Saturday, December 31, 2016

Unit of The Week: Interdimensional Dragon, Crossover Dragon

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 3:[Counter Blast (2)] If you have a heart card with "Chronojet" in its card name, search your deck for up to two cards with "Chronojet" in its card name that have a different card name as each other, call them to separate (RC), shuffle your deck, and until end of turn, they get "[AUTO](RC):[Choose this unit and one of your other rear-guards with "Chronojet" in its card name, put them into your soul] When this unit's attack hits a vanguard, you may pay the cost. If you do, [Stand] all of your vanguards.".
Chronojet Dragon has gained a lot of new support in recent months. This should be expected because Chrono is the main characters and he plays Gear Chronicles. Interdimensional Dragon, Crossover Dragon is one of the new units for Chronojet Dragon. He requires the original Chronojet Dragon and Chronojet Dragon G. He is able to bend time and space with Chronojet Dragon's amazing power.

Interdimensional Dragon, Crossover Dragon's skill superior calls two different cards with Chronojet in their names and Interdimensional Dragon, Crossover Dragon can stand if a Chronojet rear-guard's attack hits a vanguard. Chronojet Dragon and Chronojet Dragon G are the only two cards available for this skill. You will need to time this attack just right to give yourself a chance to use it. Prepare your Chronojet Dragons to attack with a lot of power. Give your trigger's effects to one of your Chronojet Dragons to boost their power.

The skill's best benefit is you do not need to discard any cards to pay the cost. You will gain six cards from your drive checks. You defenses will be strong if your opponent survives two attacks from Interdimensional Dragon, Crossover Dragon. Chronodragon Nextage is a similar card. However, it requires you to discard cards to have a second attack from your vanguard. Chronodragon Nextage does not require an unit's attack to be successful. You may use its skill after it attacks a vanguard.

However, Interdimensional Dragon, Crossover Dragon has a major flaw. One of your Chronojet Dragons will need to hit your opponent's vanguard to trigger the skill. Your opponent can easily avoid the skill in many ways. The most obvious method to avoid the skill is to block both attacks from the Chronojet Dragons. The second method works for Kagero. Kagero's G-Guardian Flame Wing Steel Beast, Denial Griffin retires an attacking rear-guard. Losing Chronojet Dragon will prevent you from using the skill because the skill requires two Chronojet Dragons to go to the soul.

Overall, Interdimensional Dragon, Crossover Dragon is just one of the cards that appear to be cool on television. The skill is amazing if you are able to use it during a game. Interdimensional Dragon, Crossover Dragon's ability will only work against certain clans and you must time it perfectly. I would rather play Chronodragon Nextage because I am guaranteed to have a vanguard to attack twice in a turn. Unleash the Chronojet Dragons with Interdimensional Dragon, Crossover Dragon!

Card Rating: 3 out of 5

Wednesday, December 28, 2016

News: Revival Collection Vol. 1

 I am excited for the upcoming Revival Collection. The Revival Collection is Bushiroad's first set with reprints for the English edition. Many players such as myself have been asking Bushiroad to reprint many classic units from the game's early booster sets! The Revival Collection features many popular cards from every era of Cardfight!! Vanguard. Almost every clan is featured in the booster set. The only exception is Angel Feather. Bushiroad's reasons for excluding Angel Feather are unknown.

I want many of the most noticeable reprints. Dragonic Overlord The End, Salvation Lion, Grand Ezel Scissors, and Sword Breaker are just a few of the many awesome reprints. I do not own a copy of Dragonic Overlord The End. It would be very nice if I am able to add a copy to my collection. I plan on buying at least two booster boxes of this set next week.

Each booster set of the Revivial Collection includes ten booster packs. There are three cards per booster pack. Each booster pack has two rares and one card of a higher rarity. All cards in the set are holo! The Revival Collection hits stores on January 6, 2017! Stand up my avatar Blaster Blade!

Saturday, December 24, 2016

Unit of The Week: Super Giant of Light, Enigman Crossray

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose one of your rear-guards, and [Rest] it] At the beginning of your attack step, if this unit's [Power] is 30000 or greater, you may pay the cost. If you do, this unit gets [Power]+10000 until end of turn.(Activates for each attack, and its [Power] increases if you pay the cost)

Enigman is one of the first archetypes in the Dimension Police. Team Caesar plays this archetype in Cardfight!! Vanguard. Super Giant of Light, Enigman Crossray was the first G-Unit for Enigman. He is a powerful hero with the burning desire to give justice. Evil enemies tremble in fear because their end is near. Super Giant of Light, Enigman Crossray destroys all evil with his powerful fist.

Super Giant of Light, Enigman Crossray's skill gives 10,000 power to him by resting a rear-guard. His power must be at least 30,000 before you can activate his ability. This ability triggers after each attack. Your rear-guards will need to attack without a booster. Enigman Crossray will rest a rear-guard in the back row to gain 10,000. You can gain 30,000 power by not boosting any attacks from the front row. Enigman Helm is one of the newest cards from WE ARE!!! TRINITY DRAGON. He is the ideal rear-guard to have in the front row. He gains 4,000 when your vanguard has 15,000 power and his second skill retires an opponent's grade three or less guardian.

Furthermore, Super Giant of Light, Enigman Crossray will need a little help to make his power 30,000 or greater at the beginning of your attack step. Enigman Night Sky is the most obvious card to play with Enigman Crossray. Enigman Night Sky's skill gives 4,000 power to the vanguard and the skill may only be activated once per turn. This skill can be used multiple times during a game. The cost is only a single counter blast.

However, Super Giant of Light, Enigman Crossray's attack can be stopped. He gains a large amount of power, but is unable to prevent your opponent from blocking his attack. Perfect Guards are the best answer against him. No opponent is going to risk you checking multiple critical triggers to win the game. G-Guardians can assist in guarding the vanguard. Their strong shields are more difficult to break through.

Overall, Super Giant of Light, Enigman Crossray is a decent G-Unit to stride first in an Enigman deck. His attack will pressure your opponent in the early stages of a game. You may also use it as a finisher if your opponent does not have a Perfect Guard to stop you. Enigman Crossray has decent support to easily set up his skill. You will need a full set of Enigman Night Sky in your deck. Night Sky's skill guarantees Enigman Crossray will be able to use his skill.  Justice will be served by Super Giant of Light, Enigman Crossray!

Card Rating: 3.5 out of 5

Wednesday, December 21, 2016

News: The 6th Yu-Gi-Oh Series

The sixth Yu-Gi-Oh! series has been announced! The series will premiere on Tokyo TV next year. The character in picture is Yusaku Fujiki the new protagonist. I like his unique appearance because it is different from previous protagonists. His crazy and awesome hairstyle brings out his personality. The show's theme is "Let's take one step forward and try it". The series does not have a title at the moment. I have not heard any news or rumors about a new type of card. The previous three series featured a new mechanic. Will the sixth series continue this trend? The new Yu-Gi-Oh series premieres in spring 2017! It's time to duel!

Saturday, December 17, 2016

Unit of The Week: Dragheart, Luard

[AUTO](VC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose two normal units from your drop zone, and put them on the bottom of your deck in any order] At the beginning of your ride phase, you may pay the cost. If you do, until end of turn, you may Stride without paying the cost the next time you would Stride.
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to two grade 1 or less cards, call them to separate (RC), shuffle your deck.

Shadow Paladins finally have their special ability! Their ability is Ritual. Ritual is active if three or more grade 1 units are in your drop zone. Dragheart, Luard is an elf with magical abilities. He being a wizard makes him the perfect fit to have Ritual. Kazuma plays Luard as his ace card in Cardfight!! Vanguard G.

Dragheart, Luard has an extremely powerful Ritual. You are not required to pay the cost for Stride if Ritual is available. You do not lose any cards for striding to the next generation. This is useful if you are low on cards or have an empty hand. You are able to maintain your resources and use them in other areas. I like to add four draw triggers in every deck to have power to draw extra cards. Dragheart, Luard's Rital can also help you build a large hand.

His second skill activates your G-Unit Stride to the vanguard circle. You retire one unit in exchange to superior call two grade one or less cards from your deck. Losing one card to gain two cards is not a bad ability. Most of Shadow Paladin's skills require you to retire at least one rear-guard. Retire a grade one unit to set up Ritual.

