Saturday, October 31, 2015

Unit of The Week: Sunrise Ray Knight, Gurguit

The sun will soon give light to all darkness. 
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) at [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Sunrise Ray Knight, Gurguit is the new leading vanguard for Gold Paladins. He wears shiny gold armor and wields a large sword. It is the main Gold Paladin vanguard in Cardfight!! Vanguard G. Taiyou plays Sunrise Ray Knight, Gurguit in his Gold Paladin deck in the anime. His power is one of the top five in the Gold Paladins. He is leading the Gold Paladins' charge against Shadow Paladins' rebel leader Claret Sword Dragon.

Sunrise Ray Knight, Gurguit's Generation Break is a rare defense skill in Cardfight!! Vanguard. It is about time that Bushiroad give us a quality defensive skill outside of Link Joker. His skill places a card from your deck to the guardian circle when he is attacked. It is a last ditched effort to defend your vanguard when you are unable to block attacks. The skill enables you to use perfect guards against cards like Cosmic Regalia, CEO Yggdrasil, Blue Storm Supreme Dragon, Glory Maelstrom, and Chronojet Dragon. You are summoning them to the guardian circle from the deck instead of your hand. However, this skill only works with a standard perfect guard from the original series. Halo Shield Mark, Halo Liberator Mark, and Light Formation Liberator, Erdre are the only perfect guards that work alongside Sunrise Ray Knight, Gurguit

Gurguit's Stride skill is fairly cheap. He superior calls a Gold Paladin from the top four cards of your deck after your Stride a G-Unit on top of him, and your new unit gains 2K power. You have a fair shoot to get a good unit onto the field. It also enables to you have a fourth attack that turn. Retire a resting rear-guard and superior call a new Gold Paladin at the empty rear-guard circle. Stride Golden Dragon, Scourge Point Dragon on top of Gurguit for your new rear-guard to gain 5K power in addition to Gurguit's skill giving a 2K power boost for a total of 7K power!

All in all, Sunrise Ray Knight, Gurguit is a unique unit with one of the best defensive skills in the game. Players finally have an effective answer against cards that prevent us from playing perfect guards. It is ironic to see a card from the G series with a skill that only works with retro perfect guards. I would like to see Bushiroad develop more cards with Generation Break that work with retro cards. Gurguit's Stride skill adds some much needed offense to his arsenal! Offense sells tickets while defense wins championships!

Card Rating: 4 out of 5

Wednesday, October 28, 2015

Card Discussion: Spellbook of Secrets

Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
Spellcasters reached a new level of power in Return of The Duelist with the introduction of Spellbooks. This archetype of Spell cards enhanced every Spellcaster deck. Spellcasters became much faster and had great field protection against most threats. Spellbook of Secrets is the key card in the entire archetype. It gives you instant access to all your Spellbooks! Spellbook of Secrets has only been printed once as an Ultra Rare and Ultimate Rare in Return of The Duelist.

Spellbook of Secrets searches for any Spellbook card from your deck to help overcome your opponent's current field. You can search for Spellbook of Power to boost your Spellcaster to defeat a strong monster in battle! I will grab a Spellbook of Wisdom if my opponent has face down cards on the field. Then I would be prepared to protect my Spellcaster from any Spell Cards or Traps waiting for my monster. I will draw a Spellbook of Fate to banish my opponent's strongest card on the field.

Furthermore, there are two effective methods to draw or reuse Spellbook of Secrets' effects from the graveyard. Spellbook of the Master copies an effect from a Spellbook spell card in the graveyard. It can copy Spellbook of Secrets' effect to search for a Spellbook card from the deck. I basically have six searchers in my deck. I have access to six cards to help turn the tide in any duel. The new version of Dark Magician of Chaos can draw Spellbook of Secrets from your grave during your end phrase!

