Unit of The Week: Blue Storm Marine Generals Ianis and Zaharias

I shall now break through the enemy's camp. Follow me! 
[ACT](VC): Legion20000 "Blue Storm Marine General, Ianis" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)] When this unit's drive check reveals a card with the same card name as a unit on your (VC), if this unit is Legion, you may pay the cost. If you do, choose up to two of your rear-guards, [Stand] them, and those units get [Power]+5000 until end of turn.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
Aqua Force has three pairs of Legions. Each one has its unique abilities based on attack order or standing units back up. Blue Storm Marine Generals Ianis and Zaharias are one of these pairs. Both cards are very easy to pull in booster packs as both are rares, and Zaharias is very cheap to buy. Ianis is a bit pricier because of its skill can be used without Zaharias.

Zaharias's Legion skill stands up two rear-guards with a 5K power bonus to both units when your drive check reveals him or Ianis. The skill does not require a particular attack order unlike many Aqua Force vanguards, but Zaharias's Legion attack is best suited for the final attack of the turn. It opens up the possibility of getting a double persona check to stand up both rear-guard columns for two more attacks at full force.

However, Zaharias is not consistent because of his skill's requirements. If you are not able to activate the Legion skill, then you are in a bad situation. Your deck will be doing nothing during the mid-game. The rear-guards will be doing all of the work to get extra attacks. At this stage you must be ride a new vanguard to make up for lost time.

Next, let's take a look at Blue Storm Marine General, Ianis. You can draw a card when his attack hits a vanguard if it is the third or more battle in the turn. That is a lot of pressure on your opponent. The extra card is very beneficial for Aqua Force decks. Adding cards to your hand by effect is amazing for clan with problems in hand size. Setting his attack as the third attack is very easy. Ianis has amazing chemistry with Tidal Assault and Magnum Assault. Attack your opponent with Tidal Assault or Magnum Assault first and second to set up Ianis for the third attack. However, this is not an ideal strategy because you need Ianis in the deck for the Legion skill. Calling him instead of using him as a shield puts you at a disadvantage. You can always ride another Zaharias and perform Legion to put Ianis back into the deck.

Overall, Blue Storm Marine Generals Ianis and Zaharias can be a great pair when momentum is in their favor. The persona drive check is a great skill to get extra attacks. You rear-guards also get a nice power boost as well. That's just insult to injury. Unfortunately, inconsistency is their greatest flaw, and is needed to keep them balance. Zaharias cannot function without persona drive checks. Ianis is not ideal to have on the field because you need him in the deck for the persona drive check. Calling him to the field will decrease the probability of revealing a copy during the drive check. If you are considering playing an Aqua Force to try out the clan, then pick up Ianis and Zaharias. The Blue Storm Marine Generals are a fun dynamic duo when they have the momentum.

Card Rating: 3.5 out of 5

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