Saturday, January 30, 2016

Unit of The Week: Dudley Jessica

After a long time, a game with some resistance. 
[CONT](VC) Generation Break 2:All of the units with "Dudley" in its card name in your front row get [Power]+2000.
[AUTO](VC):During your turn, when your G unit with "Dudley" in its original card name Stride, search your deck for up to one card with "Dudley" in its card name, call it to an open (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.
Dudley Jessica is the first female grade 3 for Spike Brothers! She is a superstar athlete on the Dudley football team. Jessica is known for being talented at playing multiple positions on defense, offense and special teams. The playbook is wide open for her. She will do whatever it takes to win games. She wears a helmet during games and reveals her beautiful face during post-game interviews. Her skills are exclusive for Dudley players.

Dudley Jessica's Generation Break gives a 2,000 power bonus to your Dudley teammates in the front row. Her power becomes strong enough to hit Cross Rides without needing a booster to give her the opportunity. Your grade 2 lineup in your deck only needs Dudleys for Jessica's Generation Break to be consistent. Boost your units in the front row with Dudley Phantom. Dudley Phantom's boost gives 10K power to your Dudley units. However, her skill is a bit underwhelming for a Generation Break 2 skill. You do not gain a large advantage from her skill. It is just a small power boost to enable your rear-guards to hit your opponent's vanguard.

Jessica calls fresh substitutions from the bench with her Stride bonus skill. Her newly called teammates gain 5,000 power until the end of your turn. Her Stride bonus skill works well with Great Warrior, Dudley Geronimo. Both of their abilities can give 5,000 power to one rear-guard. You can also give one unit the power bonus from Geronimo's skill and another unit can get the power bonus from Jessica's skill.

Finally, Dudleys is one of oddest archetypes in Cardfight!! Vanguard. The archetype has many cards, but does not have a complete set for a pure deck. I do not understand why Bushiroad made Jessica, and failed to make enough support for Dudleys. Dudleys do not have a perfect guard and triggers for the archetype. You are forced to add random grade one cards and triggers in your deck. It should not disrupt your strategy too much.

Overall, Dudley Jessica is worthy of second team honors. This girl got game! She will only become a better vanguard in time. Dudleys need a few more cards to become a complete deck of all-star talent, and then Jessica will finally reach her full potential. Her stride skill has potential to deal major damage with better support. I am glad to see Bushiroad finally making a female leader for Spike Brothers. Hopefully they will continue to make female grade 3 cards for Spike Brothers in future sets.

Card Rating: 3 out of 5

Wednesday, January 27, 2016

Starter Deck Review: MegaMan NT Warrior Trading Card Game Starter Decks

MegaMan NT Warrior Trading Card Game was developed by Decipher Inc. The trading card game began in 2004 and sadly ended in May 2005. Only the first two seasons are featured in the game. Each booster set was released with a pair of new starter decks. The playing field quickly changed with every new booster set. They quickly added as many new characters in the game with in every booster set. This game is very old with only three releases, but there are many characters to play as to keep the game fresh. There are a total of 19 characters in the game.

Six starter decks were released. Each starter deck includes four exclusive cards and you will receive two copies of one exclusive card. The exclusive cards are NetNavis, Events, and Resources. The NetNavis are MegaMan.EXE, TorchMan.EXE, ProtoMan.EXE, PharaohMan.EXE, SharkMan.EXE, and Bass.EXE. All six NetNavis are basic cards without any skills. There are many NetNavis to collect from each booster set and some of them have special abilities. The characters from the starter decks were most likely kept simple to help players learn the game's basics.

Unfortunately, starter decks do not have much variation besides the character and exclusive cards. They all contain many of the same cards. Laser Blast is in every starter deck. You can easily swap characters and exclusives cards to play the same deck. Each starter deck would be unique if they had ten new cards instead of just four new cards. Each deck should of have an exclusive BattleChip to be only being usable for the starter deck's NetNavi.

