Saturday, October 29, 2016

Unit of The Week: Golden Dragon, Glorious Reigning Dragon

O heavy lance of gold, bring everlasting prosperity to the future that is to come. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Choose a face down card named "Golden Dragon, Glorious Reigning Dragon" from your G zone, and turn it face up & Choose two of your rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, look at seven cards from the top of your deck, search for up to the same number of cards from among them as the number of face up cards in your G zone, call them to separate (RC), shuffle your deck, and if you called three or more cards, Counter Charge (1)/Soul Charge (1).
My favorite clan at the moment is Gold Paladins. Their new defensive strategy makes them one of the best clans. Their G-Units makeup for the lack of offense from the rear-guards. Golden Dragon, Glorious Reigning Dragon is the new G-Unit for Gold Paladins from Absolute Judgment. He gives an additional offensive tactic to the golden warriors.

Golden Dragon, Glorious Reigning Dragon's skill requires Unite and it activates when he attacks a vanguard. The ability superior calls as many units from the top seven cards of your deck as there are face up cards in the G zone. You want to have at least four cards face up in the G zone before striding Golden Dragon, Glorious Reigning Dragon. You will have two more attacks for your turn. Effects from Triggers can be applied to your new rear-guards. The skill is counter blast free if you can superior call three units!

His skill is bested saved for the late stags of the game. The ideal situation is to have four face up G-Units in your G zone. You can superior call four units to the field and have two complete columns with standing rear-guards. G-Guardians make many decks better. Guarding vanguards with G-Guardians gives you more face up cards in the G zone. It is very easy to have five face up cards in your G zone.

Finally, Gold Paladins have many units that benefit from Golden Dragon, Glorious Reigning Dragon's skill. Knight of the Remaining Sun, Henrinus is one of the new Gold Paladins. He can help achieve Unite. He can superior call an unit to the field and the unit gains an additional 3,000 power if your vanguard has Gurguit in its name. Henrinus can help complete your formation if you only have three face up units in your G zone. He calls the fourth and final piece after you use Golden Dragon, Glorious Reigning Dragon's skill.

Overall, Golden Dragon, Glorious Reigning Dragon's abilities is a great display of the Gold Paladin's strategy. His ability easily rebuilds a broken formation. A full formation before Stride can gain additional attacks in combat. The skill does not cost one counter blast if you superior call at least three Gold Paladins! You can save your counter blasts for other units. Witness the glory of Golden Dragon, Glorious Reigning Dragon!

Card Rating: 5 out of 5

Friday, October 28, 2016

Third Local Tournament Results

My friend hosted a third local tournament two weeks ago. The prize was an Absolute Judgment booster box. All participants received a playmat. I picked the Blaster Dark and Phantom Blaster playmat. I once against trusted my Gold Paladins. Their defense is so good. I could not past them for another deck. I consider playing King of Knights, Alfred, but the extra deck needs more adjustments before I play it in a tournament.

Six players joined the tournament. We paid a ten dollars entry fee. There was a good variety of decks. Each player played a different clan. Players played Angel Feathers, Bermuda Triangle Gold Paladins, Kagero, Link Joker, and Neo Nectar.

The tournament consisted of four rounds. Matches are the best out of three games. You will advance rounds if you can win two games in a match. The first round decided which players earned a bye. The losers from the first round were sent into an elimination round. Round two was the elimination round and winner advanced to the third round. Rounds three and four were lose or go home. The fourth round was for the championship.

Round One
Black Shiver, Gavrail vs Sunrise Ray Knight Gurguit

Round one was intense. The match lasted for over an hour in a half William is a very talented player. He has defeated me in every match. He won the first game. I was not checking triggers during my triple drive. He was unable to defend against Sunrise Ray Radiant Sword Gurguit's powerful attack. I was not able to take advantage of my best card's power. However, I was able to bounce back and win the next two games. My Gold Paladins would finally turn the corner. We overcame our greatest rival.

