Saturday, November 26, 2016

Unit of The Week: Marine General of Twin Bullets, Cretas

You may only fall after having a taste of the bullets from both sides. 
[AUTO](RC) Generation Break 2 Wave-3rd time only (Active during the specified battles of each turn):[Counter Blast (1)] When your vanguard attacks, you may pay the cost. If you do, [Stand] this unit, and if the unit that attacked has the wave ability, this unit gets [Power]+2000 until end of turn.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the wave ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
Bushiroad has created another Marine General in Aqua Force. How many generals does the Aqua Force need? I have lost count of the many Marine Generals at this point. They should become an archetype that supports each other. Marine General of Twin Bullets, Cretas has two lasers and skills. One skill can be activated when he is a rear-guard. His second skill works when he becomes your vanguard.

Marine General of Twin Bullets, Cretas's rear-guard skill requires Generation Break Two. The skill activates during the third Wave. He stands during the third Wave after your vanguard attacks and he gains 2,000 power if your attacking vanguard has the Wave ability. Magnum Assault is the best rear-guard to have in the opposite column to Cretas. Magnum Assault stands himself after he attacks a vanguard. Cretas can be your first attacker because he will stand for a second attack after your vanguard attacks the opposing vanguard. You will have two rear-guards with the ability to stand. You can apply trigger effects to your rear-guards.

The restriction from Generation Break Two appears to hurt this Marine General of Twin Bullets, Cretas as a rear-guard, but do not overreact to this restriction because G-Guardians make Generation Break Two available quicker in games. G-Guardians can be played during your opponent's first turn with a G-Unit. You can use this skill as soon as your first Stride if you used a G-Guardian early in the game. You must wait a little longer to play Marine General of Twin Bullets, Cretas if you are unable to play a G-Guardian. Your patience may pay off if you are able to build a formation of rear-guards with the ability to stand themselves in combat.

Finally, Marine General of Twin Bullets, Cretas's second skill activates when he becomes your vanguard. The skill allows you to look at the top five cards from the top of your deck and draw a card with the Wave ability. Most Aqua Force decks lack the ability to draw multiple cards with abilities. Cretas's skill would be amazing as a rear-guard's skill. It does not require Generation Break and you would have a more effective unit as your vanguard.

Overall, Marine General of Twin Bullets, Cretas is a decent cards as a rear-guard and vanguard. He has potential as a rear-guard if you can activate Generation Break Two during the early stages of the game. Magnum Assault and Marine General of Twin Bullets, Cretas are a great duo as your rear-guards. I would have liked his second skill to be for a rear-guard instead of a vanguard. He would become a staple in Aqua Force decks with Generation Break. Marine General of Twin Bullets, Cretas will lead his comrades to victory!

Card Rating: 2.5 out of 5

Thursday, November 24, 2016

My First Z Battle

I played my first game of Dragon Ball Z TCG at my locals last Saturday. I have been a collector for over a decade without playing a single game. This sounds crazy to most players, but there were not any players in my town. I asked a friend to learn the game with me. We both made mistakes and please point out the mistakes for I can correct them.

We only tested two decks. Future Trunks with Saiyan Empowered Mastery and Frieza with Red Ascension Mastery were the two decks. I slightly edited my deck from the Awakening Starter Deck by adding Frieza as the deck's Main Personality. My friend George tested the deck with Frieza and I tested my deck with Future Trunks from set one. I have not upgraded my deck with Future Trunks in over a year. It is the same deck in the video below.

Lord Frieza's Revenge!

Frieza was dominant throughout the game. Frieza's powers and the Red Ascension Mastery focus on gaining anger to advance levels. The majority of the cards gained anger after using it or hitting my Main Personality in combat. My friend was able to gain a lot of anger to advance Frieza to every level. Frieza's skill from his level one card pushed him to reach MPPV.

Future Trunks Struggles

My Future Trunks deck really struggled throughout the game. My inexperience in the game and the deck's construction were influential factors of losing the game. I was not able to gain control for a more than a single turn. The deck's main problem was not being able to land many attacks and not take advantage of my allies. I was not able to use my Allies' abilities. I was not able to always use Saiyan Empower Mastery's ability to gain anger and stages because most of my attacks were blocked.

