Saturday, November 18, 2017

Unit of The Week: Intimidating Mutant, Darkface

Flourish not, kill not. A good saying. 
[AUTO](VC) Generation Break 2 (Active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (2)] When your opponent's unit is placed on (RC), you may pay the cost. If you do, [Rest] that unit.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose two of your opponent's rear-guards, [Rest] them, until end of your opponent's next turn, they get "[AUTO](RC):At the end of your turn, if this unit is at [Rest], your opponent may draw a card.", and those units cannot [Stand] during your opponent's next stand phase.
Intimidating Mutant, Darkface is the strongest warrior in Megacolony. His design is inspired by Hercules beetle. He has the strength of a demigod and the body of an insect. He proudly serves Evil Governor, Darkface Gredora and is one of the six Apostles. He becomes very excited with Gredora and his work for Gyze. 

Generation Break two The skill can be used multiple times per turn. Opponents can try to overcome the limitations by calling new units, but Darkface can paralyze those units as well! The skill is very effective against decks such as Aqua Force and Nova Grappler. Those clans cannot afford to retire units and call new units to the field because they lack support to draw extra cards for a good hand.

Intimidating Mutant, Darkface's stride skill paralyzes two of your opponent's units. Always paralyze your opponent's units in the front row to limit attacks. Then, you may draw a card if these units are resting at the end of your opponent's next turn. You have the potential to draw two additional cards. Your hand will have a healthy size to use for defense or striding a G-Unit.

However, both skills have the same weakness. Particular decks can counter these restrictions by standing units in the main phase and battle phase. Favorite Champ, Victor easily counters Darkface's strategy by using his skill to stand rear-guards. Furthermore, stand triggers have made a resurgence in the game. Resting units are able to stand after a stand trigger is checked. These units can attack or remaining standing to avoid Darkface's second skill with the ability to draw cards.

Overall, Intimidating Mutant, Darkface focuses on defense over offense. His skills attempt to limit an opponent's opportunities on offense. He is either trying to outlast an opponent or delay his defeat. The perfect defense can outlast any opponent, but Darkface has a fatal flaw. Powerful units and stand triggers can stand rear-guards. Darkface will miss out on the opportunity to draw cards from his Generation Break. Paralyze your opponents and crush them with Intimidating Mutant, Darkface's amazing strength!

Card Rating: 3 out of 5

Saturday, November 11, 2017

Unit of The Week: Master Swordsman of First Light, Gurguit Helios

The shine of first light will banishes all despair of darkness. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Choose a face down card from your G zone with the same card name as this unit, and turn it face up] This unit gets drive +1.
[CONT](VC) Generation Break 3:This unit gets [Power]+5000 for each of your rear-guards, and for the battle that this unit attacked, your opponent cannot call grade 1 or greater cards from hand to (GC).
Gurguit is one of my favorite units. I earned three top three spots at tournaments from my local card shop. I earned third placed at the first two tournaments and I management to improve to two place at our last tournament. I am staying by this card's side because I am at my best with the Gold Paladins! Master Swordsman of First Light, Gurguit Helios is an upcoming card from Ultimate Stride!

Master Swordsman of First Light, Gurguit Helios's first skill is activates when unite is active. Gurguit Helios gains an additional drive check. Four drive checks make any vanguard very dangerous. Opponents must consider their opponent's probability of overcoming their shield. The extra card can be very useful. Gold Paladins superior call their allies to the field. You are not calling many units from your hand. Your hand's size will be a healthy throughout games.

Secondly, Master Swordsman of First Light, Gurguit Helios's next skill gives him 5,000 power for each rear-guard and opponents cannot call grade one or greater cards from hand to guardian circle. Master Swordsman of First Light, Gurguit Helios is a huge boss if Generation Break 3 is active. Now opponents cannot negate the attack with a perfect guard. They must spend a lot of resources to block the attack. It is very easy to have a full of Gold Paladins. Gurguit Helios's power will be 51,000 before receiving a boost from a rear-guard. He can easily attack for over 60,000 power.

Finally, Gurguit's Generation Break three skill makes Gurguit Helios fall into the discussion of being too powerful. His large amount of power and guard restriction are too overwhelming. In addition, Gurguit has four drive checks with potential to break any effort of guarding the attack. Opponents may struggling defending against such a powerful attack. Only a handful of decks can withstand an attack with a power above 50,000.

Overall, Master Swordsman of First Light, Gurguit Helios is currently the best G-Unit for decks with Gurguit as the vanguard. He falls in the category of broken cards. He is too powerful for most decks to handle. He generates a lot of advantage with an additional drive check. He is one of the most difficult cards to defend against because of his second skill's guard restriction. My Gold Paladins continue to shine as one of the best clans under Master Swordsman of First Light, Gurguit Helios.

Card Rating: 5 out of 5

Saturday, November 4, 2017

Unit of The Week: Snow Element, Valancher

Do you prefer my true self or false self? 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with [Power] of 10000 or less, draw a card, and this unit gets [Power]+5000 until end of turn.
[AUTO](VC):When this unit's attack hits a vanguard, if you have a heart card with [Power] of 10000 or less, choose up to one heal trigger from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.
Snow Element, Valancher is a Cray Elemental from Fighters Collection 2017. This powerful Cray Elemental has two powerful skills to assist slightly weaker vanguards and Legion vanguards. Get your Legion decks out of your old deck boxes Snow Element, Valancher's skills only work with heart cards with power of 10,000 or less. You cannot play him in any deck to gain extra draws in a turn. 

First, Snow Element, Valancher's first skill draws a card and he gains 5,000 power. Legion decks can benefit from this card. The extra card helps for gaining advantage after missing the triple drive for performing Legion. The Legion Leader and Legion Mate are hearts for the G-Unit. Most Legion Mates have a power of 9,000 or 10,000. You are able to use Valancher's skills because the Legion Mate fulfills the requirements because it has the proper amount of power for the skill. You may give 11,000 power from the Legion Leader to Snow Element, Valancher.

Secondly, his next skill draws a heal trigger from the drop zone if its attack hits a vanguard. You will have access to a stronger defense. You can use the same heal trigger twice to call a G-Guardian in a game. Discard your heal trigger to call a G-Guardian to the guardian circle. Face up G-Guardians give quicker access to strong skills with Generation Break three or eight.

Finally, Snow Element, Valancher can be played with all clans and nations. The possibilities are limitless. Test him in every deck until you find a good fit for you. I sorta wish I still had my Alfred Legion deck. I would love to test this card's potential in the deck. King of Kights, Alfred is a vanguard with an original power of 10,000 and Swordsman of Light, Blaster Rapier Laura gives 1,000 power to him.

Overall, Snow Element, Valancher is an awesome G-Unit to play in decks with Legion vanguards. He brings new life to a classic mechanic. He adds additional cards to your hand and you can draw heal triggers from the drop zone! Consider playing this cool card in a Legion deck. Snow Element, Valancher will put your opponents in a deep freeze!

Card Rating: 5 out of 5

Saturday, October 28, 2017

Unit of The Week: New Style Blaster, Llew

Together with the admired hero, youths charge through the battlefield. 
[AUTO]: When this unit is placed on (VC) or (RC), choose a card with "Blaster Blade" in its card name from your drop zone, and you may put it on the bottom of your deck. If you do, this unit gets [Power]+5000 until end of turn.
[CONT](RC/GC):If you have a vanguard with "Alfred" or "Blaster" in its card name, this unit gets [Shield]+5000 and "Intercept".
Future Knight Llew has grown into a powerful knight. He is now know as New Style Blaster, Llew, and he continues to fight evil alongside Blaster Blade and King Alfred. I really like his new art. He looks like a powerful knight and should be able to hold his own. Blaster Blade has a worthy ally by his side. His new skills make him a new option for Blaster decks.