Round Two
Black Shiver, Gavrail VS Star-Vader Blaster Joker

Round two was an elimination round from the losers of round one. William and Gavrail prevailed in a clean sweep with two consecutive wins. His opponent made a huge mistake by giving up three units to perform Legion. Guarding earlier in the game would have put enough cards in the drop zone to perform Legion. Legion is still a powerful ability in today's game because you can return triggers to the deck and perform triple drive on your next turn with a G-Unit. Blaster Joker provided a problem in the game, but Gavrail overcame the spell.

Round Three
Ranunculus Flower Maiden, Ahsha VS Sunrise Ray Knight, Gurguit

My second opponent was Matthew. He has been playing Cardfight!! Vanguard for four months. He plays a Neo Nectar deck. He put on a marvelous display with Bloom. Both games were very close, and I was able to win in a clean sweep. My Gold Paladin's defense was the key element. I wished I was able to film game's second match. I forgot to remove one of my games after transferring it to my computer. My camera did not have enough space to record the entire match.

Round Four
School Etoile, Olyvia VS Sunrise Ray Radiant Sword Gurguit

I reached the fourth round. This match was for the Absolute Judgment booster box. I kept my cool and treated this match like any other game. My opponent played a Bermuda Triangle deck with Harmony. This match was intense Both players knew a booster box was on the line. It was winner take all. Our match was decided in three games. He won the first match and I won the second match. The third game was the best game out of the three games. Unfortunately, I was not able to stride in my last two turns in the last game to push for the win. My opponent won the third and final game.

The Final Word

The latest tournament at locals was a great experience. I made a new friend and I enjoyed every minute of the action. I am proud to be the Runner Up. I earned third place in previous tournaments. Progress is the key to success. My Gold Paladin deck is just a few cards away from winning a championship. I cannot wait for the next tournament. My deck is going to be ready to win the grand prize.

Saturday, October 22, 2016

Unit of The Week: Black Seraph, Gavrail

She is an angel, and a supreme destroyer. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Black Seraph, Gavrail" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When your card is put into your damage zone during the battle phase, choose up to two of your units, and they get [Power]+2000 until end of turn." and "Rescue 2-[AUTO](VC):At the end of the battle that this unit attacked, choose two cards from your damage zone, heal them, choose one of your vanguards, and deal two damage.".
Angel Feathers were introduced in season two of Cardfight!! Vanguard. The clan has made a name for itself with beauty white woman as sexy nurses. I have never seen a theme like it in trading card games before. Rin Hashima plays an Angel Feathers deck in Cardfight!! Vanguard G. Her case G-Unit is Black Seraph, Gavrail. She is the Stride Evolution of Black Shiver, Gavrail.

Black Seraph, Gavrail's skill is an ACT. Two of your units gain 2,000 power when a card is put into your damage zone during the battle phase, and she performs Rescue twice after she battles a vanguard. These skills have potential to put a lot of pressure on your opponent. Your units can gain a large amount of power if you are able to perform Rescue before Gavrail attacks the vanguard. I want to build Gavrail's power before she attacks a vanguard.

Furthermore, Rescue is a unique ability. Rescue heals damage and then damages your vanguard. Rescue fulfills Angel Feather's desire to place cards into the damage zone. Triggers activate during Rescue. The skill works well with Gavrail's first skill. You will give 2,000 power to two units. Nurse of Broken Heart is one of the best cards to play with Gavrail. She gives 2,000 power to herself and your vanguard after a card is black into your damage zone.

There are many Angel Feathers from the retro era to the Generation era that are great cards with Black Seraph, Gavrail. Surgery Angel starts the chain of events. She performs rescue after she boosts an attack. Cards are leaving the damage zone and going in the damage zone.  This a powerful defensive and offensive ability. It can be triggered during either player's turn. Your may superior call Drill Motor Nurse if she is placed into the drop zone from the damage zone.

Overall, Black Seraph, Gavrail is one of the best finishers for Angel Feathers. Her skills have chemistry with many units. You have many options to choose from for your deck. Drill Motor Nurse, Nurse of Broken Heart, and Surgery Angel are just three of many cards that work in perfect sync with Gavrail. I will be on the lookout for new cards to support Gavrail in new booster packs for Cardfight!! Vanguard G Next. Black Seraph, Gavrail will heal her wounded allies and dominate her enemies.