Finally, Spellbook of Secrets has a good combo with Temperance of Prophecy. Activate Spellbook of Secrets to draw a Spellbook of Wisdom from your deck. Second, normal summon Temperance of Prophecy. Third, activate Temperance of Prophecy's effect to special summon a strong Spellcaster to the field. Use Spellbook of Wisdom to protect Temperance of Prophecy or your newly summoned Spellcaster from any Spell cards or Trap cards that your opponent may activate to counter you.

Overall, Spellbook of Secrets is the heart and soul of Spellbook decks. It greatly speeds up your deck and you can set up your field quickly with the right combos. It gives players the consistency that they need to play Spellbook decks to their fullest potential. They work great with Dark Magician, Spell Counters, and Prophecy. Open the Spellbook of Secrets to gain access to your deck's most powerful cards for the win!

Card Rating: 5 out of 5

Saturday, October 24, 2015

Unit of The Week: Supremacy Black Dragon, Aurageyser Dragon

To the battlefield. As if advancing on an empty plain 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Soul Blast (1) &; Choose a card named "Supremacy Black Dragon, Aurageyser Dragon" from your G zone, and turn it face up &; Choose two of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, reveal two cards from the top of your deck. This unit gets [Power]+5000 for each grade 1 or less card revealed with this effect until end of turn. Put the cards revealed with this effect into your hand.
The Shadow Paladins are in an intense mutiny! The clan's leadership is in questioned. Blaster Dark took the lead after Phantom Blaster Dragon's departure, and a new enemy named Claret Sword Dragon is challenging Blaster Dark for the clan's leadership position. The two swordsmen collide in an amazing battle to determine Shadow Paladin's future. Blaster Dark can summon an old ally to help grab him victory, but his enemy can summon a fearsome dragon as well. Claret Sword Dragon uses his stride abilities to summon the vile Supremacy Black Dragon, Aurageyser Dragon!

Supremacy Black Dragon, Aurageyser Dragon's Stride skill retires two rear-guards for you draw two cards and your vanguard gains 5K power for each grade 1 or lower card drawn from this effect. Triggers on top of the 5K bonus from the skill will build his power to greater heights! You must also reveal the drawn cards. Some people may complain about revealing the drawn cards, but I do not see a problem with this requirement. It is only fair for your opponent to know you honestly drew a grade one or zero card for the power bonus.

Furthermore, Promising Knight, David is the key card for Aurageyser Dragon. His Generation Break skill makes his sacrifice count as two rear-guards instead of just himself. You will actually gain a card in your hand! Try running more draw power cards to draw the cards that you need to win. Thinning your deck also increases your chances of checking a trigger when you vanguard attacks! Scornful Knight, Gyva and Skull Witch, Nemain are two great choices to play in your deck for extra draw power!

Finally, Supremacy Black Dragon, Aurageyser Dragon is the key card in your G Zone to play Supremacy Black Dragon, Aurageyser Doomed. You need the original G-Unit to pay for the new version's skill. Aurageyser Doomed also gains a critical if you have three or more copies of Aurageyser Dragon face up in your G Zone! I recommend playing a full set of both cards. Consistency is the Shadow Paladins' key to win games!

Overall, Supremacy Black Dragon, Aurageyser Dragon can be a great card to play or fearsome foe. Every Shadow Paladin deck gets an instant boost in power with Aurageyser Dragon. Your ability to draw extra cards can be great if it is properly played. The original's price has jumped in recent weeks since Supremacy Black Dragon, Aurageyser Doomed's released in the English version. It can pricey to get your hands on a complete set. I was lucky to get mine copy from a random booster pack!

Card Rating: 4 out of 5

Wednesday, October 21, 2015

The Prince of Saiyans

Vegeta is a proud Saiyan prince, and one of the most popular characters in Dragon Ball Z. Guys and girls love the prince of all Saiyans. I do not agree with Panini America making Vegeta a Hero so soon into the game. He is a rogue character during the Android and Cell Sagas. He was not fighting to save the world from killer androids. He wanted to destroy them and have a rematch against his rival Goku. He did not protect Bulma and his son present Trunks from danger. He only cared about his selfish goals to gain power and dominance over others.

