Saturday, November 28, 2015

Unit of The Week: Star-vader, Venom Dancer

Drip and corrode! Dancing Venom! 
[ACT](VC):Legion20000 "Star-vader, Sword Viper" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)] At the end of the battle that this unit attacked a vanguard, if this unit is Legion, you may pay the cost. If you do, for each of your opponent's locked cards, choose up to one of your rear-guards, and [Stand] it.
[ACT](VC):[Counter Blast (1)-card with "Star-vader" in its card name] If you have another unit in your middle column, choose one of your opponent's rear-guards in the back row, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn)
Star-vaders are Link Joker's elite squad. Star-vader, Venom Dancer is one of the last commanders to battle Cray's forces. Its powerful venom aids its comrades to stand back up in the heat of battle. Venom Dancer led Link Jokers' final squadron of soldiers in a last ditched effort against Cray. Raul Serra played Star-vader, Venom Dancer as his ace card against Olivier Gaillard. However, Serra and Venom Dancer were defeated in a blaze of glory by Gaillard and the Liberators.

Star-vader, Venom Dancer is one of the rare Link Joker units with an offensive skill paired with its defensive ability. Its skill stands a rear-guard for each of your opponent's locked cards. Attack your opponent with your two rear-guards in the front row to stand them back up after Venom Dancer attacks a vanguard. Lock four opposing rear-guards to fully stand both rear-guards' columns for two maximum attacks. If you cannot stand four units, then stand your strongest units on the field.

Venom Dancer's second skill locks an opponent's rear-guard in the back row. This skill basically sets up Venom Dancer's Legion skill. You are also limiting your opponent's ability to boost their front row units. Always lock your opponent's rear-guard that is behind his or her vanguard. Call Companion Star Star-vader, Photon to the field after you use Venom Dancer's second skill. Photon's skill will lock an additional card for free!

Finally, there are many Link Joker units that can lock opposing cards at a low cost or without a cost. This will save your counter blasts for Venom Dancer and other cards in the deck. Star-vader, Sword Viper locks an opponent's rear-guard when your Legion attack successfully hits a vanguard. Star-vader, Robin Knight is the perfect starter for Link Joker's Legion decks. He locks a rear-guard in the back row and front row. An entire column is shut downed and you are guaranteed to stand two rear-guards with Venom Dancer's skill.

Overall, Star-vader, Venom Dancer is an awesome Link Joker unit. I like its ability to stand units for additional attacks. The remaining Star-vaders are defensive units that will continue to attack opponents until they are finally defeated. This dancing Star-vader has a lot of good support to maximize its potential. Photon and Sword Viper are great cards to add in Venom Dancer's deck. I can't wait to build my Star-vader deck around Star-vader, Venom Dancer!

Card Rating: 4.5 out of 5

Wednesday, November 25, 2015

Card Discussion: Master Hyperion

[Fairy/Effect] ATK/2700 DEF/2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
Master Hyperion is the leader of The Agents and the main card in Agent decks. They are a powerful group of fairies and they reside in the Sanctuary in the Sky. He is surrounded in a blaze of glory. No weak mortal can survive the onslaught from this almighty fairy. He was first released in Lost Sanctuary Structure Deck and later reprinted as a gold rare in Gold Series: Haunted Mine. I bought my one and only copy of Master Hyperion from the structure deck.

His first effect special summons him to the field. You can easily special summon Master Hyperion by banishing one The Agent monster from your hand, field, or Graveyard. The best option is to always banish an Agent monster from your graveyard to save your resources in your hand and on the field. Play The Agent of Mystery - Earth to use her skill to search Master Hyperion. She can also be banished to special summon him on the same turn.

Master Hyperion gets the job done by destroying your opponent's field. Banishing one light Fairy-Type monster from your graveyard will target and destroy one card on the field. Destroy your opponent's strongest monsters and most effective support cards on the field to limit his or her strategy. You can double the destruction by having one copy of The Sanctuary in the Sky on the field. You can destroy up to four cards if you have two Master Hyperions in play and six cards if you have three Master Hyperions on the field.