Card Rating: 5 out of 5

Friday, October 21, 2016

Dragon Ball Z TCG's Potential Lifespan

Panini America's Dragon Ball Z TCG is still in its early stages for a trading card game. Some of the mechanics are still improving to enhance players' interaction. Score's Dragon Ball Z CCG had a major problem. The problem was the limited amount of material available for the game. Score jumped into Dragon Ball Z and later the company made a new game with Dragon Ball GT. However, Score ran out of footage to use for the game.

Panini America revived the Dragon Ball trading card game at the perfect moment. Dragon Ball Z Trading Card Game has the potential to live longer than its predecessor. The Dragon Ball universe has greatly expanded in the past five years. A lot of material has been released for the franchise. Battle Gods, Xenoverse, Dragon Ball Heroes, and Dragon Ball Super have greatly increased the amount of content that can be used for the trading card game.

Dragon Ball

Score never touched Dragon Ball. There are not cards for a young Goku, King Piccolo, and General Blue. Score missed out on a great opportunity to continue the original game. Panini America should consider taking a look at Dragon Ball. This is where the amazing adventure began.

Battle of Gods & Dragon Ball Z: Resurrection 'F'

Battle of Gods was the centerpiece in the resurrection of the Dragon Ball franchise.  Old fans and new fans wanted more Dragon Ball. We got it in Resurrection "F" with the return of Lord Frieza. The two latest movies introduced the God of Destruction Beerus and Frieza gained a new transformation. There is a good chance for these movies to be featured in a future booster set. The Tree of  Might and Cooler's Revenge have been included in the current trading card game. I expect Battle of Gods and Resurrection F to be on the list of movies for a future booster set for movies.

Xenoverse & DragonBall Heroes 

A few months ago I pitched the idea for a booster set on the video games. Score did not have any footage to use from the video games. Past video games did not have the quality content in today's games. Dragon Ball Heroes and Dragon Ball Xenoverse have created endless possibilities for DBZ TCG. Dragon Ball Heroes has many animated scenes that can be used for new cards. We can have never before seen characters and transformations such as Super Saiyan Four Gohan and Time Breaker Bardock! I want Towa and Mira to be added in the game.

Dragon Ball Super

Dragon Ball Super is the current anime for Dragon Ball. The show had a slow start with new versions of the movies' stories. The show is now a hit with Super Saiyan Blue Goku, Future Trunks, Goku Black, Hit, and Future Zamasu. I would not be surprised if Panini America knew about the Dragon Ball Super before they resurrected DBZ CCG because they knew there would be fresh content available in the future.

Panini America does not need to make a new game for Dragon Ball Super like Score did with Dragon Ball GT. Retain the game's name and rules. They only need to continue to add new cards in the game. Players would not need to learn new rules. They would not be forced to buy booster boxes and starter decks to be able to make decks for a new game. Players can upgrade classic decks and learn how to play new characters.

The Final Word

Dragon Ball Z Trading Card Game can have many more years under its belt than the original Dragon Ball Z Collectible Card Game if Panini America utilizes every source of media. Panini America has a lot more material to work with Dragon Ball Z TCG than Score's DragonBall Z CCG. There is so much potential for amazing booster sets and starter decks for Xenoverse, Heroes, and Dragon Ball Super. I hope Panini America's staff take advantage of this marvelous opportunity. Dragon Ball Z TCG can be one of the greatest trading card games ever.

Saturday, October 15, 2016

Unit of The Week: Rain Element, Madew

Water, is the source of all life. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), if you have a heart card with original [Power] of 10000 or less, choose a grade 3 card from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.
Rain Element, Madew Cray is a Cray Elemental with the power of water. He is one of the few cards to interact with grade 3 vanguards with 10,000. His theme and quote on water refers to his skill. Cray Elementals are cards from all clans and nations. This means you may play this card in any deck without setbacks because of the card's origins.