Finally, Shadow Paladins have many good grade one units to play with Luard. Black-winged Swordbreaker is the best target for Luard's second skill. She soul blasts one card to draw a card from the deck. You will gain four cards if you superior call two Black-winged Swordbreakers. Abyssal Owl is another choice to superior call. Luard can quickly use your counters blasts and Abyssal Owl can counter charge your damage.

Overall, Dragheart, Luard is going to be one of the best grade 3 cards in the game. He is a very efficient card because he retains your resources. His first skill makes him one of the most attractive grade 3 units for a deck of Shadow Paladins. You are not paying for the most important element of the game and that element is Stride in the current game. Dragheart, Luard's Ritual will lead you to victory!

Card Rating: 5 out of 5

Saturday, December 10, 2016

Unit of The Week: Holy Dragon, Legit Sword Dragon

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Alfred" or "Blaster" in its card name, search your deck for up to one grade 2 or less card with "Swordsman of Light" or "Blaster" in its card name, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

Alfred and Blaster Blade are getting new support in TRY3 NEXT. A lot of hype is surrounding retro Royal Paladins. We have a new G-Unit for Aichi's avatar. Holy Dragon, Legit Sword Dragon is Blaster Blade's legit dragon. His names continue the trend of dragons having dragon in their name twice. His art is amazing. He is in a cool pose with a huge sword in his hand. Many different decks of Royal Paladins benefit from Holy Dragon, Legit Sword Dragon.

Holy Dragon, Legit Sword Dragon's skill superior calls one grade two or less unit with Swordsman of Light or Blaster in the card's name to the field. There are many possible targets to superior call with the skill. Blaster Blade is the most obvious target. Veterans will not forget the original Blaster Blade as he was season's one most popular card. His skill retires an opposing rear-guard. His other versions have the same skill with slightly different conditions. Blaster Blade Spirit is a better target. His skill is cheaper than the original Blaster Blade's skill. Blaster Blade Seeker's skill is also cheaper than Blaster Blade's skill, and he can be called in Seeker decks.

Furthermore, you may also superior call a Swordsman of Light to the field as well. There are less options for Swordsman of Light than there are for Blasters because this archetype is still young in the game. Swordsman of Light, Blaster Rapier Laura is one of the best units to call from this skill. She is a Blaster and Swordsman of Light. Her skill is more important than her two names. Alfred gains 1,000 power at all times if she is in the same column with Alfred. Alfred will gain a defensive and offense advantage during both players' turns. Laura resists effects from your opponent's cards. She cannot be locked or retired by effects!

Finally, Holy Dragon, Legit Sword Dragon can be used in many decks. The most oblivious deck is Majesty Lord Blaster. His skill can superior call Blaster Blade or Blaster Dark. This will help search for your deck's important units. King of Knights, Alfred and King of Knights' Light Manifest, Alfred Oath benefit from the skill in their retro Royal Paladin decks. The Seekers finally have a good G-Unit to open in the game. Light Source Seeker, Alfred Exiv is one of the best Legions for Seekers.

Overall, Holy Dragon, Legit Sword Dragon is going to be one of my favorite G-Units in my Royal Paladin deck with Alfred and Blaster Blade. I am excited to see more new cards for my deck. Alfred and Blaster needed a new G-Unit for the early game. Holy Dragon, Legit Sword Dragon provides additional support for decks with Alfred and Blasters. He can also be played in Seekers and retro Royal Paladin decks. Stand up Blaster Blade and Holy Dragon, Legit Sword Dragon!

Card Rating:5 out of 5

Thursday, December 8, 2016

TCG Holiday Gift Guide 2017

This is the season for joy and happiness. Christmas will be here sooner than you will know it! Some people will be shopping for Christmas gifts at the very last minute. Every TCG gamer wants the best cards in the meta and their favorite cards. There have been many great releases this year from many trading card games. I am recommending great products to buy for your TCG gamer. This list features products from various games such as Cardfight!! Vanguard, DragonBall Z TCG, and Yu-Gi-Oh! My list is not in a particular order.

DragonBall Z Awakening

Awakening is the latest starter deck for Dragon Ball Z Trading Card Game by Panini America. I must say it is the best starter deck for the modern version of the game. You get one Main Personality set in each starter deck. The Main Personalities are Cell, Future Trunks, Gohan Goku, Mr. Satan, and Vegeta! The only bad character in the group is Mr. Satan. My favorite personality among the group is Future Trunks. Every Mastery is very good. Older Main Personalities work very well with the new Mastery cards as well. I pulled Future Trunks in my starter deck!

Yugi Moto Structure Deck

Yugi Moto Structure Deck features new support for the Magnet Warriors and reprints of Yugi's signature cards. Dark Magician and Dark Magician Girl are reprinted in the structure deck. Magnet Yugi's deck is not as competitive as Kaiba's deck. However, it is a fun deck to build. Maybe the Magnet Warriors will continue to receive more new cards in the future.

 The Overlord Blaze Toshiki Kai

Dragonic Overlord is never ending. It is not too late to buy The Overlord Blaze Toshiki Kai. This legend deck was on top of my bucket list for 2016. This is the best deck on the market for Cardfight!! Vanguard. It is loaded with some of the strongest cards in the game. The main deck is complete and you get eight cards for your extra deck. You get two copies of  Supreme Heavenly Emperor Dragon, Dragonic Overlord "the Ace". Dragonic Overlord "The Legend" is an amazing card.

Seto Kaiba Structure Deck

Seto Kaiba Structure Deck is one of the best products in my list. This structure is great for a competitive duelist. The deck contains support for Union monsters and Blue-Eyes White Dragon. The best cards from the deck are the new ABC Union monsters. A-Assault Core, B-Buster Drake, and C-Crush Wyvern combine into ABC-Dragon Buster. These new monsters are considered to be on top of the game's current meta.

Knight of The Sun

Knight of The Sun is a great deck to buy for beginners. The starter deck introduces Gold Paladin's new ability Unite. Sunrise Ray Knight, Gurguit is featured in the deck. He is the best defensive unit in the game in my opinion. The deck is one of the strongest starter decks on the market. Gold Paladins are currently the most balanced clan in the format.

Yugi's Legendary Decks II

Yugi's Legendary Decks II is my favorite release from 2016. It features three decks from the original series's main protagonists. Joey, Kaiba, and Yugi are well represented in each of their decks. You also receive three promo cards to enhance your Dark Magician deck. All three decks have reprints and competitive cards. Joey's deck has the best card in the entire box. Red-Eyes Flare Metal Dragon attracted me to Yugi's Legendary Decks II. Red-Eyes Flare Metal Dragon is a powerful card and fits into any deck that can XYZ summon rank seven monsters.


I almost forget one very important gift. Every player needs accessories for his or her needs.  Binders deck boxes, and sleeves are nice gifts. A player may need to put his or her collection inside a binder. Deck boxes are good for storing decks. Sleeves are on top of most players' lists. We need sleeves to protect our cards.

The Final Word

I hope my list helped you decide on a gift for your brother, husband, son, etc. These are just a few suggestions for Christmas gifts for your TCG gamer. I have all of these products as your can notice from the videos. I have tried all of the cards and accessories. All are highly recommended to players. Learn which games he or she plays before making your purchase. I hope to get a nice starter deck or booster set this Christmas. Have a Merry Christmas!

Saturday, December 3, 2016

Unit of The Week: Luminous Light King of Knights, Alfred Oath

[CONT](VC) Generation Break 2:During your turn, this unit gets [Power]+2000 for each of your rear-guards.
[AUTO]:[Counter Blast (1) & Soul Blast (1) & Choose a card from your hand, and discard it] When this unit is placed on (VC), if you have a card in your soul with "Swordsman of Light" or "Blaster" in its card name, you may pay the cost. If you do, search your deck for up to two cards with "Swordsman of Light" or "Blaster" in its card name that have a different grade as each other, call them to separate (RC), and shuffle your deck.

Luminous Light King of Knights, Alfred Oath is the latest version of King of Knights, Alfred. Each new version of Alfred is more powerful than the original card. They all share common abilities and themes. Luminous Light King of Knights, Alfred Oath's art is simply amazing. Alfred wields a huge lance with energy flowing around it and he is riding Lion Mane Stallion. The king of knights is back and stronger than ever!

