Saturday, February 25, 2017

Unit of The Week: Golden Holy Sword, Gurguit

The shining sunlight protects his allies, weaving hope together with them. 
[CONT](VC) Generation Break 2 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):All of your rear-guards get "Intercept" and "[CONT](RC):This unit can intercept from the back row during the battle that your vanguard was attacked.".
[AUTO](VC):[Counter Blast (1) & Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, call a card to (RC) from among them, shuffle your deck, if you called a unit with the unite ability, look at the top card of your deck, and call it to (RC) as [Rest].
The Gold Paladins are one of my favorite clans. Their amazing defense lured me into playing them at every tournament. Their skills have saved me on many occasions. Golden Holy Sword, Gurguit is ready to unite the Gold Paladins in a golden age. He comes with a new defensive skill for the Generation Break and his second skill is an improved version of his original Stride skill.

Golden Holy Sword, Gurguit's Generation Break is a revised version of his original defensive skill. His Generation Break enables units in the back row to intercept attacks. Perfect Guards can intercept attacks if they are on the field. This is extremely helpful against cards that prevent you from guarding with cards from your hand. Blue Storm Supreme Dragon, Glory Maelstrom's attack can be negated with ease.

Furthermore, there are moments when I have been forced to superior call a trigger and that is a horrible feeling. These moments occur after using a skill to superior call a unit and my only options are triggers. However, this skill resolves this problem. You will lose some offensive capabilities. However, you are able to create a stronger defense. Your triggers will intercept from the back row. Players need to be able to defend their vanguards against today's powerful G-Units.

The second skill is available after your G-Unit strides on Gurguit. You look at the top four cards of the deck and superior call one card. Then, you may superior call the top card if you first superior called a unit with unite.  Unite will easily be online after a single skill. Resting a new unit appears to be bad, but your G-Unit has more than enough power to be threat.

Finally, the Gold Paladins are loaded with powerful cards to take advantage of Golden Holy Sword, Gurguit's Stride skill. Knight of Spring's Light, Perimore is the best unit to play with Gurguit. He can superior call another unit from the deck. You will gain three units from the Stride ability and Perimore's skill. Your formation would be nearly complete. Superior calling many units conserves your hand for defense and enables unite.

Overall, Golden Holy Sword, Gurguit perfectly compliments his original card and G-Unit counterparts. His defensive ability make it easier for players to defend against high-powered formations. He will frustrate opponents by blocking with every card on the field. I am more impressed with his Stride ability. It basically enables unite on every turn if you are playing a deck with mostly or only units with unite. I am ready to fight with Golden Holy Sword, Gurguit!

Card Rating: 4.5 out of 5

Saturday, February 18, 2017

Unit of The Week: Silver Thorn Dragon Tamer, Luquier Stride

Luquier does not choose the whip. 
[AUTO](Soul) Limit Break 4:[Soul Blast (1)-another card with "Silver Thorn" in its card name] At the beginning of your main phase, you may pay the cost. If you do, call this card to (RC). You may have this unit get [Power]+3000 until end of turn. If you do that, at the end of that turn, put this unit into your soul.
[AUTO](VC):During your turn, when your G unit with "Silver Thorn" in its original card name Stride, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When your unit with "Silver Thorn" in its card name is placed on (RC) from your soul, that unit gets [Power]+3000 until end of turn.".
Silver Thorn Dragon Tamer, Luquier has returned with new art and skills. She is Asaka Narumi's signature card in Cardfight!! Vanguard. This card's name is the same as the original version. This means you cannot play two sets of both cards because they share the same name. You may only play up to four copies of a card with the name. This version of Silver Thorn Dragon Tamer, Luquier is a double rare in Rummy Labyrinth Under the Moonlight!

Silver Thorn Dragon Tamer, Luquier has a new Limit Break! It is more cost efficient than her original Limit Break. The skill only costs one Soul Blast a card with Silver Thorn in its name. Luquier superior calls herself from the soul. You may give 3,000 power to her in exchange for returning her to the soul at the end of your turn. Her Limit Break can be activated early in the game if you have the limit break enabler on the field. Pale Moon's limit break enabler is Silver Thorn Puppet Master, Euphemia.

