Saturday, April 30, 2016

Unit Of The Week: Model Knight, Orhan

A knight is a heroic person. One who is not broken by adversity. 
[CONT](VC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):All of the units with the brave ability in your front row get [Power]+3000.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the brave ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
Model Knight, Orhan is the latest Royal Paladin with the new ability Brave. He wields a large sword and a smaller sword. He is available in Transcension of Blade and Blossom. Brave is triggered when you have three or less cards in your hand. He also serves as a backup vanguard in Altmile decks. Altmile has lacked backup vanguards until now.

Model Knight, Orhan has GB a 1 Brave skill. All units with Brave in your front row gain 3,000 power. Your front row can attack at very high numbers. This ability gives Orhan enough power to pose as a threat for his attack at opposing vanguard.  The skill's most important feature is powering up your rear-guards. Royal Paladins already have an easy time superior calling units from the deck. Your rear-guards in the front row should be at their full potential in combat. Triggers can also make them more dangerous than your vanguard. Your opponent may guard your vanguard's attack with a perfect guard, but you can apply a Trigger's effects to your rear-guard.

However, putting too much focus on offense will only hurt your defense. Brave sacrifices defense for offensive gains in combat. It is one of the worst abilities in the game. It is never good to have three or less cards in your hand during the late-game. I cannot expect myself to be able to block attacks from clans with the ability to stand rear-guards. Aqua Force and Nova Grapplers would dominate decks with Brave on any Sunday.

Finally, I like the second skill much more than the Generation Break. You can superior any unit with the Brave ability. Knight of Light Order has great chemistry with Orhan's skills. Her ability superior calls an unit from your deck and it will get 2,000 power until the end of turn. The new unit will also gain 3,000 power from Orhan's Generation Break!

Overall, Model Knight, Orhan is a mix bag of goods. On one hand his Generation Break is useful to power up your front row. Your rear-guards will pose a greater threat with their new power. Orhan's second skill is good for Royal Paladins to gain a new unit. However, I do not like being forced to have three or less cards in my hand to use Orhan's Generation Break. Having a large hand size is the most important element in today's game. Take a risk with Model Knight, Orhan. Will Orhan make or break your deck?

Card Rating: 3 out of 5

Thursday, April 28, 2016

Awesome Card Fights!

My loyal readers know Awesome Card Games now features real life games on the YouTube channel. There are a variety of clans and decks in games. I try to keep my content fresh! This is the one of the two reasons why I have added more decks in my collection. Last year I started filming games with my Iphone5. The early videos were not too good because I used a small tripod. Later in 2015 I finally bought a taller tripod that is currently used for my current videos.

There are benefits of filming our own games. I study film from every game. The first thing I look for are misplays in my videos. I become frustrated with myself for making mistakes in the games. Ideas and combos are thought about while building decks, but misplays still occur in games. My locals is hosting its first every Cardfight!! Vanguard tournament. Hopefully my training will pay off.

Most of my decks have Legion vanguards. Legion is my favorite format in Cardfight!! Vanguard. The majority of my videos feature Legion. Now I have crossed over to Generation Break and Stride decks. I am still getting accustomed to using abilities such as the Stride Bonus skill. I often forget to activate these abilities. This is a really bad habit. I am missing out on making critical plays in games.

Awesome Card Fights: Blue Storm Legion VS Revengers

Two weeks ago I was testing Blue Storm Legion. It is the more conformed version of my original Aqua Force deck. The original deck had random cards from various formats, but a few staples such as Tidal Assault. Blue Storm Legion is a more consistent deck as it is based on a single theme. The  cards have great chemistry with each other. I will be posting a deck profile on Blue Storm Legion very soon!

Awesome Card Fights: Gold Paladins VS Kagero Game 1

Gold Paladins was the second clan that I played. I finally upgraded the deck with the new cards from Cardfight!! Vanguard G. The deck is finally completed after getting Knight of The Sun. It has the final cards that my deck needs to be complete.

This match features the Gold Paladins and Kagero. My deck was not close to being completed at the time of the game. I was playing cards from the first Gold Paladin trial deck. However, the Gold Paladins overcame the odds. I quickly won the match thanks to triggers in the mid game. My opponent could not guard the gold rush!

Awesome Card Fights: Dark Irregulars VS Seekers

My Seekers deck was completed early this year. This deck has not failed me yet! I spent all of my money from Christmas on this deck. I played the deck against my friend's Dark Irregulars deck. The Seekers came out on top in the game. Seeker, Light Saver Dragon's ability gave a huge power bonus to my entire formation. All three columns benefited from the skill. My friend was unable to stop my Seekers final attacks.