Starter Deck MegaMan.EXE

MegaMan.EXE is a balanced character in the first starter deck. He does not excel in any category. He does later get a stronger card with the same strength, stronger defense, and stronger blast in the following booster set. MegaMan.EXE has a lot of powerful cards to make up for his basic stats. His exclusive cards are Heightened Defenses, Rich Kid, and Superior Technique. All three cards are resources. Superior Technique adds five points to your blast destiny. Heightened Defenses adds four points to MegaMan's defense. This card can save you in a tight spot. Rich Kid is a cool card to play. It sends two random cards from your discards to the bottom of your deck. You are recycling cards for a chance to play them again.

Starter Deck TorchMan.EXE (FireMan.EXE)

TorchMan.EXE is one of the few characters to have his name changed in the English version. His correct name is Fireman.EXE and he is Mr. Match's NetNavi. He also has balanced stats just like MegaMan.EXE. Their stats were most likely created to be equal for players to be on an even playing field at the beginning. However, TorchMan.EXE's cards give him an edge over his rival from MegaMan Battle Network.

His exclusive cards are Flame Brain, Fire It Up, and Towering Inferno. Flame Brain is one of the best cards from the starter decks. It forces your opponent to discard a card. Your opponent can lose an important BattleChip, Event, or Resource from his or her hand. You will gain an advantage if they lose a BattleChip that is designed to block attacks.


PharaohMan.EXE plays a larger role in the anime than he does in the video games and manga. He is a mere secret boss in MegaMan Battle Network. He is the final antagonist in season one of MegaMan NT Warrior. He is raveled to be the ultimate NetNavi. He is defeated when MegaMan.EXE and ProtoMan.EXE unleashed a double program advance!

PharohMan.EXE has the best stats in the game. His strength is 3, defense is 2, and blast is 4. His high blast rating takes him a bit longer to use his blast to raise his strength. However, he has four opportunities to blast a card with a high blast destiny and add it to his strength. You can afford to play more cards with a blast destiny of 4. His attacks can deal a lot of damage to your opponent.


Chaud Blaze's NetNavis is ProtoMan.EXE. ProtoMan.EXE's strategy is manipulating his strength to raise his blast. ProtoMan.EXE's exclusive cards are A Higher Level, Bring It On, and Virtual Martyer. All of ProtoMan.EXE's cards focus on lowering his blast. His fighting style focuses on swift attacks in the anime, manga, and video games. His play-style in the trading card game fits him. His deck also includes his signature weapon Cyber Sword. He will fast access to activating his blast to gain strength. The only flaw in this strategy is the limited options for your blast. He will only be able to choose one card to gain power from instead of having many options like PharaohMan.EXE.


His NetOp is Commander Beef aka Masa. They are an optional boss in MegaMan Battle Network. The fishy duo has deeper roles in MegaMan NT Warrior. They are net agents, who helped Lan and MegaMan.EXE battle World Three and Gospel (Grave). His signature weapon is fin-cutter!

SharkMan.EXE is a balanced character just like MegaMan.EXE. His exclusive cards are Open The Door, Out of Water, and Surprisingly Sharp. Surprisingly Sharp allows you to draw to cards after you play a Battle Chip. This handy card gives you a lot of advantage by increasing your hand size. You can have another opportunity to attack your opponent if you draw a Battle Chip. Overwhelm your opponent with multiple attacks to drain his or her deck to zero.


Bass.EXE is one of the final two starter decks in the game. His starter deck was released with the Grave booster set. He has the same stats as ProtoMan.EXE. I am a bit surprised to see him weaker than PharaohMan.EXE because he is the reincarnation in the animation series. His exclusive cards are At Fault, Flawless, and Deletion Inevitable.

At Fault allows you to search your opponent's deck and discard any card from his or her deck. You can easily remove your opponent's bet card from the game. This card can be played multiple times in a game. Your opponent could fall victim to this card several times in a game. I would remove battle chips and cards with a high blast destiny. My opponent would have one less BattleChip to use for offense or defense.

The Final Word

MegaMan NT Warrior is a lost and forgotten trading card game with plenty of content from just a few booster sets and starter decks. You can easily fine these decks for less than ten dollars online. Yu and your friends can net battle with the series characters. The starter decks contain simple cards for any new player can easily learn how to play the game. However, MegaMan NT Warrior starter decks lack variety. The decks have very few exclusive cards for each character. An exclusive Battle Chip should have been included to make each character stand out from each other.

