Saturday, October 3, 2015

Unit of The Week: Fast Chase Golden Knight, Campbell

Rainbows, are the furrows for the golden chariot.  
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, look at five cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Gold Paladin is second clan that I played when I first started playing Cardfight!! Vanguard. I never finished making the deck. Now I am going finally going to try to complete the deck with one of its G-units, Fast Chase Golden Knight, Campbell! Campbell was originally released as promo, and later released as a rare card in Sovereign Star Dragon. He has the ability to superior call an ally to give you the edge in every card fight.

Its skill activates when its attack hits a vanguard, and you can superior call one of the top five cards from your deck. Being able to look at your deck's top five cards is very helpful. It increases your odds of calling a good card to the field. You can superior call it for a fourth attack for the turn. White Hare in the Moon's Shadow, Pellinore is a great card to play with Campbell. You can place Pellinore in the vanguard circle if you superior call him to a rear-guard circle. This will give you access to five trigger checks instead of the usual three from a G-unit.

However, you will never know what the top five cards of you deck are. Golden Paladins are always taking a gamble. Sometimes you will win and there will be times when you will strike out of luck. There is always the possibility that none of the top five cards is the answer that you are looking for. Anything can happen in this game. You may only get five triggers if you are extremely unlucky. Nobody wants to waste a trigger in any situation.

Overall, Fast Chase Golden Knight, Campbell gives players quick access to Stride for Gold Paladin decks. It's not the best G-unit on the market, but it is a reliable card. Campbell's combo play with Moon's Shadow, Pellinore has a lot of potential of being game changing. You have the potential to use Pellinore's skill multiple times in a single match. Gold Paladins are ready to stride into the next generation with Fast Chase Golden Knight, Campbell.

Card Rating 3.5 out of 5