Silver Thorn Dragon Tamer, Luquier's second skill is for your G-Unit after you stride it. Silver Thorn units from your soul gain 3,000 power until the end of your turn. I find this skill to be useful for Silver Thorn Dragon Master, Mystique Luquier and Silver Thorn Dragon Master, Venus Luquier. Both units superior call Silver Thorn units from your soul. Your new rear-guards will gain 3,000 power from the Stride Bonus. This skill also works with the Limit Break if there is an extra Luquier in the soul to superior call.

Finally, Silver Thorns have a lot of new support in Rummy Labyrinth Under the Moonlight to assist Luquier. Silver Thorn Acrobat, Lucamia is an 11k attacker for Luquier. Her skill assists the Limit Break skill. If her attack hits the vanguard, then you may send a card with Luquier in its name from the deck to the soul. Then you are able to use Silver Thorn Dragon Tamer, Luquier's skill on the following turn!

Overall, Silver Thorn Dragon Tamer, Luquier is a much better card than her previous version. She is perfect for Limit Break decks with G-Units. She does not have costly skills and her skills are constantly creating combos to perfact your formation. Her new support has complimentary skills. She is a RR card in Rummy Labyrinth Under the Moonlight. The original Silver Thorn Dragon Tamer, Luquier's price should decline because her new version is easier to find and has better skills. Witness the power of the queen of vanguard Silver Thorn Dragon Tamer, Luquier!

Card Rating: 5 out of 5

Saturday, February 11, 2017

Unit of The Week: Marine General of Heavenly Silk, Christos

Please refrain from entering! Hydro Giga Stream! 
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)Wave-1st time only (Active during the specified battles of each turn):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, all of the rear-guards in your front row get [Power]+2000, and "[AUTO](RC)Wave-3rd or 4th time only:When this unit's attack hits a vanguard, draw a card.".
Aqua Force specializes in multiple attacks per turn. Marine General of Heavenly Silk, Christos is the newest general to Cray's naval forces. I have lost count on the number of Marine Generals in Aqua Force. Almost every solider is a general. There surely will be many internal conflicts over authority. Marine General of Heavenly Silk, Christos has one of the coolest arts in Aqua Force. He is holding a large gun with energy firing from it.

Aqua Force's weakness is its lack of gathering resources. Marine General of Heavenly Silk, Christos helps resolves the problem. His skill gives 2,000 power to all rear-guards in the front row and you may draw a card if their attacks hit in the Wave-3rd and Wave-4th. Your attacks at Wave-3rd and more pressures your opponent. You will have a good chance of hitting your opponent once to draw a card.

Furthermore, deck with Marine General of Heavenly Silk, Christos needs rear-guards that are able to stand themselves during combat. This is not a problem for Aqua Force. Magnum Assault and Tidal Assault are the best units to play alongside Marine General of Heavenly Silk, Christos. Both units have the ability stand after attacking a vanguard. Magnum Assault is my favorite card among the two units because he gains power after standing. Tidal Assault's only flaw is his skill deceases his power after he stands. You must have a booster behind both units to make them effective in battle.

Finally, the best formation is to have two Magnum Assaults with boosters behind them. Two Magnum Assaults can unleash four attacks, but remember the Wave-2nd and Wave-5th attacks will not have the additional skill from Marine General of Heavenly Silk, Christos. All of their attacks will be strong enough to hit a vanguard unlike Tidal Assault. One of Tidal Assault's attacks will be not be boosted and easily blocked. You can stack triggers on top of Magnum Assault to create stronger attacks. A Magnum Assault with two criticals is more dangerous than a weaken Tidal Assault. Magnum Assault continues to gain power throughout combat.

All things considered, Marine General of Heavenly Silk, Christos is a useful G-Unit for Aqua Force decks. He gives the clan the ability to draw cards. Aqua Force's weakness is the inability to quickly gain resources. I would stride him for my first G-Unit to regain resources for my next turn. You should not find it difficult to stand units for extra attacks. Magnum Assault is the most clutch cards to play alongside Marine General of Heavenly Silk, Christos. Aqua Force has many cards with the ability to stand themselves after battle. Ride the waves with Marine General of Heavenly Silk, Christos!