These decks are great to buy if you are an extreme MegaMan fan just like me! Three of the most popular characters from the Battle Network series are ready to play in starter decks. I have a small binder with my foil cards. My huge MegaMan collection will only grow bigger as I continue to buy cards from the trading card game. Jack in and power up!

Starter Decks' Rating: 3 out of 5

Friday, January 22, 2016

Unit of The Week: Locus Liberator, Asclepius

If you walk the path of royalty, the locus will guide those of the next generation. 
[ACT](VC):Legion20000 "Liberator of Royalty, Phallon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)-card with "Liberator" in its card name] If this unit is Legion, and the number of other vanguards or rear-guards you have is four or more, this unit gets [Power]+5000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power]+3000 until end of that battle.
Locus Liberator, Asclepius is a skilled veteran from the United Sanctuary. A past injury has slightly limited his abilities so he was reassigned to the second army. Asclepius is a member of the Liberators in the Gold Paladin clan. He is one of the newest paladins to gain the power of Legion. Asclepius is Liberator of Royalty, Phallon's teacher, and Phallon is Asclepius's Legion Mate.

Asclepius's Legion skill costs two counterblasts and gives him 5,000 power and an additional critical when you have four or more rear-guards. This skill is a clone of Forthright Seeker, Egbert's skill except it does not require Liberator rear-guards, but the skill does require Liberators for your counterblast. The skill is very useful when your opponent is low on cards and do not have a perfect guard to negate the attack. You can force your opponent to guard with a lot of cards. You can either use his skill for pressure in the early game or wait in the late game after you have played your G-units.

However, perfect guards shut this skill down. Skills that only give power and an additional critical do not have much success. The skill only gives your vanguard power and no other advantages are gained from the skill. You will one or two shots to hit your opponent's vanguard with this skill. This skill relies perfect timing in a match as you do not want to waste two counterblasts.

Furthermore, Asclepius relies on his support cast in to be an effective vanguard. His skill alone will not win many games. Liberator of the Flute, Escrad is a good unit to play alongside Asclepius because Escrad can superior call a Gold Paladin to join your formation. Play four copies of Holy Knight Guardian for your perfect guards. Her ability to counter charge gives you more opportunities to use Asclepius's Legion skill.

Overall, Locus Liberator, Asclepius is a mediocre vanguard on his own, and a decent vanguard with the proper support. You need to supply Asclepius with a lot of good support to make him a functional vanguard. His skill needs to be perfectly timed in order to be successful. Use your G-units in the first combats and use Asclepius's skill to win the game. Locus Liberator, Asclepius can lead you to victory with the best supporting troops.

Card Rating: 1.5 out of 5

Monday, January 18, 2016

News: G Legend Deck 2: The Overlord blaze "Toshiki Kai"

The Overlord has reached his next evolution! Toshiki Kai is the next main character in line to have a Legend Deck. Kai's Legend Deck features a new form of his favorite card Dragonic Overlord! Of course this Legend Deck has the power of Stride Generation! I was actually expecting Kai to get a Legend Deck before Aichi. Kai has regained his spot in the spotlight after returning in Cardfight!! Vanguard G Gear Crisis. He is the most important legendary player in the animated series at the moment.

Dragonic Overlord is an iconic figure in Cardfight!! Vanguard. His archetype has been relevant in every format since the beginning of the trading card game. Dragonic Overlord "The Legend" is his latest form. His skills are currently unknown and I will post an update on him when more information becomes available. He most likely will have a Generation Break skill that requires two face up cards in your G zone.

Two copies of Supreme Heavenly Emperor Dragon, Dragonic Overlord "the Ace" are included in the Legend Deck. The Ace is one of my favorite G units in the game. The Ace can attack twice per turn because its skill stands it for an additional attack. It is one of the most expensive cards in the English market. The reprint will help lower the cost. The Ace will become available for every player with Dragonic Overlord decks. You can complete your Extra Deck with four more Kagero G units.