Vegeta Calculating
The first time each combat one of your card effects requires you to discard 1 card from your hand, you may reveal that card instead.
Power: Use when you perform a Styled attack. You may choose for that attack to deal its life card damage as stages of damage instead.
Vegeta is stage damage beatdown Main Personality, and calculating perfectly describes his strategy. He focuses on draining opponent's power stages to give them massive damage from physical attacks. Once per combat, you can convert your Style attack's life card damage as stages of damage instead. Your opponent would take life card damage if his or hers Main Personality is low on power stages. Changing life card damage to stages of damage can make a huge difference. Your attack can deal both life card damage and stages of damage against weaker Main Personalities.

Vegeta On The Move
Whenever you perform a Styled attack, you may choose for that attack to deal its life card damage as stages of damage instead.
POWER: Physical attack
DAMAGE: 4 life cards.
Vegeta's skill is a constant version of his level one's powers. You always have the option to change life card damage to stages of damage with any attack. His power level also has a massive boost from 113,000 to 775,000. Your opponent's scouter is going to explode!

Vegeta Super Saiyan
The first time each combat a card effect requires you to discard 1 card from your hand, you may reveal that card instead.
Whenever you perform a Styled attack, you may choose for that attack to deal its life card damage as stages of damage instead or vice versa.
Super Saiyan Vegeta is the grandmaster of Vegeta's Hero set. This is where I want to be when playing as Vegeta. He can change stages of damage to life card damage. You can still change life card damage to stages of damage, but personally I will stick with life card damage for a swift victory. Saiyan Clothesline is a very strong card to pair with Vegeta Super Saiyan. It has the potential to do a lot of damage with its ability to double damage if Vegeta has a higher power level than your opponent's Main Personality.

Vegeta Elite
The First Styled physical attack you perform each combat cannot be stopped.
The first Style energy attack you perform each combat gains "HIT": Search your discard pile for a physical attack card and place it into your hand.
Vegeta Elite is not nearly as good as Vegeta Super Saiyan, but its skills are still good. Your first physical attack cannot be stopped. This skill alone can win games if your opponent is low on power stages and have very few cards remaining in his or her deck. The second part of the skill simply supports part one. Grab a physical attack card and use it for your next attack. It is a nice gain for a final attack.

The Final Word

Vegeta is one of the more interesting Main Personalities in the game thus far. His strategy is surprisingly calumniating instead of being ruthless as he is known for being towards enemies. You can play him in any styles. His skills perform best in Orange, Red, and Saiyan decks. He is fantastic against decks with many energy attack cards. He limits your opponent's ability to play energy attacks. He grains their power stages to prevent him or her from playing many energy attacks.

Saturday, October 17, 2015

Unit of The Week: Sacred Flame Ultimate Regalia, Demeter

Stars, culture, a tiny life. Let us protect them, that the fire may not disappear 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, if you have a heart card with "Regalia" in its card name, you may pay the cost. If you do, for each of your heart cards, Soul Charge (3), choose a card from your damage zone, and turn it face up.
Regalia were first introduced in the Break Ride era and later received more support in Legion. Regalia's strategy revolves around the Soul. Sacred Flame Ultimate Regalia, Demeter is the supreme goddess in Regalia's network. She uses her wisdom to guide her allies in the right path. Her Soul Charging ability does just that for we can use our grade 3 Regalia's skills to their full potential!

Sacred Flame Ultimate Regalia, Demeter's skill Soul Charges three cards for each of your heart cards with Regalia in their names. You can Soul Charge six cards if your vanguard is in Legion! The skill sets up your vanguard's skills for your final push to win. Cosmic Regalia, CEO Yggdrasil's skill soul blasts six cards. She gains a critical and your opponent cannot guard with grade one and higher cards from his or her hand. It is a great skill to use late in a game especially when your opponent does not have many cards. Demeter's Stride skill refills the Soul if you do not have enough cards to use Yggdrasil's skill multiple times.