The Final Word

Which decks would you like to see in future matches? I have a large library of decks ready to play! My collection of decks will continue to grow as new booster sets and decks are released by Bushiroad. Please leave me feedback on my videos. I want to continue to improve my skills and videos. I want to provide the best content as possible. Progression is the key to success. Be sure to check more awesome card fights at my channel!

Saturday, April 23, 2016

Unit of The Week: Mist Phantasm Pirate King, Nightrose

The night fog has come out. The sea is sure to be stormy. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2:[Counter Blast (2) & Choose a face down card named "Mist Phantasm Pirate King, Nightrose" from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two cards from your drop zone, and call them to separate (RC) in different rows.
Last Saturday I pulled a Mist Phantasm Pirate King, Nightrose from a booster pack at locals. My luck has been at an all-time high. Mist Phantasm Pirate King, Nightrose is one the hottest ladies in Cardfight!! Vanguard G! She is the evolved form of Vampire Princess of Night Fog, Nightrose. I do not understand why King is in her name instead of Queen. Her title should be Queen instead of King. She is obviously a woman and Granblue's current leader.

Mist Phantasm Pirate King, Nightrose's skill superior calls two units from your drop zone in different rows. The skill costs two counter blasts and one copy of Mist Phantasm Pirate King, Nightrose. You will get an additional full power attack for the turn. Her skill has chemistry with many cards and here are two examples. Pirate Swordsman, Colombard is one of the best cards to play alongside Nighrose. Colombard superior calls an unit from the zone when he attacks a vanguard and gets a boost from a rear-guard. His skill gives you a fifth attack.  Target cards with skills that activate when they are called from the drop zone. Dragon Corrode, Corrupt Dragon gains 3,000 power when it is called from the drop zone to a rear-guard circle. King Serpent counter charges a card in the damage zone and soul charges one card when it is called from the drop zone.

Furthermore, you can set up potential combos by using skills to send cards from the deck to the drop zone. A large drop zone gives you many cards to choose to superior call. Granblue has plenty of cards to help build your drop zone. Ruin Shade's skill gives her 2,000 cards by sending the deck's top two cards to the drop zone. Vampire Princess of Night Fog, Nightrose's defensive skill sends three cards to the drop zone. Do not overuse their ability to mill cards. You may accidentally deck out and automatically lose the game.

Finally, Mist Phantasm Pirate King, Nightrose's skill is not strong enough to be a good finisher. The skill does not do enough to give you a huge advantage in the long run. The extra attack may help you win some games. However, the attack is stoppable. Your deck is going to rely on rear-guards and the vanguard to push to for the win.

Overall, Mist Phantasm Pirate King, Nightrose has a nice figure, but her skill is not impressive. Superior calling from the drop zone is a nice advantage. Any Granblue deck can use her skills. There are several cards that great with Nightrose. However, the skill is very costly for getting little in return. You are surrendering two counter blasts and turning Mist Phantasm Pirate King, Nightrose face up. Conquer the seven seas with Mist Phantasm Pirate King, Nightrose!

Card Rating: 3 out of 5

Thursday, April 21, 2016

News: DragonBall Z Vengeance

Panini American just announced DragonBall Z Vengeance on the official DragonBall Z TCG Facebook page! It is the sixth released in DragonBall Z Trading Card Game. This is the second booster set to feature movies. The booster set features characters and scenes from Super Android 13, Broly – The Legendary Super Saiyan, Cooler's Revenge, and The Return of Cooler. The franchise's most popular villains from movies Broly and Cooler enter the ring!

Android 13, Broly, and Cooler make their debuts in DragonBall Z Trading Card Game. Hardcore fans will be seeking Broly's cards. Cooler seeks vengeance for his brother's failures! Our heroes also get new personalities cards! Gohan, Krillin and Future Trunks will have new personalities. Gohan is finally getting much needed support. He may become more playable in the near future. I am surprised to hear Future Trunks getting new personalities. He just received an upgrade in DragonBall Z Evolution. His card may only be a new ally. Hit Hard! Hit Often!

I am looking forward to Broly, Cooler and Future Trunks in DragonBall Z Vengeance. Broly's foiled cards will be the most likely be the valuable cards in the set. I want a complete set of Cooler in my collection. I have Cooler's personality set from Score's DragonBall Z Collectible Card Game. The new characters and personality cards will add more add diversity to the game. DragonBall Z Vengeance is going to be the best booster set in the game.

