Power: Your Styled attacks deal +2 stages of damage and cannot have their damage prevented.
Power: Energy attack costing 2 stages. Damage: 5 stages. Damage from this attack cannot be prevented. HIT: Your opponent pays 3 stages or you may raise your anger 2 levels and use a critical damage effect.
Power: Power: Banish the top 3 cards of your opponent's discard pile. Your attacks deal +3 stages of damage and cannot have their damage prevented.
Power: Physical attack. Damage: X stages and X life cards. X=the number of power stages of your opponent's MP is above 0. Endurance cannot be usethis turn.
Turles is one of the most interesting main personalities. He shut downs Endurance. You either stop his attacks or take full damage without any mercy. His strategy is to quickly overwhelm an opponent and empty the Life Deck. His level one and level three cards increase the amount of damage from attacks. Levels two and four are attacks. If your opponent's MP's power stage is very high, then he or she is going to take a lot of damage from Turles Conquering. He is a good main personality to play besides Captain Ginyu and Piccolo.