Luminous Light King of Knights, Alfred Oath's first skill is Generation Break! He gains 2,00 power for each of your rear-guards during your turn. He can be boosted by rear-guards unlike the original Alfred. Lion Mane Stallion can make a return to Royal Paladins decks. His skill makes him a 10K booster as this Alfred can be boosted by rear-guards. Alfred's power will be 31,000 with a full field and boost from Lion Mane Stallion! This ability is slightly slower than the original Alfred because Generation Break two will take one or two turns to be active after your ride him.

His second skill superior calls two cards with Swordsman of Light of Blaster in their names and both units must be a different grade. You a have large amount of possible options. Blaster Blade, Blaster Blade Sprite, and Swordsman of Light, Blaster Rapier Laura can be superior called from this skill. I would superior call Swordsman of Light, Blaster Rapier Laura behind Alfred. Her skill makes Alfred a 12K vanguard at all times. Blaster Blade can swing in the battle and use his ability to retire an unit!

Finally, Luminous Light King of Knights, Alfred Oath has potential to be a part of a new style with Majesty Lord Blaster. His second skill is able to search for Blaster Dark. The skill is not restricted to only Royal Paladins. Both grade 3 units are hearts for the new G-Unit. Holy Dragon, Legit Sword Dragon needs a heart with Alfred or Blaster in its name to use his skill.

Overall, Luminous Light King of Knights, Alfred Oath brings a new dimension to Royal Paladins and Blasters. The new Alfred adds support for new Blasters and retro Blasters from the first season. I can picture myself superior calling Blaster Blade to retire a rear-guard. There are a lot of possibilities in building a deck for  King of Knights' Light Manifest, Alfred Oath. I am excited to get my hands on Luminous Light King of Knights, Alfred Oath. Bow down to the Luminous Light King of Knights, Alfred Oath!

Card Rating: 5 out of 5

Friday, December 2, 2016

Upcoming Deck Projects For 2017

I have started making a few new decks. I want to add more decks to my collection. I mostly play Gold Paladins and Royal Paladins. It is about time for me to step out of my box. Some of these incomplete decks have been tested in a few videos. Lately most of my decks have been very competitive and I am known for playing fun decks. Now I am moving in a different direction with competitive decks. None of these new decks are for Yu-Gi-Oh. I am not currently interested in the new archetypes. I will wait to see next year's new archetypes. I am very happy with my Dark Magician Spellbook deck at the moment.

Star-Vaders Legion

I played Link Joker for the first time a few months ago. Now I am hooked on playing Star-Vaders with Legion. I want to lock my opponent in submission! Lock is still a powerful mechanic against most decks. The ability prevents most decks from using their strategies. I want to test the deck's new Quintet Wall. Reversal Star-vader, Nobelium blocks attacks and will lock an opposing rear-guard if she successfully blocks an attack. The deck's only problem is the lack of G-Units to support my type of deck. Most Star-Vader G-Units are made to support particular unit.

Neo Nectar Bloom

Everyone knows I love beautiful white women. The new Neo Nectars are the perfect units for me! I have been building a deck with Ranunculus Flower Maiden, Ahsha and units with Bloom. I am going to need the new cards from Cardfight!! Vanguard G Next Stage. Ahsha is getting new support in a new trial deck and booster sets. The trial deck is Flower Princess of Abundant Blooming, and the deck includes a new G-Unit and a reprint of Ranunculus Flower Maiden, Ahsha! Ranunculus of Searing Heart, Ahsha is the new grade 3 card for Ahsha. Now I can play eight cards with Ahsha in their names! This deck will be completed in early 2017!

Blue Tag Team Frieza or Cooler

Frieza, his family, and henchmen are my favorite villains in Dragon Ball. I must build a deck with either Frieza or Cooler. I will most likely choose Frieza because I already have his complete set. The deck will include all of Frieza's army and his brother Cooler. The Blue Tag Team mastery is the best mastery for the deck. I can swarm the field with the Ginyu Force, Cooler, and Zarbon! I am disappointed that King Cold does not have an Ally card in the game. Hopefully Panini America will create an Ally card for King Cold.

The Final Word

I am excited to see how each deck will develop. Changes will most likely occur as new cards from each game are announced in the next few months. I am going to test different versions of each deck to learn which one works the best. The Neo Nectar deck will be completed first. It will be followed by Link Joker Legion and Blue Tag Team Frieza. I plan on shooting deck profiles for each deck after they are completed. Be sure to look for these decks next year on my YouTube channel!

Saturday, November 26, 2016

Unit of The Week: Marine General of Twin Bullets, Cretas

You may only fall after having a taste of the bullets from both sides. 
[AUTO](RC) Generation Break 2 Wave-3rd time only (Active during the specified battles of each turn):[Counter Blast (1)] When your vanguard attacks, you may pay the cost. If you do, [Stand] this unit, and if the unit that attacked has the wave ability, this unit gets [Power]+2000 until end of turn.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the wave ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
Bushiroad has created another Marine General in Aqua Force. How many generals does the Aqua Force need? I have lost count of the many Marine Generals at this point. They should become an archetype that supports each other. Marine General of Twin Bullets, Cretas has two lasers and skills. One skill can be activated when he is a rear-guard. His second skill works when he becomes your vanguard.

Marine General of Twin Bullets, Cretas's rear-guard skill requires Generation Break Two. The skill activates during the third Wave. He stands during the third Wave after your vanguard attacks and he gains 2,000 power if your attacking vanguard has the Wave ability. Magnum Assault is the best rear-guard to have in the opposite column to Cretas. Magnum Assault stands himself after he attacks a vanguard. Cretas can be your first attacker because he will stand for a second attack after your vanguard attacks the opposing vanguard. You will have two rear-guards with the ability to stand. You can apply trigger effects to your rear-guards.

The restriction from Generation Break Two appears to hurt this Marine General of Twin Bullets, Cretas as a rear-guard, but do not overreact to this restriction because G-Guardians make Generation Break Two available quicker in games. G-Guardians can be played during your opponent's first turn with a G-Unit. You can use this skill as soon as your first Stride if you used a G-Guardian early in the game. You must wait a little longer to play Marine General of Twin Bullets, Cretas if you are unable to play a G-Guardian. Your patience may pay off if you are able to build a formation of rear-guards with the ability to stand themselves in combat.

Finally, Marine General of Twin Bullets, Cretas's second skill activates when he becomes your vanguard. The skill allows you to look at the top five cards from the top of your deck and draw a card with the Wave ability. Most Aqua Force decks lack the ability to draw multiple cards with abilities. Cretas's skill would be amazing as a rear-guard's skill. It does not require Generation Break and you would have a more effective unit as your vanguard.

Overall, Marine General of Twin Bullets, Cretas is a decent cards as a rear-guard and vanguard. He has potential as a rear-guard if you can activate Generation Break Two during the early stages of the game. Magnum Assault and Marine General of Twin Bullets, Cretas are a great duo as your rear-guards. I would have liked his second skill to be for a rear-guard instead of a vanguard. He would become a staple in Aqua Force decks with Generation Break. Marine General of Twin Bullets, Cretas will lead his comrades to victory!

Card Rating: 2.5 out of 5

Thursday, November 24, 2016

My First Z Battle

I played my first game of Dragon Ball Z TCG at my locals last Saturday. I have been a collector for over a decade without playing a single game. This sounds crazy to most players, but there were not any players in my town. I asked a friend to learn the game with me. We both made mistakes and please point out the mistakes for I can correct them.

We only tested two decks. Future Trunks with Saiyan Empowered Mastery and Frieza with Red Ascension Mastery were the two decks. I slightly edited my deck from the Awakening Starter Deck by adding Frieza as the deck's Main Personality. My friend George tested the deck with Frieza and I tested my deck with Future Trunks from set one. I have not upgraded my deck with Future Trunks in over a year. It is the same deck in the video below.

Lord Frieza's Revenge!

Frieza was dominant throughout the game. Frieza's powers and the Red Ascension Mastery focus on gaining anger to advance levels. The majority of the cards gained anger after using it or hitting my Main Personality in combat. My friend was able to gain a lot of anger to advance Frieza to every level. Frieza's skill from his level one card pushed him to reach MPPV.