MPPV Victory

MPPV Victory is one of the most difficult methods to win the game. It takes pure skill to earn it. My friend won by archiving Most Powerful Personality Victory. He actually won the game before I realized it on my turn. He reached level four and five anger during his previous turn. He used the combination of Frieza's skills and Red styled cards to advance levels. I could not keep his anger down to zero. Frieza was off to the races.

The Final Word

My first game was very fun. I learned a lot about the game's style and my deck with Future Trunks. I am going to make changes to my deck with Future Trunks. I will add the Sword cards to enhance the deck and make more combos in combat. Frieza's deck is fine with the cards from the starter deck. I will make a few additions such as Zarbon to help Frieza quickly raise his anger in combat. I cannot wait to go back to my local store for another round of Dragon Ball Z Trading Card Game!

Saturday, November 19, 2016

Unit of The Week: Divine Knight of Lore, Selfes

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card strides, it gains the power and card name of one heart. At the end of the turn, return it face up)
[AUTO](VC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, choose any number of cards from your hand, bind them face down, choose one of your rear-guards, and it gets [Power]+5000 until end of the turn. At the end of that turn, put the cards bound with this effect into your hand.
Divine Knight of Lore, Selfes is the latest G-Unit from Divine Knight of Heavenly Decree. Royal Paladins continue to get more powerful units and starter decks. Bushiroad created Brave to be the Royal Paladins' signature ability. Divine Knight of Lore, Selfes continues this new trend in Cardfight!! Vanguard. His text does not include the word Brave, but his skill assists Brave to the next level.

Divine Knight of Lore, Selfes's skill binds any number of cards from your hand and gives 5,000 power to one of your rear-guards. You may bind your entire hand to ensure Brave will be active. This skill is a great card for the early stages of a game. You will most likely have more than three cards in your hand after your first Stride. Your rear-guards will be able to use their skills with Brave!

Brave needed a card with Divine Knight of Lore, Selfes's skill. Royal Paladins lacked an unit to give you early access to Brave. Brave was limited to the later stages of  games. Now you can play Brave early and often! Counteroffensive Knight, Suleiman is a good rear-guard to have on the field alongside Divine Knight of Lore, Selfes. His skill allows you to superior call a grade 2 unit on the field and the new unit gains 2,000. You have the potential to attack four times in a single turn.

Overall, Divine Knight of Lore, Selfes is one of the best G-Units for Royal Paladin decks with Brave. He is the perfect G-Unit to Stride first on your field. It makes many combos possible in the early stages of the game. His skill is the easiest method to archive Brave early in a game. The Royal Paladins are brave under every situation with Divine Knight of Lore, Selfes!

Card Rating: 4 out of 5

Thursday, November 17, 2016

TCG Review: Yugi Legendary Decks II

Konami's most popular release from last winter was Yugi's Legendary Decks. Yugi Legendary Decks II feature three decks from the protagonists in the original series, three promo cards, and three tokens. Yugi's deck, Kaiba's deck, and Joey's deck are revamped with new cards. Each deck has ultra rare cards of a character's best cards. I ordered my copy of Yugi's Legendary Decks II on Amazon. Be sure to watch the opening video in my review to see every card in each deck!

Promo Cards

Yugi Legendary Decks II has three promo cards. These cards are Eternal Soul, Dark Burning Attack, and Dark Burning Magic. All three cards support Dark Magician or Dark Magician Girl. Eternal Soul is the best card among the three promo cards. Eternal Soul special summons your Dark Magician. Dark Magician is a level seven monster and may be used to summon a rank seven XYZ monster. You can spam rank seven XYZ monsters with Eternal Soul.

Yugi's Legendary Deck

Yugi's legendary deck is the only deck that I do not have much interest in the deck's cards. I either have these cards in another deck or I do not want to play certain decks. Yugi's legendary deck is based on Exodia. It includes the new cards to support Exodia. The Legendary Exodia Incarnate is a cool card for Exodia decks.The deck also has Yugi's classic cards from the first series. The Egyptian Gods are ultra rares and they are the playable versions. You can summon the powerful Gods from Egypt! Dark Magician and Dark Magician Girl are common cards in the deck.

