Here's a lesson. Holly contains cleansing properties.
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When your card with "Musketeer" in its card name is placed on (RC) due to an effect from one of your cards, you may pay the cost. If you do, this unit gets [Critical]+1 until end of turn.
Holly Musketeer, Elvira is one of the warriors, who rose to the challenge in the war against Link Joker. She does not allow anyone to cause harm to her comrades and home. She helped Neo Nectar's forces to successfully defend Cray from the Star-vaders. She is also the last Musketeer in the Limit Break era. Fans rejoiced when they first noticed Musketeers getting a new grade 3 until they read her lackluster abilities.
[ACT](VC):[Soul Blast (1) & Choose one of your rear-guards with "Musketeer" in its card name, and retire it] Look at five cards from the top of your deck, search for up to one card with "Musketeer" in its card name, call it to (RC), and shuffle your deck.
Holly Musketeer, Elvira's Limit Break has a simple strategy to quickly gain criticals to quickly defeat her opponent. She gains a critical when you superior call a Musketeer due to an effect from one of your cards. Neo Nectar's Limit Break enabler gives her the opportunity to rush the opponent early in the game. Ride Elvira on top of Deep Green Lord, Master Wisteria to gain two criticals from her Limit Break and 10K power from the Break Ride skill. This is her best combo play to gain enough power to become a major threat in the late game.
Her second skill sets up her Limit Break to gain multiple criticals per turn. The skill retires a rear-guard with Musketeer in its name and allows you to look at the deck's top five cards to superior call a Musketeer. The skill can be used multiple times per turns, and only requires you to soul blast. One combo is to superior call Lily of the Valley Musketeer, Rebecca to gain one critical and use her skill to gain another critical.
However, gaining additional criticals to give extra damage is meaningless if the attack is unable to hit your opponent. Neither of her skills give the player advantage in the card fight. Elvira unfortunately lacks the power-up skill by gaining 2K when attacking a vanguard to hit Cross Rides. Her best booster is Dandelion Musketeer, Mirkka as this card boosts her to a 20K attacker, and 20K power is nothing to fear. Not even Break Ride can save her in the long run because a one turn with additional skill and power will only lead to being blocked by a Perfect Guard.
Given these points, Holly Musketeer, Elvira is one of the biggest disappointments in Neo Nectar's history. Her skills in theory have a lot of potential if properly implemented into a unit with a lot of attack power. However, her lack in power makes her very mediocre. Gaining criticals means nothing when you are unable to damage your opponent. Musketeers have far better options in both Limit Break and Legion than Elvira.
Card Rating: 1 out of 5
Labels: Cardfight!! Vanguard, Musketeer, Neo Nectar, Unit of The Week