Wednesday, August 31, 2016

TCG History: Retrained Cards In Yu-Gi-Oh!

Yu-Gi-Oh! continues to evolve through the years. The game is constantly changing for better or worse. Retrained monsters are stronger versions of their predecessors. Most predecessors were ineffective in the game. Most of the original cards do not have an effect to give them an advantage. Take a look at Black Luster Soldier. He was a generic Ritual Monster with a high attack. He was not very useful besides his strong attack points. Retrained monsters are better cards for players to improve their decks.

Dark Magician of Chaos

Magician of Black Chaos was retrained into the powerful Dark Magician of Chaos. He was on the ban list for many years. Dark Magician of Chaos was finally removed from the ban list in 2016. He is a great card to play in a Spellcaster deck. He can draw a card from the graveyard and banish monsters in battle. Banishing monsters is a huge advantage against many decks.

Black Luster Soldier Envoy of The Beginning


Black Luster Soldier Envoy of The Beginning is also one of the first retrained monsters. He was once a Ritual Monster as Black Luster Soldier. Now he is an effect monster with one of the strongest effects of his era. He can either banish a card or attack twice per turn. Both effects are still effective in today's game. He is a monster with a lot of attack points and can defeat most monsters in battle. His ability to banish monsters is also great against decks that rely on their graveyards and Pendulum monsters.

Kaiser Vorse Raider

The original Vorse Raider is a level 4 monster. Kaiser Vorse Raider is a level 5 monster with an effect. His effect special summons him to the field if you do not control a monster. He gains 500 attack points after destroying a monster. He can quickly become a decent monster in the early game. You may also use him as a sacrifice to tribute summon a stronger monster.

Neo Blue-Eyes Ultimate Dragon

Blue-Eyes Ultimate Dragon is one of the most iconic cards in the game. It was Seto Kaiba's ace monster. The legendary white dragon has been enhanced to Neo Blue-Eyes Ultimate Dragon. This fierce Dragon has a special ability unlike its predecessor. Neo Blue-Eyes Ultimate Dragon can attack up to three times in a single turn.

Arisen Gaia the Fierce Knight

Gaia The Fierce Knight has many retrained versions of his original card. Most versions have new effects. I am only going to list one of Gaia's versions. Arisen Gaia the Fierce Knight provides support to Black Luster Soldier's archetype. He is the first Gaia to support an archetype outside his original archetype.

Who Should Be Retrained Next?

There are many cards that I would like to see retrained into better cards. The first card to come mind is Dark Magician Girl. She would be awesome as Dark Magician Girl of Chaos. The name would follow the Dark Magician's transition to Chaos. Elemental Hero Neos is also another card that deserves to be retrained into a stronger monster. Share which cards that you want to be retrained in the comment section!

The Final Word

Retrained cards are some of the best cards in the game's history. They are some of my favorite cards to play in my decks. Their new effects can make a huge impact in duels. Black Luster Soldier Envoy of The Beginning and Dark Magician of Chaos are two of the most dynamic cards in the game's early history. The future holds many more retrained monsters to reshape Yu-Gi-Oh! I am sure the next wave of retrained monsters will be stronger than the last group.

Saturday, August 27, 2016

Unit of The Week: Interdimensional Dragon, Chronoscommand Revolution

Revolution. That is the opening act of a new era. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2:[Counter Blast (1) & Choose a face down card named "Interdimensional Dragon, Chronoscommand Revolution" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order. Then, if you have a face up card named "Interdimensional Dragon, Chronoscommand Dragon" in your G zone, you choose up to two of your rear-guards, and put all of your rear-guards other than those units on the bottom of your deck in any order, and if you do not, you put all of your rear-guards on the bottom of your deck in any order.
Gear Chronicle has seen the revolution! The wheels of time and fate will have reached the next level! Interdimensional Dragon, Chronoscommand Revolution is the evolved form of Interdimensional Dragon, Chronoscommand Dragon. He breaks space and time with his mystic powers. Large armies can be destroyed in an instant by his powers.