I cannot forget Regalia decks with Limit Break! Demeter's skill is just as effective with Limit Break decks. Her Soul Charging combined with other cards such as Apple Witch, Cider also Soul Charging sets up your Cross Break Ride! Regalia of Wisdom, Angelica's Break Ride skill only needs three cards in the Soul to activate the skill. Drawing two cards from a skill helps defending your Regalia vanguard. Omniscience Regalia, Minerva seals the deal with her consecutive attacks!

Overall, Sacred Flame Ultimate Regalia, Demeter is a fantastic card in every extra deck for Regalia decks. She is fairly easy to get in the Fighters Collection 2015. There are other options to quickly build the Soul, but Demeter gets the job done when all else fails. She gives plenty of cards to you to put into your Soul. Soul Blast your way to victory with Regalia's devastating skills!

Card Rating: 4 out of 5

Wednesday, October 14, 2015

Goku & Vegeta Tag Team!

There is no I in team! Goku tag teams with Vegeta and friends to save the universes from the forces of evil! Goku is the second Hero to be revealed for the upcoming starter decks. He is stronger than ever with the help of his allies! I'm a huge fan of ally decks. I want to play my favorite characters in a dream team. All my DBZ decks have always focused around Allies. Goku is the leading the charge!

Goku Relaxed 
Power: Physical Attack.
You may return an Ally you control to its owner's hand. Damage: 2 life cards.
HIT: At the end of combat, you may search your Life Deck for an Ally and place it on top of your Life Deck.
Goku's skill has chemistry with Vegeta Unrelenting! You place Vegeta back into your hand to summon him to block an attack. A good offensive skill is also a good defensive skill! The HIT skill gives you an advantage for the next combat. It will be ready to play during your next turn!

Goku Motivated
Your attacks deal +2 life cards of damage.
Power: Use when entering combat. Choose an Ally in play. Players cannot use effects that would cause that Ally to leave play this turn.
Your best Ally on the field has resistance. Chi-Chi is a fantastic Ally with this skill. You can keep her on the field to block physical attacks until you reach level three! She provides a free block every turn.

Goku Calm
Power: Energy attack.
You may search your Life Deck or discard pile for an Ally and play it. That Ally can make actions regardless of your MP's power stage this combat.
DAMAGE: 6 life cards.
HIT: If your next attack this combat is performed by an Ally, it cannot be stopped.
The HIT conditions are great with many allies. Take a look at Tien His skill allows you to draw a card after his attack hits. Your opponent will not be able to stop Tien from hitting him or her. The extra draw can give you an extra attack in combat. Drawing Vegeta would be great as well for a defensive advantage in combat!

Yamcha is also a great card to play alongside Goku Calm! His skill deals three life cards of damage and it shuffles a Setup, Drill, or Ally into your opponent's deck. Remove your opponent's most annoying cards from the field.

Goku Dashing

Power: Search your Life Deck, discard pile, Banished Zone for an Ally and place it into play at its highest power stage. Choose one of your Allies in play. For the remainder of combat, that Ally may make actions regardless of your MP's power  stage and attacks performed by that Ally deal +4 life cards of damage.

Goku Dashing recruits one of his allies and powers them to up to their maximum power level. The Ally can also make actions regardless of Goku's power stage! I would choose an offensive Ally like Vegeta, Tien, or Yamcha to have an extra attack in combat.

Vegeta Unrelenting
(If your MP is Goku, once per combat you may place this card into play from your hand at 2 power stages above 0 to stop a physical or energy attack)
Power: Energy attack costing 1 stage.
DAMAGE: AT life cards.
I expected Vegeta to be a rogue character instead of a Hero in this set. Vegeta does not become a Hero until the end of the Buu Saga. However, Panini America sees the story in a different light. Vegeta is the perfect defensive card for a deck with Goku as the Main Personality. Vegeta Unrelenting is a great defensive card and has a decent energy attack. It gives you the option to play it from your hand during your opponent's turns in combat to block almost any attack.