Wednesday, April 20, 2016

Card Discussion: Choco Magician Girl

ATK/1600 DEF/1000

Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Choco Magician Girl"; Special Summon it, then change the attack target to that monster, and if you do, halve the attacking monster's ATK.
Choco Magician Girl is a level 4 Spellcaster with 1,600 attack points and 1,000 defense points. She will be released in V Jump in Japan. She has not been announced to be available in the English as of today. I am hoping we do not have to wait too long to be able to purchase her. Dark Magician girl has a new rival for title of the sexiest woman in Yu-Gi-Oh! Choco Magician Girl has two powerful skills to take Dark Magician and all Spellcaster decks to the next level.

Versatile Magician Girl

Every Spellcaster deck can make good use of her. Her skills are not limited to a particular archetype. Dark Magician, Fortune Ladies, Magician Girl, and Spellbooks are able use fully use Choco Magician Girl's abilities. Her versatility gives players a variety of strategies for their decks. Players will need to play a full set to get the full benefits from her.  I will add her in my Spellbook Dark Magician deck.

Draw Power

Choco Magician Girl's first skill discards a Spellcaster from your hand and you may draw a card. You are cycling through your deck to search for the best cards for your match. Spellbooks already have amazing draw power. The Grand Spellbook Tower allows you to draw an extra card during your standby phase and return one Spellbook from your Graveyard to deck. Choco Magician Girl gives you the option to a third draw with the cost of discarding a card. You have quicker access to cards that you need against certain decks.

Special Summon Allies!

Her second skill activates when she is targeted for an attack. She can special summon any Spellcaster monster from your Graveyard and change the attacking monster's attack towards your new monster. The attacking monster's ATK is halved. Select a strong Spellcaster from your Graveyard to special summon. Your new Spellcaster will be more than strong enough to destroy the opposing monster. This skill can work as a great combo with the first skill. The discarded Spellcaster can return from the Graveyard to the field and the draw from the first skill is basically free. You can also special summon a strong level four monster to set up a rank four play on your following turn!

The Final Word

Choco Magician Girl is my new favorite level 4 Spellcaster. She rivals Dark Magician Girl in beauty. However, her skills are far superior to everyone's favorite female monster Dark Magician Girl. Many players with a Spellcaster deck will want to play a full set of Choco Magician Girl. We do not know when she will eventually arrive in the English Edition, and it needs to be soon. Her artwork will most likely be edited as Konami is crazy on censorship in the English edition. I hope Choco Magician Girl comes to the English edition very soon!

Card Rating: 5 out of 5

Saturday, April 16, 2016

Unit of The Week: Divergence Dragon

A dragon with two heads, can imagine two futures. 
[AUTO](VC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and your opponent puts that unit on the bottom of his or her deck.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, and it gets [Power]+5000 until end of turn.
Powerful Dragons lead the Gear Chronicles. They are the clans' most skilled manipulators of time and space. Chronojet Dragon relies on powerful allies such as the twin-headed Divergence Dragon. Each head holds special abilities. Divergence Dragon is one of two holo cards in Odyssey of the Interspatial Dragon. It is one of the few Gear Chronicle units to have a Generation Break and Stride bonus skill.

Divergence Dragon's first skill sends an opponent's grade 2 or less rear-guard to the bottom of the deck after Divergence Dragon's hits the vanguard. The skill is GB1. It is reasonable for the skill to require an attack to hit a vanguard. You may find this ability to be useful against a Legion deck. Units cannot be used for Legion if they are retired to the deck by Gear Chronicle's skills. Always send your opponent's best rear-guard to the bottom of the deck.

The Stride skill gives 5,000 power to the G-unit. The G-Unit will become a 31K attacker without a booster. It will have more than enough power to pose as a threat. Your vanguard will become a 41K attacker with a boost from Steam Rider, Burnham. Do not forget the Triple Drive! Triggers will continue to increase the G-unit's power! Your opponent will need a perfect guard or guard with many cards from his or her hand to block the attack.

Gear Chronicle does not have many good grade 3 cards to play alongside Chronojet Dragon. The clan heavily focuses on Chronojet Dragon and lacks options to play with different grade 3 units. You will need cards that work regardless which card is your vanguard. Divergence Dragon is one of the best backup cards to play with Chronojet Dragon. It has a useful Stride skill to give to the G-Unit. Its first skill is useful during battle. You will have a practical vanguard if you did not draw Chronojet Dragon.