Finally, The Agent of Miracles - Jupiter can increase Master Hyperion's attack points by 800. His attack will become 3,500 until the end of your turn. Also use Jupiter's skill to special summon banished fairy-type monsters. Bring back The Agent of Mystery - Earth from the banished zone to draw another Master Hyperion from your deck. Master Hyperion can be summoned afterwards to complete your formation.

Overall, Master Hyperion is a fantastic card and has aged well in today's game. He is one of the best ultra rare cards from a structure deck. His effects make him a great card. He can easily be special summoned to the field and he has the ability to destroy your opponent's best cards on the field. Maximize his potential by playing  The Sanctuary in the Sky. Destroy or save the universe with Master Hyperion and The Agents!

Card Rating 4 out of 5

Saturday, November 21, 2015

Unit of The Week: Mond Blaukluger

The moon is an ever-changing presence. There will come a day when it will shine the brightest. 
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Nova Grappler» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, [Stand] all of your «Nova Grappler» rear-guards.".
[AUTO](VC):When this unit is boosted by a «Nova Grappler», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Mond Blaukluger is the successor to the original Blaukluger. It is a powerful machine that is unstoppable with the right pilot. However, it is useless if the pilot is inexperienced. Mond Blaukluger is the archetype's signature Break Ride unit. Kamui plays a Blaukluger deck in season one. He played the deck to reach the semi-finals in the national championship. I would like to see Kamui play with the most recent support for Blau.

Mond Blaukluger's Break Ride skill stands your resting Nova Grappler rear-guards. You can stand all your Nova Grappler rear-guards for two columns at maximum power. Attack with your rear-guards first. Then attack with your vanguard for you can stand up all of your rear-guards. This gives you five or six attacks in a single turn! You can repeat this combo by break riding Mond Blaukluger on to itself. Play Mars Blaukluger in a Blau deck. It has the potential to give you a seventh attack if your vanguard's second attack hits the vanguard. Mars Blaukluger will stand back up for one final attack.

The Break Ride skill works best with Stern Blaukluger. You can attack your opponent in any order unlike its Cross Ride and I will get into that card a bit later. All your attacks can be directed at your opponent's vanguard. That is a total of six attacks at your opponent's vanguard. He or she cannot block every attack coming his or her way. Take advantage of your position and push for a swift victory.

Break riding Galaxy Blaukluger on top of Mond Blaukluger can be a bit tricky. Do not attack your opponent's vanguard first or you must pay Galaxy Blaukluger's cost to stand it up after the first attack towards a vanguard. This Break Ride only works if you focus your first attacks at your opponent's rear-guards. Your rear-guards must attack your opponent's rear-guards. Then attack with Galaxy Blaukluger to trigger its Limit Break and Break Ride abilities. All of your units will be standing and ready for another wave of attacks.

The second skill gives 2K power to Mond Blaukluger when it is boosted. The extra power looks nice on the card's text. However, the power increase is not sufficient enough to force opponents to use extra cards to card. Mond Blaukluger's maximum power with his skill is 20K with a 8K booster. Your opponent just needs to block with an 15K shield if they are playing a 11K vanguard. There is not anything else to say here.

Overall, Mond Blaukluger is a good Break Rider unit and has good power plays. This card can be played in Blaukluger and generic decks. It sets up your combos. It stands your rear-guards for extra attacks. You can have six attacks if your vanguard has the ability to stand it self back up. I prefer playing Mond Blaukluger in a pure Blau deck. It's time for Mond Blaukluger's Break Ride to stand up my rear-guards! Mond Blaukluger

Card Rating: 4.5 out of 5

Wednesday, November 18, 2015

Yu-Gi-Oh! Review: Yugi's Legendary Decks

The King of Games is the greatest duelist in history. Atem and Yugi dueled in many epic duels that fans will remember for a lifetime. The original Yugi animated series is by far my favorite series in the franchise. Yugi's Legendary Decks features 3 of Atem's and Yugi's decks from the original animated series. Konami also included promo cards that Yugi played in various duels. The decks are Yugi's Exodia deck, Battle City deck, and Gadget deck. The Gadget deck is a combination of Yugi's Gadget deck and Atem's deck from their final duel.