Cards from the original animated series will also get new forms with new skills. Emperor Dragon Knight, Nehalem is the new version of Dragon Knight Nehalem. Do not be fooled by Emperor Nehalem's 9,000 power. His power rapidly rises to 16K from his Generation Break skill. He gains 2,000 power when you have an Overlord as your vanguard and he gains an additional 5,000 power when your grade 4 vanguard attacks your opponent. He perfectly fits in any deck with a version of Dragonic Overlord as your main vanguard.

I am extremely excited for The Overlord blaze Legend deck. I never completed my Dragonic Overlord deck from the first series. There is no need to wait any longer. The Legend Deck will give me instant access to a fully ready to play Dragonic Overlord "The Legend". I may also added classic support cards for Dragonic Overlord in the deck to test different combos. I have so many decks and will be more than happy to add the blaze in my collection! Dragonic Overlord will burn my opponents in his blazing flames!

Saturday, January 16, 2016

Unit of The Week: Masked Magician, Harri

Come, let the time of dreams begin! 
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.
Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.
Masked Magician, Harri debuted in Illusionist of the Crescent Moon. Harri is a grade 3 unit with 11,000 power and a Generation Break skill in the Pale Moon clan. His artwork depicts a childish character which is different than the first series of Pale Moon units. Pale Moon units were known from their beauty such as the Luquier series. He is a famous magician with great talents. He has become of the best magicians in Pale Moon since the great Robert! He became good friends with Chrono Dran.

Harri's Generation Break superior calls one card from your soul to a rear-guard circle when Harri attacks an opposing vanguard. You will get an additional attack for the turn. The unit will also remain on the field until it is removed by you or a card's effect. I would superior call a grad 2 for its offensive power and its ability to intercept for defense. Card Dealer, Jacqueline is one of the best cards to use with this effect. Superior call her from your soul and make sure she has a booster as her skill requires a boost. Her skill superior calls another unit from the soul for one more attack!

Masked Magician, Harri's Stride skill introduces the new term Magia. You Soul Charge one card to superior call one unit from the soul and it gains 5,000 power. The unit is returned to the soul at the end of your turn. This skill is great with classic cards and G-series cards. Jumping Jill gains 3,000 from its skill when it is called from the soul. Jumping Jill will have 17,000 power combined with Harri's skill.

You can build pressure from Harri's Stride skill with Ardor Dragon Master, Amanda. Amanda's Stride skill activates when her attack hits a vanguard, and you can superior call one unit from the soul. Your new unit also gains 2,000 power. That is just enough power for a grade 2 unit to be able to hit your opponent's vanguard. Amanda's skill will give you another attack for the turn. That is a total of five attacks in a single turn.

To put it briefly, Masked Magician, Harri has many tricks in his hat. If you are on a budget and want to play a Pale Moon deck, then Harri is a good choice.  Harri's skills are a good representation of Pale Moon's strategy to superior call units from the soul. The abilities are basic for any player to quickly learn how to play with Pale Moon decks. His abilities work well with classic cards and the G-series cards.  Harri will train you to become a master of Pale Moon in no time!

Card Rating: 3.5 out of 5

Wednesday, January 13, 2016

How To Start A TCG YouTube Channel

Starting a YouTube channel for trading card games is very easy and you don't need to spend a lot of money on your equipment and software. I was inspired by GalacticGod and SimplyUnlucky to shoot TCG videos on YouTube. I started Awesome Card Games on May 31, 2011. Improving my channel has always been my most important goal. I always want to make better videos for my audience to enjoy every minute of my videos. I am not going to tell you what types of videos to shoot for your channel. That decision is yours to make. The genre has a variety of videos to create for fun. There are deck profiles, discussions, games, interviews, news, and openings. Pick which videos are best for you.

I am going to make a list of useful equipment and resources to aid your channel's development. You need to know how to start a channel before you can decide which videos you are going shoot for your channel. I had to learn from experience. I rushed into making my channel before I was truly ready. Last year I felt my channel was truly ready to publish content on a regular basis with the basic tools that are needed for every TCG channel.

1. Get The Right Equipment 

First, you need to buy the right equipment and software. One of the biggest mistakes by many YouTubers is starting a channel too early without the proper equipment. Quality is your key to success. Nobody is going to look at poor quality videos. You can grow a larger audience by providing videos with good quality.

