There are things which can only be done inside darkness.
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):While you are paying the cost for Stride, if a G unit with "Blaster" in its card name would Stride, cards in your hand get grade+3.
A legend has returned to reclaim his right to glory. Blaster Dark is back as a grade 3, Blaster Dark "Diablo". His growth to a grade 3 represents Ren's growth from a teenage in Cardfight!! Vanguard to an adult in Cardfight!! Vanguard G. He has assumed role as the leader of the Shadow Paladins after Phantom Blaster Dragon's final departure. His decisions alone will now determine the fate of his clan. Can he succeed just like his rival Blaster Blade?
[AUTO](VC):During your turn, when your unit named "Dark Dragon, Phantom Blaster "Diablo"" Stride, choose one of your opponent's rear-guards, and retire it.
The Shadow Paladins' leader, Blaster Dark "Diablo" breaks into the new generation with his Generation Break 2 skill. The skill reads if you are paying for Stride for a G unit with Blaster in its name, then all cards in your hand get grade +3. In other words, every card in your hand can be used as the sole card to stride into the next generation for Dark Dragon, Phantom Blaster "Diablo". You will not be in a position to discard multiple cards for Stride. Bushiroad left the door open for future Blaster strides as the skill focuses on Blaster G-units.
Furthermore, his second skill retires a unit when Dark Dragon, Phantom Blaster "Diablo" performers stride. He balances Dark Dragon, Phantom Blaster "Diablo"s cost by retiring an additional unit for a total of three retired units on both sides of the field unless your opponent doesn't want to guard for the entire turn. Your opponent is going to let you retire their units because he or she will risk losing to a Dark Dragon, Phantom Blaster "Diablo" with two criticals. It's a risky skill because if your opponent negates your attack with a Perfect Guard and can regenerate his or her field, then you just lost a lot of resources.
He is also very consistent and there are not many ways to counter him unless your opponent is playing Link Joker to lock the field or Ezzell/Alfred Legion to regenerate the field. If you have not drawn or rode Blaster Dark "Diablo" before you reach Generation Break 2, then use Fullbau Brave's skill to search for a copy of him. You are nearly guaranteed to ride him in every game. Knight of Nullity, Masquerade is the best 12K attacker with Blaster Dark "Diablo". He gets his power boost by having a Blaster as the vanguard unlike today's new 12K attackers, who rely on Generation Break.
Overall, Blaster Dark "Diablo" is simply an engine for Dark Dragon, Phantom Blaster to active his Stride abilities to wreck your opponent's field. This is one engine that will not be stopped. He's going to ride the vanguard and stride into the next generation. I just wish he had a skill that wasn't reliant on Stride or only for Dark Dragon, Phantom Blaster. He does not know much for the entire clan as a whole because of his restrictive skills. Blaster Dark "Diablo" is ready to write his own chapter of greatness in Cardfight!! Vanguard.
Card Rating: 4 out of 5
Labels: Blaster Dark, Cardfight!! Vanguard, Cardfight!! Vanguard G, Generation Break, Shadow Paladin, Unit of The Week