Kaiba's Legendary Deck

Kaiba's legendary deck is based on his Blue-Eyes White Dragon. The cards in the deck help summon Kaiba's signature card. The key cards in Kaiba's deck are Azure-Eyes Silver Dragon, Maiden with Eyes of Blue, and Blue-Eyes Ultimate Dragon. These cards are great in competitive decks with Blue-Eyes White Dragon. I am considering creating a Blue-Eyes White Dragon deck. I have a few of the most important cards for the deck from Kaiba's legendary deck.

Joey's Legendary Deck

Joey's legendary deck is based on his fiery Red-Eyes Black Dragon. The best cards in Joey's legendary deck are Red-Eyes Flare Metal Dragon Return of the Red-Eyes, and The Black Stone of Legend. These three cards are also the ultra rare cards in Joey's legendary deck. Red-Eyes Flare Metal Dragon I bought the second set of legendary decks to get my hands on this card. Red-Eyes Flare Metal Dragon is a great card for decks with the option to summon rank seven monsters. Red-Eyes Flare Metal Dragon is now in my Dark Magician Spellbooks deck!

The Final Word

Yugi Legendary Decks II is a great set for new players and experienced players. If you are playing a Dark Magician deck, then buy one of these sets to get the new cards for your deck with Dark Magician. Experienced players will enjoy Kaiba's legendary deck and Joey's legendary deck. Joey's deck and Kaiba's deck outclass Yugi's deck. Players can use these two decks as starting points to create a competitive Blue-Eyes deck and Red-Eyes deck. Red-Eyes Flare Metal Dragon is the best card in the entire box. It is a great rank seven monster in many decks. Yugi's Exodia deck targets players that enjoy playing fun decks. It is time to duel with the legendary decks!

Product Rating: 4.5 out of 5

Saturday, November 12, 2016

Unit of The Week: Blue Storm Return Dragon, Disaster Maelstrom

The overlapping spirals will, send the entire world back to the depths of the ocean. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card named "Blue Storm Return Dragon, Disaster Maelstrom" from your G zone, and turn it face up] When this unit attacks, if you have a heart card with "Maelstrom" in its card name, you may pay the cost. If you do, search your deck for up to one card with "Maelstrom" in its card name, reveal it, put it into your hand, shuffle your deck, and if you have a card in your soul with "Maelstrom" in its card name, choose up to three units in your front row, and they get [Power]+5000 until end of turn.
Aqua Force is one of my favorite clans. One of my decks is a Blue Storm Legion deck. I love the clan's style with many combos. Blue Storm Dragon, Maelstrom is the leader of the Aqua Force. Maelstrom has received many new versions of itself since its debut. Blue Storm Return Dragon, Disaster Maelstrom is the second G-Unit for Maelstrom. The new G-Unit's design is going to put Maelstrom back on the competitive map.

Blue Storm Return Dragon, Disaster Maelstrom is an exclusive G-Unit to Maelstorm's decks. The first part of his skill allows you to draw a card with Maelstrom in its name if your heart is Maelstrom. You may simply use this ability to set up the Break Ride with Blue Storm Dragon, Maelstrom (the Break Ride version). You can perform the Break Ride on your next turn. The second part of the skill gives 5,000 power to all units in the front up if you have a Maelstrom unit in the soul.

Furthermore, the first part of the skill is the more attractive ability from Blue Storm Return Dragon, Disaster Maelstrom. You want to stride him on top of Blue Storm Dragon, Maelstrom. The Break Ride will be ready to perform on your next turn. Break Ride Blue Storm Supreme Dragon, Glory Maelstrom to prevent your opponent from guarding with any cards from his or her hand. It is a strong combo during the late stages of a game. Your opponent's only hope is to use a G-Guardian or Sunrise Ray Knight, Gurguit's skill to bypass the restrictions.

Finally, I must discuss Maelstorm's exclusive support. Blue Storm Battle Princess, Theta gains 5,000 power during the second wave and will gain an additional 5,000 from Blue Storm Return Dragon, Disaster Maelstrom's skill. Her power will be 17,000 before receiving a boost from a rear-guard. Blue Storm Soldier, Rascal Sweeper helps you gain an extra attack during combat. He exchanges positions with the rear-guard in the back row after he attacks a vanguard. Your new unit in the front row can gain the benefits of Blue Storm Return Dragon, Disaster Maelstrom's skill.