Overall, Divergence Dragon is a decent grade 3. Both of his abilities pressure your opponent during the early stages of the game. G-units will swing with a lot of power and opponents could potentially lose a rear-guard. Divergence Dragon is currently my backup grade 3 unit in my Gear Chronicle deck. I have tested the card in my Gear Chronicle deck and Divergence Dragon had its good moments in games. Spin the wheel of time and fate with Divergence Dragon!

Card Rating: 3 out of 5

Wednesday, April 13, 2016

Panini Should Make a Video Game Booster Set!

Many fans and players were introduced to Dragon Ball through Dragon Ball Z on Cartoon Network. Score used footage from the original anime in the original version of the trading card game. The franchise was not nearly as widespread in the media as it today. There are many fighting games for Dragon Ball Z. We have a new anime Dragon Ball Super in Japan.

A second movie booster set will be released later in 2016. Why not make a booster set around the video games? Dragon Ball XenoVerse and Dragon Ball Heroes have expanded Dragon Ball's universe. Dragon Ball Heroes fulfills every fan's dream scenarios. The games may not be canon in the story. However, the characters and new transformations are amazing, and they can bring new content to DBZ TCG. There are cool fusions with characters such as Frieza and Cooler. DBZ video games include new transformations such as Super Saiyan Four Broly and Super Saiyan Three Future Trunks.

Panini should consider taking advantage as much content as possible. They have a large about of source material at their fingertips. We already have Gold Frieza and Super Saiyan God Goku. I am sure they can work a deal to get characters from the video games. There are plenty of animated scenes to use for cards' pictures. Dragon Ball Heroes has animated scenes with characters from every Dragon Ball series.


Towa is on top of my list for most desired DBZ video game characters to be included in DBZ TCG. She is the sexiest woman in DBZ in my opinion. I am not sure where to rank her power. She uses mind control to make other people do her dirty work. Towa rarely takes part in combat. Towa's abilities open up new possibilities for her powers. An entire archetype of Allies can be made to support Towa. They would fit the theme of being under her control.


Mira is a version of Cell on steroids. He has DNA from every major character in the series. He would have access to every named card and Mastery in the game. His body continues to evolve as he gains new abilities. He now has the power of a Super Saiyan in his most recent transformation! An Ally version of Mira should serve as powerful card to support Towa.


Demigra is the main villain in Dragon Ball XenoVerse. I prefer Mire and Towa over his character. Demigra is still a good enough villain to the make the list. His skills would be similar to Future Trunks' skills from the first booster set. Demigra would be able to manipulate his deck and his opponent's deck. The theme of controlling time will give him the ability to control which cards players will be able to draw. We can play dream matches between Demigra, Frieza, Buu, and Cell.

Evil Bardock

Bardock was never the nicest guy. He worked under Frieza and trained to become a powerful warrior in Frieza's empire. However, Score made him as a hero in the Dragon Ball Z Collectible Card Game. Evil Bardock under Towa's command can substitute the Bardock's lack of having a villain personality set. An ally version of him can also be created to aid Towa as the main personality. Fans would be tune in to play as one of the series' most popular characters.

Super Saiyan Four Gohan

Gohan needs more love in Dragon Ball. He has not had any glory since he dominated Super Buu when he was Mystic Gohan. Gohan has been on the losing side of many battles. Let's give some glory to Gohan. His first personality suffered because his power level is just too low for a Saiyan deck. Super Saiyan Four Gohan turns the tides. His power level would be more than enough to be a great character in a Saiyan deck.

Super Saiyan Three Vegeta

Fans have always wanted to see Vegeta become a Super Saiyan Three. It appears he has skipped this transformation in Dragon Ball Super. He uses Super Saiyan Blue in the current anime. Unfortunately, we never saw an official appearance of Vegeta as a Super Saiyan Three. We only have seen Vegeta in his transformation in video games. Super Saiyan Three Vegeta would be a wild force! The Saiyan price can reach any level of power if he puts his mind to it!

Super Saiyan 4 Broly

Broly is the most popular character from a Dragon Ball Z movie. He is referred to as a Legendary Super Saiyan. He is much stronger than the average Saiyan. Fans cannot get enough of this guy. Everyday there is a new false rumor about Broly staring in Dragon Ball Super. The madness does not end. He reaches Super Saiyan Four in Dragon Ball Heroes. A Super Saiyan Four Broly personality set will greatly benefit the game. Players will have more options for a Broly deck. More importantly, new players may be lured to game just for Broly.