You need a camera to shoot videos in HD. This will be the most expensive item on the list, and life will be easy sailing pass this point. The majority of my videos are shot with my IPhone 5. It's good enough to get the job done. The videos are in 1080HD and have a clear picture. I also use a 50 Inch Aluminum Camera Tripod to hold my IPhone. It was very inexpensive. It costed around $12 on Amazon. You can't beat that price. I had an eight inch tripod, but it was too short for shooting games. A 50 inch tripod can shoot a variety of videos at the best angles for my type of videos.

I edited my videos in Windows Live Movie Maker. It is a free program from Microsoft. It is not as powerful as some video editors. However, it gets the job done. I place my intro, video, and outro in a video's layout. The music is added after everything is perfectly placed together. One video will take at least an hour to edit and create in HD.

2. Make Your Thumbnails

A thumbnail is a video's preview picture. Youtubers use thumbnails to entice viewers to watch the video. I am also lured into watching a video with a cool thumbnail. Making thumbnails is very easy, and it only takes five to ten minutes to make one. Anyone can do it! You can either use Photoshop or use the free program Gimp. I use Gimp because it is free and has all tools that I need for my thumbnails.

3. Use Reward Programs

Take advantage of reward programs. They are your best friends. You can easily save money on trading cards with Reward Programs. I've made over $300 last year from Quick Rewards. I spent this money on booster packs, single cards, special editions, and starter decks. All my deck profiles from last year were completed thanks to reward programs.

4. Fiverr!

Fiverr is an awesome website with many talented individuals. People offer their services for at least five dollars. There are people that can help enhanced your channel. People make intros, outros, thumbnails, and graphics for videos. Find an experienced artist who makes intros and outros. I purchased my channel's intro and logo on Fiverr, and I had a good experienced with the sellers. Your channel will look professional in no time.

5. Do NOT Use Copyrighted Materials 

A lot of people make the assumption that every piece of media on the internet is free. The truth is some materials are owned by their rightful owners. Never use music and photos without the owner's permission or without a license. You will not be able to legally monetize your videos without rights to a song. You may lose your channel if you take the risk of using a person's copyrighted materials in a video.

YouTube offers free music for everyone on the site. There is music for every genre available for your videos. I am always looking for heavy metal music to add to my videos. Be sure to read the terms and conditions for every song before adding it into your video. Some artists require credit in the video's description and others do not have any requirements.

I shot a few matches on videos two weeks ago. I noticed an issue with the audio because there was background noise from a football game on TV at my hobby store. I replaced the original audio with free music from YouTube. I avoided a strike and kept my video 100% my property. Nobody can claim my video.

The Final Word

Having a YouTube channel is fun and it requires a lot of hard work. I am still a long ways away from being where I want to be. I am still learning new methods to improve my content. I hope my tips have helped newcomers prepare themselves before filming content without any ideas on how to set up a channel. Have fun shooting your videos!

Saturday, January 9, 2016

Unit of The Week: Climax Jewel Knight Lord, Evangeline

The final movement. The jewels illuminate the battlefield. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Jewel Knight" in its card name, and if you have three or more rear-guards with "Jewel Knight" in its card name, all of your units with "Jewel Knight" in its card name get [Power]+3000 for each face up card named "Climax Jewel Knight Lord, Evangeline" in your G zone until end of turn.
The climax is the highest point in someone's or something's experience. The Jewel Knights have reached their climax in Stride! Climax Jewel Knight Lord, Evangeline is the symbol of the Jewel Knights' final glory. She is a powerful knight from a distance future that will lead them to their ultimate victory. Evangeline is the grandmaster of Jewel Knight Order. She was originally a princess in the royal family, but her brother claimed the throne. Evangeline received her desired role as grandmaster of the Jewel Knight Order.

Climax Jewel Knight Lord, Evangeline's skill gives 3,000 power for each face up card named Climax Jewel Knight Lord, Evangeline in your G zone to your Jewel Knights. The skill requires three or more rear-guards with Jewel Knight in their names. The requirement is easily fulfilled in a pure deck. Her skill does not require you to turn a copy of her face up to activate her skill. You can flip any card in your G zone face up. It is best to turn a copy of her face up for your first Stride to build your next turns' attack power. Evangeline's second turn as your vanguard will be able to give 6,000 power to each Jewel Knight and her third turn will give 9,000 power to reach Jewel Knight. Evangeline's power alone will be 24,000 in her third turn as your vanguard.