Card Rating: 4 out of 5

Friday, February 10, 2017

News: The Blaster “Aichi Sendou” Legend Deck

I am excited for the next Legend Deck! Players have been waiting for Aichi to get his Legend Deck. Aichi will return in Cardfight!! Vanguard G and Blaster Blade will join him. The Blaster “Aichi Sendou” Legend Deck is the third Legend Deck to be released by Bushiroad. Aichi's original cards return as stronger versions than their previous versions. Blaster Blade is now Blaster Blade Exceed and Alfred finally evolved into a G-Unit as Divine King of Knights, Alfred Holy Saver!

The third legend deck includes a 58 card deck, one deck box, a counter with Aichi's photo, and two copies of Holy Dragon, Religious Soul Saver! The deck has sixteen new cards and two reprints. The Japanese edition will also include exclusive sleeves. I am disappointed that the English edition will not receive the sleeves. English players' only option is to buy expensive packs of sleeves.

I am looking forward to the new cards. My very first deck was the Blaster Blade trial deck and I have continued to upgrade the deck over the years. The cards in the deck may finally go into my collection binder. The Blaster “Aichi Sendou” Legend Deck will be released in English in June 2017!

Monday, February 6, 2017

The Legacy of Dragon Ball Z Trading Card Game

Panini America gave heartbreaking news about the end of Dragon Ball Z Trading Card Game. The company has decided to cancel the game after Bandai made the announcement of a new DBZ card game. Panini America did not want two trading card games for Dragon Ball on the market. Players were concerned over Panini America's silence after Bandai's announcement and there was not any news on an upcoming booster set. I was not surprised to hear about this news. I was waiting for it after Bandai made their announcement on their game.

Panini America's version of the game featured the Saiyan Saga, Frieza Saga, and Cell Saga. The first few movies were also featured in special booster sets. We have Main Personalities of Goku, Gohan, Future Trunks, and Piccolo for heroes. Some of villains are Captain Ginyu, Frieza, Cooler, and Broly. It is unfortunate the game will not cover the remaining sagas and extend the game into Dragon Ball GT and Dragon Ball Super. I am disappointed to not see Pikkon, Super Buu, and Dabura as Main Personalities.

The Best of DBZ TCG

Dragon Ball Z Trading Card Game ended on a high note with Vengeance and Awakening. Vengeance was the best expansion set in the game with many good personalities and named cards. Nearly ever Main Personality and Mastery from Wakening were well received by players. Mr. Satan was the only mediocre Main Personality in the entire set. I was blessed to get Future Trunks from my starter deck.

Other high notes are the variety of characters, promos, and Allies. Allies are Panini America's best change from the original game. Allies were their own type of card. The original game allowed any level 1, 2, and 3 cards to be allies in decks. Panini America removed this abusive rule and created Allies as a type to avoid the original game's error. Some Allies were made for particular Main Personalities. The Ginyu Force's skills are at their full potential with Captain Ginyu!

Panini America's staff made positive changes to the rules. These changes were made to prevent players from abusing cards and combos. Decks were required to be exactly 60 cards and only characters with their names on named cards can play those cards. Goku can only play named cards with his name in the title. Players could not abuse personalities' powers by using the same powers twice per combat.

The Worst of DBZ TCG

Panini America failed to learn from Score's worst mistake. They continued the game's tradition of having randomized starter decks. This is an extremely abusive product. Players did not know which deck was in the box. You may get lucky and get the deck that you want to play. However, you may be very unlucky and get the worst Main Personality from the particular set. You must continue to buy starter decks until you finally get the Man Personality that you want. Starter decks cost between $15 and $20. You may spend nearly $100 to find your favorite character.

This type of starter deck is not practiced by rival companies. You know which structure deck from Yu-Gi-Oh! that you are buying at the store. There are not surprises in Magic the Gathering's starter decks. Cardfight!! Vanguard's only surprise will be a special rarity of a card. You are not forced to buy a starter deck multiple times to find a particular deck. It is a huge turn off and potentially limits players' budgets.