New Style Blaster, Llew's first skill selects a card with Blaster Blade in its name from the drop zone and puts it at the bottom of the deck. Then, Llew will gain 5,000 power until the end of the turn. You are able to retrieve a Blaster Blade for multiple options. The best option is to use Llew to gain resources to pay for Striding. Blaster Blade Exceed is able to search for a copy of itself after Stride is performed. You may discard a Blaster Blade Exceed to pay for Stride, and follow the play with New Style Blaster, Llew to return the card to the deck. You may search for the same card after you perform stride with Blaster Blade Exceed to find the copy to pay for your next stride.

New Style Blaster, Llew also has a rare defensive ability. He can intercept attacks with a shield of 5,000 power if you have a vanguard with Alfred or Blaster in its name. He adds one more layer of defense to the deck. The extra shield could make a difference in getting hit or successfully blocking an attack. I do not expect to use this ability often. I can see myself using it in a very close game.

Finally, New Style Blaster, Llew is a Blaster. You are able to use him in many combos with classic units. Wingal Brave is able to use its ability after boosting an attack from Llew. Then, you are able to search for another card with Blaster Blade in its name. Grab the best unit for you in the game's current setting. I would probably search for the original Blaster Blade to set up my play with Divine Knight King, Alfred Holy Saver.

Overall, New Style Blaster, Llew is one of my favorite versatile units. He is used for offense and defense! His name with Blaster enables him to work with classic units with abilities to support Blasters. His most important ability is returning Blaster Blade from the drop zone to the deck. You may use Blaster Blade Exceed's ability to search for the card with Blaster Blade in its name to pay for your next Stride. You always want to have at least one guaranteed option to pay the cost.  Join New Style Blaster, Llew to fight alongside Blaster Blade and save planet Cray!

Card Rating: 5 out of 5

Wednesday, October 25, 2017

Trial Deck Review: Evil Eye Sovereign


I have been looking forward to playing Nubatama with dominate. Evil Eye Sovereign is one of the most anticipated trial decks in 2017. It has the same impact that Link Joker's lock had when it was introduced to the game. Players are forced to adjust their strategies to combat the new Nubatama. I was very lucky with my box. I pulled a SP Demon Stealth Dragon, Shiranui Oboro! The trial deck includes 17 new cards and one very important reprint.

New Keyword!

Nubatama becomes the first clan to have two keywords! Their first keyword was Afterimage. Evil Eye Sovereign introduces the new keyword Dominate. Dominate allows a player to control an opponent's rear-guard and use it to attack the opponent's vanguard. The player may also use the rear-guard's skills if he or she is able to pay the cost. This is an interesting method of controlling the field and affecting your opponent's hand's size. Opponents will be forced to block attacks from their units or take damage in hopes of checking a trigger. 

Dominate The Opposition!

Demon Stealth Dragon, Shiranui Oboro is a very consistent card. He dominates the opponent at the beginning of his turn. Players can superior a rear-guard from their opponent's drop zone to set up dominate at their beginning of their turns. Then, Shiranui's Stride skill dominates an opponent's rear-guard and forces it to attack its vanguard. You may also use the rear-guard's skills if you are able to pay the cost. This can become an advantage against certain decks.

Enma Stealth Dragon, Kingoku Tenbu is a decent G-unit for the trial deck. He dominates a rear-guard at the beginning of the battle phase. The skill is simple to use and is great for beginners. I can see many players replacing him for stronger G-Units for dominate decks. He is not bad for a card from a trial deck.

Stealth Dragon, Genkai is a staple in dominate decks. The archetype does not have many options to draw cards outside the draw phase and battle phase. Genkai helps build your hand. You may draw a card after a dominated unit attacks its vanguard or vanguards. The skill costs a counter blast and soul blast. Do not overuse the skill and miss opportunities to use your other cards.

The Only Reprint

Every good trial deck has good reprints. Stealth Beast, Katarigitsune is the best reprint in the trial deck. Players can either use his ability to search for Shiranui or discard him to pay the cost to stride a G-Unit. Enablers have been some of the played cards in today's decks. They are essential to paying for Stride without discarding too many cards for the cost.  Players will save a few dollars. We do not need to buy single copies of Stealth Beast, Katarigitsune. We have a full set in a trial deck!

The Final Word

Evil Eye Sovereign adds another solid trial deck by Bushiroad from this year. Players receive a lot of good cards their dollars. Demon Stealth Dragon, Shiranui Oboro is the best grade 3 to ride vanguard in Dominate decks. Stealth Dragon, Genkai is a centerpiece to build your hand with a lot of cards. You get a very important stride enabler in Stealth Beast, Katarigitsune. I would have liked a few more units with skills connected to dominate.

Trial Deck Rating: 4.5 out of 5

Saturday, October 21, 2017

Unit of The Week: Flare Arms, Ziegenburg

Feast on the terror of a real battlefield to the core! 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Blaze
[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose one of your opponent's rear-guards, and retire it.
[AUTO](VC)[1/Turn] Generation Break 3:[Counter Blast (1) & Choose the same number of cards from your hand as the number of your opponent's rear-guards, and discard them] At the end of the battle that this unit attacked, if this unit is blazing, you may pay the cost. If you do, [Stand] this unit, and it gets drive -2.
Bushiroad released a wave of new G-Units with the skills to stand after attacking an opponent's vanguard. These G-Units are be found in Demonic Advent and Dragon King's Awakening. Flare Arms, Ziegenburg represents Kagero in this lineup. His skills require the Blaze ability. Blaze becomes active when you have more rear-guards than your opponent. You can see him in action in Cardfight!! Vanguard G Next and Cardfight!! Vanguard G Z!

Flare Arms, Ziegenburg's first skill is a very simple skill. Once per turn, you may choose one of your opponent's rear-guards, and retire it. This ability to retire a unit can enable Blaze. You may need to call a few units to also fulfill the requirement. Stride Flare Arms, Ziegenburg on Dragonic Blademaster "Kouen", and Kouen's skill for G-Units will retire an additional unit. Always choose your opponent's more effective rear-guards to retire from the field.

The second skill requires Generation Break Three. Ziegenburg stands after attacking a vanguard and he loses two drive checks. A single drive check can be the difference between defeat and victory. The best outcomes are clearing your opponent's entire field or leaving one rear-guard on his or her field. You do not need to discard any cards if your opponent does not have any rear-guards and your hand's size will only increase!

Finally, Ziegenburg is Kagero's best G-unit to set up Generation Break 8. Playing him twice will place four G-Units face up in your G-zone. You just need to use your G-Guardians or more G-Units to have enough cards to play Generation Break 8. Supreme Heavenly Emperor Dragon, Blazing Burst Dragon will be ready to destroy your opponent's formation. Your rear-guards will be powered up to crush the opposition.

Overall, Flare Arms, Ziegenburg is an intense G-Unit. His style to set up his Generation Break 3 is very strong. He is constantly pressuring the opponent with his first skill and two powerful attacks at the vanguard. His skill retires rear-guards and his second attack can be stacked with triggers. Opponents will be put in a tight situation. They are losing rear-guards and must defend with a lot of resources. He has the coolest theme in anime. I can feel the tension rising during the battle phase.

Card Rating: 5 out of 5

Saturday, October 14, 2017

Unit of The Week: Blue Storm Breaking Dragon, Engulf Maelstrom

This form surely, the perfection of Blue Storm. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Wave-4th time only:For the battle that this unit attacked, your opponent cannot call cards from hand and G zone to (GC) with a grade less than the number of cards with "Maelstrom" in their card names in your soul.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] If the number of face up cards with "Maelstrom" in their card names in your G zone is two or more, this unit gets [Power]+5000/[Critical]+1 until end of turn.
Maelstrom is Aqua Force's first archetype. The clan was introduced in season two of Cardfight!! Vanguard. The archetype has slowly grown into its full deck. Maelstrom first expended into two crossrides and one is also for the Reverse archetype. Then, the clan jumped into the G era with a fleet of G-units. Blue Storm Breaking Dragon, Engulf Maelstrom is the newest incarnation of Maelstrom as a G-unit!