Future Trunks Struggles

My Future Trunks deck really struggled throughout the game. My inexperience in the game and the deck's construction were influential factors of losing the game. I was not able to gain control for a more than a single turn. The deck's main problem was not being able to land many attacks and not take advantage of my allies. I was not able to use my Allies' abilities. I was not able to always use Saiyan Empower Mastery's ability to gain anger and stages because most of my attacks were blocked.

MPPV Victory

MPPV Victory is one of the most difficult methods to win the game. It takes pure skill to earn it. My friend won by archiving Most Powerful Personality Victory. He actually won the game before I realized it on my turn. He reached level four and five anger during his previous turn. He used the combination of Frieza's skills and Red styled cards to advance levels. I could not keep his anger down to zero. Frieza was off to the races.

The Final Word

My first game was very fun. I learned a lot about the game's style and my deck with Future Trunks. I am going to make changes to my deck with Future Trunks. I will add the Sword cards to enhance the deck and make more combos in combat. Frieza's deck is fine with the cards from the starter deck. I will make a few additions such as Zarbon to help Frieza quickly raise his anger in combat. I cannot wait to go back to my local store for another round of Dragon Ball Z Trading Card Game!

Saturday, November 19, 2016

Unit of The Week: Divine Knight of Lore, Selfes

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card strides, it gains the power and card name of one heart. At the end of the turn, return it face up)
[AUTO](VC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, choose any number of cards from your hand, bind them face down, choose one of your rear-guards, and it gets [Power]+5000 until end of the turn. At the end of that turn, put the cards bound with this effect into your hand.
Divine Knight of Lore, Selfes is the latest G-Unit from Divine Knight of Heavenly Decree. Royal Paladins continue to get more powerful units and starter decks. Bushiroad created Brave to be the Royal Paladins' signature ability. Divine Knight of Lore, Selfes continues this new trend in Cardfight!! Vanguard. His text does not include the word Brave, but his skill assists Brave to the next level.

Divine Knight of Lore, Selfes's skill binds any number of cards from your hand and gives 5,000 power to one of your rear-guards. You may bind your entire hand to ensure Brave will be active. This skill is a great card for the early stages of a game. You will most likely have more than three cards in your hand after your first Stride. Your rear-guards will be able to use their skills with Brave!

Brave needed a card with Divine Knight of Lore, Selfes's skill. Royal Paladins lacked an unit to give you early access to Brave. Brave was limited to the later stages of  games. Now you can play Brave early and often! Counteroffensive Knight, Suleiman is a good rear-guard to have on the field alongside Divine Knight of Lore, Selfes. His skill allows you to superior call a grade 2 unit on the field and the new unit gains 2,000. You have the potential to attack four times in a single turn.

Overall, Divine Knight of Lore, Selfes is one of the best G-Units for Royal Paladin decks with Brave. He is the perfect G-Unit to Stride first on your field. It makes many combos possible in the early stages of the game. His skill is the easiest method to archive Brave early in a game. The Royal Paladins are brave under every situation with Divine Knight of Lore, Selfes!

Card Rating: 4 out of 5

Thursday, November 17, 2016

TCG Review: Yugi Legendary Decks II

Konami's most popular release from last winter was Yugi's Legendary Decks. Yugi Legendary Decks II feature three decks from the protagonists in the original series, three promo cards, and three tokens. Yugi's deck, Kaiba's deck, and Joey's deck are revamped with new cards. Each deck has ultra rare cards of a character's best cards. I ordered my copy of Yugi's Legendary Decks II on Amazon. Be sure to watch the opening video in my review to see every card in each deck!

Promo Cards

Yugi Legendary Decks II has three promo cards. These cards are Eternal Soul, Dark Burning Attack, and Dark Burning Magic. All three cards support Dark Magician or Dark Magician Girl. Eternal Soul is the best card among the three promo cards. Eternal Soul special summons your Dark Magician. Dark Magician is a level seven monster and may be used to summon a rank seven XYZ monster. You can spam rank seven XYZ monsters with Eternal Soul.

Yugi's Legendary Deck

Yugi's legendary deck is the only deck that I do not have much interest in the deck's cards. I either have these cards in another deck or I do not want to play certain decks. Yugi's legendary deck is based on Exodia. It includes the new cards to support Exodia. The Legendary Exodia Incarnate is a cool card for Exodia decks.The deck also has Yugi's classic cards from the first series. The Egyptian Gods are ultra rares and they are the playable versions. You can summon the powerful Gods from Egypt! Dark Magician and Dark Magician Girl are common cards in the deck.

Kaiba's Legendary Deck

Kaiba's legendary deck is based on his Blue-Eyes White Dragon. The cards in the deck help summon Kaiba's signature card. The key cards in Kaiba's deck are Azure-Eyes Silver Dragon, Maiden with Eyes of Blue, and Blue-Eyes Ultimate Dragon. These cards are great in competitive decks with Blue-Eyes White Dragon. I am considering creating a Blue-Eyes White Dragon deck. I have a few of the most important cards for the deck from Kaiba's legendary deck.

Joey's Legendary Deck

Joey's legendary deck is based on his fiery Red-Eyes Black Dragon. The best cards in Joey's legendary deck are Red-Eyes Flare Metal Dragon Return of the Red-Eyes, and The Black Stone of Legend. These three cards are also the ultra rare cards in Joey's legendary deck. Red-Eyes Flare Metal Dragon I bought the second set of legendary decks to get my hands on this card. Red-Eyes Flare Metal Dragon is a great card for decks with the option to summon rank seven monsters. Red-Eyes Flare Metal Dragon is now in my Dark Magician Spellbooks deck!

The Final Word

Yugi Legendary Decks II is a great set for new players and experienced players. If you are playing a Dark Magician deck, then buy one of these sets to get the new cards for your deck with Dark Magician. Experienced players will enjoy Kaiba's legendary deck and Joey's legendary deck. Joey's deck and Kaiba's deck outclass Yugi's deck. Players can use these two decks as starting points to create a competitive Blue-Eyes deck and Red-Eyes deck. Red-Eyes Flare Metal Dragon is the best card in the entire box. It is a great rank seven monster in many decks. Yugi's Exodia deck targets players that enjoy playing fun decks. It is time to duel with the legendary decks!

Product Rating: 4.5 out of 5

Saturday, November 12, 2016

Unit of The Week: Blue Storm Return Dragon, Disaster Maelstrom

The overlapping spirals will, send the entire world back to the depths of the ocean. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card named "Blue Storm Return Dragon, Disaster Maelstrom" from your G zone, and turn it face up] When this unit attacks, if you have a heart card with "Maelstrom" in its card name, you may pay the cost. If you do, search your deck for up to one card with "Maelstrom" in its card name, reveal it, put it into your hand, shuffle your deck, and if you have a card in your soul with "Maelstrom" in its card name, choose up to three units in your front row, and they get [Power]+5000 until end of turn.
Aqua Force is one of my favorite clans. One of my decks is a Blue Storm Legion deck. I love the clan's style with many combos. Blue Storm Dragon, Maelstrom is the leader of the Aqua Force. Maelstrom has received many new versions of itself since its debut. Blue Storm Return Dragon, Disaster Maelstrom is the second G-Unit for Maelstrom. The new G-Unit's design is going to put Maelstrom back on the competitive map.

Blue Storm Return Dragon, Disaster Maelstrom is an exclusive G-Unit to Maelstorm's decks. The first part of his skill allows you to draw a card with Maelstrom in its name if your heart is Maelstrom. You may simply use this ability to set up the Break Ride with Blue Storm Dragon, Maelstrom (the Break Ride version). You can perform the Break Ride on your next turn. The second part of the skill gives 5,000 power to all units in the front up if you have a Maelstrom unit in the soul.

Furthermore, the first part of the skill is the more attractive ability from Blue Storm Return Dragon, Disaster Maelstrom. You want to stride him on top of Blue Storm Dragon, Maelstrom. The Break Ride will be ready to perform on your next turn. Break Ride Blue Storm Supreme Dragon, Glory Maelstrom to prevent your opponent from guarding with any cards from his or her hand. It is a strong combo during the late stages of a game. Your opponent's only hope is to use a G-Guardian or Sunrise Ray Knight, Gurguit's skill to bypass the restrictions.