Furthermore, you can easily create rear-guard columns with more than 30,000 power. If you are able to use her skill three times in a game, then each unit will gain 9,000 power until the end of your turn. Fellowship Jewel Knight, Tracie is a 12K attacker when you have three or more Jewel Knight rear-guards on the field. Evangeline's skill can boost Tracie to 15K for the first stride by flipping a copy of her face up in the G zone and 18K for the second stride as you already have two copies of Evangeline face up in your G zone.

Finally, Broken Heart Jewel Knight, Ashlei "Яeverse" is the perfect grade 3 unit for Evangeline's deck. Ashlei retires opposing units and superior calls a Jewel Knight from your deck. She gathers resources for you and destroys your opponent's resources. Banding Jewel Knight, Miranda is a fantastic card to play in Ashlei's deck. She gains 2,000 power for having Ashlei as your vanguard and can give 3,000 power to a rear-guard if her attack hits an opposing vanguard. These skills open the door for Evangeline's skill in the late game to defeat your opponent in an unstoppable Final Turn!

Overall, Climax Jewel Knight Lord, Evangeline represents the Jewel Knights' greatest strength. They gain power by being a collective force. Evangeline's skill gives a large power boost to every unit on the field. Your opponent will find it difficult to block your strong attacks. Bushiroad slowly continues to give more new cares for Jewel Knights. The archetype has received a little support in Cardfight!! Vanguard G era and hopefully the trend will continue. Climax Jewel Knight Lord, Evangeline will blow your opponent way in a climactic fashion!

Card Rating: 5 out of 5

Thursday, January 7, 2016

Goals and Plans for Awesome Card Games in 2016!

2015 was a good year for me on YouTube. I first bought an Iphone to be able to shoot videos on my own. I relied on my best friend to shoot videos. We were only able to shoot videos when he was in town. I needed my own camera to record videos on a consistent bases. I had my best year in terms of views and I accomplished most of my goals for the year. I had 15,753 views in 2015. I updated my channel with new videos every month. Real life games were added to the channel's list of featured content. It started off shaky at first with a bad tripod that was too short to get a good view. I later upgraded to a much better tripod to use for all my videos. However, interaction with viewers greatly declined last year.

More Deck Profiles

I only uploaded four deck profiles in 2015. That was when I did not have a great job, and I now have a better job with a higher salary. I can afford to make more decks this year. My Seekers deck is nearly complete and I will be ordering the remaining key cards this Friday. There are a few DragonBall Z Decks that I would like to complete as well for future deck profiles. Blue Tag Team Goku, Captain Ginyu, and Frieza are the three decks that will most likely be completed this year. I also have plenty of Namekian cards so I may also make a deck for Piccolo Last year I did not complete my Lightsworn deck. However, it is still on the list of projects to complete for this year. It should be completed during the spring or early summer.

UFS - Universal Fighting System

I noticed UFS in 2013 and did not touch it at the time. I already had Cardfight!! Vanguard and Yu-Gi-Oh! on my plate. Now I have more time and money to put into more trading games. DragonBall Z CCG/TCG and MegaMan NT Warrior TCG were added to my blog and YouTube channel in the past two years. This year UFS has been added on the channel to feature MegaMan, Dr. Wily, ProtoMan, and all the Robot Masters! The game is one of the most complicated trading card games. I will need some time to learn all the rules before I put my deck in the UFS's ring.

MegaMan Discussion Videos

I have always wanted to make discussion videos and theory videos about the MegaMan series. There are a lot of topics that have not been discussed by the community. MegaMan NT Warrior is one of my favorite animes. I am thinking about starting a plot hole series on the show. There are some major issues with some parts in the story. Lan's and MegaMan.EXE's first battle against Dr. Regal has the biggest plot hole in the entire animated series.