The Final Word

A Main Personality that focuses on Allies appears to be the trend for each format. We had Captain Ginyu as the Ally deck in the first format and he dominated the game since the first booster set. Heroes finally have a Main Personality that supports Allies. Goku is a more balance character than Captain Ginyu. Captain Ginyu enabled multiple Allies to make actions in combat regardless of his power stage. Goku's skills do not give him an overwhelming advantage in combat. His skills only allow one Ally in play to make actions for you in combat. I am looking forward to building a Goku Ally deck.

Saturday, October 10, 2015

Unit of The Week: Chronodragon Nextage

Let's go...... to greater heights. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Choose a face down card named "Chronodragon Nextage" from your G zone, turn it face up, choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, if you have a heart card with "Chronojet Dragon" in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose one of your vanguards, and [Stand] it.
I was expecting a Cross Ride for Chronojet Dragon, but instead Chronojet Dragon evolved into a G-unit, Chronodragon Nextage! I did not see this coming. I'm still hoping Chronojet Dragon will get a Cross Ride in the next arc. Chrono has a new card to play with his avatar. His power has reached new heights! He will use his new abilities to lead Cray into a brighter future.

Chronodragon Nextage's skill activates after it attacks a vanguard and superior rides Chronojet Dragon from your soul. Your G-unit and newly standing Chronojet Dragon will have a chance to attack your opponent's vanguard. This gives you five drive checks in a single turn. This many drive checks thins your decks and give you a greater chance to check a trigger. Playing this combo in two consecutive turns will give you ten drive checks! You are bound to get a few triggers to boost your power and give extra damage!

Furthermore, Chronojet Dragon's Generation Break gives 5K to Chronojet Dragon and prevents your opponent from guarding his vanguard with perfect guards. This is a huge advantage in the late game when both players are low on cards in their hands. Your opponent may not have enough cards in his or her hands to block your attack. Do not boost Chronodragon Nextage's attack. His 26K power is more than enough power to pose a serious threat to your opponent. Save your booster for Chronojet Dragon's attack for it can be able to hit your opponent without needing to rely on checking a trigger.

Finally, Chronodragon Nextage is very consistent. You just need to ride Chronojet Dragon in every game. Steam Breath Dragon is one of the best support cards. It searches for Chronojet Dragon and adds it to your hand. I cannot overlook Heart Thump Worker! He goes into your soul when your vanguard attacks. His skill gives 5K power to Chronojet Dragon and you can draw a card! The power boost combined with Chronojet Dragon's Generation break makes his power 20K before getting a boost!

Overall, Chronodragon Nextage is one of the best G-units in Cardfight!! Vanguard. It is the perfect G-unit to take full advantage of its and Chronojet Dragon's skill. It is a huge boost for Gear Chronicle decks with Chronojet Dragon. G-unit evolutions appear to be Cardfight!! Vanguard's version of Cross Rides. It is an interesting step in a new direction. Chronojet will continue to become better as Bushiroad makes more support for the archetype. Chronodragon Nextage will decide its own future in one glorious attack!

Card Rating: 5 out of 5

Wednesday, October 7, 2015

The Saiyan of Time Future Trunks

Panini American revealed the first Main Personality from the upcoming release Dragon Ball Z Evolution. My favorite character Future Trunks has four new levels with new skills! I am so excited to see what my favorite DBZ character has to offer me. The true hero of time is ready to battle against the killer androids. He is just one of the many characters from the starter deck. His power level has not significantly jumped since his first set. His level four got a pretty good boost, and that's about it.