Finally, I must discuss Maelstorm's exclusive support. Blue Storm Battle Princess, Theta gains 5,000 power during the second wave and will gain an additional 5,000 from Blue Storm Return Dragon, Disaster Maelstrom's skill. Her power will be 17,000 before receiving a boost from a rear-guard. Blue Storm Soldier, Rascal Sweeper helps you gain an extra attack during combat. He exchanges positions with the rear-guard in the back row after he attacks a vanguard. Your new unit in the front row can gain the benefits of Blue Storm Return Dragon, Disaster Maelstrom's skill.

Overall, Blue Storm Return Dragon, Disaster Maelstrom is a great addition to Maelstrom decks. He stays true to Aqua Force's style. His abilities help create your combos in combat and for your next turn. He is another option to use to search for a copy of Maelstrom to Break Ride. The second skill is nice. Your rear-guards receive an increase in power to put more pressure on your opponent. Ride the blue storm with Blue Storm Return Dragon, Disaster Maelstrom!

Card Rating: 5 out of 5

Friday, November 11, 2016

Card Discussion: Return of the Dragon Lords

Target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. If a Dragon-Type monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
Return of the Dragon Lords is one of the best cards from Rise of the True Dragons. This card is a super rare and is worthy to be an ultra rare. Return of the Dragon Lords was specifically made for decks with many or only dragons. Its two effects give major advantages to the player. Players with dragon decks will want to buy three copies of Rise of the True Dragons to have a full set of Return of the Dragon Lords.

Return of the Dragon Lords is a Monster Reborn with slight restrictions for Dragons. You may banished Return of the Dragons Lord from your graveyard to Special Summon one level seven or eight Dragon in your Graveyard. Monster Reborn is replaced by this card. This card has many possible targets. Arkbrave Dragon, Blue-Eyes White Dragon, Divine Dragon Lord Felgrand and Red-Eyes B. Dragon are just four of many cards that can be special summoned with this card.

The second effect protects your new dragon. You may banish this card from the graveyard to prevent your Dragon from being destroyed by battle or a card's effect. However, some decks can avoid this card's defensive tactic. Return of the Dragon Lords is unable to prevent your Dragon from being banished from the game. Spellbook of Secrets and Dimensional Prison will remove your Dragon from the game!

Overall, Return of the Dragon Lords is a great card for Dragon decks. It is a similar card to Monster Reborn with an additional effect. You must play this card in a Dragon deck. I strongly recommend playing a full set in a deck. The card gives many advantages to you in all phase of the game. It will be played in every Dragon deck. The card plays well in Blue-Eyes, Red-Eyes, Stardust Decks because these archetypes have many level seven and eight dragons. The dragon lord shall return with new power from Return of the Dragon Lords!

Card Rating: 5 out of 5

Saturday, November 5, 2016

Unit of The Week: True Revenger, Raging Rapt Dragon

There is no end, to the raging darkness. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Limit Break 4:[Counter Blast (1) & Soul Blast (1) & Choose two grade 3 from your hand, and discard them & Choose two of your rear-guards, and retire them] At the end of the battle that this unit attacked, if you have a heart card with "Raging" in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose a face down card named "True Revenger, Raging Rapt Dragon" from your G zone, Stride it on your (VC) as [Stand], and it gets drive -1 until end of turn.
Revenger, Raging Form Dragon was one of the best cards from the Limit Break era. He was the first unit with the ability to superior ride a copy of itself during the battle phase. True Revenger, Raging Rapt Dragon is the Stride evolution for the legendary dragon. He shares a similar skill to his predecessor. Revengers finally have a G-Unit, but it is restricted to Revenger, Raging Form Dragon.

True Revenger, Raging Rapt Dragon's skill strides a face down copy of itself and the new True Revenger, Raging Rapt Dragon has Twin Drive instead of Triple Drive. It is very difficult to defendant against two consecutive attacks from any G-Unit. You have five chances of checking a trigger. The effects can be applied to your vanguard or a standing rear-guard. There is a very rare chance of activating this skill twice. You will need four grade three units in your hand and at least four rear-guards on the field. You will have three attacks from a G-Unit, but do not expect to always be able to stride three times in a single turn.

Furthermore, we have two new cards to assist in paying the skill's cost. First, Revenger, Slay Hexes Dragon is one of the best cards to play with Revenger, Raging Form Dragon. He serves a good backup vanguard that places the proper vanguard on the field. Slay Hexes rides Raging Form Dragon and Slay Hexes return to your hand. You do not lose an Abyss Dragon because Slay Hexes returns to your hand, and you have the correct vanguard for you G-unit. Second, Revenger, Detonate Heat Dragon retires itself for you can draw a Revenger, Raging Form Dragon from the deck.

However, the skill has a very expensive cost.  You are surrendering five cards in your possession and will gain five cards from the drive checks. You are surrendering any advantage from your hand's size. You will only gain one card from the entire turn. That one card is from your first draw. This isn't the only problem. Players must play four Cherishing Knight, Branwen to pay for stride because the grade three cards will be used to pay for True Revenger, Raging Rapt Dragon's skill. Your Revenger deck will not be pure and you may not always be able to pay for your skills if you don't have a face up Revenger in the damage zone.

Overall, True Revenger, Raging Rapt Dragon is one of the most frustrating G-Units for reviving a classic card. The ability to stride in combat is very nice and pressures your opponent into a corner. However, his skill's cost is overpriced for the ability to Stride a copy of itself. The new cards do not provide enough support to lower the skill's cost. You are giving up too many resources for a second and weaker attack from a G-unit. Revenger, Raging Form Dragon would have been in a better situation with a Legion Revival.

Card Rating: 2.5 out of 5

Thursday, November 3, 2016

Starter Deck Review: World Games Saga Starter Deck

The World Games Saga was the fourth booster set to include starter decks. This booster set features the Other World Tournament, The Great Saiyaman, and World Tournament sagas. The World Games Saga booster set introduced Sensei Cards. These cards were very popular among players because they enable players to play DBZ CCG's version of a side deck. The main personality from the starter decks are Gohan, Goku, Goten, Kid Trunks, Piccolo, Vegeta, and Videl.

The Great Saiyaman

I pulled a Gohan personality set. His level one and level two cards feature him as The Great Saiyaman! This set of Gohan looks to be very fun. However, Gohan is nowhere near the competitive Broly deck from the retro version. Krillin The Father is also included in the starter deck. He is an ally that may be played alongside Gohan.

Gohan's skills focus on gathering allies. Vidal is required to maximize all his skills.. This limitation is a problem because you can only find her in a starter deck. You have a one in seven chance of getting a copy of Videl. Score wanted players to buy many starter decks. This was a cheap method for Score to grab more case from players. Krillin is the only ally available in the starter deck to play with Gohan until you can add Videl.

Foil Personality, Rare Card, and Sensei Deck

My foil card was Grand Kai and the rare was North Kai's Sensei Card. I was surprised to get a foil level 1 Grand Kai. It is selling for about $5 on Ebay. He is a nice Ally to add to my deck. Grand Kai has a Constant Combat Power. All of your attacks deal 1+ power stages of damage.

Sensei Decks are side decks for DBZ CCG. Most card games do not have requirements to have a side deck. However, DBZ CCG had a creative approach. You need a Sensei Card to have an extra deck. I can play immediately North Kai in a deck. He is a great Sensei Card. He has a large Sensei Deck of 13 cards.

Make Your Own Deck

Score's starter decks' theme was to make your own deck. This theme would be obsolete after Masteries were introduced in the Trunks Saga booster set. Players declare Tokui-Waza to gain an advantage and have consistency. Starter decks at this point should be about a particular style. Gohan is a Saiyan. A Saiyan mastery or Namekian mastery would be appropriate to have in the starter deck. Panini America fixed this problem in the modern game's second set of starter decks. Panini America's starter decks include a character with a mastery and playable deck.

The Final Word

The World Games Saga starter deck is an deck for collectors and hardcore players. I am happy with my cards from the World Games Saga Starter deck. Gohan is a decent personality for an ally deck. His skills focus around Vidal and allies. I need to find a level one card of Videl from an online store or take a chance with a starter deck. My best option is to order a single card instead of taking the gamble. It was pure luck to have North Kai and a foil Grand Kai in the same starter deck. They are nice additions to my collection.