The Final Word

A video game booster set will only expand Dragon Ball Z Trading Card Game's life and potential. The game should continue to expand to different medias. We have cards from the anime and movies. Let's get characters from the video games. Players will only become more excited to play the game. New players could be drawn to the game by seeing Super Saiyan 4 Broly as a playable character. It would give the game more content if Panini uses all source material from Dragon Ball's anime series. I want a personality set of Towa more than any other character in my short list. Panini American take notes and make this a reality!

Saturday, April 9, 2016

Unit of The Week: Transcendence Divine Dragon, Nouvelle Vague L’Express

The flame of calamity, signals the manifestation of a new age. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Transcendence Divine Dragon, Nouvelle Vague L’Express" from your G zone, and turn it face up] Until end of turn, this unit gets "[CONT](VC):During the battle that this unit attacks a vanguard, your opponent cannot call grade 1 cards from hand to (GC)." and "[CONT](VC):During your turn, if the number of cards in your opponent's damage zone is five or more, all of your opponent's trigger effects are nullified.".
The ultimate grade 4 normal unit has transcended into an almighty G-unit! Transcendence Divine Dragon, Nouvelle Vague L’Express is an exclusive card in Legend Deck Kai. It is the evolution of Transcendence Dragon, Dragonic Nouvelle Vague. It is the first grade four unit to be the next evolution of a previous grade 4 normal unit.  Transcendence Divine Dragon, Nouvelle Vague L’Express's abilities are based on the original Nouvelle's skills.

Transcendence Divine Dragon, Nouvelle Vague L’Express has one of the intense skills in vanguard. The first part of the skill prevents your opponent from guarding with guard one units. Basically your opponent cannot negate the attack by shielding the vanguard with a perfect guard. The opponent must surrender many cards from his or her hand to block the attack. Your opponent can still guard with grade 0 cards and grade 2 cards from his or her hand. This skill can lead you to victory if your opponent is low on cards.

Furthermore, Nouvelle's skill negates trigger effects if you opponent has five or more damage. Heal triggers will not save opponents from defeat! Your opponent will either block the attack or lose the match. The opposing vanguard cannot gain any power from triggers to build its defense for your next attacks. The skill is one of the most dangerous skills near the end of a game.

Finally, Nouvelle's skills are not nearly as broken as it would be without the new defensive cards. G-Guardians can help block the attack. You are going to need at least two extra triggers to help block the attack. Grade 2 units can also be called to the guardian zone to shield the vanguard. This is still devastating as your hand's size greatly decreases to stop one attack.

Overall, Transcendence Divine Dragon, Nouvelle Vague L’Express is one the best G-units to play in the late game. Every Kagero deck should play a complete set of  Transcendence Divine Dragon, Nouvelle Vague L’Express. It is one of the best cards in Kai's Legend Deck. The pressure from this attack is just too good to pass up. It will either win the game or drain your opponent's resources. This card would be nearly unstoppable if G-Guardians did not exist. Opponents will either survive or die under Transcendence Divine Dragon, Nouvelle Vague L’Express's flames!

Card Rating: 5 out of 5

Wednesday, April 6, 2016

News: The Generation Guardians

G-Guardians are the newest defensive G-units in Cardfight!! Vanguard. They made their debut in Cardfight!! Vanguard Girs Crisis! G-Guardians are green cards. They do not have power on the bottom of them instead they have G-Guardian written on the bottom. G-Guardians work similarly to offensive G-units. You must discard a card to properly summon it to the field. They are also in the extra deck. The extra deck's limit has increased to sixteen cards. Cardfight!! Vanguard G Fighters Collection 2016 will feature G-Guardians from all clans!

How G-Guardians Work! 

G-Guardians are defensive G-Units in the extra deck. They count towards the extra deck's limited space. G-Guardians are summon to the guardian zone by discarding a heal trigger. Their original shield is 15,000, and can be increased to 20,000 under the proper conditions. You are basically doubling a heal trigger's shield.

Both players must be at Grade 3 to stride a G-Guardian to your guardian circle. G-Guardians court towards Generation Break. Going first does not hurt you in the G-format. Your opponent will be able to stride his vanguard first, and you can guard with your G-Guardian to be trigger Generation Break on the same turn!