The first skill requires Wave 4 only. You must perform exactly three attacks before attacking a vanguard with Blue Storm Breaking Dragon, Engulf Maelstrom. The skill states your opponent cannot call cards from hand or G-Zone to Guardian Circle with a grade less than the number of cards with Maelstrom in their names in your soul. Opponents will struggle to block this attack. The attack can be unstoppable if you are able to put five cards with Maelstrom in their names in your soul.

Blue Storm Supreme Dragon, Lordly Maelstrom needs to be vanguard and heart to ensure you will put cards with Maelstrom in their names in your soul. This card sends Maelstrom cards from the drop zone and places them into your soul. It is best to discard your grade three Maelstroms to pay the cost to Stride. They will be available in your drop to send to the soul. You will have at least two Maelstroms in your soul during your third stride.

Furthermore, Wave 4 can easily be achieved. Blue Storm Supreme Dragon, Lordly Maelstrom gives Blue Storm units the ability to stand after battle. Players may also want to play Tidal Assault and Magnum Assault in the deck. They serve as good backups if you are forced to ride a different grade 3 Maelstrom. Both rear-guards have the ability to stand after battling a vanguard.

Finally, Blue Storm Breaking Dragon, Engulf Maelstrom's second skill activates if your G-Zone has two or more face up cards with Maelstrom in their names. Blue Storm Breaking Dragon, Engulf Maelstrom gains 5,000 power and an additional critical. The second skill perfectly compliments the first skill. The power adds more pressure when your opponent's defensive options are limited. The extra damage can seal the deal if your opponent is unable to guard.

Overall, Blue Storm Breaking Dragon, Engulf Maelstrom is a great ace for Maelstrom. I would love to use it during my final turn for an epic conclusion. Its' skills can be terrifying if a player has five cards with Maelstrom in their names in the soul. It attacks like a powerful storm in the ocean. Opponents will struggle to defend their vanguards and an extra critical is added to the vanguard'. Blue Storm Breaking Dragon, Engulf Maelstrom will engulf your opponents in a tidal wave!

Card Rating: 5 out of 5

Saturday, October 7, 2017

Unit of The Week: Tenacious Maiden, Noel

There is no mistake. The seeds of hope exist. 
[ACT](RC) Generation Break 2:[Choose a card from your hand, and discard it] If you have a vanguard with "Ranunculus" in its card name, until end of turn, this unit gets "[CONT](RC):This unit can attack a vanguard from the back row.".
Bloom-[AUTO](RC):When your other unit with the same card name as this unit is placed on (RC), all of your units in the same column as this unit get [Power]+4000 until end of turn.
Tenacious Maiden, Noel is one of the sweetest girls from the Zoo Nation. She lends support for Ranunculus. She continues the new trend of rear-guards with keywords. She has Neo Nectar's keyword Bloom. Players will need to play a complete set of Tenacious Maiden, Noel to be consistent. You can find her in the character booster set of TRY 3 NEXT.

Tenacious Maiden, Noel's first skill is Generation Break two and allows her to attack a vanguard from the back row at the cost of discarding one card from your hand. You must have a vanguard with Ranunculus in its name to use this ability. You can have five attacks if you have all four copies of on the Tenacious Maiden, Noel field. It is only wise to pay the skill's cost if you have a good amount of cards in your hand.

Tenacious Maiden, Noel's second skill features Neo Nectar's Bloom! All units in the same column gain 4,000 power when this unit blooms. The additional power makes a Noel in the back row strong enough to hit a vanguard. The other unit does not need to be Noel. Any unit in the same column gain the additional 4,000 power.

However, do not be fooled by the anime. Bloom is not as consistent as it is on television. My experience shows the ability is consistent, but it will encounter flaws in some games. Sometimes cards are placed in the damage zone or opponents will retire important cards. Not every game will be perfect and you may need to focus on other units with the Bloom ability.

Overall, Tenacious Maiden, Noel is a nice card. Her ability to attack from the back raw makes her a threat. She adds more pressure on the opponent. This ability is only useful if you are able to perform multiple blooms in a single turn. She can be inconsistent if you are unable to call more than two in a single turn. Tenacious Maiden, Noel will bloom your vanguard to victory!

Card Rating: 3 out of 5

Thursday, October 5, 2017

News: The Awakening Zoo



Bushiroad has revealed the second booster set for Cardfight!! Vangaurd GZ! The Awakening Zoo features every clan from the Zoo Nation! Great Nature, Megacolony, and Neo Nectar will have new cards. This set contains 76 cards and players will be able to build decks for each clan in The Awakening Zoo. Ahsha will get a new grade 3 named Phantom Blue Ranunculus, Ahsha. Her skills are currently unknown.


Evil Governor, Darkface Gredora is one of the new villains in Cardfight!! Vanguard GZ. I am looking forward to her story in the upcoming season. She makes her debut in The Awakening Zoo. Her skills are terrifying!















Evil Governor, Darkface Gredora's skills
AUTO (VC) 1/Turn: [Counter Blast 1] When this Unit is placed on (VC) OR when your G Unit Strides, you can pay the cost. If you pay it, choose 1 column, during the next turn, your opponent cannot call cards to the (RC) of that column. (They also can not Superior Call)
AUTO (VC) Generation Break 1: [Soul Blast 1] When your Ride Phase begins, you can pay the cost. If you pay it, your opponent chooses 1 face-up card in their Damage Zone, flips it face-down, and you Counter Charge 1.

The Awakening Zoo is set to be released in Japan on December 8, 2017. The release date for Western players has not been announced. Stay tuned for more updates!

Saturday, September 30, 2017

Unit of The Week: Star-vader, Chaos Breaker Crisis

Let me show you, at the end of the new hope is, the true despair. 
[AUTO](VC):[Counter Blast (1)-card with "Star-vader" in its card name] When this unit is placed on (VC), or when your G unit with "Star-vader" in its original card name Stride, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, and locks it.
[AUTO](VC):When your opponent's locked card is unlocked, if no unit was retired with this unit's effect this turn, you may retire one of those unlocked units. If you do, draw a card.
Tremble in fear and despair. The leader of Link has returned with more power than ever before. Star-vader, Chaos Breaker Crisis has come from the shadows. He retreated after the fall of Link Joker in the War of Liberation. The Star-vaders were unable to recover in his absence. Chaos Breaker Dragon returns as Star-vader, Chaos Breaker Crisis in Rondeau of Chaos & Salvation. He is a primary antagonist in Cardfight!! Vangaurd GZ. Can Blaster Blade and his comrades defeat the Chaos once again?

Star-vader, Chaos Breaker Crisis's first skill activates when he is placed on Vanguard Circle or when a G-Unit with Star-vader in its name Strides! Then, your opponent chooses one of his or her a rear-guard and locks it. You will be locking units every turn. This ability prepares your second skill to use at the end of your opponent's turn. The only flaw is the skill giving your opponent the choice of which rear-guard to lock. He or she can lock a unit in the back raw to maintain attackers.

Star-vader, Chaos Breaker Crisis's second skill retires a unit after it is unlocked and you may draw a card. The additional card adds another option for your defense. Star-vaders focus on defense by locking units. This skill is similar to his original second skill, but it may only be used once per turn. I do not mind the limitation. A good strategy is to only retire one unit and save the unlocked units to lock on your next turn to repeat the process of Chaos Breaker Dragon's ability to shut down the opponent.

Finally. Chaos received support in Moonlit Dragonfang and will get more cards in the upcoming booster set Rondeau of Chaos & Salvation. Turmoil Star-vader, Zinc must be played in every Chaos deck. She counter charges cards and soul charges cards to replenish resources. Every Chaos vanguard uses counter blasts. Turmoil Star-vader, Zinc gives comfort to players as they know they will be able to regain counter blasts.