Overall, Blue Storm Return Dragon, Disaster Maelstrom is a great addition to Maelstrom decks. He stays true to Aqua Force's style. His abilities help create your combos in combat and for your next turn. He is another option to use to search for a copy of Maelstrom to Break Ride. The second skill is nice. Your rear-guards receive an increase in power to put more pressure on your opponent. Ride the blue storm with Blue Storm Return Dragon, Disaster Maelstrom!

Card Rating: 5 out of 5

Friday, November 11, 2016

Card Discussion: Return of the Dragon Lords

Target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. If a Dragon-Type monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
Return of the Dragon Lords is one of the best cards from Rise of the True Dragons. This card is a super rare and is worthy to be an ultra rare. Return of the Dragon Lords was specifically made for decks with many or only dragons. Its two effects give major advantages to the player. Players with dragon decks will want to buy three copies of Rise of the True Dragons to have a full set of Return of the Dragon Lords.

Return of the Dragon Lords is a Monster Reborn with slight restrictions for Dragons. You may banished Return of the Dragons Lord from your graveyard to Special Summon one level seven or eight Dragon in your Graveyard. Monster Reborn is replaced by this card. This card has many possible targets. Arkbrave Dragon, Blue-Eyes White Dragon, Divine Dragon Lord Felgrand and Red-Eyes B. Dragon are just four of many cards that can be special summoned with this card.

The second effect protects your new dragon. You may banish this card from the graveyard to prevent your Dragon from being destroyed by battle or a card's effect. However, some decks can avoid this card's defensive tactic. Return of the Dragon Lords is unable to prevent your Dragon from being banished from the game. Spellbook of Secrets and Dimensional Prison will remove your Dragon from the game!

Overall, Return of the Dragon Lords is a great card for Dragon decks. It is a similar card to Monster Reborn with an additional effect. You must play this card in a Dragon deck. I strongly recommend playing a full set in a deck. The card gives many advantages to you in all phase of the game. It will be played in every Dragon deck. The card plays well in Blue-Eyes, Red-Eyes, Stardust Decks because these archetypes have many level seven and eight dragons. The dragon lord shall return with new power from Return of the Dragon Lords!

Card Rating: 5 out of 5

Saturday, November 5, 2016

Unit of The Week: True Revenger, Raging Rapt Dragon

There is no end, to the raging darkness. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Limit Break 4:[Counter Blast (1) & Soul Blast (1) & Choose two grade 3 from your hand, and discard them & Choose two of your rear-guards, and retire them] At the end of the battle that this unit attacked, if you have a heart card with "Raging" in its card name, you may pay the cost. If you do, put this unit into your G zone face up, choose a face down card named "True Revenger, Raging Rapt Dragon" from your G zone, Stride it on your (VC) as [Stand], and it gets drive -1 until end of turn.
Revenger, Raging Form Dragon was one of the best cards from the Limit Break era. He was the first unit with the ability to superior ride a copy of itself during the battle phase. True Revenger, Raging Rapt Dragon is the Stride evolution for the legendary dragon. He shares a similar skill to his predecessor. Revengers finally have a G-Unit, but it is restricted to Revenger, Raging Form Dragon.

True Revenger, Raging Rapt Dragon's skill strides a face down copy of itself and the new True Revenger, Raging Rapt Dragon has Twin Drive instead of Triple Drive. It is very difficult to defendant against two consecutive attacks from any G-Unit. You have five chances of checking a trigger. The effects can be applied to your vanguard or a standing rear-guard. There is a very rare chance of activating this skill twice. You will need four grade three units in your hand and at least four rear-guards on the field. You will have three attacks from a G-Unit, but do not expect to always be able to stride three times in a single turn.

Furthermore, we have two new cards to assist in paying the skill's cost. First, Revenger, Slay Hexes Dragon is one of the best cards to play with Revenger, Raging Form Dragon. He serves a good backup vanguard that places the proper vanguard on the field. Slay Hexes rides Raging Form Dragon and Slay Hexes return to your hand. You do not lose an Abyss Dragon because Slay Hexes returns to your hand, and you have the correct vanguard for you G-unit. Second, Revenger, Detonate Heat Dragon retires itself for you can draw a Revenger, Raging Form Dragon from the deck.

