestess of Prophecy's effect or do it in one turn by activating the powerful Spellbook of Fate. Not only is he special summoned to the field, he also has fresh XYZ Materials to use to activate his effect again.

    Unfortunately, Hierophant of Prophecy does not receive much attention because there are better ranked seven XYZ monsters for Spellcaster decks. Number 11: Big Eye and Ebon Illusion Magician are major game changers. They are in a league above Hierophant of Prophecy. Furthermore, Spellcasters also have efficient cards to protect field such as Spellbook of Wisdom, High Priestess of Prophecy, and Spellbook of Fate.

    In conclusion, Hierophant of Prophecy is one of my favorite XYZ Spellcasters. He is easy to summon and has a very good effect.  His effect can be truly devastating to the opponent's back-row! It is a bit disappointing to see him overlooked because he is a very good card to destroy multiple spells and traps per turn. Hierophant of Prophecy is ready to shine bright alongside his fellow Spellcasters.

    Card Rating: 3 out of 5

    Monday, September 8, 2014

    Cardfight!! Vanguard: Link Joker Is The Worst Dubbed Anime


    Cardfight!! Vanguard Link Joker's English dub is currently airing on YouTube. Only a few episodes are remaining. It has received mixed reviews from the fans. Some fans praise the English dub while others like me have given a lot of negative feedback. Cardfight!! Vanguard Link Joker is by far the worst English dub in the series. It is so bad that I question Bushiroad's staff for approving the terrible translation for its English players.

    The Worst Writers In Anime

    The writing has been fairly consistent with the original script until this season. Season three's English script has major errors and even problematic changes in the arc. The most ridiculous line is from Episode 152 The True Form of Friendship when Misaki tells a Reversed Miwa that he keeps Kai in check. Miwa never kept Kai's ego in check. Kai is a leader and often ignores his friend's advice. I would argue that Kai kept Miwa in check. Another notable change in this episode is when Naoki says Miwa blocked Misaki's attacks and Aichi responds by saying Misaki was prepared for it. This change is very notable because it is bigger than what it appears on the surface. In the original script, Aichi tells Naoki to notice the Critical Trigger's effects were given to Jupiter, and Naoki learns a bit more about the game from Aichi.

    Furthermore, the worst change to the original script is in Episode 112 Kai's Shadow. The Japanese edition of this episode is famous for Morikawa's lines "The End is never ending". These lines are removed from the English version and a much weaker script is the replacement. I was extremely disappointed in the change when I first watched this episode English. It was very unnecessary and ruined the scene for loyal fans like me. This trend has continued and every fight script has major changes from the original script.

    The Worst Actors In Anime

    Cardfight!! Vanguard's English dub has the worst actors in any anime that I have ever watched. Their bad acting is very disrespectful to the Japanesse actors who put their hearts and soul in the characters. I can feel and hear their emotions as they express characters' thoughts and emotions. On the other hand, the English actors have been unable to express their characters' emotions. Furthermore, some of the actors don't fit with their characters. Kourin's voice sounds much older than an 18 year old teenager in high school and Miwa's new actor's voice does not fit well with Miwa's character.

    The Ignorant Phrase-If You Don't Like It Then Don't Watch It

    This is the most common excuse from fans. Saying "If you don't like it then don't watch it" is an attempt to ignore or discredit a viewer's experience and opinion. A person will not know if he or she will dislike a video before watching it. If a person dislikes a video, then he or she can give credible and constructive criticism.

    Effort Does Not Equal Greatness

    There are some viewers who have told me that I am wrong because the actors put in effort (I don't agree). Effort is a great quality for everyone to have in life. People should always put in 100% effort in everything they do. However, effort does not mean someone deserves praise for their work. You can put in the most effort and still provide the worst result. There are thousands of athletes who try their very best at their respected sport and do not make a roster in the NBA, NFL, and MLB. Their effort deserves respect, but their talent is not as equally deserving of praise.

    Final Thoughts 

    Overall, I am very surprised that Bushiroad approved of the newest production from the English version. I have never watched an English dub this bad in my life. Cardfight!! Vanguard Link Joker's English dub is a major step backwards for the English edition. Seasons one and two are much better dubs than the latest English dub. They are only better because the writing is much better and the acting is decent at times in the first two seasons. Bushiroad's English department needs a major overhaul for allowing this to occur because this season is an embarrassment and comes off worse than an unprofessional fan dub. There needs to be new writers and actors for Cardfight!! Vanguard Legion Mate or we're going to experience another season with bad acting and writing .

    Friday, September 5, 2014

    Unit of The Week: Revenger, Phantom Blaster "Abyss"

    Become an echo of the death and agony, roar, Eternal Abyss! 
    [ACT](VC): Legion 20000 "Blaster Dark Revenger "Abyss"" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)
    [AUTO](VC):[Counter Blast (2) & Choose three of your rear-guards with "Revenger" in its card name, and retire them] During the turn that this unit performed Legion, at the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] all of your vanguard. This ability cannot be used for the rest of that turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)
    [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
    Phantom Blaster Dragon was responsible for the civil war on Cray. It was once believed that he was slayed by the true vanguard Majesty Lord Blaster (Blaster Blade) until Illusionary Revenger, Mordred Phantom revealed his true self! Illusionary Revenger, Mordred Phantom was the light inside of Phantom Blaster Dragon and Gust Blaster Dragon was the darkness inside of Phantom Blaster Dragon. Phantom Blaster Dragon has returned as Revenger, Phantom Blaster "Abyss" to once again fight by Blaster Dark's side.