Overall, Star-vader, Chaos Breaker Crisis is a very powerful unit. He is almost pure perfection. Star-vader, Chaos Breaker Crisis locks units and gains advantage with a draw at the end of your opponent's turn. I have started buying cards to support both forms of Chaos Breaker Dragon. I am very excited to play a Chaos Breaker Dragon deck. Star-vader, Chaos Breaker Crisis will give fear and despair to all who stand in his path of destruction.

Card Rating: 4.5 out of 5

Saturday, September 23, 2017

Unit of The Week: Perfect Performance, Ange

With her appearance, the music scene of the world has been changed. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] Choose any number of any players' cards in any circle other than (VC), and return them to hand. This unit gets [Power]+5000 until end of turn for each card returned. If the number of cards returned is five or more, draw a card. If the number of cards returned is seven or more, this unit gets drive+1 until end of turn.
Bermuda Triangle should not be underestimated. The units are beautiful divas from the sea and they have powerful skills to overwhelm any opponent. Perfect Performance, Ange is an ace card. Ange delivers perfect performances at every live event! She wields the power of Generation Break 2 and has the potential to acquire quadruple drive!

Perfect Performance, Ange's Generation Break sends any number cards in any circle other than the vanguard to any players' hands and she gains 5,000 power for each card returned to the hand. If you returned five cards, then you may draw a card. If you return seven cards, then she gains an additional drive check. Her skills can be played in any Bermuda Triangle deck. She is not limited to a particular archetype.

Furthermore, Perfect Performance, Ange gains quadruple drive if you return up to seven cards their owners' hands. The extra drive check gives players an extra opportunity to check a game changing trigger. This means you need to return at least two units on your opponent's field to their hand. Try to avoid returning cards with a 10,000 shield. Limit your opponent's defense to give your attack a greater chance to hit the opposing vanguard.

Finally, her ability is the perfect answer for Bermuda Triangle to counter the Star-vaders' ability to lock units. The language in her skill bypasses the condition of locked units. Ange's skill clearly states cards and not rear-guards. Locked cards are not considered rear-guards or units. They are locked cards. A circle becomes a locked circle after a unit is locked by an opponent. Ange returns cards to the hand and this is the key difference to allow her to bypass Link Joker.

Perfect Performance, Ange is the ultimate G-Unit for Bermuda Triangle. First, she returns units to the hand. Secondly, she gains 5,000 power for every card return to the hand. Thirdly, she has access to quadruple drive! I would play four copies of her if I had them. She would make my Chouchou deck stronger. Enjoy a perfect performance in a cardfight from Perfect Performance, Ange!

Card Rating 5 out of 5

Tuesday, September 19, 2017

My Thoughts On Generation Break 8


Every new season of Cardfight!! Vanguard introduces new mechanics or expands upon previous mechanics. Season one introduced the game. Season two features Limit Break. Season three expands Limit Break with the Break Ride. Season four has one of my favorite mechanics Legion. Season five features Generation Break and G-Units. Season six gave us G-Guardians. Cardfight!! Vanguard G Next Stage has introduced Generation Break 8.

Unleash the Power!

Generation Break 8 is an extension of Generation Break. Eight is larger than two and three. These units' difficult requirements are high because these skills are amazing. They are designed to win games for their players. Players only need to have one or two per deck. This leaves room for additional options in certain games.

Most G-Units with Generation Break 8 will find a place in most decks. The Royal Paladins have the powerful Divine Knight of Condensed Light, Olbius Avalon. Royal Paladins are not known for having more than three attacks per turn. Divine Knight of Condensed Light, Olbius Avalon gives a lot of potential to his clan. He can either complete a formation or replace a formation with new units for more offense.

Set Up GB8

You require a lot more face up G-Units than the average Generation Break. It may take a few turns to enable the ability. The best options are G-Units that flip other G-Units face up and G-Guardians with skills to flip G-Guardians face up. I would play a deck with only cards with abilities to flip G-Units or G-Guardians face up. The only G-Units without the cost to flip G-Units are the G-Units with Generation Break 8. You want to flip as many G-Units face up as possible during every turn.

Every deck with Generation Break 8 will need to play full sets of G-Guardians with the cost of flipping G-Guardians face up in the G-Zone. All clans have at least one option to choose from. You want as many cards to flip face up in the G-Zone as possible. You are using your opponent's turn as an opportunity to set up your Generation Break 8. You are investing G-Guardians for Generation Break 8.

Expectations For Every Game

Do not expect to play Generation Break 8 in every game. A lot of resources must be used before gaining access to the most powerful version of Generation Break. You must know your enemy's strategy before making a quick decision. Other G-Units may have better skills against your opponent's deck. You may be in a situation that calls for a particular G-Unit to help you get back into the game.

Better Options

Not every deck needs to play cards with Generation Break 8. There are quicker and better cards for particular archetypes. For example, Blaster and Alfred decks have a good variety of strong G-Units. Players gain advantages from cards such as Divine Knight King, Alfred Holy Saver and Holy Divine Knight, Gancelot Peace Saver. Both of these cards are essential to the deck's success.

Then, a few G-Units with Generation Break 8 have already been outclassed in just a few months. Interdimensional Dragon, Beyond Order Dragon appeared to be Gear Chronicle's best G-Unit. The ability to repeat your main phase and battle phase is attractive. Your vanguard is able to attack twice. However, Metapulsar, Mystery-freeze Dragon is a much stronger card. Its skill restricts an opponent's defensive options and can potentially add a drive check.

The Final Word

Generation Break 8 is a powerful skill and can be difficult to achieve in every game. It is rewarding to play a card with a huge up side. I play at least one G-Unit with Generation Break 8 in most of my decks. There are just a few decks without the need for GB8. Carefully choose the right decks for these special cards. You want to maximize their potential.

Saturday, September 16, 2017

Unit of The Week: One who Splits Darkness, Bledermaus

The blade is like a spokesman of your anger. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn] Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.
Dark Irregulars continue to progress to a better clan. They always had powerful cards, but failed to meet consistency because of random cards being placed into the soul. One who Splits Darkness, Bledermaus is the newest G-Unit with the Darkness ability. Enemies tremble in fear when darkness surrounds them. This is the sign of the One who Splits Darkness, Bledermaus. He will strike enemies twice to achieve victory.

One who Splits Darkness, Bledermaus is a G-Unit with the ability to stand after attacking an opponent. His skill sends all grade zero units from the soul to the deck and gives 5,000 power to rear-guards. Bledermaus stands at the end of his first battle. Vanguards with multiple attacks are some of the most dangerous units in the game. Your defenses must be top notch to survive intense battle phases. The rear-guards in the front row will most likely receive the additional power.

Furthermore, his ability to return triggers to the deck provides a major advantage. This ability serves two purposes. First, the odds of checking a trigger have greatly increased for the next drive check. An opponent may wait to negate the second attack with a perfect guard. This is okay for the offensive player because a trigger's effects can be given to a strong rear-guard. Never forget the importance of having offensive rear-guards in this combat. Second, the ability replenishes your deck to avoid emptying your deck because of over charging the soul.

Finally, I need to discuss the best rear-guards to stand side by side with Bledermaus. Doppel Vampir is a great card to have on the field. He gains 5,000 power from Darkness and your opponent can use grade 0 cards to block his attack. His power will become 19,000 after gaining an additional 5,000 power from One who Splits Darkness, Bledermaus. A rear-guard in the back row will boost Doppel Vampir's power beyond 20,000. I would love to check a critical trigger and give the effects to Doppel Vampir if Bledermaus's second attack fails.

Given these points, One who Splits Darkness, Bledermaus has cemented his rightful place as a must have card in every Dark Irregular's G-Deck. Every Dark Irregular deck can easily fulfill his requirement for Darkness. His skills benefit every deck from the clan. He rejuvenates decks in the late stages in games. He can attack twice per turn with little difficulty of paying his skill's cost. One who Splits Darkness, Bledermaus is ready to lead the Dark Irregulars to a new age.

