I'm tired! Is it ok if I rampage already?
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):During your turn, if the number of cards in your hand is four or greater, this unit gets [Power]+5000/[Critical]+1.
Oracle Think Tank is back in action after being missing in action for over two years without making any appearances in a regular booster box. Supreme Sky Battle Deity, Susanoo is the first Generation Break unit for Oracle Think Tank, and he is CEO Amaterasu's younger brother. He is more than ready to lead his clan into the next generation of vanguard. His time has finally come to show the world that his training has finally paid off. Susanoo is going to make his older sister proud of him.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at two cards from the top of your deck, search for one card, put it into your hand, and put the rest on the bottom of your deck in any order.
Susanoo's Generation Break skill is pretty good for adding pressure in the late-game. It is very similar to his sister CEO Amaterasu's skill by gaining a large amount of power for having at least four cards in your hand. Susanoo becomes a decent 24K power attacker with two critical damage when boosted by Shrine Guard, Tsunagai. The two criticals are what makes him dangerous for being able to win the game if the attack is unblocked. Your opponent will be forced to focus most of his or her defenses on your vanguard attacks to avoid losing the game.
His second skill minimizes Stride's initial cost. You draw a card from choosing one of the deck's two top cards. Drawing a perfect guard is the best desired card to draw during the game's current state once you are at grade 3. Perfect guards are always the best choice to draw because you always want to be able to block a very strong attack from an opposing vanguard. This skill also helps maintain your hand size to at least four cards to set up Susanoo's Generation Break. Stride's cost won't hurt you too much in the long run.
Furthermore, Susanoo's second skill works in perfect harmony with Sword Deity of Divine Sound, Takemikazuchi and Soaring Auspicious Beast, Qilin. Combining Susanoo's skill with one of the two G units will allow you to draw two or three cards from the top of the deck and place unneeded cards at the moment of your deck. Divine Sword, Amenomurakumo will decrease the cost to Stride to one card, and you will generate advantage by gaining three or four cards every turn. Tankman Mode Morning Star assists the combo with its skill to soul charge and flip damage face up. His skill gives you more opportunities to draw cards after your perform Stride.
Overall, Supreme Sky Battle Deity, Susanoo is the step in the right direction for Oracle Think Tank to become relevant in the game again. He provides an instant upgrade to many retro Oracle Think Tank decks. Oracle Think Tank's signature is drawing cards to build a strong defense, and Susanoo's abilities and combos represent the clan very well. To top it all off, his generation break adds a little offense to go along with his defensive strategy. Retro decks like Goddess of the Full Moon, Tsukuyomi are back in the business!
Card Rating: 4 out of 5
Labels: Cardfight!! Vanguard, Cardfight!! Vanguard G, Generation Break, Oracle Think Tank