The days of suffering have passed. That is the Blazing Lion.
[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
Blazing Lion, Platina Ezel was released with the second set of Cross Rides in Clash of the Knights & Dragons. He is Incandescent Lion, Blond Ezel's exclusive Cross Ride. Ezel transformed into his strongest form to defeat the Void and force it to retreat. However, little did he know Link Joker was lurking around the corner. Ezel would once against find greater strength in another form far beyond Platina Ezel.
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Platina Ezel's Ultimate Break powers up his allies. His ability is a stronger clone of Soul Saver Dragon's Holly Charging Roar. Every Gold Paladin rear-guard gains 5K until the end of your turn and that is a total of 25K power across the board. This is a huge increase in power all across the board. Every column will give your opponent a lot of pressure. It will be difficult to fully guard against such as a strong offensive formation.
Furthermore, Platina Ezel is also a base form for G-Unit, Absolution Lion King, Mithril Ezel. The strategy is very simple. Your best option in the early game is to use Stride as much as possible before using your Ultimate Break. Then use your Ultimate Break as your finisher. The combination of these skills will constantly put pressure on your opponents until their defenses crumble at your Platinum Spirit Pact.
However, Platina Ezel is much slower than most Cross Rides. Other Cross Rides such as Dragonic Overlord and Blue Storm Karma Dragon, Maelstrom "Яeverse" can use their skills much sooner in games. Ultimate Breaks can only be used when you are on the verge of losing in order to active their skills. In order words you must have five damage to use the skill. Currently there are not any cards to enable LB5 unlike LB4's enablers that allow you to use Limit Break before having four damage. Platina Ezel's Ultimate Break is also very costly as you must pay three counter blasts during the late stages of a game. If you fail to win the game with your Ultimate Break, then you are at risk of losing the game.
Overall, Blazing Lion, Platina Ezel is in the bottom tier in the list of Cross Rides. His Ultimate Break generates a lot of power for your formation, but his overall strategy is very boring, slow, and repetitive. You are only using Stride until you can finally use your Ultimate Break to go for the win. Even then your Ultimate Break demands too many counter blasts to build a stable deck with skillful cards. Blazing Lion, Platina Ezel is best served as a catalyst to Stride into Absolution Lion King, Mithril Ezel.
Card Rating: 2.5 out of 5
Labels: Cardfight!! Vanguard, Cross Ride, Ezel, Grade 3, Limit Break, Unit of The Week