Rain Element, Madew skill works with grade 3 vanguards with an original of 10,000 or less. When this unit strides to a be vanguard, you may draw a grade 3 card from your drop zone. Paying for Stride with a grade 3 unit is the best the option. Your Stride becomes free if you discarded a grade 3 card because it will return to your hand. You are not losing advantage when Striding your G-unit. The amount of cards in your hand will quickly increase after the Triple Drive. This skill does not have a cost. You can use Stride Rain Element, Madew for four consecutive turns without paying for Stride.

Furthermore, King of Knights Alfred is the best unit to play with Rain Element, Madew. His original power is 10,000. He can become an 11,000 vanguard with Swordsman of Light, Blaster Rapier Laura's skill. Laura's skill does not interfere with the Stride skill. Alfred's power can be 11,000, but his original power is 10,000. Alfred can exploit this ability without giving a defensive disadvantage to you.

However, Rain Element, Madew does have a major setback. He does not have a skill to enhance your field or weaken your opponent's field. Your G-Unit does not pose a threat if the attack hits. No abilities from a vanguard will be online. Rear-guards with skills are the only solution to the lack of effective ability from Madew. Your rear-guards are solely relying on your vanguard's names. They can be effective if your vanguard has the proper name.

Overall, Rain Element, Madew is a good card to play with slightly weaker vanguards. You are able to maintain your cards in your hand. He helps you maintain cards in your hand to defend your vanguard on your next turn. Madew's only setback is his lack of an ability to affect the field. You cannot gain advantage by retiring opposing rear-guards, powering up rear-guards, or superior calling units. You rely on his two names to assist your rear-guards. Stride your vanguard into limitless possibilities with Rain Element, Madew!

Card Rating: 3 out of 5

Wednesday, October 12, 2016

Card Discussion: Odin, Father of the Aesir

ATK/4,000 DEF/3,500
[Fairy / Synchro / Effect]

1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn: You can make this card be unaffected by Spell/Trap effects until the the end of this turn. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card. When Summoned this way: You can draw 1 card.
Team Ragnarok is the team to beat. They hold the legendary Synchro God monsters. Halldor of Team Ragnarok is the owner of Odin, Father of the Aesir. Odin, Father of the Aesir is the strongest of the three Nordic Gods. He has 4,000 attack points and 3,500 defense points. Odin is also my first and only Ghost Rare card. I pulled him from a booster pack in  Number 10 Illumiknight Collectible Tin. He is in a safe place in my collection binder.

I must first special summon Odin, Father of the Aesir. There are a couple of easy options. The first option is Vanadis of the Nordic Ascendant. Vanadis is one of the best Tuners to Synchro summon Odin. She can be used to Synchro summon any Aesir God card. My second option is Valkyrie of the Nordic Ascendant. Valkyrie is also a fine choice to play with Odin. Her skills can instantly summon Odin from your extra deck. If your opponent control a monster and you normal summon her without any other cards on the field, then you may special summon two level four tokens. The tokens and Valkyrie can Synchro summon Odin!

Odin, Father of the Aesir is a difficult card to overcome. Odin, Father of the Aesir's first skill makes him unaffected by Spell and Trap cards until the end of the turn. You may use this skill once per turn. Cards such as Spellbook of Fate, Dark Hole, and Dimensional Prison are ineffective against Odin. Opponents must find another method to defeat a God card. You may attack your opponent without any worries of traps.

Furthermore, Odin, Father of the Aesir can special summon himself from the graveyard.. He can be special summon during the End Phase if he was destroyed, and he requires you to banish 1 Nordic Ascendant Tuner monster from your Graveyard. You may draw a card if he is special summoned by this method. This will give you an advantage to draw more cards with each summon. There will be at least one Nordic Ascendant Turner in your Graveyard because it was used to Synchro summon Odin.

However, Odin, Father of the Aesir is not unstoppable. An opponent may banish him to prevent him from returning to the field. Blaster Luster Soldier Envoy of The Beginning can easily defeat Odin. His skill will banish Odin from the game. Dark Magician of Chaos can banish Odin from the game. Dark Magician of Chaos will need assistance to win the battle. The Spellbook of Power can increase his attack points by 1,000 and you can copy this effect with Spellbook of The Master.