Interdimensional Dragon, Chronoscommand Revolution's Generation Break sends all of your opponent's rear-guards at the bottom of his or her deck and you must send most of your rear-guards to the bottom of your deck. Only a few clans can handle losing their entire formation in an instant. Royal Paladins, Gold Paladins, and Shadow Paladins can handle the storm from the skill. Clans like Aqua Force will be in huge trouble because they heavily rely on their rear-guards to support their strategies.

Interdimensional Beast, Metallica Phoenix is the best G-Unit to play before Chronoscommand Revolution. skill will flip Interdimensional Dragon, Chronoscommand Dragon face up in the G Zone. All of requirements will be met in a single turn. Generation Break 2 will be online and you will have a copy of Interdimensional Dragon, Chronoscommand Dragon face up to protect two rear-guards. Your second stride can be Interdimensional Dragon, Chronoscommand Revolution.

However, you must remember there is a reaction to every action. You will also lose part of your formation or all of your formation if you do not choose two rear-guards to retain on your field. Don't have too many rear-guards on the field or you will lose them early in the game. Save your hand until after you stride Interdimensional Dragon, Chronoscommand Revolution. This way you will have a full filed to attack your opponent.

Overall, Interdimensional Dragon, Chronoscommand Revolution is good G-Unit against many decks. You will gain a huge advantage by destroying your opponent's entire formation in an instant. The skill is very cheap. You only need to pay one counter blast and a copy of Interdimensional Dragon, Chronoscommand Revolution. You will have plenty of resources remaining for your other cards' skills. Bend time and space with Interdimensional Dragon, Chronoscommand Revolution!

Card Rating: 4 out of 5

Saturday, August 20, 2016

Unit of The Week:Celebrate Voice, Lauris

Match the rhythm! The climax is coming up next! 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC/RC):Harmony
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your rear-guards as the number of face up cards in your G zone, return them to your hand, and until end of turn, this unit gets "[AUTO](VC):When this unit attacks a vanguard, if all of your units are in harmony, choose up to three of your units, until end of turn, they get [Power]+5000, and this unit gets [Critical]+1.".
Celebrate Voice, Lauris is the top pop star from Bermuda Triangle! Fans across planet Cray attend all of her concerts. She has voice that will excite you. Blaster Blade and Blaster Dark have Lauris's new song for their ring tones. She has Bermuda Triangle's new ability! Harmony is the Bermuda Triangle's exclusive skill! Celebrate Voice, Lauris is the cover card for Blessing of Divas.

Celebrate Voice, Lauris's Generation Break costs one counter blast and turns any face down card in your G zone face up. The skill has two parts. First, you can return rear-guards to your hand. You can rearrange your formation with the best cards in your hand. Secondly, three units gain one critical and 5,000 power if all of your units are in Harmony. All of your units will be in Harmony after you complete your formation. 

Harmony is very easy to accomplish. Harmony activates when a unit with Harmony is placed in the same column with another unit with Harmony. Both units become in a state of Harmony. The exclusive ability will be active after your Stride Lauris. Superb New Student, Shizuku is one of my favorite grade 1 units with Harmony. She searches for a grade 3 card from the top of the deck and places it into your hand. She helps enable Stride for almost every turn. 

Furthermore, there are many more units to enhance Lauris's capabilities. Top Gear Idol, Sanya is Harmony's 12K attacker. She needs Generation Break and Harmony to gain the additional 3,000 power bonus. Brilliant Ocean, Elly gains 8,000 power for each Sentinel in the drop zone. She has the potential to be a strong rear-guard with Lauris. First Lesson, Akari goes into the soul to return a unit to your hand and allows you to draw a card. 

Overall, Celebrate Voice, Lauris is a great card in Harmony decks. Lauris must be in a pure Harmony deck. I want her to be as consistent as possible. Units without Harmony will not be able to trigger her ability. She has a lot of strong cards to support her. Her Generation Break is flawless like her beauty. It sets up your formation and enables your units to be in Harmony! Get into the grove with Celebrate Voice, Lauris!