However, the skill has a very expensive cost.  You are surrendering five cards in your possession and will gain five cards from the drive checks. You are surrendering any advantage from your hand's size. You will only gain one card from the entire turn. That one card is from your first draw. This isn't the only problem. Players must play four Cherishing Knight, Branwen to pay for stride because the grade three cards will be used to pay for True Revenger, Raging Rapt Dragon's skill. Your Revenger deck will not be pure and you may not always be able to pay for your skills if you don't have a face up Revenger in the damage zone.

Overall, True Revenger, Raging Rapt Dragon is one of the most frustrating G-Units for reviving a classic card. The ability to stride in combat is very nice and pressures your opponent into a corner. However, his skill's cost is overpriced for the ability to Stride a copy of itself. The new cards do not provide enough support to lower the skill's cost. You are giving up too many resources for a second and weaker attack from a G-unit. Revenger, Raging Form Dragon would have been in a better situation with a Legion Revival.

Card Rating: 2.5 out of 5

Thursday, November 3, 2016

Starter Deck Review: World Games Saga Starter Deck

The World Games Saga was the fourth booster set to include starter decks. This booster set features the Other World Tournament, The Great Saiyaman, and World Tournament sagas. The World Games Saga booster set introduced Sensei Cards. These cards were very popular among players because they enable players to play DBZ CCG's version of a side deck. The main personality from the starter decks are Gohan, Goku, Goten, Kid Trunks, Piccolo, Vegeta, and Videl.

The Great Saiyaman

I pulled a Gohan personality set. His level one and level two cards feature him as The Great Saiyaman! This set of Gohan looks to be very fun. However, Gohan is nowhere near the competitive Broly deck from the retro version. Krillin The Father is also included in the starter deck. He is an ally that may be played alongside Gohan.

Gohan's skills focus on gathering allies. Vidal is required to maximize all his skills.. This limitation is a problem because you can only find her in a starter deck. You have a one in seven chance of getting a copy of Videl. Score wanted players to buy many starter decks. This was a cheap method for Score to grab more case from players. Krillin is the only ally available in the starter deck to play with Gohan until you can add Videl.

Foil Personality, Rare Card, and Sensei Deck

My foil card was Grand Kai and the rare was North Kai's Sensei Card. I was surprised to get a foil level 1 Grand Kai. It is selling for about $5 on Ebay. He is a nice Ally to add to my deck. Grand Kai has a Constant Combat Power. All of your attacks deal 1+ power stages of damage.

Sensei Decks are side decks for DBZ CCG. Most card games do not have requirements to have a side deck. However, DBZ CCG had a creative approach. You need a Sensei Card to have an extra deck. I can play immediately North Kai in a deck. He is a great Sensei Card. He has a large Sensei Deck of 13 cards.

Make Your Own Deck

Score's starter decks' theme was to make your own deck. This theme would be obsolete after Masteries were introduced in the Trunks Saga booster set. Players declare Tokui-Waza to gain an advantage and have consistency. Starter decks at this point should be about a particular style. Gohan is a Saiyan. A Saiyan mastery or Namekian mastery would be appropriate to have in the starter deck. Panini America fixed this problem in the modern game's second set of starter decks. Panini America's starter decks include a character with a mastery and playable deck.

The Final Word

The World Games Saga starter deck is an deck for collectors and hardcore players. I am happy with my cards from the World Games Saga Starter deck. Gohan is a decent personality for an ally deck. His skills focus around Vidal and allies. I need to find a level one card of Videl from an online store or take a chance with a starter deck. My best option is to order a single card instead of taking the gamble. It was pure luck to have North Kai and a foil Grand Kai in the same starter deck. They are nice additions to my collection.

Panini America has improved the modern version of the game with better starter decks. They have corrected most of Score's mistakes. Starter Decks have completed decks and a Mastery. Panini America needs to include the anger sword and Z-Scouter in future starter decks. They are only two components missing from the modern game's products.