There are a few important limitations. You cannot activate any G-Guardians when you have four face up G-Guardians in your G Zone. G-Guardians cannot attack or stride during your turn. G-Guardians are pure defensive units.

Larger Extra Deck

Your extra deck can now have a total of 16 cards. This increase likely occurred for players to keep their offensive G-units and add the new G-Guardians in their extra decks. Decks will have more options to choose from based on the game's current state. Each clan only has one G-Guardian at the moment. We may be able to add more G-Guardians to our decks if more G-Guardians are made for future booster sets.

Block Any Attack!

G-Guardians are able to block attacks from Vanguards with abilities that prevent players from defending with grade one and great cards. G-Guardians are not from your hand. They are from your extra deck. This critical difference makes it possible to shut down nearly unstoppable attacks. Blue Storm Supreme Dragon, Glory Maelstrom's and Blue Storm Dragon, Maelstrom's combo is no longer unstoppable! Summon a G-Guardian from the future to block the attack!

However, G-Guardians are not perfect defenders. They can be removed from the guardian zone by card effects. Super Dimensional Robo, Daikaiser's Break Ride skill can negate a G-Guardian under the proper conditions. G-Guardians have the same weakness as all units with the ability guard.

New Strategies

Everyone wants their opening handing to have a grade one unit, grade two unit, and grade three unit. Triggers typically are sent back to the draw in hopes of checking them later in the match. Now you may want to include a heal trigger in your hand unless you need a particular grade when you redraw your opening hand. You want to conserve Heal Triggers for the later stages in a game. They are our only option to discard to pay for a Generation Guard.

The Final Word

 I have been waiting for Bushiroad to develop a new defensive card, and they have finally delivered the goods. G-Guardians bring a breath of relief in Cardfight!! Vanguard. The game has lacked much progress for defensive cards. Offense sells tickets. Defense wins championships! A good defense can also be your best offense. Survive your opponent's strongest attack with your G-Guardians are unleash a counterattack with your best formation!

Behold the new era! Introducing [G guardian]!

Saturday, April 2, 2016

Unit of The Week: Golden Dragon, Spearcross Dragon

The splendor of justice, crosses at the peak of the heavens. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2) & Choose a face down card named "Golden Dragon, Spearcross Dragon" from your G zone, and turn it face up] When this unit is placed on (VC), if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card from among them for each face up card you have in your G zone,and call them to separate open (RC). Shuffle your deck.
Golden Dragon, Spearcross Dragon is a golden dragon from the future. Gurguit summoned Golden Dragon, Spearcross Dragon with the power of Stride. His comrades were surprised when he spoke to them. He speaks in the same manner as a humans communicate. Gurguit suspects Spearcross Dragon was a human at one point in his life. Golden Dragon, Spearcross Dragon is an intelligent and powerful soldier in the combat with his fellow Gold Paladins.

Golden Dragon, Spearcross Dragon's skill superior call cards from the top of your deck for each face up card in your G zone. The skill has the potential to superior call up to five units in a single action. You conserve your hand for defense while Spearcross gathers units to the field. This skill is also great against decks like Kagero and Narukami. They can retire your rear-guards, but you can recruit new units from your deck!

Furthermore, Gold Dragon Spearcross Dragon's ability has great chemistry with Gold Paladin's new ability Unite. Gold Paladins gain skills when two or more units are called to rear-guard circles or the guardian zone. Their new skills can be gaining power or counter charging cards in the damage zone. Each unit with Unite will be able to exploit Spearcross Dragon's ability. Knight of New Sun, Catillus and Divinity Lancer Dragon gain 3,000 power from Unite.

Finally, I would run a full set of Golden Dragon, Spearcross Dragon in a deck. His ability is great for a finishing play. You will have at least two face up cards in your G zone when you are ready to stride Golden Dragon, Spearcross Dragon. His ability costs two counter blasts. This may appear to be very expensive, but Knight of Thin Sun, Marcia's Unite skill makes you able to play a full set of Golden Dragon, Spearcross Dragon. Marica's skill counter charges one card in the damage zone. You can stride Golden Dragon, Spearcross Dragon twice per cardfight!

Overall, Golden Dragon, Spearcross Dragon unites the Gold Paladins. Its ability enhances your formation. Gold Paladins with the Unite skill will be able to use their full potential in combat. Spearcross Dragon will only become a stronger card as more Gold Paladins with Unite are released in future booster sets. Gold Paladins unite with Golden Dragon, Spearcross Dragon to form the ultimate battle formation!

Card Rating: 4.5 out of 5