Card Rating: 5 out of 5

Thursday, August 18, 2016

News: Dragon Ball Z: Awakening


Panini America announced the next DBZ booster set will be Dragon Ball Z: Awakening. Cell and Gohan are featured on the cover art. The only confirmed cards are the Earth Dragon Balls! The Namek Dragon Balls were released in the premiere booster set. We will now have two set of Dragon Balls. Namekian players will enjoying having two sets to choose from.

My Expectations

I am expecting the Cell Games to be featured in the set. The picture tells the story on that end. Gohan and Cell should have new Main Personality sets. I do not know if Panini will also explore the World Games Saga or hold off until the next booster set after Awakening. I am fine with either decision.

Gohan should become the strongest character and the first character to reach Super Saiyan 2. His first wave of personality cards have not made an impact in the format. His power level is just too low to be effective in Saiyan style. This will soon change after Gohan's power level increases to the top of the format. Gohan should be seeing more action in Saiyan decks.

Cell Jr allies should make their debut in the DBZ TCG. Their powers should focus on boosting Cell's abilities to manipulate levels. Cell could be played in more ally decks. He would have his archetype with allies to support his skills. Past allies such as Nappa and Zarbon can benefit Cell's ally deck.

Panini America confirmed the Earth Dragon Balls. Namekian decks such as Cell, Nail, Piccolo, and Lord Slug may see changes. There could be two variations of Namekian decks. One deck may feature the Namek Dragon Balls while the other deck features the Earth Dragon Balls. Players will most likely debate about which set of Dragon Balls is better.

The Final Word

Dragon Ball Z: Awakening will be a highly anticipated booster set. I am looking forward to the new Main Personalities. I am expecting Gohan to be the strongest character in the game for a few months after Awakening's release. Gohan can raise above the competition and take over the meta!  The Earth Dragon Balls could make a major impact in the game if their powers have chemistry with Namekian decks. Relive Gohan awakening his full potential in Dragon Ball Z: Awakening! Dragon Ball Z :Awakening is set to be released on October 28th 2016.

Saturday, August 13, 2016

Unit of The Week: Eradicator, Gauntlet Buster Dragon

Giga Sparkle Buster!! 
[AUTO](VC) Limit Break 4:When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2)-card with "Eradicator" in its card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC):Lord
Eradicator, Gauntlet Buster Dragon is a classic card from the original era of Cardfight!! Vanguard. He is one of the first Eradicators. He earned the title Eradicator because he displayed his incredible strength and Eradicator, Gauntlet Buster Dragon enjoys showing off his power in battle. His signature attack's name is Giga Sparkle Buster!

Eradicator, Gauntlet Buster Dragon's Limit Break gives 3,000 power and one critical to him until the end of the turn when an opposing rear-guard is retired by an effect. Retire as many of your opponent's rear-guards as possible to maximize the ability. The attack will pressure your opponent into a corner. He or she will be forced to use a Perfect Guard or Generation Guard to block the attack. A wise player would not risk you drawing critical triggers to increase the damage.

Break Ride Gauntlet Buster Dragon on top of Eradicator, Vowing Sword Dragon. Vowing Sword Dragon's Break Ride skill retires an opposing rear-guard and gives 10,000 to your new vanguard. The first part of the skill triggers Gauntlet Bust Dragon's Limit Break. Your vanguard will be at 24,000 power with two critical damages at the start of the turn. Your vanguard's power will only increase as more rear-guards are retired to the drop zone!

The Eradicators provide a lot of support to Eradicator, Gauntlet Buster Dragon. I want a supporting cast with effects to retire opposing units. I will be able to use his Limit Break early and often! Eradicator, Egghelm Dracokid is Narukami's Limit Break enabler. He activates Limit Break when you have less than four damage! Lightning Fist Eradicator, Dui's skill gives 5000 power to Eradicator, Gauntlet Buster Dragon when he boosts Gauntlet Buster Dragon! Fiendish Sword Eradicator, Cho-jun's skill forces an opponent to retire a rear-guard if Cho-jun is able to hit the opposing vanguard. Homing Eradicator, Rochishin is effective with the deck. His power appears to be low at 8,000, but he can become a juggernaut with his skill. He gains 5,000 power when an opponent's rear-guard is retired by a card's effect!