New Cards!

This special set has three new promo cards and the errata version of Dark Magician of Chaos. It is only fitting for Yugi's ace monster the Dark Magician to get support. Dark Renewal is a great card for every deck with dark Spellcasters and Dark Magicians. You counter your opponent's summon by tributing their monster and your Spellcaster to special summon Dark Magician from your deck or graveyard. Black Illusion is a decent trap card to play to protect your Dark Magicians from harm. I honestly do not remember when Yugi played Electromagnetic Turtle. It is a great defensive card to force your opponent to skip their battle phase!

I wanted this special set for the errata version of Dark Magician of Chaos. His new effect makes him more balanced than his previous version. The new effect is still useful for every deck with powerful spell cards. You can easily fit him in any Spellcaster decks. Spellbooks will get an instant boost when he becomes legal in the TCG. He is currently unlimited in the OCG. Hopefully he will at least be limited in the TCG. Make it happen Konami!

Ultra Rare Reprints!

There are many reprints of Yugi's best cards as ultra rare cards. Exodia, Dark Magician, Dark Magician Girl, Magician of Black Chaos, and Mirror Force are just four of the many ultra rare cards. Arkana's red Dark Magician receives its first release in English. Fans have been demanding for the Arkana's evil Spellcaster to be released for years. He looks great in ultra rare foil!

Dark Magician Tool Box

Yugi's Legendary Decks is the perfect set to buy if you want to build a Dark Magician deck. It has most of the cards that you need for the main deck. You have a full set of Dark Magicians and two copies of Dark Magician Girl. Skilled Dark Magician, Dark Magician of Chaos, Dark Renewal, Dark Paladin, and Black Illusions are perfect cards to add in your deck. You will only a need a few more cards from different sets to have a complete Dark Magician deck.

Cards That Should Have Been Ultra Rares

The only bad thing about the decks is not every card is an ultra rare. Most players want really nice cards. I was originally drawn to this special set to get ultra versions of every card. Every card should have been an ultra rare for the set to be worth $29.99. The vast majority of cards are commons. Dark Paladin and Blaster Luster Soldier Envoy of the Beginning look odd as common cards. It really hurts the decks' overall value.

Overlooked Cards

Konami missed out on the opportunity to reprint Dark Magician's support cards from the first Dragons of Legend. They made the mistake of short printing the entire set and these cards are the most expensive cards in a Dark Magician deck. Atem played these cards during Waking the Dragons arc. I would have liked to get my hands on Amulet Dragon, Dark Magician Girl the Dragon Knight, and the Eye of Timaeus. All three cards desperately need reprints. They are three of Atem's most popular monsters from the entire animated series.

The Final Word

Overall, I am very pleased with Yugi's Legendary Decks. Yugi's Legendary Decks is a nice collector's item. I picked up my copy at Walmart last Thursday. It pays its respects to the original series. Players can relive their favorite duels with Yugi's signature cards. The promo cards are top notch quality! This is a great buy if you are interesting in building a Dark Magician deck. Competitive plays may want to skip this set and get ready for the next booster set. We can duel like the King of Games with Yugi's Legendary Decks!

Legendary Decks Rating: 4 out of 5

Saturday, November 14, 2015

Unit of The Week: Blue Storm Dragon, Maelstrom the Break Ride

Maelstrom, the blue dragon among the blue dragons. 
[AUTO] Limit Break 4:[Counter Blast (1)] When an «Aqua Force» rides this unit, you may pay the cost. If you do, choose one of your vanguards, until end of turn, that unit gets [Power]+10000, and "[AUTO](VC)Wave-4th time or more (This ability is active during the specified battles of each turn):When this unit attacks a vanguard, draw a card, choose one of your opponent's rear-guards, retire it, and until end of that battle, your opponent cannot call grade 0 cards from hand to (GC).".
[AUTO](VC)Wave-3rd time or more (This ability is active during the specified battles of each turn):When this unit's attack hits a vanguard, search your deck for up to one card with "Maelstrom" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.
Aqua Force has a lot of hype for its coming clan booster set Commander of the Incessant Waves. A signature unit in Aqua Force has been revived again! Blue Storm Dragon, Maelstrom is the third classic card to be transformed into a Break Ride! Maelstrom also has the new text Wave. It has the same rulings as previous updated cards. You can only have four copies of a card with the same name. You can have two copies of the original and two copies of the new card. However, you cannot have four copies of the original card and four copies of the new card in your deck.