Card Rating: 5 out of 5

Saturday, September 9, 2017

Unit of The Week: Dragstrider, Luard

There is a victory that I want to grab even if I must obliterate everything. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 Ritual 7:[Choose two of your rear-guards, and retire them] When this unit attacks, you may pay the cost. If you do, choose any number of cards from your hand, discard them, and this unit gets [Power]+3000 for each discarded card. If you discarded two or more cards, until end of that battle, this unit gets [Critical]+1/Drive+1, and your opponent cannot call grade 1 or greater cards from hand to (GC).
Dragwizard, Luard is the most efficient grade 3 unit in Shadow Paladins. Free strides to G-Units build resources to use on other areas such as rear-guards for offense or cards in your hand for defense. Luard continues to evolve to higher levels of power. He can transform into an unstoppable dragon with immense power! He is Dragstrider, Luard! Dragstrider, Luard has the highest ritual count as of date. His ritual is seven cards in the drop zone.

Dragstrider, Luard's skill requires Generation break and Ritual seven! Dragstrider, Luard gains 3,000 power for each card discarded and if you discard two or more cards, then your opponent cannot guard with grade 1 or greater cards from his or her hand. Dragstrider, Luard gains one critical and one drive in battle! The additional drive check is very attractive. Players have a greater probability of checking critical triggers. This skill is made for a deck with twelve critical triggers.

Furthermore, this skill can easily win games. Players can abuse Dragstrider, Luard's ability to gain power by discarding any amount of cards. Opponents are unable to use perfect guards in most circumstances. Stack Dragstrider, Luard's power to level that your opponent will not be able to defendant. Increase his power beyond the reach of a G-Guardian.

Ritual seven appears to be a huge number. Setting up the ability is easier than a player may expect from the requirements. Play a lot of units with the ability to discard a card and draw a new card from the deck. Dragwizard, Liafail, Direct Owlner, Debihira, and Dragwizard, Knies send units to the drop zone and you may draw a card to make an even exchange. My favorite of the three cards is Direct Owlner, Debihira. Her skill can be used early in the game. She is not restricted by Generation Break or Ritual.

In conclusion, Dragstrider, Luard is my new favorite G-Unit for Shadow Paladin decks with Ritual. This big guy brings all of the qualities of a strong final boss. He restricts your opponent's defense, gains one critical damage, and has quadruple drive! There is overwhelming pressure on all sides. The best ability is the extra drive check. It adds an extra card to your hand. Unleash Dragwizard, Luard's full potential in  Dragstrider, Luard!

Card Rating: 5 out of 5

Thursday, September 7, 2017

My 2017 Fantasy Football Team


Are you ready for fantasy football? Last year I came in second place in last year's fantasy football league. It is time to get my game on with my friends. I joined a new league a few weeks ago. The league has ten teams and only four teams will advance to the playoffs. Our draft was two weeks ago. I was able to draft many of my top prospects for this season. There were a few players drafted before I had a chance to added them to my roster. My team's name is the Gold Paladins.

Quarterbacks

My drafted Russell Wilson with my first round pick. He provides a duel threat every Sunday. He is one of the most accurate passers and he can scramble for many yards every game. Defenses will struggle to defend against Wilson and his tough group of wide receivers. My backup quarterback is Dak Prescott of the Dallas Cowboys. He had an excellent rookie season. Cowboy fans hope he does not experience a sophomore slump.

Wide Receivers

The team is the loaded with talented receivers. Brandin Cooks has the potential to make heads turn in his first year with Tom Brady. The legendary quarterback will make Cooks one of the best receivers in the National Football League. Doug Baldwin will be catching many touchdowns from Russell Wilson. He has caught 21 touchdowns in the previous two seasons. I can double dip with Seattle's dynamic duo. My team will earn twice as many points when those two connect together. However, there is a downside of having a quarterback and receiver from the same team. I will not gain any points if Wilson does not throw to Baldwin.

Tight Ends

My two tight ends are Jimmy Graham as my starter and Jason Witten. Jimmy had a great second season with the Seahawks. He and Russell Wilson developed a special chemistry. He had 923 yards and six touchdowns in 2016. Expect big numbers from the veteran tight end. Jason Witten will be a reliable backup for Jimmy. He is the slowest man on the field, but he is always wide open.

Running Back

My team's glaring weakness is at running back. I invested most of my time on relievers in the draft. I took a few gambles on players with potential to have solid seasons. Derrick Henry and Thomas Rawls are my top two running backs. Derrick Henry has a huge upside. He could become the starter for the Titans if  Murray is unable to stay healthy for the full season. Thomas Rawls displayed a lot of promise in his rookie campaign. Many questions surrender Seattle's young player. His health is the biggest question of them all. Can he remain healthy for a 16 game season?

Defense Wins Championships

I drafted two of the league's best defenses. The Seahawks have a proven records as the best defense in the NFL. The Panthers have a tough defense. They will provide a backbone. Neither defense will be surrendering a lot of points on Sundays. I can lean on them to keep the team steady.

Kickers

Never underestimate kickers' value. They will rarely earn more than 15 points. However, they small earnings can put you over the edge in a tight game. Blair Walsh found a new home in Seattle. Last year was a disappointment. He only made 75% of his field goal attempts. His sample size as low. The Vikings' offense will enable him to attempt 16 field goals and he made 12 kicks. He should get more opportunities with the Seahawks new high energy offense. I need you to be accurate Walsh!

Team List

Quarterbacks
Russell Wilson
Dak Prescott

Running Backs
Derrick Henry
Thomas Rawls
Matt Forte

Wide Receivers
Doug Baldwin
Brandin Cooks
Brandon Marshall
Tyler Lockett
Corey Davis

Tight Ends
Jimmy Graham
Jason Witten

Defense/Special Teams
Seattle Seahawks
Carolina Panthers

Kickers
Sebastian Janikowski
Blair Walsh

Ready For Football!

I am very excited to start week one of fantasy football tonight! My team the Gold Paladins are ready to dominate the competition. Second place is not good enough. This team has inspirations for a championship. With some luck, we can win a championship. Let's Go Seahawks and Gold Paladins!

Saturday, September 2, 2017

Unit of The Week: Dragonic Vanquisher "SPARKING"


[AUTO](VC) Thunderstrike 4 (This ability is active when your opponent's bind zone has four or more cards):At the beginning of your ride phase, Counter Charge (1) or Soul Charge (1), your opponent chooses a card from his or her drop zone, and binds it face up.
[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, your opponent chooses a card from his or her drop zone, and binds it face up. Then, if the G unit you Stride has the thunderstrike ability, your opponent chooses one of his or her rear-guards, retires it, and binds it face up.
The original Dragonic Vanquisher was one of my first cards from Cardfight!! Vanguard G. His support has greatly expanded in recent months. The new support includes a new keyword Thunderstrike. He has a new card Dragonic Vanquisher "SPARKING". His new version provides better support for Thunderstrike! Opponents will tremble in fear at the slight of sparking thunder!

The first skill is Thunderstrike 4. You counter charge or soul charge one card, and your opponent binds a card from his or her drop zone face up. This skill is great against decks with strategies focusing on the drop zone. Ritual and Granblue will struggle against the new Vanquisher. Both decks heavily rely on their drop zones for resources. Their drop zones are a second hand and they cannot consistently use their skills after losing good cards from the drop zone.

Vanquisher's Stride skill binds a card from your opponent's drop zone and you may bind a rear-guard if your new G-Unit has the Thunderstike ability. Your opponent chooses the rear-guard to bind, but at least you are removing a unit from the field. Always stride a G-unit with the Thunderstrike ability. You want to maximize your card's potential. This strategy quickly enables Thunderstrike 4. The skill is really cheap for a huge advantage. You only pay one counter blast for the skill.