Overall, Eradicator, Gauntlet Buster Dragon is a fun card to play. His Limit Break constantly makes him a huge threat when his Limit break is online. Gathering criticals early and often will pressure your opponent. You may be eventually be able to crack through your opponent's defenses. Eradicator, Gauntlet Buster Dragon will eradicate the competition!

Card Rating: 4.5 out of 5

Wednesday, August 10, 2016

TCG Study Guide: The Dark Magician's Rise To Greatness!


Dark Magician is the one of the most popular cards in the game. Fans adore him for being Yugi's ace monster. I always said Dark Magician will one day have one of the best desk in Yu-Gi-OH! Dark Magician has received new support in Yu-Gi-Oh! The Dark Side of Dimensions Movie Pack and The Dark Illusion. Classic support will be reprinted in Dragons of Legend Unleashed! He is now set to be one of the best normal monsters in the game.

The Dark Magician has support from old sets, and most of the cards were not good enough to elevate the ultimate wizard to top status. Dark Magician is a normal monster and is not very good on his own. However, he can become a superstar with the right supporting cast. Normal monsters need a lot of support because they lack effects to be protected on the field.

My study guide will only focus on the Dark Magician's main support. I will not include generic support such as Spellbooks. Spellbooks can work with Dark Magician if you know how to play the deck. Only cards with Dark Magician in their title or text will be featured in the study guide.

Dark Magician of Chaos

Dark Magician of Chaos is finally legal again. He is the retrained version of Magician of Black Chaos. He can make a major impact in a Dark Magician deck. His skill allows you to draw a Spell card from your Graveyard at the end phase of the turn he was summoned. Dark Magical Circle, The Eye of Timaeus, and Dark Magic Attack are great targets for his skill. He banishes monsters after he destroys them in battle.

The Eye of Timaeus

The Eye of Timaeus is all the fusion material you need for Dark Magician and Dark Magician Girl. You have access to all of Dark Magician's fusions without his fusion partners. You can special summon Amulet Dragon or Dark Paladin from you Extra Deck!

Dark Paladin

Dark Paladin is my favorite fusion monster of the Dark Magician. He is great against Dragon decks. He gains 500 attack points for every Dragon in both players' fields and graveyards. Dark Paladin may negate and destroy an opponent's spell card by discarding a card from your hand. Only use this effect if you must negate your opponent's spell card.

Amulet Dragon

You may banish spell cards from your graveyard or your opponent's graveyard. Amulet Dragon gains 100 attack points for each spell card banish by this method. This card is fantastic against decks that rely on spell cards in their graveyards. Spellbooks is the first archetype to come to mind and it is ironic for the Dark Magician to be able to counter his support.

Dark Magic Attack

Dark Magic Attacks is Dark Magician's personal Heavy Storm. It destroys all of your opponent's Spell and Trap cards on the field. Dark Magic Attack can be useful when your opponent has many cards set.

Chocolate Magician Girl

Chocolate Magician Girl is the best Magician Girl. She has cool combs with the Dark Magician and his comrades. She helps in drawing cards and can special summon a Spellcaster if she is targeted for an attack. Chocolate Magician Girl's first effect discards a Spellcaster from your hand to draw a card. Your deck will run faster while having faster access to your cards. Opponents will not attack her while you have a Dark Magician or Dark Magician of Chaos in the graveyard.

Dark Magician Girl

Dark Magician Girl is the most popular female monster in the game. Her beauty is where she gains most of her popularity. She gains 300 attack points for every Dark Magician in both players' graveyards. Her main purpose is to into her fusion monster!