There is a lot of potential for theories on the MegaMan video games. Many fans question what happen between the Classic series and the X series. Capcom has left us some clues. Not all of the clues have been discussed in the community. I have speculated Dr. Wily's and Dr. Weil's connection with Zero. They clearly have some sort of connection, but they are clearly different characters.

Gain 20,000 Views and Reach 200 Subscribers

I am aiming at 20,000 views for a personal best in a year and 200 subscribers by the end of the year.Last year I gained a little less than 16,000 views. That is not a lot of views these days on YouTube. Awesome Card Game is a small channel so I need to take small steps to get where I want to go. My channel has increased its yearly views every year. I spend a lot of time promoting my videos on social media outlets. Progress is my ultimate goal to help my channel grow every year in views and subscriptions.

Custom Blog Layout

I have been considering getting a custom layout for my blog. The logo is just fine in my opinion. I want the site to standout as the white background is very boring. My plan is to order custom graphics to make the site look more professional and catch people's interest. Looks always matter for websites. Not too many people will look twice at a website that appears to be outdated.

The Final Word

I want Awesome Card Games to reach the next level and gain a larger fan base. There is a handful of loyal followers. I want to create a community to discuss trading card games and the MegaMan franchise. It will take a lot of hard work and determination to continue my channel's growth. I'm definitely excited to see the what the future has for Awesome Card Games. Let's make 2016 a great year!

Saturday, January 2, 2016

Unit of The Week: Nixie Number Dragon

Even so, a failure is still a failure. 
[ACT](VC):Legion20000 "Steam Knight, Xang" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards, if this unit is Legion, until end of turn, this unit gets "[AUTO](VC):When this unit attacks a vanguard, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".
[AUTO](VC):When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power]+3000 until end of that battle.
Nixie Number Dragon is Gear Chronicle's first Legion unit. He is a rare card from Soaring Ascent of Gale & Blossom. His mate is Steam Knight, Xang. Nixie Number Dragon is known for his manipulation of Time Engines and has the ability to use spacetime energy. His claws have strange properties with time. Enemies fear they can be sent to an unknown dimension by touching his claws.

Nixie Number Dragon's Legion skill prevents your opponent from guarding with grade one or great cards from his or her hand. His skill can only be activated after you use an effect to return one of your opponent's rear-guards to their deck. A high-powered Legion attack is difficult to block without a perfect guard. Nixie Number Dragon's second skill gives 3,000 power to him when he has another unit in his middle column. This power boost only adds fuel to the fire! Your opponent will be forced to guard his or her vanguard with at least three cards to block the attack.

Furthermore, Nixie Number Dragon greatly depends on his supporting cast to trigger his Legion skill. His mate Steam Knight, Xang can get the job done when his attack hits a vanguard as he is able to send an opposing rear-guard to the bottom of the deck. Gear Chronicle does not have enough support for Legion to play Nixie Number Dragon's without units with Generation Break. You are going to need to play grade 2 units with Generation Break skills that send your opponent's rear-guards to the deck. Steam Fighter, Amber's Generation Break skill sends an opponent's grade 2 or lower rear-guard to the bottom of the deck. His skill only requires him to attack a vanguard and get a boost from a rear-guard. You can activate it every turn after you have established Generation Break.

You may as well play a full Generation Break deck with Chronojet Dragon instead of Nixie Number Dragon's messy deck. You still need to Stride in order to set up Nixie Number Dragon's Legion skill as he does not have enough support to play him without Generation Break. Chronojet Dragon also has the ability of preventing your opponent from guarding with grade one and greater cards. Chronojet Dragon's Generation Break will stay activate for the remainder of the game. The deck is just faster and more consistent than the Legion version. Nixie Number Dragon's skill requires you to meet its conditions every turn.

Overall, Nixie Number Dragon is a nice alternative for playing Gear Chronicle in a deck with Legion. His Legion skill is very good. He just needs help from his allies to meet its requirements to activate in battle. Unfortunately, the deck still heavily depends on Generation Break and Stride. I would rather play a Chronojet Dragon deck over Nixie Number Dragon at the moment. Chronojet Dragon's deck is far more consistent with the same results from my grade 3 vanguard. It can become a better card in the future. Nixie Number Dragon needs more support for Legion to be a consistent threat.

Overall Card Rating: 3 out of 5