Finally, Conquering Supreme Dragon, Dragonic Vanquisher "VBUSTER" is the best G-Unit for Dragonic Vanquisher "SPARKING" at this time. VBUSTER continues to drain your opponent's drop zone and builds your Thunderstike. VBUSTER binds another rear-guard from your opponent's field. You can bind four cards with all skills from Dragonic Vanquisher "SPARKING" and Dragon, Dragonic Vanquisher "VBUSTER" working together.

Overall, Dragonic Vanquisher "SPARKING" gives Thunderstrike the spark that the skill desperately needed to become a good keyword. Dragonic Vanquisher "SPARKING" gives consistently to Thunderstrike. His skills constantly bind at least two units per turn. Continue to stride G-Units with Thunderstike to quickly drain your opponent's resources. Strike down your opponents with lighting from Dragonic Vanquisher "SPARKING"!

Card Rating: 5 out of 5

Saturday, August 26, 2017

Unit of The Week: Midsummer Flower Princess, Lieta

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Choose up to one card from your hand, put it into your soul, this unit gets the same card names as all cards in your soul, search your deck for up to a number of cards with the same card names as this unit equal to one plus the number of face up cards in your G zone, call them to separate (RC), and shuffle your deck. If the number of face up cards in your G zone is two or more, choose three of your units, and they get [Power]+3000 until end of turn.
Tokoha Anjou has a new ace card and its name is Midsummer Flower Princess, Lieta! This card debuted in Tokoha's and Chrono's semifinals match in the U20 tournament. Tokoha fell just short of winning the game. I was amazed by this card. Her art is beautiful and her skills compliment her beauty. I must play cards this good in my Neo Nectar deck!

Midsummer Flower Princess, Lieta is the perfect G-Unit for bloom. Her skill places a unit into the soul, she gains the card's name, and she superior calls cards with the same name up to the same number of face up G-Units. She makes a great ace unit. She closes out games because players can active many blooms in a single turn. Pure Maiden, Katrina is one of my favorite units to use in plays to bloom my rear-guards. She can easily stack 12 blooms in a single play.

Furthermore, Tomboy Elf is a very underrated card and she works her skills with your new units with bloom! She can return your units to the deck and increase a unit's power. This skill can be a great investment in games. Use her skill every turn to set up Midsummer Flower Princess, Lieta. Any requirable units in the drop zone will return to the deck and be available for Lieta's amazing skills.

Finally, players have a large selection of Neo Nectars to choose from Neo Nectars' large library. Two more favorite cards are Faith Maiden, Odette and Osmanthus Maiden, Anelma. Odette is similar to Tomboy, but she requires Generation Break. Odette returns a normal unit from the drop zone to the deck. Anemla is a great unit for creating strong columns.

Overall, Midsummer Flower Princess, Lieta is one of the strongest Neo Nectars. She perfectly demonstrates bloom's full potential in an intense wave of blooms. Her potential will only grow as stronger cards with bloom are released in vanguard! We already have a good selection of cards, but Bushiroad will most likely produce stronger cards. The world will bloom with Midsummer Flower Princess, Lieta!

Overall Rating: 5 out of 5

Friday, August 25, 2017

News: Messiah Dragon of Rebirth and Rondeau of Chaos and Salvation


Link Joker is getting new cards in two upcoming releases by Bushiroad! Link Joker has an upcoming extra booster set and trial deck. The infamous clan has three powerful factions. The Star-Vaders invaded Cray and Earth in season three of Cardfight!! Vanguard and continued the chaos in season four. The Deletors were a powerful unit of Star-vaders and were thought to be destroyed on Brandt. The survivors evolved into mutants with the ability to delete vanguards. Messiah was born from the remains of dead Star-vaders and Deletors. They became new Gods and heroes on Cray.

Messiah Dragon of Rebirth is the upcoming trial deck for Messiah decks. A new grade 3 Messiah is introduced! Alter Ego Neo Messiah is the newest grade three unit for Messiah decks! The deck also includes reissued Two new G-Guardians are included to create the ultimate defense! Destiny Dealer and Alter Ego Messiah. Players are getting a lot of good cards for their money. Messiah Dragon of Rebirth is looking like Link Joker's best trial deck to date.


Rondeau of Chaos and Salvation is Link Joker's first ever exclusive Extra Booster Set! My favorite villain Chaos Break Dragon strikes back! He has returned with new and powerful cards to lock his enemies into submission! Messiah continues to gain new support to assist the new cards from Messiah Dragon of Rebirth. New cards to upgrade Glendios and Deletor decks will also be included.

Messiah Dragon of Rebirth and Rondeau of Chaos and Salvation will be released on December 1st, 2017!

Monday, August 21, 2017

Trial Deck Review: Debut of The Divas

Debut of The Divas is the first trial deck for the Bermuda Triangle clan. The deck includes 54 cards and a special promo card. Debut of the Divas is the first trial deck to feature a G-Guardian. Players have a one in six chance to pull a SP version of Chouchou Debut Stage, Tirua. Players have easier access to playing one of the less talked about clans. Bermuda Triagnels normally receive one update per year in an extra booster set, but we received a booster set and trial deck for 2017.



Introducing Chouhou

Chouchou performs Bermuda Triangle's strategy of drawing additional cards with style. Their strategy is sending units back to the deck to draw attacks and gain additional attacks in combat. The strategy is performed with many combos. Cards interact with each other. Some cards send cards back to the deck and then other cards have effects that trigger after a card is returned to the deck.

Chouchou Debut Stage, Tirua and Chouchou, Lillinel are the stars of the deck. Their abilities generate a huge advantage by conserving cards and drawing more cards. Chouchou Debut Stage, Tirua's first skill sends a unit with Chouchou in its name to the deck and a player may draw two cards. Tirua's Generation Break allows a player to stride a G-Unit without paying the cost to stride. Players save at least one card in their hands. Chouchou, Lillinel's skill triggers after she hits a vanguard. A player sends a unit with Chouchou in its name to the deck and draws two cards. Players can gather a lot of cards if they are able to use all three abilities in a single turn.

Supporting Units

I cannot overlook Chouchou's supporting cast! They work as a well oiled machine. Chouchou, Ayana is one of my favorite rear-guards in the archetype. She returns to the deck, allows a player to draw a card, and a player can superior call a new unit to the field for an extra deck. Chouchou, Palffy is one of the easiest G-Guardians to satisfy its requirements. A player only needs three cards in his or her hand for she can 5,000 shield to create a 20,000 shield. 

Promo Reprints!

Each trial deck includes one of three promo cards. They are Duo Absolute Sister Meer, Cheerfully Etoile Olyvia, and Dreaming Step, Shizuku. Every promo is in a foil. I pulled Olyvia in both trial decks. This is great for my deck. Olyvia requires at least two copies of herself to be able to play her. She finally received a proper reprint in foil unlike her first reprint. My G-Deck gains two extra cards and they are copies of one Bermuda Triangle's best G-Units.

Play Testing

I love my Chouchou. I call it my hot white women deck because these divas are pure perfection. I purchased two copies to have a full set of the G-Zone and Chouchou Debut Stage, Tirua. Chouchou is a very consistent and strong archetype. Every card play in perfect harmony. I am gaining huge advantages in the early stages of every game. One game became lopsided very quickly. I was able to increase my hand to over ten cards after my first stride. The large hands make defending much easier.

The Final Word

Debut of The Divas is the strongest trial decks as of today. Players only need to purchase two copies to build an efficient deck. You will only spend up to $40 for a good deck. Players receive a lot of resourceful cards in a single trial deck. Players get two G-Units, two G-Guardians, two strong grade three cards, and a great supporting cast of cards with powerful effects. Chouchou Debut Stage, Tirua and Chouchou, Lillinel are my favorite cards from the trial deck. Lillinel is a special card because her art is awesome! Their abilities can easily put a game in a player's favor. I strongly recommend players to buy this deck. Do not underestimate beautiful mermaids.