Overall, Odin, Father of the Aesir is an extremely powerful card on its own. His high attack points and effects make him nearly unbeatable. He is difficult to remove because he is unaffected by Spell and Trap cards until the end of your turn. Most monsters cannot destroy him in battle. His attack points are too great for many monsters to overcome. He can special summon himself to the field if your opponent finds a miracle to defeat him. No one can defeat the almighty Odin, Father of the Aesir!

Card Rating: 5 out of 5

Saturday, October 8, 2016

Unit of The Week: Maiden of Trailing Rose

[CONT](VC/RC):If you have a non-«Neo Nectar» vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](VC):[Counter Blast (1) & Choose a card named "Maiden of Trailing Rose" from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to two «Neo Nectar» from among them, call the chosen cards to separate (RC), and shuffle your deck.

Maiden of Trailing Rose is a RR from Awakening of Twin Blades. She is the protector of her nation. Her seeds are used to create Bioroids. Zoo continues to grow larger and stronger because Maiden of Trailing Rose continues to create powerful soldiers. She is one of the early units that loses power if you have a non-Neo Nectar vanguard or rear-guard on the field. This silly skill should be ignored because Neo Nectar decks must be pure to be consistent. Maiden of Trailing Rose will bloom into her clan's leading vanguard.

You can superior call two cards from the top five cards of your deck after her attack hits a vanguard. Her skill requires a persona blast and one counter blast. You will need to play a complete set of Maiden of Trailing Rose to have consistency. Her skill gives you the opportunity to attack more than three times in a turn or to help build your formation. Her skill is not a Limit Break or Generation Break. She does not have early limitations. You can use her skill before your opponent's vanguard is at grade 3.

Furthermore, Maiden of Gladiolus is one of the best cards to pair with Maiden of Trailing Rose. Gladiolus can superior call a Neo Nectar unit from your deck. This adds another attack in your formation. You can attack up to five times without a Stand Trigger by attacking in the correct order. First, one of your front row rear-guards need to attack your opponent. Second, Gladiolus will attack the opposing vanguard and superior call a new unit to replace your first attacker. Third, Maiden of Trailing Rose will attack and hit the opposing vanguard. You will use her skill to superior call two units to replace Gladiolus and her booster. Your two standing rear-guards will finish the wave of attacks.

Finally, Maiden of Trailing Rose received a Legion revival. She is Maiden of Rambling Rose's Legion Mate. Maiden of Rambling Rose's Legion skill searches for two cards with the same name as one of your vanguard from the deck. One card will be placed into your hand while the other card is called to a rear-guard circle. Keep a copy of Maiden of Trailing Rose in your hand. You may use it to pay for her skill if your Legion attack hits the opponent's vanguard!

Overall, Maiden of Trailing Rose is still a decent vanguard by today's standards. Her skill is good for Neo Nectar decks. She blooms new allies to the field. You may use her skill regardless of your opponent's current grade and your amount of damage. She has free range on the battlefield. Her Legion Leader is pretty good Maiden of Rambling Rose.  I am currently playing her as a backup vanguard in my Neo Nectar deck. Maiden of Trailing Rose will blossom in a new age of Cardfight!! Vanguard.

Card Rating: 3 out of 5

Where Does Ryuzu Myoujin Rank Among Villains?

Ryuzu Myoujin is the main antagonist in Cardfight!! Vanguard G Stride Gate. He is the second character to play a Gear Chronicle deck. Ryuzu is the Company's leader. His goal is to use the Time Zoadic Beasts to create the perfect future. Ryuzu's perfect future does not have suffering. Conflicts would be resolved by vanguard. We learn he is the reason that Chrono's father is currently not with Chrono.

We witness four phases of Ryuzu's life. We saw as an elderly man before he dies. He is reborn as a young child. His flashbacks show his life as a young adult. He is reverted to a baby after Chrono defeats him in the finale. Ryuzu only speaks about creating the perfect future. This just becomes boring. We learn nothing about him besides his goal. I prefer Ryuzu as an adult. He has a better design for a villain. He has an eloquent and regal design.


We were never given a motive for Ryuzu Myoujin's actions. Why did he want to create a perfect world? Why did he want to scarfice planet Cray for his desires? A few moments from his past are revealed to us. Those moments were only about him gathering stride force and learning how to use its power. We were never told why he wanted to achieve goals. Only his experiences as a young adult were shown to us. There was not any information on his childhood.

