Saturday, July 11, 2015

Unit of The Week: Interdimensional Dragon, Mystery-flare Dragon

Now is the time to reveal, the world that I truly wish for-! 
(This card cannot be in your main deck)
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
(When this card Strides, it gains the power and name from one heart. At the end of the turn, return it face up.)
[AUTO](VC):[Counter Blast (4)] When this unit's attack hits a vanguard, you may reveal the four cards from the top of your deck. If the revealed cards have four or more different grades, you may pay the cost. If you do, you get an additional turn. If you had revealed cards, shuffle your deck.
Gear Chronicle is full of unique units that manipulate the rules. Interdimensional Dragon, Mystery-flare Dragon manipulates the rules like no other unit has ever in Cardfight!! Vanguard. It was introduced in episode 11, Jaime's Cards, when Shindo Chrono battled Jaime Alcaraz in Cardfight!! Vanguard G's only good fight. Chrono played it because it was his only chance to win the game. He got very lucky and was able to get an extra turn to win the game.

Interdimensional Dragon, Mystery-flare Dragon's skill allows you to get an extra turn if it is able to hit a vanguard and reveal four cards of different grades. The extra turn is very appealing. You bypass your opponent's turn for another turn of your own. Your opponent cannot counter attack or build his or her defenses to defend their vanguard during your next. He or she will have more difficult time trying to guard another vanguard attack. Your hand size is going to increase with the extra draw and Twin Drive.

There are so many bad things about this card. First, the cost is outrageous, but understandable for skipping your opponent's turn. You need 4 Counter Blasts to use it once in a game. Gear Chronicle has many cards that need Counter Blasts to use their skills. You would be limiting your deck's functionality by reserving most of your Counter Blasts for an extremely risky skill. One card is not worth more than using your other cards' abilities.

Secondly, meeting the second requirement of revealing four cards with different grades is nearly impossible. If you miss at least one grade, then you can't use the skill. However, if you are able to meet the requirements, then you have a huge advantage. It sounds too good to be true. I'm sure someone will upload a game on YouTube with someone successfully pulling off Mystery-flare Dragon's skill. Don't fall for false hope in a skill that will rarely activate.

To sum up, Interdimensional Dragon, Mystery-flare Dragon's only purpose was to be the main card in an amazing play by Chrono to beat Jamie. Its' skill looks amazing on paper, but it is just not practical to play in a real game. You are better off spending your resources on multiple cards instead of spending almost everything on one card. It is extremely costly because of the skill's advantage, but its' balance makes it nearly unplayable. Interdimensional Dragon, Mystery-flare Dragon may go down as the worst G-unit from a Trial Deck.

Card Rating: 1 out of 5