Trunks Returned
Power: Physical Attack. If this attack is stopped, your opponent skips his next action this combat. Damage AT+1 Stage
I'm glad to see Future Trunks has an offensive power. None of his previous Main Personality cards had attacks. This power is a physical attack with a cool bonus if it is blocked. You essentially have two consecutive attacks if your opponent blocks this skill's attack. You are slowly tearing your opponent's defense apart.

Trunks Swordmaster
(Use only if you have not performed an attack from your hand this combat) Power: Physical attack. Damage 8 Stages
His level two skill is great and it is your first attack in combat. It does eight power stages of damage. Opponents want to block this attack especially if they focus on energy attacks. You're basically forcing your opponent's to block. You will do major damage to your opponent if he or she is unable to block your attack. He or she won't be able to perform energy attacks, and they can take a lot of life cards of damage.

Trunks Defiant
Power: Place a card from your hand on the top or bottom of your Life Deck to choose an attack card from your discard pile and place it into your hand. Your Opponent skips his next action this combat.
Trunks Defiant's skill helps your grab an offensive card if you don't have one in your hand. You can use the attack immediately as your opponent skips his or her next action in combat. You're not spending a lot of resources to get an extra attack in combat. Grab Trunks Sword Slash from your discard pile to banish six more cards from your opponent's graveyard! I would save this skill for my last action in combat when my opponent is unable to defend against my final attack.

Trunks Overpowering
Your Attacks Deal +5 stages of damage.
I don't need to say much about Trunks Overpowering. His only intention is to increase your attacks' damage in the late game. The game is nearly over and Future Trunks is pushing for your victory! All your attacks do five stages of damage.

The Final Word

We have two different styles to play with Future Trunks. His second set is much more aggressive than his mid-range set from Dragon Ball Z 2014. Each level puts a lot of pressure on your opponent. His skills intend on breaking your opponent's defenses and will do major damage once your opponent cannot defend himself from your assault. The new set hits hard and hits often. I can mix the two sets, but they don't clash well together. It is unfortunate that none of these main personality cards consistently play well with Trunks Sword Stance, but Trunks Defiant has a great combo with Trunks Sword Slash. I don't know if I will make the change from set one's Future Trunks to set four's offensive Future Trunks. I doubt I will make the switch because I prefer playing mid-range decks.

Saturday, October 3, 2015

Unit of The Week: Fast Chase Golden Knight, Campbell

Rainbows, are the furrows for the golden chariot.  
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, look at five cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Gold Paladin is second clan that I played when I first started playing Cardfight!! Vanguard. I never finished making the deck. Now I am going finally going to try to complete the deck with one of its G-units, Fast Chase Golden Knight, Campbell! Campbell was originally released as promo, and later released as a rare card in Sovereign Star Dragon. He has the ability to superior call an ally to give you the edge in every card fight.

Its skill activates when its attack hits a vanguard, and you can superior call one of the top five cards from your deck. Being able to look at your deck's top five cards is very helpful. It increases your odds of calling a good card to the field. You can superior call it for a fourth attack for the turn. White Hare in the Moon's Shadow, Pellinore is a great card to play with Campbell. You can place Pellinore in the vanguard circle if you superior call him to a rear-guard circle. This will give you access to five trigger checks instead of the usual three from a G-unit.

However, you will never know what the top five cards of you deck are. Golden Paladins are always taking a gamble. Sometimes you will win and there will be times when you will strike out of luck. There is always the possibility that none of the top five cards is the answer that you are looking for. Anything can happen in this game. You may only get five triggers if you are extremely unlucky. Nobody wants to waste a trigger in any situation.

Overall, Fast Chase Golden Knight, Campbell gives players quick access to Stride for Gold Paladin decks. It's not the best G-unit on the market, but it is a reliable card. Campbell's combo play with Moon's Shadow, Pellinore has a lot of potential of being game changing. You have the potential to use Pellinore's skill multiple times in a single match. Gold Paladins are ready to stride into the next generation with Fast Chase Golden Knight, Campbell.

Card Rating 3.5 out of 5