First Series Villains Are Awesome

The first series provided much better villains. Their actions had consequences that affected the entire series. Leon wanted to restore Soyru's dominance. He made an alliance with the Void to restore the Aqua Force. The Royal Paladins, Shadow Paladins, and Kagero were sealed because of Leon's decision. This allowed Link Joker to swiftly invade Cray with little residence Serra is my favorite villain in the entire franchise. His heel was one of the best moments in the anime. He wanted to use Link Joker and the Void to conquer Earth and Cray. He came extremely close to realizing his dream. Link Joker became a part of Cray because of his actions.

Better Villains In G 

My favorite villain in the saga is Satoru Enishi. I felt emotionally connected to Satoru. He plays a Dark Irregular deck. It fits his personality and backstory. He had a cause to cheer for. He wanted to make a better world for his childhood friend. He and an unnamed female were in the hospital for a horrible illness. They quickly became close friends. Unfortunately, she did not survive and his world was forever changed. He lost a person with a special bond. We have all been in a sad position to watch a love one pass away. Their memories live with us forever.

Shouma Shinonome is my second favorite character in Cardfight!! Vanguard G. He enjoys messing with Shion Kiba. His insanity reached new heights in his latest battle against Shion. His insanity is pure entertainment. He has the attitude and appearance of a threatening antagonist unlike Ryuzu. I would like to see Shouma play against different heroes.

The Final Word

Ryuzu Myoujin is my least favorite character in the series. He fails to live up to previous villains such as Leon and Serra. I cannot connect to his character. His lack of a motive really hurts his development as a character. He failed to make major moments in the season. Almost none of his actions had any long lasting consequences for the protagonists. The only consequences to his actions is losing and reverting to a newborn baby. The next villain should be more entertaining than Ryuzu. He or she cannot be worse when the only place to go is up.

Saturday, October 1, 2016

Unit of The Week: One Steeped in Sin, Scharhrot

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, put all of your rear-guards into your soul, and this unit gets [Power]+10000 until end of that battle. If the number of cards in your soul is ten or more, retire all of your opponent's rear-guards, and if the number of cards in your soul is fifteen or more, until end of that battle, your opponent cannot call cards with the sentinel ability from hand to (GC).
One Steeped in Sin, Scharhrot is Scharhrot Vampir's evolution. He is one of the few evolution cards that do not require his previous form as a heart. He can be played in any Dark Irregulars deck. This card is played by Satoru Enishi. One Steeped in Sin, Scharhrot made his first appearance in Cardfight!! Vanguard G episode 47 True Feelings.

One Steeped in Sin, Scharhrot's skill is active when Darkness is online. You must put all of your rear-guards into your soul and Scharhrot gains 10,000 power. You may retire all of your opponent's rear-guards if you have ten cards or more in your soul. Both players lose all of their rear-guards. This tactic is useful against Aqua Force and Nova Grapplers. Neither clan have efficient methods to superior call rear-guards. The power bonus is much needed as you do not have a booster.

Furthermore, he has a third skill. It can be very nasty in the late game. Your opponent cannot defend his or her vanguard with a Sentinel if your soul is fifteen or more. The attack is very difficult to defend against. However, your opponent can block the attack with a G-Guardian and units without sentinel from his or her hand. This skill is not unstoppable and is healthy for the game.

Finally, Dark Irregulars have many units to help stack the soul. Dark Irregulars often rely on the soul to use their abilities. Squallmaker Vampir is one of the best cards for soul charging. He soul charges two cards. You can soul charge up to four cards if you have two copies of him on the field. There are other useful options such as Flirtatious Succubus.

Overall, One Steeped in Sin, Scharhrot is a powerful card to use during the late game. You need to properly time his attack when your opponent is weaken. He does not require Scharhrot Vampir to be your heart. You may play him in every Dark Irregular deck. I expect him to be used in most Dark Irregular decks. Embrace the darkness and your sins with One Steeped in Sin, Scharhrot.

Card Rating 3.5 out of 5