Blue Storm Dragon, Maelstrom's Break Ride skill is completely broken with Blue Storm Supreme Dragon, Glory Maelstrom. The original Maelstrom prevents your opponent from guarding with grade 0 cards and Glory Maelstrom prevents your opponent from guarding with grade 1 and 2 cards. You opponent is nearly unable to block your vanguard's attack. It is unlikely for him or her to have enough grade 2 cards in hand to successfully block the attack. Victory is nearly guaranteed if you are able to get a critical trigger.

Blue Storm Karma Dragon, Maelstrom "Яeverse" is very disruptive with Maelstrom's Break Ride skill. Your opponent can use perfect guards to block its attack, but there are consequences for blocking the attack. Blue Storm Karma Dragon, Maelstrom "Яeverse" will retire another rear-guard and you can draw a card. Don't forget  Blue Storm Dragon, Maelstrom's skill also retires a rear-guard. That's two cards and two retired units from both the Break Ride skill and Limit Break!

Finally, you need to play cards with the ability to attack multiple times per turn. An experienced Aqua Force player knows method to get to Wave four with no problem. Getting four Waves in a turn is simple in every Aqua Force deck. You need to play Tidal Assault and Magnum Assault to gain extra attacks per turn. I prefer playing Magnum Assault because he gains power when he stands back up.

Overall, Blue Storm Dragon, Maelstrom is now the best Break Ride in Cardfight!! Vanguard. This card gives players many advantages. Its skill with Blue Storm Supreme Dragon, Glory Maelstrom is strong enough to be considered a game condition. It makes your vanguard's attack nearly unstoppable and you draw a card to gain an upper hand in resources. Defending is much easier when you draw extra cards to build a large hand. Blue Storm Karma Dragon, Maelstrom "Яeverse" becomes more disruptive than ever before. Ride the wave to victory with Blue Storm Dragon, Maelstrom.

Card Rating: 5 out of 5

Monday, November 9, 2015

News: Dark Magician of Chaos Reprint Is Coming To The TCG!

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
I have great news today related to Dark Magician and Spellbook players! Dark Magician of Chaos's new version will be released in the new Yugi's Legendary Decks. Dark Magician Chaos is now unlimited in the OCG. However, Konami has not given any notice on Dark Magician of Chaos's status in the TCG. Hopefully he will be free soon after his release. Many players like me are excited to play this legendary card. Dark Magician of Chaos was one of the most powerful cards in Yu-Gi-Oh! during its first run in the game.

Yugi's Legendary Decks will be released this Friday on November 13, 2015! It's time to duel with Atem's and Yugi's classic decks from the animated series.

Saturday, November 7, 2015

Unit of The Week: Interdimensional Dragon, Faterider Dragon

Feel it. That is the future you have chosen. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:Choose one of your rear-guards, put it on the bottom of your deck, search your deck for up to one card that is a grade greater than that unit, call it to (RC), shuffle your deck, choose one of your units for each face up card in your G zone, and they get [Power]+3000 until end of turn. (If an [ACT] has no cost, the cost is paid when declaring that you are playing it)
Gear Chronicle manipulates time to create their future. They control their destiny. No force of evil can stop Gear Chronicle from bringing peace to Cray and show the world how to safely use Stride. Interdimensional Dragon, Faterider Dragon has the ability to change fate. Its engines are able to analyze the future. The time-engine is so powerful that it has been restricted to only be used as a weapon. Interdimensional Dragon, Faterider Dragon's signature technique is turning the wheels of fate to change time and space.