    Revenger, Phantom Blaster "Abyss"'s Legion skill is very powerful, but costly. However, card fighters must take risks to gain rewards. The vanguards stand at the end of a battle that they attacked a vanguard by retiring three Revengers and paying two Counter Blasts. The two vanguards will stand up to attack with at least 22K power. A player can give power and criticals from triggers to the vanguards during the first Twin Drive. This will only increase the pressure from the second Legion attack. Furthermore, if  Revenger, Phantom Blaster "Abyss" break rides on top of  Illusionary Revenger, Mordred Phantom, then this Legion duo can stand up with 32K power!

    Revenger, Phantom Blaster "Abyss" needs very cost effective support to be able to use its Legion skill twice per match. Judgebau Revenger is one of the few units in the deck to use Counter Blasts in the match. Judgebau Revenger recovers the field by superior calling two grade one or less Revengers from the deck to the field. The skill saves much needed resources and prepares for the next Legion attack.

    Furthermore, Battle Spirit Revenger, Mackart is one of the best support cards for Revenger, Phantom Blaster "Abyss". Mackart superior calls a grade one or less Revenger from the deck when Legion is performed. The best feature is that the skill does not cost a single Counter Blast. Having two copies of Mackart on the field together will superior call two Revengers from the deck. Mackart's skill is more cost effective than Revenger, Dark Bond Trumpeter's and Dark Cloak Revenger, Tartu 's skills

    Overall, Revenger, Phantom Blaster "Abyss" marks the return of Phantom Blaster Dragon. He is once again sacrificing his allies to gain powerful abilities. Its skill's cost is my main problem with the card. It demands too many resources. However, Battle Spirit Revenger, Mackart and Judgebau Revenger are key players to balance the Legion skill's high cost. Phantom Blaster Dragon and Blaster Dark unleash their Legion attack!

    Card Rating: 2.5 out of 5

    Thursday, September 4, 2014

    Card Discussion: Michael, the Arch-Lightsworn

    [Dragon/Synchro/Effect] 
    1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
    The Lightsworns are the heaven's mighty defenders. They seek the truth and the light to conquer the darkness that threatens their peaceful heavens. Michael, the Arch-Lightsworn is the latest boss from the Realm of Light Structure Deck. Michael, the Arch-Lightsworn is a level seven Synchro monster and can be easily summon with the assistance of the new level four Tuner Light monster Raiden, Hand of the Lightsworn. He also packs a lot of attack power with 2600 attack points.

    Michael's ability to banish monsters is a very good skill. Micheal can banish any card on the field for the cost of 1000 Life Points! I love cards especially monsters that are able to banish very power monsters that would return if destroyed or monsters that are unable to be destroyed. Michael, the Arch-Lightsworn can banish very powerful monsters such as Stardust Dragon and Mecha Phantom Beast Dracossack. This skill is also the perfect counter against Pendulum monsters. Pendulum monsters cannot return to the Pendulum Zone if they are banished from the game. Michael's ability to remove cards is not as powerful as Judgement Dragon's ability to destroy the field. However, it is more balanced.

    The most interesting effect is Michael's ability return Lightsworn monsters in the deck and gain 300 Life Points for each returned card when he is destroyed. Lightsworns are famous for their requirement to mill cards every turn. The milling sets up a play to special summon Judgement Dragon. The skill helps prevent the player from decking out. A player does not want to mill too many cards and have an empty deck for an automatic lost during his or her next draw phase. A player can return enough cards to generate the deck, keep five different Lightsworn monsters in the Graveyard for Judgement Dragon, and regain a good amount of Life Points. This makes Michael worthy to have at least two copies per deck. Regaining Life Points regenerates the Life Points used to activate his first skill on multiple turns.

    Furthermore, Michael can target another Michael, the Arch-Lightsworn in the Graveyard to return it to the Extra Deck and the player will still gain the additional 300 Life Points. There will almost always be a Michael available for use in the Extra Deck. Of course this strategy will not work against cards such as Spellbook of Fate and Black Luster Soldier - Envoy of the Beginning's second effect because Michael, the Arch-Lightsworn would only be banished and not destroyed by card effect or battle.

    Overall, Michael, the Arch-Lightsworn is a fantastic monster. His 2600 attack points are very good alongside his good effects. He is not overpowered like the infamous Judgement Dragon. However, His ability to banish very powerful monsters makes him a key monster in Lightsworn's Extra Decks. A player should always attempt to special summon Michael, the Arch-Lightsworn in every duel to have the advantage to banish strong monsters. Every Lightsworn deck should run at least two copies of Michael, the Arch-Lightsworn. The two copies will recycle each other back into the Extra Deck. It is always critical to be able to regenerate the deck after milling a lot of cards during a match.

    Card Rating: 4 out of 5