Trial Deck Rating: 5 out of 5

Saturday, August 19, 2017

Unit of The Week: Holy Dragon, Luminous Hope Dragon

The foundation of strength. That is unwavering faith. 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] For each face up "Holy Dragon, Luminous Hope Dragon" in your G zone, until end of turn, this unit gets [Power]+10000, and all of your rear-guards with the brave ability get [Power]+1000.
[AUTO](VC) Brave:When this unit attacks, if you have two or more face up cards with the brave ability in your G zone, search your deck for up to one grade 2 card, call it to (RC), then, if you have three or more face up cards with the brave ability in your G zone, this unit gets [Critical]+1. Shuffle your deck.
I have been playing my Brave deck a lot of lately and the deck is performing better than my expectations. The style is slowly winning me over to the Brave side! Holy Dragon, Luminous Hope Dragon is one of the units that is making me enjoy the Royal Paladins' new play-style. He has two skills to bolster your formation. Holy Dragon, Luminous Hope Dragon is a SP card in Raging Clash of the Blade Fangs.

The first skill gives 10,000 power to Holy Dragon, Luminous Hope Dragon and 1,000 power to each rear-guard for each face up Holy Dragon, Luminous Hope Dragon in the G-Zone. The power boost is nice for your vanguard. It can attack at very high numbers that demand a perfect guard or a G-Guardian to block it. The power bonus is much better for the rear-guards on the second attempt with Holy Dragon, Luminous Hope Dragon. There will be three face up Holy Dragon, Luminous Hope Dragons to give 3,000 power to each rear-guard.

The second skill features Brave. When he attacks, you may superior call one grade two card from the deck and gains a critical if you have three or more face up cards with the Brave ability in the G Zone. Knight of Twin Swords is one of the best targets. His skill superior calls another grade two unit from the deck. You can continue to attack your opponent with rear-guards. The new rear-guards will gain power from the first skill so they should have enough power to hit the opposing vanguard.

Finally, demands a lot of good support for his Brave skill to be effective. Knight of Discipline, Alectos is a must have card in the deck. He can enable Brave at any time regardless of the amount of cards in your hand. You can retain your cards in the late game for defense and you will maintain your skills with Brave. Counteroffensive Knight, Suleiman is another strong rear-guard for the deck. His skill superior calls another grade 2 and gives it an additional 2,000 power.

Overall, Holy Dragon, Luminous Hope Dragon is a great card to play as a finisher. His skills add a lot of pressure on opponents. He generates a large amount of power for the entire formation. His second skill enables extra attacks in a single turn. Royal Paladins have a lot of support to assist Holy Dragon, Luminous Hope Dragon's late push for a victory. Show your bravery with Holy Dragon, Luminous Hope Dragon!

Card Rating: 4.5 out of 5

Saturday, August 12, 2017

Unit of The Week: Golden Knight of Links, Celtis Winner

The bonds of gold will shine in the predicament, and bring about amazing miracles. 
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):When this unit attacks, choose up to four of your rear-guards, and until end of turn, they get "[AUTO](RC):At the end of the battle that this unit attacked or boosted, look at two cards from the top of your deck, call a card from among them to (RC), it gets [Power]+5000 until end of turn, and put a card from among them on the bottom of your deck.".
The Gold Paladins reached new heights through the power of unite! Golden Knight of Links, Celtis Winner extends his clan's power with Generation Break 8. Every clan has a special G-Unit with the power of a miracle. He designed just like every unit with this power. His purpose is win games on the same turn he strides on the field. Golden Knight of Links, Celtis Winner units his comrades and gives them the burning desire for victory!

Golden Knight of Links, Celtis Winner's Generation Break 8 gives an additional skill to all of your rear-guards. You may superior call a card from the top two cards of your deck after an unit attacks a vanguard or boosts a rear-guard., and each new unit gains 5,00 power. Golden Knight of Links, Celtis Winner needs to attack first for all rear-guards to benefit from the skill. The first wave of rear-guards may benefit from triggers if you are able to check triggers during the drive check. You will have a minimum of five attacks if you have a full field.

Furthermore, units with abilities to gain power in combat are perfect in this setting. They can provide a huge push for a hard-earned victory. The extra attacks will make guarding more difficult for your opponent. Knight of Autumn Light, Regan is one of my favorite units to play in my deck. She gains 3,000 power from unite and she can avoid your opponent's effects/ She should be swinging her attack with over 20,000 power if a good booster. Superior call her to the field if she is an option.

However, there are a few problems with this card. Stand Triggers are not effective with him. He needs to be the first attacker and all rear-guards will be standing at this time in combat. Stand Triggers will not have targets to stand, and will only give power to rear-guards. Players are not getting the full benefits from Stand Triggers to have multiple attacks because of the trigger.

Overall, Golden Knight of Links, Celtis Winter is a strong card, and is the perfect G-Unit in the right situation in a game. I will play one copy of in my deck. He adds more attacks in a single turn. Players can push their opponent into a corn. A wave of fight attacks can win a game if you can correctly time the attack. Unleash the ultimate unite with Golden Knight of Links, Celtis Winner

Card Rating: 4 out of 5

Saturday, August 5, 2017

Unit of The Week: Knight of Spring's Light, Perimore

The warm light calls forth joy. 
[CONT](RC) Unite (Active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+2000.
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to a (RC) in the same column as this unit, and put the rest on the bottom of your deck in any order
Knight of Spring's Light, Perimore is the newest card in my Gold Paladin deck and I am really loving this card. He has given a major boost in power to my deck. Knight of Spring's Light, Perimore has a RRR rarity and SP rarity in Glorious Bravery of Radiant Sword. He is more difficult to find in a pack than the average grade two unit. Players may be forced to buy individual cards from local or online retailers.

Knight of Spring's Light, Perimore's first skill has the power of Unite. He gains 2,000 power when Unite is active. This power boost is simple and effective. A good booster will make him a strong rear-guard. Many G-Units can further enhance his power. This skill is not restricted by Generation Break. Perimor can gain the additional power very early in a game.

Perimore's Generation Break superior calls one of the top three cards from your deck. The ability can fulfill unite's requirements if Perimore is the first rear-guard to be called during a turn. His skill helps enable unite for Sunrise Ray Knight, Gurguit. Player of the Holy Pipe, Gerrie is one of my favorite targets to superior call on the field. He is a great investment. His unite skill counter charges to make Perimore's skill free and he goes into the soul.

Overall, Knight of Spring's Light, Perimore is a nice card to play in Gold Paladins decks with unite. He helps fulfill the requirements for unite if you have not already activated the ability during the turn. His Unite skill is a nice feature. He becomes strong enough to damage an opponent's vanguard. Unite the Gold Paladins with Knight of Spring's Light, Perimore's powerful skills!

Card Rating: 3.5 out of 5

Saturday, July 29, 2017

Unit of The Week: Stealth Dragon, Shiranui

The taboo eye, is said to hide a power that no one has ever seen. 
[AUTO](VC) Generation Break 2:When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets [Power]+5000/[Critical]+1 until end of that battle.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one of your opponent's rear-guards, bind it face up, your opponent chooses a card from his or her hand, and discards it. At the end of that turn, your opponent puts the card that was bound with this effect into his or her hand.
The Nubatama clan has a good reputation of being a righteous clan. However, almost every clan has defects. Stealth Dragon, Shiranui becomes the leader of the proud Nubatama clan. He is able to quickly raise his rank because he learns the ability to use Stride. New generations are able to join Nubatama in combat. Stealth Dragon, Shiranui abuses his authority and has developed an evil eye.