Panini America has improved the modern version of the game with better starter decks. They have corrected most of Score's mistakes. Starter Decks have completed decks and a Mastery. Panini America needs to include the anger sword and Z-Scouter in future starter decks. They are only two components missing from the modern game's products.

Saturday, October 29, 2016

Unit of The Week: Golden Dragon, Glorious Reigning Dragon

O heavy lance of gold, bring everlasting prosperity to the future that is to come. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Choose a face down card named "Golden Dragon, Glorious Reigning Dragon" from your G zone, and turn it face up & Choose two of your rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, look at seven cards from the top of your deck, search for up to the same number of cards from among them as the number of face up cards in your G zone, call them to separate (RC), shuffle your deck, and if you called three or more cards, Counter Charge (1)/Soul Charge (1).
My favorite clan at the moment is Gold Paladins. Their new defensive strategy makes them one of the best clans. Their G-Units makeup for the lack of offense from the rear-guards. Golden Dragon, Glorious Reigning Dragon is the new G-Unit for Gold Paladins from Absolute Judgment. He gives an additional offensive tactic to the golden warriors.

Golden Dragon, Glorious Reigning Dragon's skill requires Unite and it activates when he attacks a vanguard. The ability superior calls as many units from the top seven cards of your deck as there are face up cards in the G zone. You want to have at least four cards face up in the G zone before striding Golden Dragon, Glorious Reigning Dragon. You will have two more attacks for your turn. Effects from Triggers can be applied to your new rear-guards. The skill is counter blast free if you can superior call three units!

His skill is bested saved for the late stags of the game. The ideal situation is to have four face up G-Units in your G zone. You can superior call four units to the field and have two complete columns with standing rear-guards. G-Guardians make many decks better. Guarding vanguards with G-Guardians gives you more face up cards in the G zone. It is very easy to have five face up cards in your G zone.

Finally, Gold Paladins have many units that benefit from Golden Dragon, Glorious Reigning Dragon's skill. Knight of the Remaining Sun, Henrinus is one of the new Gold Paladins. He can help achieve Unite. He can superior call an unit to the field and the unit gains an additional 3,000 power if your vanguard has Gurguit in its name. Henrinus can help complete your formation if you only have three face up units in your G zone. He calls the fourth and final piece after you use Golden Dragon, Glorious Reigning Dragon's skill.

Overall, Golden Dragon, Glorious Reigning Dragon's abilities is a great display of the Gold Paladin's strategy. His ability easily rebuilds a broken formation. A full formation before Stride can gain additional attacks in combat. The skill does not cost one counter blast if you superior call at least three Gold Paladins! You can save your counter blasts for other units. Witness the glory of Golden Dragon, Glorious Reigning Dragon!

Card Rating: 5 out of 5

Friday, October 28, 2016

Third Local Tournament Results

My friend hosted a third local tournament two weeks ago. The prize was an Absolute Judgment booster box. All participants received a playmat. I picked the Blaster Dark and Phantom Blaster playmat. I once against trusted my Gold Paladins. Their defense is so good. I could not past them for another deck. I consider playing King of Knights, Alfred, but the extra deck needs more adjustments before I play it in a tournament.

Six players joined the tournament. We paid a ten dollars entry fee. There was a good variety of decks. Each player played a different clan. Players played Angel Feathers, Bermuda Triangle Gold Paladins, Kagero, Link Joker, and Neo Nectar.

The tournament consisted of four rounds. Matches are the best out of three games. You will advance rounds if you can win two games in a match. The first round decided which players earned a bye. The losers from the first round were sent into an elimination round. Round two was the elimination round and winner advanced to the third round. Rounds three and four were lose or go home. The fourth round was for the championship.

Round One
Black Shiver, Gavrail vs Sunrise Ray Knight Gurguit

Round one was intense. The match lasted for over an hour in a half William is a very talented player. He has defeated me in every match. He won the first game. I was not checking triggers during my triple drive. He was unable to defend against Sunrise Ray Radiant Sword Gurguit's powerful attack. I was not able to take advantage of my best card's power. However, I was able to bounce back and win the next two games. My Gold Paladins would finally turn the corner. We overcame our greatest rival.

Round Two
Black Shiver, Gavrail VS Star-Vader Blaster Joker

Round two was an elimination round from the losers of round one. William and Gavrail prevailed in a clean sweep with two consecutive wins. His opponent made a huge mistake by giving up three units to perform Legion. Guarding earlier in the game would have put enough cards in the drop zone to perform Legion. Legion is still a powerful ability in today's game because you can return triggers to the deck and perform triple drive on your next turn with a G-Unit. Blaster Joker provided a problem in the game, but Gavrail overcame the spell.

Round Three
Ranunculus Flower Maiden, Ahsha VS Sunrise Ray Knight, Gurguit

My second opponent was Matthew. He has been playing Cardfight!! Vanguard for four months. He plays a Neo Nectar deck. He put on a marvelous display with Bloom. Both games were very close, and I was able to win in a clean sweep. My Gold Paladin's defense was the key element. I wished I was able to film game's second match. I forgot to remove one of my games after transferring it to my computer. My camera did not have enough space to record the entire match.

Round Four
School Etoile, Olyvia VS Sunrise Ray Radiant Sword Gurguit

I reached the fourth round. This match was for the Absolute Judgment booster box. I kept my cool and treated this match like any other game. My opponent played a Bermuda Triangle deck with Harmony. This match was intense Both players knew a booster box was on the line. It was winner take all. Our match was decided in three games. He won the first match and I won the second match. The third game was the best game out of the three games. Unfortunately, I was not able to stride in my last two turns in the last game to push for the win. My opponent won the third and final game.

The Final Word

The latest tournament at locals was a great experience. I made a new friend and I enjoyed every minute of the action. I am proud to be the Runner Up. I earned third place in previous tournaments. Progress is the key to success. My Gold Paladin deck is just a few cards away from winning a championship. I cannot wait for the next tournament. My deck is going to be ready to win the grand prize.

Saturday, October 22, 2016

Unit of The Week: Black Seraph, Gavrail

She is an angel, and a supreme destroyer. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Black Seraph, Gavrail" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When your card is put into your damage zone during the battle phase, choose up to two of your units, and they get [Power]+2000 until end of turn." and "Rescue 2-[AUTO](VC):At the end of the battle that this unit attacked, choose two cards from your damage zone, heal them, choose one of your vanguards, and deal two damage.".
Angel Feathers were introduced in season two of Cardfight!! Vanguard. The clan has made a name for itself with beauty white woman as sexy nurses. I have never seen a theme like it in trading card games before. Rin Hashima plays an Angel Feathers deck in Cardfight!! Vanguard G. Her case G-Unit is Black Seraph, Gavrail. She is the Stride Evolution of Black Shiver, Gavrail.

Black Seraph, Gavrail's skill is an ACT. Two of your units gain 2,000 power when a card is put into your damage zone during the battle phase, and she performs Rescue twice after she battles a vanguard. These skills have potential to put a lot of pressure on your opponent. Your units can gain a large amount of power if you are able to perform Rescue before Gavrail attacks the vanguard. I want to build Gavrail's power before she attacks a vanguard.

Furthermore, Rescue is a unique ability. Rescue heals damage and then damages your vanguard. Rescue fulfills Angel Feather's desire to place cards into the damage zone. Triggers activate during Rescue. The skill works well with Gavrail's first skill. You will give 2,000 power to two units. Nurse of Broken Heart is one of the best cards to play with Gavrail. She gives 2,000 power to herself and your vanguard after a card is black into your damage zone.

There are many Angel Feathers from the retro era to the Generation era that are great cards with Black Seraph, Gavrail. Surgery Angel starts the chain of events. She performs rescue after she boosts an attack. Cards are leaving the damage zone and going in the damage zone.  This a powerful defensive and offensive ability. It can be triggered during either player's turn. Your may superior call Drill Motor Nurse if she is placed into the drop zone from the damage zone.