Dark Magician Girl The Dragon Knight



Dark Magician Girl The Dragon Knight is my favorite fusion monster of all time! Her effect is pretty good too! You may activate her effect during either player's turn. Discard a card from your hand to destroy any card on the field.

Thousand Knives 

Thousands Knives destroys an opponent's monster on the field when you control Dark Magician.

Dark Magical Circle

Dark Magical Circle from Dark Magician's art is now a card. Your opponents will fear this symbol. You may draw a card with Dark Magician in its time or text, and put the remaining cards on top of your deck in any order. Draw a Dark Magician to take advantage of Dark Magical Circle's second ability. Once per turn you may banish an opponent's card if you are able to summon a Dark Magician.

Ebon Illusion Magician

Ebond Illusion Magician is the XYZ version of the Dark Magician. He is the best monster in the extra deck. He can special summon a Dark Magician from the deck. His second effect banishes a monster when your Spellcaster declares an attack. He removes your opponent's largest monsters from the game.

Ebon High Magician

Ebon High Magician is Dark Magician's second XYZ counterpart. If he is destroyed by battle or sent to the graveyard by a card effect, then you may special summon a Dark Spellcaster from your hand or deck and you may destroy one card on the field. It is the defensive XYZ monster while Ebon Illusion Magician is the offensive counterpart.

The Final Word

Dark Magician is finally part of the best decks in the game. He takes control of duels by working with his archetype. We no longer rely on cheap gimmicks for a single turn. His new supporting cast has amazing effects. The deck is much faster with new methods to special summon the ultimate wizard. Cards like Dark Magical Circle and Ebon Illusion Magician allows you to control the game. There are a few retro cards that are still good for decks with Dark Magician. Dark Paladin and Dark Magic Attack are good cards to include in the deck. Both cards can tip the duel in your favor. Dark Magician! Dark Magic Attack!

Saturday, August 6, 2016

Unit of The Week: Transcending the Heavens, Altmile

If the heavens should stand in my way, I shall surpass the heavens. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with "Altmile" in its card name, this unit gets "[AUTO](VC):When this unit attacks a vanguard, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn." and "[CONT](VC):During your turn, all of the units in your front row get [Power]+2000 for each face up card named "Aerial Divine Knight, Altmile" in your G zone.".
Blue Sky Knight, Altmile has finally transcended the heavens! His powers have reached new heights through Stride Generation! Transcending the Heavens, Altmile was not born in the United Sanctuary. A few comrades were not fond of him being a foreigner. However, their hearts changed in recent years. Altmile proved  he is worthy of being a Royal Paladin.

Transcending the Heavens, Altmile has a Generation Break 2 and his skill requires an Altmile to be vanguard's heart. It activates when he attacks a vanguard. The costs one counter blast and any G-Unit must be turned face up. The first part of his Generation Break superior calls a grade 2 card from your deck. This skill's sole purpose is to help complete your formation.

Furthermore, there are many great units to superior call. Knight of Twin Sword is on top of my list of grade 2 units. The Knight of Twin Sword can superior another unit for an additional attack. Blaster Blade is another good option to superior call. He can retire an opposing rear-guard. You can superior call Knight of Twin Sword and use his skill to unleash Blaster Blade. Hopesong Angel is a good target if you are playing a Brave deck. He superior calls an unit with Brave from the deck.

The second part of his skill gives 2,000 power to your units in the front row for each face up Aerial Divine Knight, Altmile in your G zone. Your units have the potential to gain 6,000 power from the skill. Their attacks without a boost will have a chance of hitting your opponent's vanguard. His power rises to 32,000 before getting a boost for his attack. It is just the increase in power that his formation needs to be effective.

Overall, Transcending the Heavens, Altmile is the best G-Unit for an Altmile deck. He portrays the Royal Paladin's style at its best. He superior calls and ally and he power ups himself and his allies! I prefer Altimile's strategy instead of Brave. You can gain advantage without being forced to surrender your hand. Transcend vanguard with Transcending the Heavens, Altmile!

Card Rating: 4.5 out of 5