Stealth Dragon, Shiranui has one of the most powerful Stride skills. He forces the opponent to bind a rear-guard face up and discard a card from his or her hand. It negates the triple drive to an extent. The opponent loses two important cards to use for defense. An opponent may be forced to choose between defense and having cards to discard for Stride. Stealth Dragon, Shiranui and his comrades will find it easier to connect their attacks.

Furthermore, players can further cripple their opponent's defenses with Stealth Dragon, Shiranui's skill combined with Rikudo Stealth Dragon, Tsukumorakan as the G-Unit. Rikudo Stealth Dragon, Tsukumorakan's skill restricts an opponent's hand to four cards and binds additional cards from his or her hand. This combat is the perfect moment to unleash the deck's full potential. An opponent with a limited hand will struggle to withstand attacks.

The Generation Break is a tad disappointing. Stealth Dragon, Shiranui gains 5,000 power plus one critical if you have less cards in your hand than your opponent. This situation is very unlikely because your vanguard's first skill decreases your opponent's hand. Do not expect to use this skill very often. However, the Generation Break makes up for lost power if you are unable afford to the cost for Stride. Striding to a G-Unit is a far better option if you can pay the cost for Stride.

Overall, Stealth Dragon, Shiranui has one of the best Stride skills from the generation era. Forcing opponents to discard cards is a major advantage against any deck. The skill slowly drains opponents' resources and decreases their defensive capabilities. Unfortunately, his Generation Break skill leaves more to be desired. It's not horrible, but I have seen better skills. Continue to stride G-Units and you will be just fine in games. Stealth Dragon, Shiranui will dominate the world with the evil Nubatama!

Card Rating: 4 out of 5

Saturday, July 22, 2017

Unit of The Week: Metapulsar, Mystery-freeze Dragon


[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2)] Shuffle your deck, and bind four cards from the top of your deck face up. Until end of turn, during the battle that this unit attacks, your opponent cannot call cards from hand to (GC) with the same grades as the grades of the cards bound with this effect. If a grade 3 card was bound with this effect, this card gets drive +1.
Gear Chronicle has a new ace G-Unit. Metapulsar, Mystery-freeze Dragon. This card was introduced in Chrono's match against Saori. Gear Chronicle manipulates time and space. The clan's abilities affect many aspects of the game. Metapulsar, Mystery-freeze Dragon affects two very important aspects in Cardfight!! Vanguard. It restricts your opponent's defenses and gives the player an extra drive check.

Metapulsar, Mystery-freeze Dragon's skill binds the deck's top four cards. Opponents cannot guard with cards of the same grades as the bound from this skill. Players have an easier route in hitting their opponent's vanguard. Most opponents would lose hope if a player revealed grade one, grade zero, and grade three cards. Their defensive options have been limited to only G-Guardians. Players may perform Quadruple Drive if a grade 3 was bound with this skill. This skill increases the probability of checking triggers.

Furthermore, the ability to gain an extra drive is a huge advantage against any opponent. Players have a great chance of checking critical triggers during this important battle in the game. Players hinder their opponent from defending against an attack with potential to check several triggers. It can seal the deal if a player is able to check critical triggers. Draw triggers are great to check at this time. Players can quickly build their hand for a strong defense if their opponent survives this turn.

Finally, very few decks have defensive options to counter Metapulsar, Mystery-freeze Dragon. G-Guardians are the best option to block Metapular, Mystery-freeze Dragon's attacks. It skill cannot prevent grade 4 units from being called to the guardian circle. Golden Beast, Sleimy Flare and Sunrise Ray Knight, Gurguit can bypass limitations. They can superior call grade one units from the deck to negate Metapulsar, Mystery-freeze Dragon's attack!

Overall, Metapulsar, Mystery-freeze Dragon is one of the best G-Units ever created. I can argue he is the perfect G-Unit with Generation Break 3. There are not many cards that I would choose before him. He achieves two key factors in combat. An opponent's defensive options become limited and players gain an additional card from their drive check. Manipulate time and space with Metapulsar, Mystery-freeze Dragon!

Card Rating: 5 out of 5

Saturday, July 15, 2017

Unit of The Week: Mage of Enticement, Ildona

That long arm hauls desires too. 
[AUTO](VC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Choose two of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, and this unit gets [Power]+3000 until end of that battle.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the ritual ability from among them, reveal it, put it into your hand, and shuffle your deck.
Mage of Enticement, Ildona is the new version of Ildona. He was first introduced as Origin Mage, Ildona with Limit Break. He represented the Shadow Paladins during the Limit Break era and we have seen him until the current era of vanguard. He now has the Shadow Paladins's new ability Ritual. He is a potential backup vanguard for Ritual decks. His skills on the vanguard circle taps into Ritual.

Illdon's Ritual skill retires two rear-guards in exchange for 3,000 power and draw two cards in combat. The increase in power is very minor. The skill's true purpose is to use cards' skills that activate when they are retired for skills and drawing cards. Knight of Ironcluster, Craiftine is the best card to retire. His skill allows a player to look at the top two cards from the deck, draw one card, and send the other card to the drop zone. The player draws three cards to increase his or her hand's size.

Mage of Enticement, Ildona's second skill searches the top five cards from the deck for a card with ritual. I find this skill to be very helpful if I am searching for Dragheart, Luard. I can ride Dragheart, Luard on my following turn and proceed with free G-Units after my first turn with Dragheart, Luard. I can also search Dragsaver, Esras for the perfect defense. It is always wise to have at least one  Sentinel in my hand.

Overall, Mage of Enticement, Ildona is a useful backup vanguard in a Ritual deck. He is one of the better backups for not being a new version of a main character's card. Players may still play their deck's theme and not falling into a vanilla game. His skills have multiple strategies for every game. Players can discover cool combos with his first skill. Ildona is back with the power of Ritual!

Card Rating: 3 out of 5

Saturday, July 8, 2017

Unit of The Week: Maximum Rapture, Lucia

All of you on the second floor, are you having fun? 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](VC):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit is in harmony and attacks, you may pay the cost. If you do, choose up to one of your other units in harmony, return it to your hand, choose up to one card from your hand, and call it to (RC).
Bermuda Triangle clan is back for its annual summer release! Maximum Rapture, Lucia is one of the new G-Units from Prismatic Divas. Her name suits her well. She brings out the maximum possibilities of the Bermuda Triangle clan. Her beauty and skills are perfect representations of the Bermuda Triangles. She is one of the newest units to support Harmony.

Maximum Rapture, Lucia's skill requires Harmony, returns an unit in Harmony to your hand, and superior calls one card from your hand. You can will gain an additional attack for the turn from the new unit. If your opponent blocks her attack with a perfect guard, then you can apply all of your triggers' effects to your new rear-guard to give her a boost in power. Her skill's cost enables Generation Break two very quickly. She can flip any card in your G-Zone face up!

Furthermore, Wonderful Voice, Lauri is a great grade three unit for Maximum Rapture, Lucia to stride on. Lauri's skill bounces to units back to your hand to rearrange your formation and trigger cards' skills such as Love Collect, Eleanor, and you may draw one card. You continue to build resources and manipulate your formation. This protects units from Star-Vaders' Lock, Kagero's powerful ability to retire units, and Nubatama's domination

Finally, her skills have perfect harmony with new and old Bermuda Triangle units! Love Collect, Eleanor is one of the new units from Prismatic Divas. She is one of the best units to play in decks with Harmony. Her skill allows a player to draw a card and call one unit after she is returned from the field to your hand! You are exchanging cards on the field for an extra attack from Maximum Rapture, Lucia, and drawing a card from Love Collect, Eleanor! I love this combo!

Overall, Maximum Rapture, Lucia's beauty and graceful skill evaluates decks with Harmony. Many unites with Harmony can create many awesome combos! Her best feature is being able to prepare Generation Break two. She is one of the best G-Units to play in a deck with Generation Break eight if your winning image includes a nearly unstoppable G-Unit. She is a great G-unit for enabling Generation Break 2 in the early game.

Card Rating: 3 out of 5