Unit of The Week: Sunrise Ray Knight, Gurguit

The sun will soon give light to all darkness. 
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) at [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Sunrise Ray Knight, Gurguit is the new leading vanguard for Gold Paladins. He wears shiny gold armor and wields a large sword. It is the main Gold Paladin vanguard in Cardfight!! Vanguard G. Taiyou plays Sunrise Ray Knight, Gurguit in his Gold Paladin deck in the anime. His power is one of the top five in the Gold Paladins. He is leading the Gold Paladins' charge against Shadow Paladins' rebel leader Claret Sword Dragon.

Sunrise Ray Knight, Gurguit's Generation Break is a rare defense skill in Cardfight!! Vanguard. It is about time that Bushiroad give us a quality defensive skill outside of Link Joker. His skill places a card from your deck to the guardian circle when he is attacked. It is a last ditched effort to defend your vanguard when you are unable to block attacks. The skill enables you to use perfect guards against cards like Cosmic Regalia, CEO Yggdrasil, Blue Storm Supreme Dragon, Glory Maelstrom, and Chronojet Dragon. You are summoning them to the guardian circle from the deck instead of your hand. However, this skill only works with a standard perfect guard from the original series. Halo Shield Mark, Halo Liberator Mark, and Light Formation Liberator, Erdre are the only perfect guards that work alongside Sunrise Ray Knight, Gurguit

Gurguit's Stride skill is fairly cheap. He superior calls a Gold Paladin from the top four cards of your deck after your Stride a G-Unit on top of him, and your new unit gains 2K power. You have a fair shoot to get a good unit onto the field. It also enables to you have a fourth attack that turn. Retire a resting rear-guard and superior call a new Gold Paladin at the empty rear-guard circle. Stride Golden Dragon, Scourge Point Dragon on top of Gurguit for your new rear-guard to gain 5K power in addition to Gurguit's skill giving a 2K power boost for a total of 7K power!

All in all, Sunrise Ray Knight, Gurguit is a unique unit with one of the best defensive skills in the game. Players finally have an effective answer against cards that prevent us from playing perfect guards. It is ironic to see a card from the G series with a skill that only works with retro perfect guards. I would like to see Bushiroad develop more cards with Generation Break that work with retro cards. Gurguit's Stride skill adds some much needed offense to his arsenal! Offense sells tickets while defense wins championships!

Card Rating: 4 out of 5

Labels: , , , , ,