Overall, Black Seraph, Gavrail is one of the best finishers for Angel Feathers. Her skills have chemistry with many units. You have many options to choose from for your deck. Drill Motor Nurse, Nurse of Broken Heart, and Surgery Angel are just three of many cards that work in perfect sync with Gavrail. I will be on the lookout for new cards to support Gavrail in new booster packs for Cardfight!! Vanguard G Next. Black Seraph, Gavrail will heal her wounded allies and dominate her enemies.

Card Rating: 5 out of 5

Friday, October 21, 2016

Dragon Ball Z TCG's Potential Lifespan

Panini America's Dragon Ball Z TCG is still in its early stages for a trading card game. Some of the mechanics are still improving to enhance players' interaction. Score's Dragon Ball Z CCG had a major problem. The problem was the limited amount of material available for the game. Score jumped into Dragon Ball Z and later the company made a new game with Dragon Ball GT. However, Score ran out of footage to use for the game.

Panini America revived the Dragon Ball trading card game at the perfect moment. Dragon Ball Z Trading Card Game has the potential to live longer than its predecessor. The Dragon Ball universe has greatly expanded in the past five years. A lot of material has been released for the franchise. Battle Gods, Xenoverse, Dragon Ball Heroes, and Dragon Ball Super have greatly increased the amount of content that can be used for the trading card game.

Dragon Ball

Score never touched Dragon Ball. There are not cards for a young Goku, King Piccolo, and General Blue. Score missed out on a great opportunity to continue the original game. Panini America should consider taking a look at Dragon Ball. This is where the amazing adventure began.

Battle of Gods & Dragon Ball Z: Resurrection 'F'

Battle of Gods was the centerpiece in the resurrection of the Dragon Ball franchise.  Old fans and new fans wanted more Dragon Ball. We got it in Resurrection "F" with the return of Lord Frieza. The two latest movies introduced the God of Destruction Beerus and Frieza gained a new transformation. There is a good chance for these movies to be featured in a future booster set. The Tree of  Might and Cooler's Revenge have been included in the current trading card game. I expect Battle of Gods and Resurrection F to be on the list of movies for a future booster set for movies.

Xenoverse & DragonBall Heroes 

A few months ago I pitched the idea for a booster set on the video games. Score did not have any footage to use from the video games. Past video games did not have the quality content in today's games. Dragon Ball Heroes and Dragon Ball Xenoverse have created endless possibilities for DBZ TCG. Dragon Ball Heroes has many animated scenes that can be used for new cards. We can have never before seen characters and transformations such as Super Saiyan Four Gohan and Time Breaker Bardock! I want Towa and Mira to be added in the game.

Dragon Ball Super

Dragon Ball Super is the current anime for Dragon Ball. The show had a slow start with new versions of the movies' stories. The show is now a hit with Super Saiyan Blue Goku, Future Trunks, Goku Black, Hit, and Future Zamasu. I would not be surprised if Panini America knew about the Dragon Ball Super before they resurrected DBZ CCG because they knew there would be fresh content available in the future.

Panini America does not need to make a new game for Dragon Ball Super like Score did with Dragon Ball GT. Retain the game's name and rules. They only need to continue to add new cards in the game. Players would not need to learn new rules. They would not be forced to buy booster boxes and starter decks to be able to make decks for a new game. Players can upgrade classic decks and learn how to play new characters.

The Final Word

Dragon Ball Z Trading Card Game can have many more years under its belt than the original Dragon Ball Z Collectible Card Game if Panini America utilizes every source of media. Panini America has a lot more material to work with Dragon Ball Z TCG than Score's DragonBall Z CCG. There is so much potential for amazing booster sets and starter decks for Xenoverse, Heroes, and Dragon Ball Super. I hope Panini America's staff take advantage of this marvelous opportunity. Dragon Ball Z TCG can be one of the greatest trading card games ever.

Saturday, October 15, 2016

Unit of The Week: Rain Element, Madew

Water, is the source of all life. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), if you have a heart card with original [Power] of 10000 or less, choose a grade 3 card from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.
Rain Element, Madew Cray is a Cray Elemental with the power of water. He is one of the few cards to interact with grade 3 vanguards with 10,000. His theme and quote on water refers to his skill. Cray Elementals are cards from all clans and nations. This means you may play this card in any deck without setbacks because of the card's origins.

Rain Element, Madew skill works with grade 3 vanguards with an original of 10,000 or less. When this unit strides to a be vanguard, you may draw a grade 3 card from your drop zone. Paying for Stride with a grade 3 unit is the best the option. Your Stride becomes free if you discarded a grade 3 card because it will return to your hand. You are not losing advantage when Striding your G-unit. The amount of cards in your hand will quickly increase after the Triple Drive. This skill does not have a cost. You can use Stride Rain Element, Madew for four consecutive turns without paying for Stride.

Furthermore, King of Knights Alfred is the best unit to play with Rain Element, Madew. His original power is 10,000. He can become an 11,000 vanguard with Swordsman of Light, Blaster Rapier Laura's skill. Laura's skill does not interfere with the Stride skill. Alfred's power can be 11,000, but his original power is 10,000. Alfred can exploit this ability without giving a defensive disadvantage to you.

However, Rain Element, Madew does have a major setback. He does not have a skill to enhance your field or weaken your opponent's field. Your G-Unit does not pose a threat if the attack hits. No abilities from a vanguard will be online. Rear-guards with skills are the only solution to the lack of effective ability from Madew. Your rear-guards are solely relying on your vanguard's names. They can be effective if your vanguard has the proper name.

Overall, Rain Element, Madew is a good card to play with slightly weaker vanguards. You are able to maintain your cards in your hand. He helps you maintain cards in your hand to defend your vanguard on your next turn. Madew's only setback is his lack of an ability to affect the field. You cannot gain advantage by retiring opposing rear-guards, powering up rear-guards, or superior calling units. You rely on his two names to assist your rear-guards. Stride your vanguard into limitless possibilities with Rain Element, Madew!

Card Rating: 3 out of 5

Wednesday, October 12, 2016

Card Discussion: Odin, Father of the Aesir

ATK/4,000 DEF/3,500
[Fairy / Synchro / Effect]

1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the the end of this turn. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card. When Summoned this way: You can draw 1 card.
Team Ragnarok is the team to beat. They hold the legendary Synchro God monsters. Halldor of Team Ragnarok is the owner of Odin, Father of the Aesir. Odin, Father of the Aesir is the strongest of the three Nordic Gods. He has 4,000 attack points and 3,500 defense points. Odin is also my first and only Ghost Rare card. I pulled him from a booster pack in  Number 10 Illumiknight Collectible Tin. He is in a safe place in my collection binder.

I must first special summon Odin, Father of the Aesir. There are a couple of easy options. The first option is Vanadis of the Nordic Ascendant. Vanadis is one of the best Tuners to Synchro summon Odin. She can be used to Synchro summon any Aesir God card. My second option is Valkyrie of the Nordic Ascendant. Valkyrie is also a fine choice to play with Odin. Her skills can instantly summon Odin from your extra deck. If your opponent control a monster and you normal summon her without any other cards on the field, then you may special summon two level four tokens. The tokens and Valkyrie can Synchro summon Odin!

Odin, Father of the Aesir is a difficult card to overcome. Odin, Father of the Aesir's first skill makes him unaffected by Spell and Trap cards until the end of the turn. You may use this skill once per turn. Cards such as Spellbook of Fate, Dark Hole, and Dimensional Prison are ineffective against Odin. Opponents must find another method to defeat a God card. You may attack your opponent without any worries of traps.

Furthermore, Odin, Father of the Aesir can special summon himself from the graveyard.. He can be special summon during the End Phase if he was destroyed, and he requires you to banish 1 Nordic Ascendant Tuner monster from your Graveyard. You may draw a card if he is special summoned by this method. This will give you an advantage to draw more cards with each summon. There will be at least one Nordic Ascendant Turner in your Graveyard because it was used to Synchro summon Odin.

However, Odin, Father of the Aesir is not unstoppable. An opponent may banish him to prevent him from returning to the field. Blaster Luster Soldier Envoy of The Beginning can easily defeat Odin. His skill will banish Odin from the game. Dark Magician of Chaos can banish Odin from the game. Dark Magician of Chaos will need assistance to win the battle. The Spellbook of Power can increase his attack points by 1,000 and you can copy this effect with Spellbook of The Master.