Interdimensional Dragon, Faterider Dragon has an interesting skill. It sends one of your rear-guards to the bottom of your deck and you can superior call a unit with a greater grade than the previous unit. You can choose one unit for each face up card in your G zone and they gain 3K power during your turn. Retire a grade zero unit and you can superior one of your stronger units to the field. Your grade zero can be replaced with a grade one booster.

Furthermore, you can give the power bonus to Faterider Dragon or your rear-guards. Give the power to your rear-guard if you know your has a perfect guard to block your vanguard's attack. Your triple drive has a good chance of getting a trigger and you can give the bonuses to your powered-up rear-guard. Additional critical damage will add more pressure to your attacks. There is also the option if you have two cards face up in the G Zone to give power to Faterider Dragon and its booster for a strong vanguard column.

Several Gear Chronicle units have synergy with Interdimensional Dragon, Faterider Dragon. Use Faterider Dragon's skill to superior call Glimmer Breath Dragon if Chronojet Dragon is your vanguard's heart. Glimmer Breath Dragon uses its skill to use an opposing rear-guard to the bottom of the deck and it gains 2000 power. Give the power bonus to Twinmaser Dragon. It is Gear Chronicle's 12K attack and the power bonus will increase its power to 15K before getting a boost. Superior call Steam Scara, Gigi to use her ability to draw a card!

Overall, Interdimensional Dragon, Faterider Dragon is a really good G-unit in combo oriented decks. It has a lot of chemistry with many Gear Chronicle units. There are a few combos that can give you a good advantage for your turn. I recommend playing at least one copy in your Extra Deck. It never hurts to have a superior caller ready at any give notice. Turn the wheels of fate with Interdimensional Dragon, Faterider Dragon

Card Rating: 4.5 out of 5

Wednesday, November 4, 2015

Structure Deck Review: Warrior's Strike

Warrior's Strike is a structure deck from the Yu-Gi-Oh!! 5D's era. It was released on October 27, 2009 in North America. This structure deck is loaded with many Warrior monsters. Warrior's Strike is the first structure deck to include Gemini Monsters. It focuses on using Gemini Monsters' special abilities to gain an advantage by using their skills in exchange of forfeiting your ability to normal summon for the turn. It includes one ultra rare card and two super rare cards. Phoenix Gearfried is the cover card and ultra card.


Phoenix Gearfried is a Warrior and Gemini type monster. He has the ability to special summon a Gemini monster and negate an opponent's Spell or Trap card. However, his effects are way too slow. Phoenix Gearfried is considered a normal monster until your second turn. You must wait a turn to make his effects active in substitution for a normal summon. Joey Wheeler played Gearfried cards in his deck. Maybe we will see Joey play this card in a future duel.

Super Rare Warriors

Evocator Chevalier is also a Warrior and Gemini monster. Its effect sends one equip spell card that you control to the graveyard to destroy an opponent's card on the field. It is made to work with Divine Sword - Phoenix Blade for you can send it to the graveyard and get it back during your next Main Phase to repeat the combo. Featherizer is an interesting card. When it is destroyed by battle, you may send one Gemini monster from your deck to the graveyard and draw one card. It adds draw power to the deck to help find your best cards.

Phoenix Blade 

A legendary warrior such as Phoenix Gearfried must also have a powerful weapon. Divine Sword - Phoenix Blade is the key card in the entire deck. I am very surprised that this card is not a super rare. It regenerates itself for you can use it to pay for Phoenix Gearfried's and Evocator Chevalier's effects. This power blade also gives 300 attack power to your monster. The additional power may help your monster overcome a naturally stronger monster.

The Final Word

Overall, Warrior's Strike is one of the most disappointing structure decks in Yu-Gi-Oh!'s history. Nothing from this structure deck has aged well. None of the new cards from the deck have been used in competitive tournaments. Gemini monsters are too slow to play because their effects' requirements prevent you from moving ahead in a game with your normal summons. They lack the game breaking skills to command over games.  Most Gemini Monsters are just too slow to be effective. Casual players may want to take a look at it if they like Warrior monsters.

Structure Deck Rating: 2 out of 5