The game's formats were mostly dominated by Piccolo and Captain Ginyu for the majority of the game's duration. Nobody expected the leader of The Ginyu Force to become a top character in the trading card game. Panini America struggled to develop good personalities. Vegeta's first set as a Hero from Evolution was the worst Main Personality set. His abilities do not have chemistry with cards. He could not consistently function as your Main Personality. Panini America finally turned the corner with good Main Personalities in Vengeance and Awakening

Valuable Promos

Dragon Ball is a very popular property with high demand in my markets. The original Dragon Ball Z Collectible Card Game has many valuable cards. Panini America released a few notable promos that are worth a lot of money. Their value will only grow as time goes on. Golden Frieza, Super Saiyan God Goku, and Lord Beerus are the most valuable cards in the game. They are special promos from Panini America's booths at Gen Con. Super Saiyan God Goku is the best card among the three. He is played in decks more often than Golden Frieza and Lord Beerus.

The Game's Final State

Dragon Ball Z Trading Card Game has types of cards from the original Dragon Ball Z Collectible Card Game and has new types of cards for its version. Players may want to combine the two games into one great game. Panini America game did not extend into the later sagas such as the Other World Tournament Saga and Kid Buu Sagas. Players will need to combine the games' cards to have characters from every DBZ saga. Main Personalities, Physical  Combat Cards, Energy Combat Cards, and Masteries can easily fit into retro's version. There are very few conflicts with the original game's layout.

However, there are also many conflicting cards such as Setups and Allies. All personality cards are can be played as Allies in retro DBZ CCG, but DBZ TCG's Allies are their own type of personality. The two games may remain separate from each other. Setups do not exist as the same term in the original game. Non-Combat cards were either Drills or similar to Setups in Panini America's game. These problems may prevent the two games being combined into one amazing game.


Dragon Ball Z Trading Card Game will go down as a trading card game that failed to live up to its potential. Veterans were excited after they heard the news about the game's revival. Panini America learned from some of Score's mistakes. However, there were not many good Main Personalities until the game's final days and Panini America abused starter decks. I am sad to see the game in end when it was becoming a good game. I still recommend hardcore fans of Dragon Ball Z and the trading card game to purchase the game. It is cool to have the complete collection.

Saturday, February 4, 2017

Unit of The Week: Blade Wing Reijy

Dance for me, Destruction Wing! Blade Feather Downfall! 
[CONT](VC):If the number of «Dark Irregulars» in your soul is fifteen or more, this unit gets [Critical]+2.
[AUTO]:When this unit is placed on (VC), choose one of your «Dark Irregulars» rear-guards, search your deck for up to three cards with the same name as that card, put them into your soul, and shuffle your deck.
Blade Wing Reijy is a classic card from Cardfight!! His skills were terrifying in his prime. Vanguard. Ren plays this card in season two of Cardfight!! Vanguard. This was the only moment in series that Ren played a deck of Dark Irregulars. He relied on Blade Wing Reijy's skill to have a strong center column.

First, Blade Wing Reijy gains two criticals if your soul is fifteen or greater from his first skill. He was a dangerous card in his prime. Blade Wing Reijy pressures your opponent into a corner. The Twin Drive gives him potential to deal five damage to an opponent if a player is able to check two critical triggers. Opponents would guard their vanguard with a perfect guard or over guard to avoid an instant defeat. Today players can play G-Guardians to block the attack as well.

Secondly, his second skill can soul charge up to three cards from your deck. You must give close attention to your deck's state and which rear-guard has many copies in your deck. This skill can quickly soul charge your soul if you are able to send three cards to the soul. The skill can be repeated if you ride Blade Wing Reijy again, but this is not a good strategy in today's format. Extra grade 3 units are more useful to discard to Stride your G-Units.

Thirdly, Dark Irregulars have many units with skills to quickly build your soul. A master of Dark Irregulars is able to soul charge cards every turn. Emblem Master is still one of the best rear-guards from the early days of Cardfight!! Vanguard. He can soul charge three cards if his attack hits a vanguard. One successful attack will give you 1/5 of the cards needed for your soul.

Overall, Blade Wing Reijy has not aged well in the today's era of Cardfight!! Vanguard. He has passed his prime many formats ago. New defensive tactics have made his skill less threatening. G-Guardians are a great option to set up Generation Break and if you do not have a perfect guard because G-Guardians can easily block his attack. Blade Wing Reijy needs new skills to be an effective card for today's standards. He already has good support to build the soul, but not the skills to be a good vanguard.

Card Rating: 2 out of 5