Overall, Odin, Father of the Aesir is an extremely powerful card on its own. His high attack points and effects make him nearly unbeatable. He is difficult to remove because he is unaffected by Spell and Trap cards until the end of your turn. Most monsters cannot destroy him in battle. His attack points are too great for many monsters to overcome. He can special summon himself to the field if your opponent finds a miracle to defeat him. No one can defeat the almighty Odin, Father of the Aesir!

Card Rating: 5 out of 5

Saturday, October 8, 2016

Unit of The Week: Maiden of Trailing Rose

[CONT](VC/RC):If you have a non-«Neo Nectar» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](VC):[Counter Blast (1) & Choose a card named "Maiden of Trailing Rose" from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to two «Neo Nectar» from among them, call the chosen cards to separate (RC), and shuffle your deck.

Maiden of Trailing Rose is a RR from Awakening of Twin Blades. She is the protector of her nation. Her seeds are used to create Bioroids. Zoo continues to grow larger and stronger because Maiden of Trailing Rose continues to create powerful soldiers. She is one of the early units that loses power if you have a non-Neo Nectar vanguard or rear-guard on the field. This silly skill should be ignored because Neo Nectar decks must be pure to be consistent. Maiden of Trailing Rose will bloom into her clan's leading vanguard.

You can superior call two cards from the top five cards of your deck after her attack hits a vanguard. Her skill requires a persona blast and one counter blast. You will need to play a complete set of Maiden of Trailing Rose to have consistency. Her skill gives you the opportunity to attack more than three times in a turn or to help build your formation. Her skill is not a Limit Break or Generation Break. She does not have early limitations. You can use her skill before your opponent's vanguard is at grade 3.

Furthermore, Maiden of Gladiolus is one of the best cards to pair with Maiden of Trailing Rose. Gladiolus can superior call a Neo Nectar unit from your deck. This adds another attack in your formation. You can attack up to five times without a Stand Trigger by attacking in the correct order. First, one of your front row rear-guards need to attack your opponent. Second, Gladiolus will attack the opposing vanguard and superior call a new unit to replace your first attacker. Third, Maiden of Trailing Rose will attack and hit the opposing vanguard. You will use her skill to superior call two units to replace Gladiolus and her booster. Your two standing rear-guards will finish the wave of attacks.

Finally, Maiden of Trailing Rose received a Legion revival. She is Maiden of Rambling Rose's Legion Mate. Maiden of Rambling Rose's Legion skill searches for two cards with the same name as one of your vanguard from the deck. One card will be placed into your hand while the other card is called to a rear-guard circle. Keep a copy of Maiden of Trailing Rose in your hand. You may use it to pay for her skill if your Legion attack hits the opponent's vanguard!

Overall, Maiden of Trailing Rose is still a decent vanguard by today's standards. Her skill is good for Neo Nectar decks. She blooms new allies to the field. You may use her skill regardless of your opponent's current grade and your amount of damage. She has free range on the battlefield. Her Legion Leader is pretty good Maiden of Rambling Rose.  I am currently playing her as a backup vanguard in my Neo Nectar deck. Maiden of Trailing Rose will blossom in a new age of Cardfight!! Vanguard.

Card Rating: 3 out of 5

Where Does Ryuzu Myoujin Rank Among Villains?

Ryuzu Myoujin is the main antagonist in Cardfight!! Vanguard G Stride Gate. He is the second character to play a Gear Chronicle deck. Ryuzu is the Company's leader. His goal is to use the Time Zoadic Beasts to create the perfect future. Ryuzu's perfect future does not have suffering. Conflicts would be resolved by vanguard. We learn he is the reason that Chrono's father is currently not with Chrono.

We witness four phases of Ryuzu's life. We saw as an elderly man before he dies. He is reborn as a young child. His flashbacks show his life as a young adult. He is reverted to a baby after Chrono defeats him in the finale. Ryuzu only speaks about creating the perfect future. This just becomes boring. We learn nothing about him besides his goal. I prefer Ryuzu as an adult. He has a better design for a villain. He has an eloquent and regal design.


We were never given a motive for Ryuzu Myoujin's actions. Why did he want to create a perfect world? Why did he want to scarfice planet Cray for his desires? A few moments from his past are revealed to us. Those moments were only about him gathering stride force and learning how to use its power. We were never told why he wanted to achieve goals. Only his experiences as a young adult were shown to us. There was not any information on his childhood.

First Series Villains Are Awesome

The first series provided much better villains. Their actions had consequences that affected the entire series. Leon wanted to restore Soyru's dominance. He made an alliance with the Void to restore the Aqua Force. The Royal Paladins, Shadow Paladins, and Kagero were sealed because of Leon's decision. This allowed Link Joker to swiftly invade Cray with little residence Serra is my favorite villain in the entire franchise. His heel was one of the best moments in the anime. He wanted to use Link Joker and the Void to conquer Earth and Cray. He came extremely close to realizing his dream. Link Joker became a part of Cray because of his actions.

Better Villains In G 

My favorite villain in the saga is Satoru Enishi. I felt emotionally connected to Satoru. He plays a Dark Irregular deck. It fits his personality and backstory. He had a cause to cheer for. He wanted to make a better world for his childhood friend. He and an unnamed female were in the hospital for a horrible illness. They quickly became close friends. Unfortunately, she did not survive and his world was forever changed. He lost a person with a special bond. We have all been in a sad position to watch a love one pass away. Their memories live with us forever.

Shouma Shinonome is my second favorite character in Cardfight!! Vanguard G. He enjoys messing with Shion Kiba. His insanity reached new heights in his latest battle against Shion. His insanity is pure entertainment. He has the attitude and appearance of a threatening antagonist unlike Ryuzu. I would like to see Shouma play against different heroes.

The Final Word

Ryuzu Myoujin is my least favorite character in the series. He fails to live up to previous villains such as Leon and Serra. I cannot connect to his character. His lack of a motive really hurts his development as a character. He failed to make major moments in the season. Almost none of his actions had any long lasting consequences for the protagonists. The only consequences to his actions is losing and reverting to a newborn baby. The next villain should be more entertaining than Ryuzu. He or she cannot be worse when the only place to go is up.

Saturday, October 1, 2016

Unit of The Week: One Steeped in Sin, Scharhrot

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, put all of your rear-guards into your soul, and this unit gets [Power]+10000 until end of that battle. If the number of cards in your soul is ten or more, retire all of your opponent's rear-guards, and if the number of cards in your soul is fifteen or more, until end of that battle, your opponent cannot call cards with the sentinel ability from hand to (GC).
One Steeped in Sin, Scharhrot is Scharhrot Vampir's evolution. He is one of the few evolution cards that do not require his previous form as a heart. He can be played in any Dark Irregulars deck. This card is played by Satoru Enishi. One Steeped in Sin, Scharhrot made his first appearance in Cardfight!! Vanguard G episode 47 True Feelings.

One Steeped in Sin, Scharhrot's skill is active when Darkness is online. You must put all of your rear-guards into your soul and Scharhrot gains 10,000 power. You may retire all of your opponent's rear-guards if you have ten cards or more in your soul. Both players lose all of their rear-guards. This tactic is useful against Aqua Force and Nova Grapplers. Neither clan have efficient methods to superior call rear-guards. The power bonus is much needed as you do not have a booster.

Furthermore, he has a third skill. It can be very nasty in the late game. Your opponent cannot defend his or her vanguard with a Sentinel if your soul is fifteen or more. The attack is very difficult to defend against. However, your opponent can block the attack with a G-Guardian and units without sentinel from his or her hand. This skill is not unstoppable and is healthy for the game.

Finally, Dark Irregulars have many units to help stack the soul. Dark Irregulars often rely on the soul to use their abilities. Squallmaker Vampir is one of the best cards for soul charging. He soul charges two cards. You can soul charge up to four cards if you have two copies of him on the field. There are other useful options such as Flirtatious Succubus.

Overall, One Steeped in Sin, Scharhrot is a powerful card to use during the late game. You need to properly time his attack when your opponent is weaken. He does not require Scharhrot Vampir to be your heart. You may play him in every Dark Irregular deck. I expect him to be used in most Dark Irregular decks. Embrace the darkness and your sins with One Steeped in Sin, Scharhrot.

Card Rating 3.5 out of 5